Design and Technology for Future Fashion Creatives
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Critical Making at the Edges
Visible Language 49.3 the journal of visual communication research special issue Jessica Barness Amy Papaelias guest editors December 2015 critical making DESIGN and the DIGITAL HUMANITIES ADVISORY BOARD GUEST EDITORS' INTRODUCTION Naomi Baron — The American University, Washington, D.C. 4–11 Critical Making at the Edges Michael Bierut — Pentagram, New York, NY Jessica Barness, Amy Papaelias Matthew Carter — Carter & Cone Type, Cambridge, MA Keith Crutcher — Cincinnati, OH THEORY AND SPECULATIONS Mary Dyson — University of Reading, UK 12–33 Meta!Meta!Meta! A Speculative Design Brief for the Digital Humanities Jorge Frascara — University of Alberta, Canada / Universidad Anne Burdick de las Americas Puebla Ken Friedman — Swinburne University of Technology, Melbourne, Australia 34–61 Clues. Anomalies. Understanding. Detecting underlying assumptions and Michael Golec — School of the Chicago Art Institute, Chicago, IL Judith Gregory — University of California-Irvine, Irvine, CA expected practices in the Digital Humanities through the AIME project Kevin Larson — Microsoft Advanced Reading Technologies Donato Ricci, Robin de Mourat, Christophe Leclercq, Bruno Latour Aaron Marcus — Aaron Marcus & Associates, Berkeley, CA Per Mollerup — Swinburne University of Technology, Melbourne, Australia 62–77 Writing Images and the Cinematic Humanities Tom Ockerse — Rhode Island School of Design, Providence, RI Holly Willis Sharon Poggenpohl — Estes Park, CO Michael Renner — The Basel School of Design — Visual Communication 78–99 Beyond the Map: Unpacking -
Design Technology Sl, Year 1
FREEHOLD REGIONAL HIGH SCHOOL DISTRICT OFFICE OF CURRICULUM AND INSTRUCTION INTERNATIONAL BACCALAUREATE PROGRAM DESIGN TECHNOLOGY SL, YEAR 1 Grade Level: 11 Credits: 2.5 BOARD OF EDUCATION ADOPTION DATE: AUGUST 28, 2017 SUPPORTING RESOURCES AVAILABLE IN DISTRICT RESOURCE SHARING APPENDIX A: ACCOMMODATIONS AND MODIFICATIONS APPENDIX B: ASSESSMENT EVIDENCE APPENDIX C: INTERDISCIPLINARY CONNECTIONS FREEHOLD REGIONAL HIGH SCHOOL DISTRICT Board of Education Mrs. Jennifer Sutera, President Mr. Peter Bruno, Vice President Mr. Vincent Accettola Mrs. Elizabeth Canario Mr. Samuel Carollo Mrs. Amy Fankhauser Mrs. Kathie Lavin Mr. Michael Messinger Mr. Heshy Moses Central Administration Mr. Charles Sampson, Superintendent Dr. Nicole Hazel, Chief Academic Officer Ms. Shanna Howell, Director of Curriculum and Instruction Mr. Oscar Diaz, Administrative Supervisor of Curriculum & Instruction Ms. Stephanie Mechmann, Administrative Supervisor of Curriculum & Instruction Ms. Renee Schneider, Administrative Supervisor of Curriculum & Instruction Curriculum Writing Committee Mr. Thomas Jennings Supervisor Ms. Mary Hough IB DESIGN TECHNOLOGY SL YEAR 1 COURSE PHILOSOPHY The International Baccalaureate Organization provides the following philosophy: “Diploma Programme Design Technology aims to develop internationally- minded people whose enhanced understanding of design and the technological world can facilitate our shared guardianship of the planet and create a better world. Both science and technology have a fundamental relationship with design. Technology preceded science, but now most technological developments are based on scientific understanding. Traditional technology comprised useful artifacts often with little understanding of the science underpinning their production and use. In contrast, modern technology involves the application of scientific discoveries to produce useful artifacts. The application of scientific discovery to solve a problem enables designers to create new technologies and these new technologies, in turn, can impact on the rate of scientific discovery. -
Architectural Design Technology – Interior Design ASSOCIATE of APPLIED SCIENCE DEGREE (AAS) REQUIRED CREDITS: 67 DEGREE CODE: ADTDSG-AAS
ARCHITECTURAL DESIGN TECHNOLOGY PROGRAM Architectural Design Technology – Interior Design ASSOCIATE OF APPLIED SCIENCE DEGREE (AAS) REQUIRED CREDITS: 67 DEGREE CODE: ADTDSG-AAS DESCRIPTION This degree program builds the skills required to produce professional and quality interior architectural designs. The core curriculum is a sequence of lecture/lab courses that stress the design theory and application, color, space planning, interior materials, furniture specification, CADD, business practices and field experience. STUDENT LEARNING OUTCOMES • Demonstrate competency in the foundations and theory of interior design. • Demonstrate competency in drafting, CADD and presentation skills. • Demonstrate competency in design development skills in the selection and specification of interior furnishings, finishes, materials, textiles and decorative elements. • Demonstrate knowledge in design process including research, programming, concept development, specifications and business practices. PLEASE NOTE - The courses listed below may require a prerequisite or corequisite. Read course descriptions before registering for classes. All MATH and ENG courses numbered 01-99 must be completed before reaching 30 total college-level credits. No course under 100-level counts toward degree completion. GENERAL EDUCATION REQUIREMENTS (25 CREDITS) FULL-TIME STUDENT DEGREE PLAN Add more semesters to modify this plan to fit part-time student needs. MATHEMATICS (3 credits) FIRST SEMESTER Credits MATH 116 or above (except MATH 122, 123) ENG 100 or 101 or 113 3-5 AAD -
