CS 152 Computer Architecture and Engineering Lecture 14
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Data-Flow Prescheduling for Large Instruction Windows in Out-Of-Order Processors
Data-Flow Prescheduling for Large Instruction Windows in Out-of-Order Processors Pierre Michaud, Andr´e Seznec IRISA/INRIA Campus de Beaulieu, 35042 Rennes Cedex, France {pmichaud, seznec}@irisa.fr Abstract We introduce data-flow prescheduling. Instructions are sent to the issue buffer in a predicted data-flow order instead The performance of out-of-order processors increases of the sequential order, allowing a smaller issue buffer. The with the instruction window size. In conventional proces- rationale of this proposal is to avoid using entries in the is- sors, the effective instruction window cannot be larger than sue buffer for instructions which operands are known to be the issue buffer. Determining which instructions from the yet unavailable. issue buffer can be launched to the execution units is a time- In our proposal, this reordering of instructions is accom- critical operation which complexity increases with the issue plished through an array of schedule lines. Each schedule buffer size. We propose to relieve the issue stage by reorder- line corresponds to a different depth in the data-flow graph. ing instructions before they enter the issue buffer. This study The depth of each instruction in the data-flow graph is de- introduces the general principle of data-flow prescheduling. termined, and the instruction is inserted in the correspond- Then we describe a possible implementation. Our prelim- ing schedule line. Lines are consumed by the issue buffer inary results show that data-flow prescheduling makes it sequentially. possible to enlarge the effective instruction window while Section 2 briefly describes issue buffers and discusses re- keeping the issue buffer small. -
GPU Implementation Over IPTV Software Defined Networking
Esmeralda Hysenbelliu. Int. Journal of Engineering Research and Application www.ijera.com ISSN : 2248-9622, Vol. 7, Issue 8, ( Part -1) August 2017, pp.41-45 RESEARCH ARTICLE OPEN ACCESS GPU Implementation over IPTV Software Defined Networking Esmeralda Hysenbelliu* Information Technology Faculty, Polytechnic University of Tirana, Sheshi “Nënë Tereza”, Nr.4, Tirana, Albania Corresponding author: Esmeralda Hysenbelliu ABSTRACT One of the most important issue in IPTV Software defined Network is Bandwidth Issue and Quality of Service at the client side. Decidedly, it is required high level quality of images in low bandwidth and for this reason it is needed different transcoding standards (Compression of image as much as it is possible without destroying the quality of it) as H.264, H265, VP8 and VP9. During a test performed in SMC IPTV SDN Cloud Network, it was observed that with a server HP ProLiant DL380 g6 with two physical processors there was not possible to transcode in format H.264 more than 30 channels simultaneously because CPU’s achieved 100%. This is the reason why it was immediately needed to use Graphic Processing Units called GPU’s which offer high level images processing. After GPU superscalar processor was integrated and done functional via module NVENC of FFEMPEG Program, number of channels transcoded simultaneously was tremendous increased (more than 100 channels). The aim of this paper is to real implement GPU superscalar processors in IPTV Cloud Networks by achieving improvement of performance to more than 60%. Keywords - GPU superscalar processor, Performance Improvement, NVENC, CUDA --------------------------------------------------------------------------------------------------------------------------------------- Date of Submission: 01 -05-2017 Date of acceptance: 19-08-2017 --------------------------------------------------------------------------------------------------------------------------------------- I. -
Jetson TX2 • NVIDIA Jetson Xavier • GPU Programming • Algorithm Mapping: • Convolutions Parallel Algorithm Execution
GPU and multicore CPU architectures. Algorithm mapping Contributors: N. Tsapanos, I. Karakostas, I. Pitas Aristotle University of Thessaloniki, Greece Presenter: Prof. Ioannis Pitas Aristotle University of Thessaloniki [email protected] www.multidrone.eu Presentation version 1.3 GPU and multicore CPU architectures. Algorithm mapping • GPU and multicore CPU processing boards • Graphics cards • NVIDIA Jetson TX2 • NVIDIA Jetson Xavier • GPU programming • Algorithm mapping: • Convolutions Parallel algorithm execution • Graphics computing: • Highly parallelizable • Linear algebra parallelization: • Vector inner products: 푐 = 풙푇풚. • Matrix-vector multiplications 풚 = 푨풙. • Matrix multiplications: 푪 = 푨푩. Parallel algorithm execution • Convolution: 풚 = 푨풙 • CNN architectures, linear systems, signal filtering. • Correlation: 풚 = 푨풙 • template matching, tracking. • Signal transforms (DFT, DCT, Haar, etc): • Matrix vector product form: 푿 = 푾풙 • 2D transforms (matrix product form): 푿’ = 푾푿. Processing Units • Multicore (CPU): • MIMD. • Focused on latency. • Best single thread performance. • Manycore (GPU): • SIMD. • Focused on throughput. • Best for embarrassingly parallel tasks. Pascal microarchitecture https://devblogs.nvidia.com/inside-pascal/gp100_block_diagram-2/ Pascal microarchitecture https://devblogs.nvidia.com/inside-pascal/gp100_sm_diagram/ GeForce GTX 1080 • Microarchitecture: Pascal. • DRAM: 8 GB GDDR5X at 10000 MHz. • SMs: 20. • Memory bandwidth: 320 GB/s. • CUDA cores: 2560. • L2 Cache: 2048 KB. • Clock (base/boost): 1607/1733 MHz. • L1 Cache: 48 KB per SM. • GFLOPs: 8873. • Shared memory: 96 KB per SM. GPU and multicore CPU architectures. Algorithm mapping • GPU and multicore CPU processing boards • Graphics cards • NVIDIA Jetson TX2 • NVIDIA Jetson Xavier • GPU programming • Algorithm mapping: • Convolutions ARM Cortex-A57: High-End ARMv8 CPU • ARMv8 architecture • Architecture evolution that extends ARM’s applicability to all markets. • Full ARM 32-bit compatibility, streamlined 64-bit capability. -
