Section B: Structured Data Objects, Subprograms and Programmer Defined Data Type
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Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
5. Data Types
IEEE FOR THE FUNCTIONAL VERIFICATION LANGUAGE e Std 1647-2011 5. Data types The e language has a number of predefined data types, including the integer and Boolean scalar types common to most programming languages. In addition, new scalar data types (enumerated types) that are appropriate for programming, modeling hardware, and interfacing with hardware simulators can be created. The e language also provides a powerful mechanism for defining OO hierarchical data structures (structs) and ordered collections of elements of the same type (lists). The following subclauses provide a basic explanation of e data types. 5.1 e data types Most e expressions have an explicit data type, as follows: — Scalar types — Scalar subtypes — Enumerated scalar types — Casting of enumerated types in comparisons — Struct types — Struct subtypes — Referencing fields in when constructs — List types — The set type — The string type — The real type — The external_pointer type — The “untyped” pseudo type Certain expressions, such as HDL objects, have no explicit data type. See 5.2 for information on how these expressions are handled. 5.1.1 Scalar types Scalar types in e are one of the following: numeric, Boolean, or enumerated. Table 17 shows the predefined numeric and Boolean types. Both signed and unsigned integers can be of any size and, thus, of any range. See 5.1.2 for information on how to specify the size and range of a scalar field or variable explicitly. See also Clause 4. 5.1.2 Scalar subtypes A scalar subtype can be named and created by using a scalar modifier to specify the range or bit width of a scalar type. -
Lecture 2: Variables and Primitive Data Types
Lecture 2: Variables and Primitive Data Types MIT-AITI Kenya 2005 1 In this lecture, you will learn… • What a variable is – Types of variables – Naming of variables – Variable assignment • What a primitive data type is • Other data types (ex. String) MIT-Africa Internet Technology Initiative 2 ©2005 What is a Variable? • In basic algebra, variables are symbols that can represent values in formulas. • For example the variable x in the formula f(x)=x2+2 can represent any number value. • Similarly, variables in computer program are symbols for arbitrary data. MIT-Africa Internet Technology Initiative 3 ©2005 A Variable Analogy • Think of variables as an empty box that you can put values in. • We can label the box with a name like “Box X” and re-use it many times. • Can perform tasks on the box without caring about what’s inside: – “Move Box X to Shelf A” – “Put item Z in box” – “Open Box X” – “Remove contents from Box X” MIT-Africa Internet Technology Initiative 4 ©2005 Variables Types in Java • Variables in Java have a type. • The type defines what kinds of values a variable is allowed to store. • Think of a variable’s type as the size or shape of the empty box. • The variable x in f(x)=x2+2 is implicitly a number. • If x is a symbol representing the word “Fish”, the formula doesn’t make sense. MIT-Africa Internet Technology Initiative 5 ©2005 Java Types • Integer Types: – int: Most numbers you’ll deal with. – long: Big integers; science, finance, computing. – short: Small integers. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a]. -
Source Code Auditing: Day 2
Source Code Auditing: Day 2 Penetration Testing & Vulnerability Analysis Brandon Edwards [email protected] Data Types Continued Data Type Signedness Remember, by default all data types are signed unless specifically declared otherwise But many functions which accept size arguments take unsigned values What is the difference of the types below? char y; unsigned char x; x = 255; y = -1; 3 Data Type Signedness These types are the same size (8-bits) char y; unsigned char x; 4 Data Type Signedness A large value in the unsigned type (highest bit set) is a negative value in the signed type char y; unsigned char x; 5 Data Type Bugs Same concept applies to 16 and 32 bit data types What are the implications of mixing signed & unsigned types ? #define MAXSOCKBUF 4096 int readNetworkData(int sock) { char buf[MAXSOCKBUF]; int length; read(sock, (char *)&length, 4); if (length < MAXSOCKBUF) { read(sock, buf, length); } } 6 Data Type Signedness The check is between two signed values… #define MAXSOCKBUF 4096 if (length < MAXSOCKBUF) So if length is negative (highest bit / signed bit set), it will evaluate as less than MAXSOCKBUF But the read() function takes only unsigned values for it’s size Remember, the