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Zynga Acquires Conduit Labs
Zynga Acquires Conduit Labs San Francisco, CA – Zynga today announced it has acquired Boston-based social games company Conduit Labs. Effective immediately, the Conduit Labs office will become Zynga Boston, a new game studio focused on new product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Austin, Baltimore, Bangalore, Beijing and Los Angeles. Terms of the acquisition were not disclosed. Conduit Labs’s CEO, Nabeel Hyatt, will become head of the new Boston studio. The Conduit Labs team will be immediately integrated into Zynga’s workforce. Conduit Labs, founded in 2007 and funded by Charles River Ventures and Prism VentureWorks, has developed several free-to-play social games for the web. "Boston is an epicenter for technology and has a strong talent market, making it an ideal location for us to expand operations,” said Mike Verdu, senior vice president of games at Zynga. “As one of the most prominent social game companies in Boston, the Conduit team shares a similar culture and drive with Zynga, and together we anticipate great successes from our new studio.” Today’s acquisition, along with the recently announced joint venture with SoftBank for the launch of Zynga Japan, continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. About Zynga Zynga is the world’s largest social game developer. More than 232 million monthly active users play its games. Zynga’s games include FarmVille, Treasure Isle, Zynga Poker, Mafia Wars, YoVille, Café World, FishVille, PetVille and FrontierVille. Zynga games are available on Facebook, MySpace and the iPhone. -
Legislators of Cyberspace: an Analysis of the Role Of
SHAPING CODE Jay P. Kesan* & Rajiv C. Shah** I. INTRODUCTION ............................................................................................................................ 4 II. THE CASE STUDIES: THE DEVELOPMENT OF CODE WITHIN INSTITUTIONS.............................. 13 A. World Wide Web......................................................................................................... 14 1. Libwww............................................................................................................ 14 2. NCSA Mosaic .................................................................................................. 16 B. Cookies ........................................................................................................................ 21 1. Netscape’s Cookies .......................................................................................... 21 2. The IETF’s Standard for Cookies .................................................................... 24 C. Platform for Internet Content Selection....................................................................... 28 D. Apache......................................................................................................................... 34 III. LEGISLATIVE BODIES: SOCIETAL INSTITUTIONS THAT DEVELOP CODE ................................. 37 A. Universities.................................................................................................................. 38 B. Firms........................................................................................................................... -
Department of Computer Science
i cl i ck ! MAGAZINE click MAGAZINE 2014, VOLUME II FIVE DECADES AS A DEPARTMENT. THOUSANDS OF REMARKABLE GRADUATES. 50COUNTLESS INNOVATIONS. Department of Computer Science click! Magazine is produced twice yearly for the friends of got your CS swag? CS @ ILLINOIS to showcase the innovations of our faculty and Commemorative 50-10 Anniversary students, the accomplishments of our alumni, and to inspire our t-shirts are available! partners and peers in the field of computer science. Department Head: Editorial Board: Rob A. Rutenbar Tom Moone Colin Robertson Associate Department Heads: Rob A. Rutenbar shop now! my.cs.illinois.edu/buy Gerald DeJong Michelle Wellens Jeff Erickson David Forsyth Writers: David Cunningham CS Alumni Advisory Board: Elizabeth Innes Alex R. Bratton (BS CE ’93) Mike Koon Ira R. Cohen (BS CS ’81) Rick Kubetz Vilas S. Dhar (BS CS ’04, BS LAS BioE ’04) Leanne Lucas William M. Dunn (BS CS ‘86, MS ‘87) Tom Moone Mary Jane Irwin (MS CS ’75, PhD ’77) Michelle Rice Jennifer A. Mozen (MS CS ’97) Colin Robertson Daniel L. Peterson (BS CS ’05) Laura Schmitt Peter L. Tannenwald (BS LAS Math & CS ’85) Michelle Wellens Jill C. Zmaczinsky (BS CS ’00) Design: Contact us: SURFACE 51 [email protected] 217-333-3426 Machines take me by surprise with great frequency. Alan Turing 2 CS @ ILLINOIS Department of Computer Science College of Engineering, College of Liberal Arts & Sciences University of Illinois at Urbana-Champaign shop now! my.cs.illinois.edu/buy click i MAGAZINE 2014, VOLUME II 2 Letter from the Head 4 ALUMNI NEWS 4 Alumni -
Live Nation Entertainment, Inc. (Exact Name of Registrant As Specified in Its Charter)