Architectural and Engineering Design Technology
MCHENRY COUNTY COLLEGE ARCHITECTURAL AND ENGINEERING DESIGN TECHNOLOGY A PROGRAM IN CONJUNCTION WITH THE MCC FAST TRACK The Fast Track at McHenry County College is a cohort-based program that helps give students the advantage they need when competing for jobs in today’s workforce. Through the Fast Track, students can earn a certificate in two years or less and an associate’s degree in three years, depending on the program. Nearly everything manufactured and built in today’s society starts with computer generated drawings. Drafters and designers work in a variety of industries, including manufacturing, architecture and construction to develop the technical drawings needed for the manufacturing and construction of our built environment. Using the latest computer- aided design (CAD) systems, including parametric solid modeling and building information modeling (BIM), they create both 2-D and 3-D models and drawings for everything—from the simplest machined part of a mechanical assembly to the largest and most complex structures SALARY RANGE such as bridges and skyscrapers and everything in between. $30,000 to $45,700 The Architectural and Engineering Design Certificate program, with specialization in either architectural, engineering, or interior JOB OUTLOOK* design technology, represents a collective approach to developing Projected growth is 3-9% in most or upgrading the necessary visualization, graphical communication fields, higher in others. Projected and organization skills required of this ever evolving field. CAD job openings range by field. Top technicians can expect to find employment in such diverse occupations industries are professional, as architectural/mechanical/civil design and construction, surveying, scientific, manufacturing, and product design, or fashion/interior design. -
The Future of Fashion Is Digital
7-8/2017 English edition The international premium magazine for the textile chain www.textile-network.com THE FUTURE THE FUTURE OF FASHION OF FASHION IS DIGITAL. IS DIGITAL. Go from Concept to Consumer Seamlessly. 1 0100011110100 1100 101 000 000 11 01 01 11 00 00 10 01 0 1 With the digital revolution now upon us, Gerber 1 0 0 0 0 1 0 0 1 1 Design 0 1 0 1 0 1 Technology has launched an integrated digital 1 1 0 1 0 Develop1 0 0 1 1 0 0 0 0 evolution of its own. Another step forward for 0 1 1 0 1 1 0 0 0 0 0 0 1 0 the company whose intelligent software and 1 1 1 1 1 1 Plan 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 automation solutions have been helping apparel 1 1 1 1 0 0 0 0 1 1 0 0 0 0 0 0 0 0 1 1 1 1 0 0 0 0 manufacturers around the world take their 1 1 0 0 1 1 Source 0 0 1 1 1 1 1 1 1 1 1 0 0 1 1 0 0 1 1 0 0 0 0 1 1 1 1 0 0 products to market faster and more efficiently 0 0 0 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 for nearly 50 years. -
A Critical Role for Design Technology Charles L
Institute of Design Illinois Institute of Technology Chicago, Illinois U.S.A A Critical Role for Design Technology Charles L. Owen Distinguished Professor of Design (Keynote article, Design Management Journal, Design Technology Issue (Spring 1993): pp. 10-18) A phenomenon very apparent to the American businessman, as well as to any lay observer, is the wave of "restructuring" passing through the country. It is a fact of life for seemingly all large companies, and through ripple effects, it affects all but those companies most finely tuned to the new realities of the marketplace. Less apparent, but of greater portent, is the implicit recognition that new rules are taking form for how the games of business will be played. As the recession abates, and revitalized industries emerge, they will not return to the ways of the past; they will seek a development philosophy for their products and services in tune with the times. Of the factors involved in this product/service philosophy, design will be one of the most important, as the growing interest of the business press makes that very clear. There is little question that design will play a major role in the kind of economic world on the horizon. The question is, What role will that be? The Quality The issue really involves "quality", and what is now being termed "product Pyramid integrity". To a great extent, the present opportunity for design is what it is because of the now-general concern for quality. Most customers equate quality with craftsmanship, an observable attribute that has been drummed into everyone’s consciousness for at least a decade. -
Blending Clothing and Digital Expression by Wearing Dynamic Fabric