Introduction to Multi-Threading and Vectorization Matti Kortelainen Larsoft Workshop 2019 25 June 2019 Outline
Introduction to multi-threading and vectorization Matti Kortelainen LArSoft Workshop 2019 25 June 2019 Outline Broad introductory overview: • Why multithread? • What is a thread? • Some threading models – std::thread – OpenMP (fork-join) – Intel Threading Building Blocks (TBB) (tasks) • Race condition, critical region, mutual exclusion, deadlock • Vectorization (SIMD) 2 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading Image courtesy of K. Rupp 3 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization Motivations for multithreading • One process on a node: speedups from parallelizing parts of the programs – Any problem can get speedup if the threads can cooperate on • same core (sharing L1 cache) • L2 cache (may be shared among small number of cores) • Fully loaded node: save memory and other resources – Threads can share objects -> N threads can use significantly less memory than N processes • If smallest chunk of data is so big that only one fits in memory at a time, is there any other option? 4 6/25/19 Matti Kortelainen | Introduction to multi-threading and vectorization What is a (software) thread? (in POSIX/Linux) • “Smallest sequence of programmed instructions that can be managed independently by a scheduler” [Wikipedia] • A thread has its own – Program counter – Registers – Stack – Thread-local memory (better to avoid in general) • Threads of a process share everything else, e.g. – Program code, constants – Heap memory – Network connections – File handles -
Computer Hardware Architecture Lecture 4
Computer Hardware Architecture Lecture 4 Manfred Liebmann Technische Universit¨atM¨unchen Chair of Optimal Control Center for Mathematical Sciences, M17 [email protected] November 10, 2015 Manfred Liebmann November 10, 2015 Reading List • Pacheco - An Introduction to Parallel Programming (Chapter 1 - 2) { Introduction to computer hardware architecture from the parallel programming angle • Hennessy-Patterson - Computer Architecture - A Quantitative Approach { Reference book for computer hardware architecture All books are available on the Moodle platform! Computer Hardware Architecture 1 Manfred Liebmann November 10, 2015 UMA Architecture Figure 1: A uniform memory access (UMA) multicore system Access times to main memory is the same for all cores in the system! Computer Hardware Architecture 2 Manfred Liebmann November 10, 2015 NUMA Architecture Figure 2: A nonuniform memory access (UMA) multicore system Access times to main memory differs form core to core depending on the proximity of the main memory. This architecture is often used in dual and quad socket servers, due to improved memory bandwidth. Computer Hardware Architecture 3 Manfred Liebmann November 10, 2015 Cache Coherence Figure 3: A shared memory system with two cores and two caches What happens if the same data element z1 is manipulated in two different caches? The hardware enforces cache coherence, i.e. consistency between the caches. Expensive! Computer Hardware Architecture 4 Manfred Liebmann November 10, 2015 False Sharing The cache coherence protocol works on the granularity of a cache line. If two threads manipulate different element within a single cache line, the cache coherency protocol is activated to ensure consistency, even if every thread is only manipulating its own data. -
Superscalar Fall 2020
CS232 Superscalar Fall 2020 Superscalar What is superscalar - A superscalar processor has more than one set of functional units and executes multiple independent instructions during a clock cycle by simultaneously dispatching multiple instructions to different functional units in the processor. - You can think of a superscalar processor as there are more than one washer, dryer, and person who can fold. So, it allows more throughput. - The order of instruction execution is usually assisted by the compiler. The hardware and the compiler assure that parallel execution does not violate the intent of the program. - Example: • Ordinary pipeline: four stages (Fetch, Decode, Execute, Write back), one clock cycle per stage. Executing 6 instructions take 9 clock cycles. I0: F D E W I1: F D E W I2: F D E W I3: F D E W I4: F D E W I5: F D E W cc: 1 2 3 4 5 6 7 8 9 • 2-degree superscalar: attempts to process 2 instructions simultaneously. Executing 6 instructions take 6 clock cycles. I0: F D E W I1: F D E W I2: F D E W I3: F D E W I4: F D E W I5: F D E W cc: 1 2 3 4 5 6 Limitations of Superscalar - The above example assumes that the instructions are independent of each other. So, it’s easily to push them into the pipeline and superscalar. However, instructions are usually relevant to each other. Just like the hazards in pipeline, superscalar has limitations too. - There are several fundamental limitations the system must cope, which are true data dependency, procedural dependency, resource conflict, output dependency, and anti- dependency. -
