Affine Transformations
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Center of Mass and Centroids
Center of Mass and Centroids Center of Mass A body of mass m in equilibrium under the action of tension in the cord, and resultant W of the gravitational forces acting on all particles of the body. -The resultant is collinear with the cord Suspend the body at different points -Dotted lines show lines of action of the resultant force in each case. -These lines of action will be concurrent at a single point G As long as dimensions of the body are smaller compared with those of the earth. - we assume uniform and parallel force field due to the gravitational attraction of the earth. The unique Point G is called the Center of Gravity of the body (CG) ME101 - Division III Kaustubh Dasgupta 1 Center of Mass and Centroids Determination of CG - Apply Principle of Moments Moment of resultant gravitational force W about any axis equals sum of the moments about the same axis of the gravitational forces dW acting on all particles treated as infinitesimal elements. Weight of the body W = ∫dW Moment of weight of an element (dW) @ x-axis = ydW Sum of moments for all elements of body = ∫ydW From Principle of Moments: ∫ydW = ӯ W Moment of dW @ z axis??? xdW ydW zdW x y z = 0 or, 0 W W W Numerator of these expressions represents the sum of the moments; Product of W and corresponding coordinate of G represents the moment of the sum Moment Principle. ME101 - Division III Kaustubh Dasgupta 2 Center of Mass and Centroids xdW ydW zdW x y z Determination of CG W W W Substituting W = mg and dW = gdm xdm ydm zdm x y z m m m In vector notations: -
Dynamics of Urban Centre and Concepts of Symmetry: Centroid and Weighted Mean
Jong-Jin Park Research École Polytechnique Fédérale de Dynamics of Urban Centre and Lausanne (EPFL) Laboratoire de projet urbain, Concepts of Symmetry: territorial et architectural (UTA) Centroid and Weighted Mean BP 4137, Station 16 CH-1015 Lausanne Presented at Nexus 2010: Relationships Between Architecture SWITZERLAND and Mathematics, Porto, 13-15 June 2010. [email protected] Abstract. The city is a kind of complex system being capable Keywords: evolving structure, of auto-organization of its programs and adapts a principle of urban system, programmatic economy in its form generating process. A new concept of moving centre, centroid, dynamic centre in urban system, called “the programmatic weighted mean, symmetric moving centre”, can be used to represent the successive optimization, successive appearances of various programs based on collective facilities equilibrium and their potential values. The absolute central point is substituted by a magnetic field composed of several interactions among the collective facilities and also by the changing value of programs through time. The center moves continually into this interactive field. Consequently, we introduce mathematical methods of analysis such as “the centroid” and “the weighted mean” to calculate and visualize the dynamics of the urban centre. These methods heavily depend upon symmetry. We will describe and establish the moving centre from a point of view of symmetric optimization that answers the question of the evolution and successive equilibrium of the city. In order to explain and represent dynamic transformations in urban area, we tested this programmatic moving center in unstable and new urban environments such as agglomeration areas around Lausanne in Switzerland. -
Chapter 5 –3 Center and Centroids
ENGR 0135 Chapter 5 –3 Center and centroids Department of Mechanical Engineering Centers and Centroids Center of gravity Center of mass Centroid of volume Centroid of area Centroid of line Department of Mechanical Engineering Center of Gravity A point where all of the weight could be concentrated without changing the external effects of the body To determine the location of the center, we may consider the weight system as a 3D parallel force system Department of Mechanical Engineering Center of Gravity – discrete bodies The total weight isWW i The location of the center can be found using the total moments 1 M Wx W x xW x yz G i i G W i i 1 M Wy W y yW y zx G i i G W i i 1 M Wz W z z W z xy G i i G W i i Department of Mechanical Engineering Center of Gravity – continuous bodies The total weight Wis dW The location of the center can be found using the total moments 1 M Wx xdW x xdW yz G G W 1 M Wy ydW y ydW zx G G W 1 M Wz zdW z zdW xy G G W Department of Mechanical Engineering Center of Mass A point where all of the mass could be concentrated It is the same as the center of gravity when the body is assumed to have uniform gravitational force Mass of particles 1 n 1 n 1 n n xC xi m i C y yi m i C z z mi i m i m m i m i m i i Continuous mass 1 1 1 x x dm yy dmz z dm m dm G m G m G m Department of Mechanical Engineering Example:Example: CenterCenter ofof discretediscrete massmass List the masses and the coordinates of their centroids in a table Compute the first moment of each mass (relative -