“Can I wear this?” : blending clothing and digital expression by wearing dynamic fabric Citation for published version (APA): Mackey, A. M., Wakkary, R. L., Wensveen, S. A. G., & Tomico Plasencia, O. (2017). “Can I wear this?” : blending clothing and digital expression by wearing dynamic fabric. International Journal of Design, 11(3), 51-65. Document status and date: Published: 01/12/2017 Document Version: Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document version of this publication: • A submitted manuscript is the version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published version of record. People interested in the research are advised to contact the author for the final version of the publication, or visit the DOI to the publisher's website. • The final author version and the galley proof are versions of the publication after peer review. • The final published version features the final layout of the paper including the volume, issue and page numbers. Link to publication General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. • Users may download and print one copy of any publication from the public portal for the purpose of private study or research. • You may not further distribute the material or use it for any profit-making activity or commercial gain • You may freely distribute the URL identifying the publication in the public portal. -
Occupying Time: Design, Technology, and the Form of Interaction
Title Occupying Time: Design, technology, and the form of interaction Type The sis URL https://ualresearchonline.arts.ac.uk/id/eprint/16139/ Dat e 2 0 0 7 Citation Mazé, Ramia (2007) Occupying Time: Design, technology, and the form of interaction. PhD thesis, Malmö University/ Blekinge Institute of Technology. Cr e a to rs Mazé, Ramia Usage Guidelines Please refer to usage guidelines at http://ualresearchonline.arts.ac.uk/policies.html or alternatively contact [email protected] . License: Creative Commons Attribution Non-commercial No Derivatives Unless otherwise stated, copyright owned by the author Occupying Time Ramia Maze Author Ramia Mazé Title Occupying Time: Design, technology, and the form of interaction Blekinge Institute of Technology Doctoral Dissertation Series No. 2007:16 ISSN 1653-2090 ISBN 978-91-7295-124-2 School of Arts and Communication, Malmö University, Sweden in collaboration with Department of Interaction and System Design. School of Engineering, Blekinge Institute of Technology, Sweden Copyright © 2007 Ramia Mazé Published by Axl Books, Stockholm: 2007 www.axlbooks.com info@ axlbooks.com ISBN 978-91-975901-8-1 To the best of my knowledge, all images and photographs featured here were created by members of the ‘project team’ as listed by each respective project or program. Additional photographs of IT+Textiles projects and the Static! ‘Energy Curtain’ were taken by Ben Hooker and James King. Additional photographs of the Front ‘Flower Lamp’ were taken by myself. Book and cover design by Christian Altmann Printed in Latvia Ramia Mazé Occupying Time Abstract As technology pervades our everyday life and material culture, new possibilities and problematics are raised for design. -
USA- DIGITAL MARKETING STRATEGIES for FASHION Italian Trade Agency - New York
USA- DIGITAL MARKETING STRATEGIES FOR FASHION Italian Trade Agency - New York JUNE 2020 1 Contents An Overview 4 The 2022 Opportunity 11 Engagement Opportunities 15 Consumer Insights to Drive Approach 18 Digital Marketing and Communications 22 Channels Innovative Retail Trends to Watch 25 Options for Remote Work and Collaboration 32 Fashion Sources in NYC 37 Research Matrix 38 2 A Guide to Help Businesses Adapt their Digital Marketing Strategies and Prepare for What’s Next “Digital Marketing” is an umbrella term for all of your online marketing strategies, and it’s almost impossible to separate digital from the traditional marketing as a whole and the marketing landscape continues to evolve faster than we could have ever imagined” - SmartInsights, 2020. The coronavirus pandemic is shaping up It’s often the case in human affairs that to be the biggest global driver of change the greatest lessons emerge from the seen in most people’s lifetime and it is most devastating times of crises. already forging new consumer attitudes. Companies that were digitally and analytically mature outperformed competitors that hadn’t built robust McKinsey & Company, 2020 digital and analytics capabilities. Entire industries are having to adapt to a new reality that demands flexibility, resilience and, above all, creativity. 3 According to TotalRetail, by 2021 early adopter brands which redesign their An Overview websites to support visual and voice search will increase digital commerce revenue by 30 percent. Retailers that take action and invest in visual search, like the 15 percent of Data will change the respondents who said they will be way companies investing in the channel in the next 12 months, stand the best chance to capture merchandise a piece of a market that’s forecast to grow to nearly $26 billion in 2020. -
Innovation and Sustainability in French Fashion Tech Outlook and Opportunities. Report By