highest bit (or signed bit is set), and the compiler implicitly converts the length to unsigned for read() 7 Data Type Signedness So what if length is -1 (or 0xFFFFFFFF in hex)? #define MAXSOCKBUF 4096 if (length < MAXSOCKBUF) { read(sock, buf, length); } When the length check is performed, it is asking if -1 is less than 4096 When the length is passed to read, it is converted to unsigned and becomes the unsigned equivalent of -1, which for 32bits is 4294967295 8 Data Type Bugs Variation in data type sizes can also introduce bugs Remember the primitive data type sizes? (x86): An integer type is 32bits A short type is 16bits A char type is 8 bits Sometimes code is written without considering differences between these. -
Subtyping Recursive Types
ACM Transactions on Programming Languages and Systems, 15(4), pp. 575-631, 1993. Subtyping Recursive Types Roberto M. Amadio1 Luca Cardelli CNRS-CRIN, Nancy DEC, Systems Research Center Abstract We investigate the interactions of subtyping and recursive types, in a simply typed λ-calculus. The two fundamental questions here are whether two (recursive) types are in the subtype relation, and whether a term has a type. To address the first question, we relate various definitions of type equivalence and subtyping that are induced by a model, an ordering on infinite trees, an algorithm, and a set of type rules. We show soundness and completeness between the rules, the algorithm, and the tree semantics. We also prove soundness and a restricted form of completeness for the model. To address the second question, we show that to every pair of types in the subtype relation we can associate a term whose denotation is the uniquely determined coercion map between the two types. Moreover, we derive an algorithm that, when given a term with implicit coercions, can infer its least type whenever possible. 1This author's work has been supported in part by Digital Equipment Corporation and in part by the Stanford-CNR Collaboration Project. Page 1 Contents 1. Introduction 1.1 Types 1.2 Subtypes 1.3 Equality of Recursive Types 1.4 Subtyping of Recursive Types 1.5 Algorithm outline 1.6 Formal development 2. A Simply Typed λ-calculus with Recursive Types 2.1 Types 2.2 Terms 2.3 Equations 3. Tree Ordering 3.1 Subtyping Non-recursive Types 3.2 Folding and Unfolding 3.3 Tree Expansion 3.4 Finite Approximations 4. -
Subtyping, Declaratively an Exercise in Mixed Induction and Coinduction
Subtyping, Declaratively An Exercise in Mixed Induction and Coinduction Nils Anders Danielsson and Thorsten Altenkirch University of Nottingham Abstract. It is natural to present subtyping for recursive types coin- ductively. However, Gapeyev, Levin and Pierce have noted that there is a problem with coinductive definitions of non-trivial transitive inference systems: they cannot be \declarative"|as opposed to \algorithmic" or syntax-directed|because coinductive inference systems with an explicit rule of transitivity are trivial. We propose a solution to this problem. By using mixed induction and coinduction we define an inference system for subtyping which combines the advantages of coinduction with the convenience of an explicit rule of transitivity. The definition uses coinduction for the structural rules, and induction for the rule of transitivity. We also discuss under what condi- tions this technique can be used when defining other inference systems. The developments presented in the paper have been mechanised using Agda, a dependently typed programming language and proof assistant. 1 Introduction Coinduction and corecursion are useful techniques for defining and reasoning about things which are potentially infinite, including streams and other (poten- tially) infinite data types (Coquand 1994; Gim´enez1996; Turner 2004), process congruences (Milner 1990), congruences for functional programs (Gordon 1999), closures (Milner and Tofte 1991), semantics for divergence of programs (Cousot and Cousot 1992; Hughes and Moran 1995; Leroy and Grall 2009; Nakata and Uustalu 2009), and subtyping relations for recursive types (Brandt and Henglein 1998; Gapeyev et al. 2002). However, the use of coinduction can lead to values which are \too infinite”. For instance, a non-trivial binary relation defined as a coinductive inference sys- tem cannot include the rule of transitivity, because a coinductive reading of transitivity would imply that every element is related to every other (to see this, build an infinite derivation consisting solely of uses of transitivity). -
UML Profile for Communicating Systems a New UML Profile for the Specification and Description of Internet Communication and Signaling Protocols