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 or 15(d) of The Securities Exchange Act of 1934 Date of Report (Date of Earliest Event Reported): June 6, 2018 Live Nation Entertainment, Inc. (Exact name of registrant as specified in its charter) Delaware 001-32601 20-3247759 (State or other jurisdiction (Commission File No.) (I.R.S. Employer of incorporation) Identification No.) 9348 Civic Center Drive Beverly Hills, California 90210 (Address of principal executive offices) (Zip Code) (310) 867-7000 Registrant’s telephone number, including area code: Not Applicable (Former name or former address, if changed since last report.) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions: ¨ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) ¨ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) ¨ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) ¨ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter). Emerging growth company ¨ If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for ¨ complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. -
Download Case Study Zynga Inc
Case Study: For academic or private use only; all rights reserved May 2014 Supplement to the Treatise WOLFGANG RUNGE: TECHNOLOGY ENTREPRENEURSHIP How to access the treatise is given at the end of this document. Reference to this treatise will be made in the following form: [Runge:page number(s), chapters (A.1.1) or other chunks, such as tables or figures]. To compare the games business in the US and Germany to a certain degree references often ad- dress the case of the German firm Gameforge AG. For foundations of both the startups serial entrepreneurs played a key role. Wolfgang Runge Zynga, Inc. Table of Content Remarks Concerning the Market and Industry Environments ....................................................... 2 The Entrepreneur(s) .................................................................................................................... 3 The Business Idea, Opportunity and Foundation Process ............................................................ 5 Corporate Culture.................................................................................................................... 7 Market Entry, Expansion and Diversification ................................................................................ 9 Vision/Mission, Risks and Business Model ................................................................................ 11 Intellectual Property ................................................................................................................... 15 Key Metrics .............................................................................................................................. -
Zynga Appoints Ellen Siminoff to Board of Directors
July 19, 2012 Zynga Appoints Ellen Siminoff to Board of Directors SAN FRANCISCO, July 19, 2012 (GLOBE NEWSWIRE) -- Zynga Inc. (Nasdaq:ZNGA), the world's leading social game developer, today announced that Ellen Siminoff, President and CEO of Shmoop University, Inc. and a founding executive at Yahoo!, has joined the company's board of directors. Siminoff will also immediately join the audit committee. "Ellen has great experience and insights operating web businesses at scale and brings a passion for consumer internet products," said Mark Pincus, CEO and Founder, Zynga. "Ellen has also been a longtime Words With Friends player with her family and shares our mission to connect the world through games. We're excited to welcome her to the Zynga family." "Zynga is truly about deep connections between people and the company has built a significant, engaged player community around the benefits of play and social," said Siminoff. "I admire this vision and I look forward to working with Mark and my fellow directors to leverage Zynga's tremendous success and extend its consumer facing platform for play even further." Siminoff is currently CEO of Shmoop University, Inc. an educational publishing company which aims to reduce the friction in learning. She also currently serves on the board of directors for Journal Communications, Inc., Mozilla Corporation, Solarwinds, Inc. and U.S. Auto Parts Network, Inc. Prior to joining Shmoop University, Inc. Siminoff served as President and CEO of Efficient Frontier, a provider of Search Engine Marketing (SEM) management services, building the company to $1 billion in spend under management. Siminoff was a founding executive at Yahoo! were she held a variety of roles in business and corporate development, culminating with overseeing Yahoo!'s entertainment and small business division. -
Zynga Acquires "Words with Friends" Developer NEWTOY