Centroids by Composite Areas.Pptx
Centroids Method of Composite Areas A small boy swallowed some coins and was taken to a hospital. When his grandmother telephoned to ask how he was a nurse said 'No change yet'. Centroids ¢ Previously, we developed a general formulation for finding the centroid for a series of n areas n xA ∑ ii i=1 x = n A ∑ i i=1 2 Centroids by Composite Areas Monday, November 12, 2012 1 Centroids ¢ xi was the distance from the y-axis to the local centroid of the area Ai n xA ∑ ii i=1 x = n A ∑ i i=1 3 Centroids by Composite Areas Monday, November 12, 2012 Centroids ¢ If we can break up a shape into a series of smaller shapes that have predefined local centroid locations, we can use this formula to locate the centroid of the composite shape n xA ∑ ii i=1 x = n A ∑ i 4 Centroids by Composite Areas i=1 Monday, November 12, 2012 2 Centroid by Composite Bodies ¢ There is a table in the back cover of your book that gives you the location of local centroids for a select group of shapes ¢ The point labeled C is the location of the centroid of that shape. 5 Centroids by Composite Areas Monday, November 12, 2012 Centroid by Composite Bodies ¢ Please note that these are local centroids, they are given in reference to the x and y axes as shown in the table. 6 Centroids by Composite Areas Monday, November 12, 2012 3 Centroid by Composite Bodies ¢ For example, the centroid location of the semicircular area has the y-axis through the center of the area and the x-axis at the bottom of the area ¢ The x-centroid would be located at 0 and the y-centroid would be located -
Two-Dimensional Rotational Kinematics Rigid Bodies
Rigid Bodies A rigid body is an extended object in which the Two-Dimensional Rotational distance between any two points in the object is Kinematics constant in time. Springs or human bodies are non-rigid bodies. 8.01 W10D1 Rotation and Translation Recall: Translational Motion of of Rigid Body the Center of Mass Demonstration: Motion of a thrown baton • Total momentum of system of particles sys total pV= m cm • External force and acceleration of center of mass Translational motion: external force of gravity acts on center of mass sys totaldp totaldVcm total FAext==mm = cm Rotational Motion: object rotates about center of dt dt mass 1 Main Idea: Rotation of Rigid Two-Dimensional Rotation Body Torque produces angular acceleration about center of • Fixed axis rotation: mass Disc is rotating about axis τ total = I α passing through the cm cm cm center of the disc and is perpendicular to the I plane of the disc. cm is the moment of inertial about the center of mass • Plane of motion is fixed: α is the angular acceleration about center of mass cm For straight line motion, bicycle wheel rotates about fixed direction and center of mass is translating Rotational Kinematics Fixed Axis Rotation: Angular for Fixed Axis Rotation Velocity Angle variable θ A point like particle undergoing circular motion at a non-constant speed has SI unit: [rad] dθ ω ≡≡ω kkˆˆ (1)An angular velocity vector Angular velocity dt SI unit: −1 ⎣⎡rad⋅ s ⎦⎤ (2) an angular acceleration vector dθ Vector: ω ≡ Component dt dθ ω ≡ magnitude dt ω >+0, direction kˆ direction ω < 0, direction − kˆ 2 Fixed Axis Rotation: Angular Concept Question: Angular Acceleration Speed 2 ˆˆd θ Object A sits at the outer edge (rim) of a merry-go-round, and Angular acceleration: α ≡≡α kk2 object B sits halfway between the rim and the axis of rotation. -
Efficient Learning of Simplices
