Computer Gaming World Issue
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October 1998
OCTOBER 1998 GAME DEVELOPER MAGAZINE V GAME PLAN It’s First and Goal for EDITOR IN CHIEF Alex Dunne [email protected] MANAGING EDITOR Tor D. Berg [email protected] Fantasy Sports DEPARTMENTS EDITOR Wesley Hall whall@mfi.com his fall, as the leaves turn success stories. Unlike the traditional ART DIRECTOR Laura Pool lpool@mfi.com shades of orange and the days studio’s royalty revenue model, SWS has EDITOR-AT-LARGE Chris Hecker grow shorter, one of the two revenue streams: a two-year licens- [email protected] largest, most massively multi- ing agreement to develop more than 40 CONTRIBUTING EDITORS Jeff Lander T [email protected] player games picks up steam and sucks online games for CNN/SI (http://base- in participants. It’s a role-playing game ball.cnnsi.com), plus revenue from ban- Mel Guymon [email protected] that draws tens of thousands (gads, ner advertising displayed on the CNN/SI Omid Rahmat probably more) of players, and if my game’s web pages, which garner 50 mil- [email protected] predictions are right, it will be one of lion page views per month. Surprisingly, ADVISORY BOARD Hal Barwood the most popular attractions on the and in contrast to most commercial fan- Noah Falstein eventual TV set-top box. I’m talking tasy leagues, some of the CNN/SI Brian Hook about fantasy football leagues. leagues are free for participants and Susan Lee-Merrow It’s taken quite a bit of time for me to offer cash prizes for winners. These are Mark Miller 2 accept the fact that fantasy league sports the guppy leagues which, hopefully, (there are also fantasy leagues for base- entice the most enthusiastic players to COVER IMAGE Epic MegaGames ball, hockey, and perhaps even pro join the premiere leagues for $15. -
Wargame, Strategy, Action, and Multiplayer in the Early 1980S1
Special Issue The Rise(s) and Fall(s) of Video Game Genres May 2019 74-102 Wargame, Strategy, Action, and Multiplayer in the Early 1980s1 Simon Dor Université du Québec en Abitibi-Témiscamingue Abstract: Extensive literature underlines the importance to critically examine the phenomenon of game classification. In computer games magazines of the 1980 decade, the combination of “action”, “arcade,” or “real-time” with “strategy” is quite common. Here and there, the expression “real-time strategy” is used. But real-time strategy games as we will come to know them in the 1990s are not very similar to games labelled “real-time strategy” in the 1980s: we are simply not witnessing the description of the same gameplay or experience. Micro-histories of gameplay can underline different forms of continuities and reveal new perspectives on strategy gaming. Keywords: Game genres; real-time strategy; strategy games; 1980 decade; history of games. Résumé en français à la fin de l’article ***** 1 I have to thank the LUDOV research team from Université de Montréal where I pursued my doctoral research for some of the findings used here. I also want to note that I would have loved to play each game mentioned here, but it is unfortunately in practice impossible; I hope the observations I make here will be corroborated or refuted by first-hand play when some of these games will be found or made available. Wargame, Strategy, Action, and Multiplayer in the Early 1980s To poorly paraphrase a maxim, the history of games was written by its great successes. … a discussion of real-time strategy games invariably conjures up visions of Dune 2, Command & Conquer, and Warcraft. -
Ssi-84Catalog
FALL 1984 CATALOG $39.95 ATARJ"'&C-64" $59.95 APPLE~ATARl"'&C-64" Available October 1 Available October 1 551: A CUT ABOVE ASPECIAL NOTE TO SPECIAL CASSETTE OWNERS CLOSE-OUT At SSI, our state-of-the-art computer games are designed BARGAINS with one purpose: To provide you Ovvners of cassette version games who wish to convert to with strategy simulations that are CLOSE-OUTS AT 50% OFF: sophisticated, thought-provoking, disk format may now purchase backup disks directly from SSI exciting, and playable. CYTRON MASTERS for only $10.00. In short, just plain fun. Apple/ Atari disk: $19.98 NEW Our games cover a broad Atari cassette: $17.48 range of subject matter and are QUEEN OF HEARTS WORLD designed for all of the most popu- ACCELERATORS Apple& Atari disks: $17.48 each lar, home computers: Apple ~ S.E.U.l.S. Commodore 64"; Atari ~ IBM"'PC FOR FASTER PLAY WAR II (and PCjr®), and TRS-80 ~ This Apple disk: $19.98 means at least one of them will be THE SHATTERED ALLIANCE right for you. But as varied as our Recently, it has come to our Apple disk: $29.98 GAMES programs may be, they all share attention that accelerators for the Atari disk: $19.98 common features which meet our Apple"' are available from several GALACTIC GLADIATORS demanding standards of excellence. manufacturers. They claim that Apple disk: $19.98 To approximate the "you-are- accelerators can increase play IBM disk: $19.98 there" feeling so vital in game play- speed by up to 3'h times. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Liste Des Jeux - Version 128Go
Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B. -
Computer Gaming World Issue
Vol. 4 No. 2 April 1984 FEATURES SO YOU STILL WANT TO WRITE A COMPUTER GAME . 11 Chris Crawford on Game Design LEARNING BRIDGE 16 Goren Computerized Bob Proctor CARRIER FORCE 22 The Fog of War at Its Foggiest Tom Cheche DIRECTORY OF GAME MANUFACTURERS 24 Annual Directory of Companies and Their Games ROBOTWAR TOURNAMENT RESULTS 36 An Incredible Finish PLANET PHOTON 41 "Live" Sci-Fi Gaming Comes to Dallas Departments Inside the Industry 6 Taking a peek 8 Letters 12 Hobby and Industry News 14 Dispatches (M.U.L.E. Designer Notes) 17 Scorpion's Tale (Starcross Tips) 20 Tele-Gaming 32 Name of the Game (Software Superstars?) 20 The Commodore Key 39 Micro Reviews (Parthian Kings, Planetfall, Axis Assassin, Hard Hat Mack, Oil's Well, Conquering Worlds) 43 Reader Input Device 50 Game Ratings 48 INSIDE THE INDUSTRY by Dana Lombardy 10. Spectator Mode (you watch the com- In the December, 1983 issue we gave puter Facts in Five; Cartels & Cutthroats; puter demonstrate or play against you the results of the survey regarding M.U.L.E.; etc. itself) how the readers of CGW buy computer Some games have features that could games. Most of you (55.1%) said you buy place them in more than one category. fewer computer games now, and that For example, Flying Tigers has both ar- Part IV (Question 11) you're more selective about the ones you cade and wargame features. do buy. The above list is meant to provide a Check the one type of play that you do guideline to enable you to answer the most each month (your favorite): following questions. -
Science Fiction Video Games Focuses on Games That Are Part of the Science Fiction Genre, Rather Than Set in Magical Milieux Or Exaggerated Versions of Our Own World
SCIENCE FICTION Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this video games book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Neal Tringham The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG). Features • Focuses exclusively on video games from the science fiction genre—the first book to do so • Provides critical descriptions and encyclopedic overviews of a wide range of the most important science fiction video games • Explores the connections between science fiction video games and other science fiction forms, such as tabletop RPGs, film, and television • Explains the themes that define science fiction video games • Presents a well-researched account of the history of science fiction games About the Author Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. -
Ssi-86-87Catalog
~ . ' NEW GAMES A N D NEW CONVERSIONS WARSHIP"' is the definitive game of surface naval warfare in the Pacific from 1941-45. A multiple-character role-playing game, PHANTASIE"' transports you to the You can choose from 79 classes of ships from the Allied and Japanese fleet. Each ship medieval isle of Gelnor for the adventure of your dreams. You command a group of comes historically rated for: number, size and turret armor of main and secondary guns; one to six characters with such roles as monk, priest, wizard, ranger, thief, or fighter. number and type of torpedo mounts; maximum speed; radar; flotation ; belt armor; Your companions need not be human; they may be gnomes, elves, ores, or lizard men deck armor; and earliest year of availability. You set the - just to name a few exotic races. With this motley crew, course and speed, fire torpedoes, and choose "Ship" or you search the lands for the Nine Rings to help you wipe "Division"command mode. During combat, the computer out the scourge of Gelnor - the Dark Lord and his evil calculates the damage caused by every single shell hit! minions. You'll map out new terrain, explore maze-like Flooding, fire, and damage to the bridge, rudder, engines, dungeons, solve puzzles, learn spells, gain experience, radar and electrical systems are all part of the game. and battle countless monsters. Beautiful Hi-Res color Collisions and visibility are also taken into account. You graphics and a spell-binding storyline suspend reality MAC (Now.) can even create your own ships and scenarios by modi and launch you into our magical world.