Zynga acquires "words with friends" developer NEWTOY Social Game Leader Bolsters World Class Mobile Games Group With "The Zynga With Friends Studio" SAN FRANCISCO – December 2, 2010 - Zynga Inc. today announced it has acquired Texas-based mobile game development company Newtoy, Inc., makers of the popular Games With Friends franchise that includes mobile games such as Words With Friends and Chess With Friends. The Newtoy headquarters in McKinney, Texas will become The Zynga With Friends Studio, a new game studio that leverages the popular franchise and builds new games for the Zynga network. Terms of the acquisition were not disclosed. "The Games With Friends franchise is the best social game experience available on mobile today and we are excited to welcome the Newtoy team to the Zynga family," said Mark Pincus, founder and CEO of Zynga. "The Zynga With Friends Studio will continue to invent great mobile social game experiences for Zynga users everywhere." Newtoy CEO and co-founder Paul Bettner immediately assumes the role of VP and GM of The Zynga With Friends Studio, reporting to David Ko, senior vice president of mobile at Zynga. Bettner will lead the team to develop new mobile social games for the Zynga network that leverage the company’s rich experience and creative game development environment. "We're reinventing the way people are social on their mobile devices," said Paul Bettner, VP and GM of The Zynga With Friends Studio. "The Zynga With Friends Studio will build on the Newtoy legacy of creating approachable, highly social games that are accessible to anyone from anywhere." This acquisition continues to extend Zynga’s global footprint, creating more opportunities for Zynga to connect the world through games. -
Zynga Acquires Challenge Games
Zynga Acquires Challenge Games San Francisco, CA – Zynga today announced the acquisition of Austin-based social game company Challenge Games. Effective immediately, the Challenge Games office will become Zynga Austin, a game studio focused on product development. Today's announcement expands Zynga's studio operations adding to locations already in San Francisco, Baltimore, Los Angeles, Bangalore, and Beijing. Terms of the acquisition were not disclosed. "Austin is an ideal location to extend our studio operations with its rich talent in the games business,”said Mike Verdu, senior vice president of Games at Zynga. "We look forward to building out our Zynga Austin studio with the best and brightest in the industry as we continue to bring social games to more users worldwide.” Challenge Games' Co-Founder CEO, Andrew Busey, will become Zynga' s general manager and vice president of the Austin studio. The Challenge Games team of 35 employees will be immediately integrated into Zynga’s workforce. Challenge Games, backed by Sequoia Capital and Globespan Capital Partners, launched in 2007 to focus on immersive Web game development built on a virtual goods business model. Two of the company's most popular games, Warstorm, a collectible card game set in a fantasy universe, and Ponzi, a tycoon game, will be further developed by the Zynga team. Today’s acquisition along with Zynga's recently announced partnerships with Facebook and Yahoo! continues to extend the company's footprint worldwide, creating more opportunities for Zynga to connect the world through games. Recently, the company announced a promotion with 7-Eleven where stores across the United States and Canada are offering special promotional game gifts with Slurpees® and other items. -
Joshua Y. Yang
1 (619) 944-9009 · [email protected] JOSHUA Y. YANG www.linkedin.com/in/joshuayoungyang www.joshuayang.com BACKGROUND With a background in life sciences technologies development, unmet clinical needs discovery, and biotechnology and healthcare entrepreneurship, Josh invents and commercializes biomedical technologies that he can translate into clinical practice. He also works to identify promising biotech and healthcare innovations and startups for investment opportunities and was named to the Forbes 30 Under 30 Healthcare list in 2021. Currently, he is pursuing a triple MD/PhD/MBA at the Johns Hopkins University School of Medicine Department of Biomedical Engineering and the Stanford University Graduate School of Business, where he was selected as a Siebel Scholar. His startup Nephrosant has raised over $22M in funding to commercialize a low-cost, non-invasive diagnostic assay for kidney injury. EDUCATION Stanford University Graduate School of Business | Stanford, CA 09/201 9 – Present Master of Business Administration, M.B.A. (Expected 2021) Siebel Scholar Johns Hopkins University School of Medicine | Baltimore, MD 08/2016 – 12/2018 Doctor of Medicine, M.D. (On LOA) Doctor of Philosophy in Bioengineering, Ph.D. Sigma Xi Attended fully funded with stipend on the Medical Scientist Training Program Grant University of California, San Francisco | San Francisco, CA 08/2015 – 06/2016 University of California, Berkeley | Berkeley, CA Master of Engineering in Translational Medicine, M.Eng. University of California, San Diego | La Jolla, -
Human Computation and Human Subject Tasks in Social Network Playful Applications
