Essentials Kit Rulebook Rulebook
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AGE 12+ ESSENTIALS KIT RULEBOOK RULEBOOK Contents Welcome to <জळક<ߣজક ...... 2 The Environment .......................................32 Casting a Spell ...........................................49 Chapter 1: Creating a Character ........... 4 Travel ........................................................32 Casting in Armor ................................... 49 Creation Steps ..............................................4 Special Types of Movement .................32 Casting Time ...........................................49 Gaining Levels ............................................. 7 Falling .......................................................32 Range ........................................................49 g[Ylaf_ ..............................................32 Components ............................................49ץRaces .............................................................. 7 Km Dwarf ..........................................................7 Vision and Light .....................................32 Duration ...................................................50 Elf .................................................................8 Interacting with Objects .......................33 Targets ......................................................50 l ........................................50][ץ=^YdÖaf_ ....................................................... 9 Social Interaction ......................................33 9j]Ykg@ Human ......................................................10 Resting .........................................................33 Saving Throws .......................................51 Character Classes ..................................... 11 Combat .........................................................34 Attack Rolls .............................................51 Bard ...........................................................11 The Order of Combat ............................34 Spell Descriptions .....................................51 Cleric .........................................................13 Movement and Position ........................35 Appendix A: Sidekicks ...........................63 Actions in Combat..................................35 Fighter ......................................................16 Appendix B: Conditions ......... Back cover Rogue ........................................................18 Making an Attack ...................................36 Wizard ......................................................20 Cover .........................................................36 Backgrounds ...............................................24 Ranged Attacks ......................................37 Acolyte ......................................................24 Melee Attacks ..........................................37 Criminal ...................................................25 Damage and Healing ............................38 Entertainer ..............................................25 Mounted Combat ....................................39 Sage ...........................................................26 Underwater Combat ..............................39 Soldier ......................................................27 Chapter 3: Equipment ............................40 Chapter 2: Playing the Game ...............28 Armor and Shields ....................................40 Advantage and Disadvantage .................28 Weapons ...................................................... 41 Saving Throws ...........................................28 Adventuring Gear ......................................42 Ability Checks ............................................29 Mounts and Services ................................45 Contests ....................................................29 Magic Items .................................................45 Skills .........................................................29 Chapter 4: Spells ......................................48 Working Together ..................................30 What Is a Spell? .........................................48 Strength Checks ....................................30 Schools of Magic ....................................48 Dexterity Checks ....................................30 Spell Level ...............................................48 Constitution Checks ..............................31 Known and Prepared Spells ...............48 Intelligence Checks ...............................31 Spell Slots ................................................49 Wisdom Checks ......................................31 Cantrips ....................................................49 Charisma Checks ...................................31 Rituals ......................................................49 Credits Rulebook Designer: Jeremy Crawford Original 5th Edition Design: Jeremy Crawford, Producer: Dan Tovar Adventure Designer: Christopher Perkins Mike Mearls, Christopher Perkins, James Product Concept: Mark Price Additional Adventure Design: Richard Baker Wyatt, Rodney Thompson, Robert J. Schwalb, Production Services: Cynda Callaway, Kevin Adventure Development: Ben Petrisor Peter Lee, Steve Townshend, Bruce R. Cordell <HH'DYLG*HUVKPDQ-HŚHUVRQ'XQODS Adventure Editing: Scott Fitzgerald Gray Original 5th Edition Editing: Chris Sims, _______________________________________ Playtest Coordinator: Christopher Lindsay Michele Carter, Scott Fitzgerald Gray, Kim Senior Director Global Brand Strategy: Mohan Art Directors: Kate Irwin, Shauna Narciso Nathan Stewart Director Licensing & Publishing: Liz Schuh Graphic Designer: Trish Yochum Based on the original D&D game by Licensing Manager: Hilary Ross Cover Illustrator: Grzegorz Rutkowski E. Gary Gygax and Dave Arneson Illustrators: Mark Behm, Eric Belisle, Digital Marketing Manager: Bart Carroll Christopher Burdett, Wesley Burt, Senior Communications Manager: Greg Tito Conceptopolis, Olga Drebas, Jesper Ejsing, Manager Global Brand Marketing: Anna Vo Craig Elliot, Tomás Giorello, Lars Grant-West, Brand Manager: Shelly Mazzanoble Suzanne Helmigh, Brynn Metheney, Claudio Associate Brand Manager: Pelham Greene RICHARD WHITTERS RICHARD Pozas, Craig J Spearing, Zack Stella, Richard Narrative Designers: Adam Lee, Ari Levitch Whitters, Shawn Wood Game Designer: Kate Welch Cartographers: Jason A. Engle, Mike Schley Graphic Designer: Emi Tanji Project Manager: Bill Benham Editor: F. Wesley Schneider Welcome to Dungeons & Dragons <ঽஉळࣸெঽߣজঽߣଚঽક$ଚরळ<জळક<ߣজક The game ends only when your group decides it does; roleplaying game is about storytelling in worlds of swords o`]fgf]klgjqgjim]klojYhkmh$Yfgl`]jgf][YfZ]- and spells. 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