The Multiscalar Architecture
THE MULTISCALAR ARCHITECTURE by MANOJ FRANKLIN A thesis submitted in partial ful®llment of the requirements for the degree of DOCTOR OF PHILOSOPHY (Computer Sciences) at the UNIVERSITY OF WISCONSIN Ð MADISON 1993 THE MULTISCALAR ARCHITECTURE Manoj Franklin Under the supervision of Associate Professor Gurindar S. Sohi at the University of Wisconsin-Madison ABSTRACT The centerpiece of this thesis is a new processing paradigm for exploiting instruction level parallelism. This paradigm, called the multiscalar paradigm, splits the program into many smaller tasks, and exploits ®ne-grain parallelism by executing multiple, possibly (control and/or data) depen- dent tasks in parallel using multiple processing elements. Splitting the instruction stream at statically determined boundaries allows the compiler to pass substantial information about the tasks to the hardware. The processing paradigm can be viewed as extensions of the superscalar and multiprocess- ing paradigms, and shares a number of properties of the sequential processing model and the data¯ow processing model. The multiscalar paradigm is easily realizable, and we describe an implementation of the multis- calar paradigm, called the multiscalar processor. The central idea here is to connect multiple sequen- tial processors, in a decoupled and decentralized manner, to achieve overall multiple issue. The mul- tiscalar processor supports speculative execution, allows arbitrary dynamic code motion (facilitated by an ef®cient hardware memory disambiguation mechanism), exploits communication localities, and does all of these with hardware that is fairly straightforward to build. Other desirable aspects of the implementation include decentralization of the critical resources, absence of wide associative searches, and absence of wide interconnection/data paths. -
Unit: 4 Processes and Threads in Distributed Systems
Unit: 4 Processes and Threads in Distributed Systems Thread A program has one or more locus of execution. Each execution is called a thread of execution. In traditional operating systems, each process has an address space and a single thread of execution. It is the smallest unit of processing that can be scheduled by an operating system. A thread is a single sequence stream within in a process. Because threads have some of the properties of processes, they are sometimes called lightweight processes. In a process, threads allow multiple executions of streams. Thread Structure Process is used to group resources together and threads are the entities scheduled for execution on the CPU. The thread has a program counter that keeps track of which instruction to execute next. It has registers, which holds its current working variables. It has a stack, which contains the execution history, with one frame for each procedure called but not yet returned from. Although a thread must execute in some process, the thread and its process are different concepts and can be treated separately. What threads add to the process model is to allow multiple executions to take place in the same process environment, to a large degree independent of one another. Having multiple threads running in parallel in one process is similar to having multiple processes running in parallel in one computer. Figure: (a) Three processes each with one thread. (b) One process with three threads. In former case, the threads share an address space, open files, and other resources. In the latter case, process share physical memory, disks, printers and other resources. -
Multiprocessing Contents
Multiprocessing Contents 1 Multiprocessing 1 1.1 Pre-history .............................................. 1 1.2 Key topics ............................................... 1 1.2.1 Processor symmetry ...................................... 1 1.2.2 Instruction and data streams ................................. 1 1.2.3 Processor coupling ...................................... 2 1.2.4 Multiprocessor Communication Architecture ......................... 2 1.3 Flynn’s taxonomy ........................................... 2 1.3.1 SISD multiprocessing ..................................... 2 1.3.2 SIMD multiprocessing .................................... 2 1.3.3 MISD multiprocessing .................................... 3 1.3.4 MIMD multiprocessing .................................... 3 1.4 See also ................................................ 3 1.5 References ............................................... 3 2 Computer multitasking 5 2.1 Multiprogramming .......................................... 5 2.2 Cooperative multitasking ....................................... 6 2.3 Preemptive multitasking ....................................... 6 2.4 Real time ............................................... 7 2.5 Multithreading ............................................ 7 2.6 Memory protection .......................................... 7 2.7 Memory swapping .......................................... 7 2.8 Programming ............................................. 7 2.9 See also ................................................ 8 2.10 References ............................................. -