University of Bremen Doctoral Thesis Human Computation and Human Subject Tasks in Social Network Playful Applications Supervisors: Author: Dr. Rainer Malaka Aneta Takhtamysheva Dr. Andreas Breiter A thesis submitted in fulfilment of the requirements for the degree of Doctor of Engineering (Dr.-Ing.) in the Digital Media Mathematics and Informatics March 2016 Declaration of Authorship I, Aneta Takhtamysheva, declare that this thesis titled, ’Human Computation and Human Subject Tasks in Social Network Playful Applications’ and the work presented in it are my own. I confirm that: This work was done wholly or mainly while in candidature for a research degree at this University. Where any part of this thesis has previously been submitted for a degree or any other qualification at this University or any other institution, this has been clearly stated. Where I have consulted the published work of others, this is always clearly at- tributed. Where I have quoted from the work of others, the source is always given. With the exception of such quotations, this thesis is entirely my own work. I have acknowledged all main sources of help. Where the thesis is based on work done by myself jointly with others, I have made clear exactly what was done by others and what I have contributed myself. Signed: Date: ii UNIVERSITY OF BREMEN Abstract Mathematics and Informatics Doctor of Engineering (Dr.-Ing.) Human Computation and Human Subject Tasks in Social Network Playful Applications by Aneta Takhtamysheva Universal connectivity has made crowdsourcing - an online activity of a crowd toward the completion of a goal requested by someone in an open call - possible. -
Industry Gaming Leaders Hasbro and Zynga Announce Global Partnership
February 9, 2012 Industry Gaming Leaders Hasbro and Zynga Announce Global Partnership Hasbro signs exclusive worldwide strategic alliance to develop wide range of products based on Zynga's highly popular and iconic brands SAN FRANCISCO & PAWTUCKET, R.I.--(BUSINESS WIRE)-- Hasbro, Inc. (NASDAQ: HAS) and Zynga (NASDAQ: ZNGA) announced today a comprehensive partnership that grants Hasbro the rights to develop a wide range of toy and gaming experiences based across Zynga's popular social games and brands. As the world's largest social game developer with more than 227 million monthly active users, Zynga has created some of the world's most popular social game brands including FarmVille, CityVille and Words With Friends. Through this agreement, Hasbro has obtained the license to develop and distribute wide ranging product lines based on Zynga's game brands in a number of toy and game categories. This deal also creates an array of opportunities for co-branded merchandise featuring a combination of both Hasbro and Zynga brands. "It's exciting to partner with Hasbro as we share a common vision for play and a mission to connect the world through games," said Mark Pincus, founder, CEO and chief product officer of Zynga. "This partnership is so special because it represents an exciting leap forward in enabling people to connect their virtual and real worlds. Hasbro has inspired play through their famous toys, games and action figures and we look forward to working with a company that continually creates meaningful and fun brands." "Hasbro is thrilled to have the opportunity to bring Zynga's immensely popular social games to life in a variety of creative and new expressions that reflect consumers' growing desire to surround themselves with gaming brands they love anytime, anywhere together with their friends and family," said Brian Goldner, President and CEO of Hasbro. -
NCSA Access Magazine
Biology Workbench 2 Biology Workbench Unravels the Human Genome 5 Enhancing Structural Biology Research through MDScope 6 New Features Enhance Alpha Shapes oftware NEW TECHNOLOGY CALVIN: A Collaborative Environment for 10 Design in Virtual Reality @AT: : User Support with an Interactive Web-Based System 12 GI CRAY Origin2000 Installed 13 netWorkPlace: Enlarging the Scope of Your Next Work Place 14 Adding Video to the Net: Video+ Mosaic= Vosaic 16 NC it Web Update 1 19 Partnership Illinois 20 CyberEducation Takes to the Road 21 Illinois's First Community Networks Conference 22 hell Oil Joins NCSA's Industrial Program 22 23 24 cover images CALVIN courtesy Ja on Leiah, EVL/UIC· Biology Workbench, court y hankar Subramaniam, C A; Vo ai , ourtesy Roy Campbell, UIUC access retro pective, in id cov r De ign d by Meadow abelko, C A Fran Bond, editor of access from 1989- 1996, retired this pa t ummer. It has everything a molecular or structural biologist wants: databases, analysis tools, and the computational power of a supercomputer. To use it, researchers only need access to the Internet. Listening to an exasperated Curt Jamison This should be good news. Research by Holly Korab describe the four to eight hours he used on everything from the common cold to to spend juggling DNA data between cancer is heavily dependent on sequence three different software packages on three structure-function studies. Sequence refers different computers, it is easy to under to the string of DNA that specifies the stand the love-hate relationship many order of amino acids defining a protein.