UML Profile for Communicating Systems A New UML Profile for the Specification and Description of Internet Communication and Signaling Protocols Dissertation zur Erlangung des Doktorgrades der Mathematisch-Naturwissenschaftlichen Fakultäten der Georg-August-Universität zu Göttingen vorgelegt von Constantin Werner aus Salzgitter-Bad Göttingen 2006 D7 Referent: Prof. Dr. Dieter Hogrefe Korreferent: Prof. Dr. Jens Grabowski Tag der mündlichen Prüfung: 30.10.2006 ii Abstract This thesis presents a new Unified Modeling Language 2 (UML) profile for communicating systems. It is developed for the unambiguous, executable specification and description of communication and signaling protocols for the Internet. This profile allows to analyze, simulate and validate a communication protocol specification in the UML before its implementation. This profile is driven by the experience and intelligibility of the Specification and Description Language (SDL) for telecommunication protocol engineering. However, as shown in this thesis, SDL is not optimally suited for specifying communication protocols for the Internet due to their diverse nature. Therefore, this profile features new high-level language concepts rendering the specification and description of Internet protocols more intuitively while abstracting from concrete implementation issues. Due to its support of several concrete notations, this profile is designed to work with a number of UML compliant modeling tools. In contrast to other proposals, this profile binds the informal UML semantics with many semantic variation points by defining formal constraints for the profile definition and providing a mapping specification to SDL by the Object Constraint Language. In addition, the profile incorporates extension points to enable mappings to many formal description languages including SDL. To demonstrate the usability of the profile, a case study of a concrete Internet signaling protocol is presented. -
Generic Programming
Generic Programming July 21, 1998 A Dagstuhl Seminar on the topic of Generic Programming was held April 27– May 1, 1998, with forty seven participants from ten countries. During the meeting there were thirty seven lectures, a panel session, and several problem sessions. The outcomes of the meeting include • A collection of abstracts of the lectures, made publicly available via this booklet and a web site at http://www-ca.informatik.uni-tuebingen.de/dagstuhl/gpdag.html. • Plans for a proceedings volume of papers submitted after the seminar that present (possibly extended) discussions of the topics covered in the lectures, problem sessions, and the panel session. • A list of generic programming projects and open problems, which will be maintained publicly on the World Wide Web at http://www-ca.informatik.uni-tuebingen.de/people/musser/gp/pop/index.html http://www.cs.rpi.edu/˜musser/gp/pop/index.html. 1 Contents 1 Motivation 3 2 Standards Panel 4 3 Lectures 4 3.1 Foundations and Methodology Comparisons ........ 4 Fundamentals of Generic Programming.................. 4 Jim Dehnert and Alex Stepanov Automatic Program Specialization by Partial Evaluation........ 4 Robert Gl¨uck Evaluating Generic Programming in Practice............... 6 Mehdi Jazayeri Polytypic Programming........................... 6 Johan Jeuring Recasting Algorithms As Objects: AnAlternativetoIterators . 7 Murali Sitaraman Using Genericity to Improve OO Designs................. 8 Karsten Weihe Inheritance, Genericity, and Class Hierarchies.............. 8 Wolf Zimmermann 3.2 Programming Methodology ................... 9 Hierarchical Iterators and Algorithms................... 9 Matt Austern Generic Programming in C++: Matrix Case Study........... 9 Krzysztof Czarnecki Generative Programming: Beyond Generic Programming........ 10 Ulrich Eisenecker Generic Programming Using Adaptive and Aspect-Oriented Programming . -
Software II: Principles of Programming Languages
Software II: Principles of Programming Languages Lecture 6 – Data Types Some Basic Definitions • A data type defines a collection of data objects and a set of predefined operations on those objects • A descriptor is the collection of the attributes of a variable • An object represents an instance of a user- defined (abstract data) type • One design issue for all data types: What operations are defined and how are they specified? Primitive Data Types • Almost all programming languages provide a set of primitive data types • Primitive data types: Those not defined in terms of other data types • Some primitive data types are merely reflections of the hardware • Others require only a little