Innovation and sustainability in French Fashion Tech outlook and opportunities Commissioned by the Netherlands Enterprise Agency and the Innovation Department of the Embassy of the Kingdom of the Netherlands in France December 2019 This study is commissioned by the Innovation Department of the Embassy of the Kingdom of the Netherlands in France and the Netherlands Enterprise Agency (RVO.nl). Written by Alice Gras and Claire Eliot Translated by Sophie Bramel pages 6-8 INTRODUCTION 7 01. Definition and key dates 8 02. Dutch fashion tech dynamics I 9-17 THE CONVERGENCE OF ECOLOGICAL AND ECONOMIC SUSTAINABILITY IN FASHION 11-13 01. Key players 14 02. Monitoring impact 14-16 03. Sustainable innovation and business models 17 04. The impact and long-term influence of SDGs II 18-30 THE FRENCH FASHION INNOVATION LANDSCAPE 22-23 01. Technological innovation at leading French fashion companies 25-26 02. Public institutions and federations 27-28 03. Funding programmes 29 04. Independent structures, associations and start-ups 30 05. Specialised trade events 30 06. Specialised media 30 07. Business networks 30 08 . Technological platforms III 31-44 FASHION AND SCIENTIFIC RESEARCH: CURRENT AND FUTURE OUTLOOK 34-35 01. Mapping of research projects 36-37 02. State of fashion research in France 38-39 03. Key fields of research in fashion technology and sustainability 40 04. Application domains of textile research projects 42-44 05. Fostering research in France IV 45-58 NEW TECHNOLOGIES TO INNOVATE IN THE FRENCH FASHION SECTOR 47 01. 3D printing 48 02. 3D and CAD Design 49-50 03. Immersive technologies 51 04. -
Fashion & Textiles
DESIGN & TECHNOLOGY: FASHION & TEXTILES WHY CHOOSE DESIGN & TECHNOLOGY: FASHION & TEXTILES? This is arguably one of the most interesting times to study Textiles. Consumers are no longer dictated to, nor slavishly follow a handful of haute couture fashion figures. Today anything goes and emerging new talents are a constant feature of the London fashion world. This is a creative and thought-provoking qualification and gives students the practical skills, theoretical knowledge and confidence to succeed in a number of careers. A global recession and an emphasis on recycling mean vintage clothing has been pushed to the forefront and with it a renewed appreciation for historical colours, prints and designs. Globalisation, cheap travel and easy communication facilities mean the exchange of ideas and inspirations has never been easier or faster. The study of textiles is exciting and challenging. Students work with a range of different materials and produce original, experimental work, whether printing on silk or knitting with bin bags. They are encouraged to look at textiles and fashions from different periods and cultures and interpret those designs using a repertoire HIGHER EDUCATION of different techniques and processes. AND CAREERS OPTIONS The UK’s thinning fashion industry makes a huge contribution to the COURSE DETAILS economy. It is worth 9 billion and is set to increase. Employment in Students will gain a real understanding of what it means to be a the sector is growing year on year, with 15,000 jobs expected to be designer, alongside the knowledge and skills sought by Higher created by 2020. Education and employers. Many students who have studied Design Technology: Textiles have This course will give you an insight to Fashion/Textiles and the wider gone on to university to further study the subject. -
Innovating a 90'S Streetwear Brand for Today's Fashion Industry
FOR US BY US: INNOVATING A 90'S STREETWEAR BRAND FOR TODAY'S FASHION INDUSTRY A Thesis submitted to the FAculty of the Graduate School of Arts and Sciences of Georgetown University in partiAl fulfillment of the requirements for the degree of MAsters of Arts in CommunicAtion, Culture And Technology By Dominique HAywood, B.S WAshington, DC May 26, 2020 Copyright 2020 by Dominique HAywood All Rights Reserved ii FOR US BY US: INNOVATING A 90'S STREETWEAR BRAND FOR TODAY'S FASHION INDUSTRY Dominique HAywood, BS Thesis Advisor: J.R. Osborn, Ph.D ABSTRACT This thesis is a cAse study of how a vintAge fashion brand cAn be innovated through humAn centered design for the current fashion industry. IDEO, global design and innovation company, has clAssified humAn centered design as A method for identifying viAble, feAsible and desirable solutions with the integration of multidisciplinary insights (IDEO). For this thesis, the brand of focus is FUBU, for us by us, a 90’s era streetweAr brand that is a product of New York City hip-hop culture. A succinct proposAl for FUBU’s resurgence in the fashion industry will be designed by first identifying the viAbility of the fashion industry and feAsibility of the brand’s revival. ViAbility will be determined by detAiling the current stAte of the fashion and streetweAr industries. This is to estAblish the opportunities and threAts of new and returning entrants into the industry. FeAsibility will be declAred by reseArching the history and current stAte of the brand, its cultural relevancy, and its strengths and weAknesses.