Computer Architecture Out-Of-Order Execution
Computer Architecture Out-of-order Execution By Yoav Etsion With acknowledgement to Dan Tsafrir, Avi Mendelson, Lihu Rappoport, and Adi Yoaz 1 Computer Architecture 2013– Out-of-Order Execution The need for speed: Superscalar • Remember our goal: minimize CPU Time CPU Time = duration of clock cycle × CPI × IC • So far we have learned that in order to Minimize clock cycle ⇒ add more pipe stages Minimize CPI ⇒ utilize pipeline Minimize IC ⇒ change/improve the architecture • Why not make the pipeline deeper and deeper? Beyond some point, adding more pipe stages doesn’t help, because Control/data hazards increase, and become costlier • (Recall that in a pipelined CPU, CPI=1 only w/o hazards) • So what can we do next? Reduce the CPI by utilizing ILP (instruction level parallelism) We will need to duplicate HW for this purpose… 2 Computer Architecture 2013– Out-of-Order Execution A simple superscalar CPU • Duplicates the pipeline to accommodate ILP (IPC > 1) ILP=instruction-level parallelism • Note that duplicating HW in just one pipe stage doesn’t help e.g., when having 2 ALUs, the bottleneck moves to other stages IF ID EXE MEM WB • Conclusion: Getting IPC > 1 requires to fetch/decode/exe/retire >1 instruction per clock: IF ID EXE MEM WB 3 Computer Architecture 2013– Out-of-Order Execution Example: Pentium Processor • Pentium fetches & decodes 2 instructions per cycle • Before register file read, decide on pairing Can the two instructions be executed in parallel? (yes/no) u-pipe IF ID v-pipe • Pairing decision is based… On data -
Parallel Computing
Parallel Computing Announcements ● Midterm has been graded; will be distributed after class along with solutions. ● SCPD students: Midterms have been sent to the SCPD office and should be sent back to you soon. Announcements ● Assignment 6 due right now. ● Assignment 7 (Pathfinder) out, due next Tuesday at 11:30AM. ● Play around with graphs and graph algorithms! ● Learn how to interface with library code. ● No late submissions will be considered. This is as late as we're allowed to have the assignment due. Why Algorithms and Data Structures Matter Making Things Faster ● Choose better algorithms and data structures. ● Dropping from O(n2) to O(n log n) for large data sets will make your programs faster. ● Optimize your code. ● Try to reduce the constant factor in the big-O notation. ● Not recommended unless all else fails. ● Get a better computer. ● Having more memory and processing power can improve performance. ● New option: Use parallelism. How Your Programs Run Threads of Execution ● When running a program, that program gets a thread of execution (or thread). ● Each thread runs through code as normal. ● A program can have multiple threads running at the same time, each of which performs different tasks. ● A program that uses multiple threads is called multithreaded; writing a multithreaded program or algorithm is called multithreading. Threads in C++ ● The newest version of C++ (C++11) has libraries that support threading. ● To create a thread: ● Write the function that you want to execute. ● Construct an object of type thread to run that function. – Need header <thread> for this. ● That function will run in parallel alongside the original program. -
Multiprocessing and Scalability
Multiprocessing and Scalability A.R. Hurson Computer Science and Engineering The Pennsylvania State University 1 Multiprocessing and Scalability Large-scale multiprocessor systems have long held the promise of substantially higher performance than traditional uni- processor systems. However, due to a number of difficult problems, the potential of these machines has been difficult to realize. This is because of the: Fall 2004 2 Multiprocessing and Scalability Advances in technology ─ Rate of increase in performance of uni-processor, Complexity of multiprocessor system design ─ This drastically effected the cost and implementation cycle. Programmability of multiprocessor system ─ Design complexity of parallel algorithms and parallel programs. Fall 2004 3 Multiprocessing and Scalability Programming a parallel machine is more difficult than a sequential one. In addition, it takes much effort to port an existing sequential program to a parallel machine than to a newly developed sequential machine. Lack of good parallel programming environments and standard parallel languages also has further aggravated this issue. Fall 2004 4 Multiprocessing and Scalability As a result, absolute performance of many early concurrent machines was not significantly better than available or soon- to-be available uni-processors. Fall 2004 5 Multiprocessing and Scalability Recently, there has been an increased interest in large-scale or massively parallel processing systems. This interest stems from many factors, including: Advances in integrated technology. Very