non-hardware support for their implementation The Integer Data Type • Almost always an exact reflection of the hardware so the mapping is trivial • There may be as many as eight different integer types in a language • Java’s signed integer sizes: byte , short , int , long The Floating Point Data Type • Model real numbers, but only as approximations • Languages for scientific use support at least two floating-point types (e.g., float and double ; sometimes more • Usually exactly like the hardware, but not always • IEEE Floating-Point Standard 754 Complex Data Type • Some languages support a complex type, e.g., C99, Fortran, and Python • Each value consists of two floats, the real part and the imaginary part • Literal form real component – (in Fortran: (7, 3) imaginary – (in Python): (7 + 3j) component The Decimal Data Type • For business applications (money) -
UNIT–IV: Pointers
Q&A for Previous Year Questions Subject: CPDS (B.Tech. I Year) Subject Code: GR11A1003 UNIT-IV ------------------------------------------------------------------------------------------------------------------------------------------ UNIT–IV: Pointers: Pointers and Addresses, Pointers and function Arguments, Pointers and arrays, Address Arithmetic, Character pointers and Functions, Pointer Arrays, Pointers to Structures, Pointers to Pointers, Command Line Arguments. Files: Introduction, Types of Files, File Access Functions, I/O on Files, Random Access to Files, Error Handling. UNIT-IV 1) What is pointer in c programming? What are its benefits? Pointer is a user defined data type that creates special types of variables which can hold the address of primitive data type like char, int, float, double or user defined data type like function, pointer etc. or derived data type like array, structure, union, enum. Examples: int *ptr; int (*ptr)(); int (*ptr)[2]; Benefits of using pointers are:- 1) Pointers are more efficient in handling arrays and data tables. 2) Pointers can be used to return multiple values from a function via function arguments. 3) The use of pointer arrays to character strings results in saving of data storage space in memory. 4) Pointers allow C to support dynamic memory management. 5) Pointers provide an efficient tool for manipulating dynamic data structures such as structures , linked lists , queues , stacks and trees. 6) Pointers reduce length and complexity of programs. 7) They increase the execution speed and thus reduce the program execution time. 2) Explain the concept of pointers? In C programming every variable keeps two type of values. 1. Value of variable. 2. Address of variable where it has stored in the memory. -
C++ DATA TYPES Rialspo Int.Co M/Cplusplus/Cpp Data Types.Htm Copyrig Ht © Tutorialspoint.Com
C++ DATA TYPES http://www.tuto rialspo int.co m/cplusplus/cpp_data_types.htm Copyrig ht © tutorialspoint.com While doing prog ramming in any prog ramming lang uag e, you need to use various variables to store various information. Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory. You may like to store information of various data types like character, wide character, integ er, floating point, double floating point, boolean etc. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory. Primitive Built-in Types: C++ offer the prog rammer a rich assortment of built-in as well as user defined data types. Following table lists down seven basic C++ data types: Type Keyword Boolean bool Character char Integ er int Floating point float Double floating point double Valueless void Wide character wchar_t Several of the basic types can be modified using one or more of these type modifiers: sig ned unsig ned short long The following table shows the variable type, how much memory it takes to store the value in memory, and what is maximum and minimum vaue which can be stored in such type of variables. Type Typical Bit Width Typical Rang e char 1byte -127 to 127 or 0 to 255 unsig ned char 1byte 0 to 255 sig ned char 1byte -127 to 127 int 4bytes -2147483648 to 2147483647 unsig ned int 4bytes 0 to 4294967295 sig ned int 4bytes -2147483648 to 2147483647 short int 2bytes -32768 to 32767 unsig ned short int Rang e 0 to 65,535 sig ned short int Rang e -32768 to 32767 long int 4bytes -2,147,483,647 to 2,147,483,647 sig ned long int 4bytes same as long int unsig ned long int 4bytes 0 to 4,294,967,295 float 4bytes +/- 3.4e +/- 38 (~7 dig its) double 8bytes +/- 1.7e +/- 308 (~15 dig its) long double 8bytes +/- 1.7e +/- 308 (~15 dig its) wchar_t 2 or 4 bytes 1 wide character The sizes of variables mig ht be different from those shown in the above table, depending on the compiler and the computer you are using .