Efficient Learning of Simplices Joseph Anderson Navin Goyal Computer Science and Engineering Microsoft Research India Ohio State University [email protected] [email protected] Luis Rademacher Computer Science and Engineering Ohio State University [email protected] Abstract We show an efficient algorithm for the following problem: Given uniformly random points from an arbitrary n-dimensional simplex, estimate the simplex. The size of the sample and the number of arithmetic operations of our algorithm are polynomial in n. This answers a question of Frieze, Jerrum and Kannan [FJK96]. Our result can also be interpreted as efficiently learning the intersection of n + 1 half-spaces in Rn in the model where the intersection is bounded and we are given polynomially many uniform samples from it. Our proof uses the local search technique from Independent Component Analysis (ICA), also used by [FJK96]. Unlike these previous algorithms, which were based on analyzing the fourth moment, ours is based on the third moment. We also show a direct connection between the problem of learning a simplex and ICA: a simple randomized reduction to ICA from the problem of learning a simplex. The connection is based on a known representation of the uniform measure on a sim- plex. Similar representations lead to a reduction from the problem of learning an affine arXiv:1211.2227v3 [cs.LG] 6 Jun 2013 transformation of an n-dimensional ℓp ball to ICA. 1 Introduction We are given uniformly random samples from an unknown convex body in Rn, how many samples are needed to approximately reconstruct the body? It seems intuitively clear, at least for n = 2, 3, that if we are given sufficiently many such samples then we can reconstruct (or learn) the body with very little error. -
1.2 Rules for Translations
1.2. Rules for Translations www.ck12.org 1.2 Rules for Translations Here you will learn the different notation used for translations. The figure below shows a pattern of a floor tile. Write the mapping rule for the translation of the two blue floor tiles. Watch This First watch this video to learn about writing rules for translations. MEDIA Click image to the left for more content. CK-12 FoundationChapter10RulesforTranslationsA Then watch this video to see some examples. MEDIA Click image to the left for more content. CK-12 FoundationChapter10RulesforTranslationsB 18 www.ck12.org Chapter 1. Unit 1: Transformations, Congruence and Similarity Guidance In geometry, a transformation is an operation that moves, flips, or changes a shape (called the preimage) to create a new shape (called the image). A translation is a type of transformation that moves each point in a figure the same distance in the same direction. Translations are often referred to as slides. You can describe a translation using words like "moved up 3 and over 5 to the left" or with notation. There are two types of notation to know. T x y 1. One notation looks like (3, 5). This notation tells you to add 3 to the values and add 5 to the values. 2. The second notation is a mapping rule of the form (x,y) → (x−7,y+5). This notation tells you that the x and y coordinates are translated to x − 7 and y + 5. The mapping rule notation is the most common. Example A Sarah describes a translation as point P moving from P(−2,2) to P(1,−1). -
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2 February 15, 2006 . DRAFT Cambridge-MIT Institute Multidisciplinary Design Project This Dictionary/Glossary of Engineering terms has been compiled to compliment the work developed as part of the Multi-disciplinary Design Project (MDP), which is a programme to develop teaching material and kits to aid the running of mechtronics projects in Universities and Schools. The project is being carried out with support from the Cambridge-MIT Institute undergraduate teaching programe. For more information about the project please visit the MDP website at http://www-mdp.eng.cam.ac.uk or contact Dr. Peter Long Prof. Alex Slocum Cambridge University Engineering Department Massachusetts Institute of Technology Trumpington Street, 77 Massachusetts Ave. Cambridge. Cambridge MA 02139-4307 CB2 1PZ. USA e-mail: [email protected] e-mail: [email protected] tel: +44 (0) 1223 332779 tel: +1 617 253 0012 For information about the CMI initiative please see Cambridge-MIT Institute website :- http://www.cambridge-mit.org CMI CMI, University of Cambridge Massachusetts Institute of Technology 10 Miller’s Yard, 77 Massachusetts Ave. Mill Lane, Cambridge MA 02139-4307 Cambridge. CB2 1RQ. USA tel: +44 (0) 1223 327207 tel. +1 617 253 7732 fax: +44 (0) 1223 765891 fax. +1 617 258 8539 . DRAFT 2 CMI-MDP Programme 1 Introduction This dictionary/glossary has not been developed as a definative work but as a useful reference book for engi- neering students to search when looking for the meaning of a word/phrase. It has been compiled from a number of existing glossaries together with a number of local additions. -
2-D Drawing Geometry Homogeneous Coordinates
2-D Drawing Geometry Homogeneous Coordinates The rotation of a point, straight line or an entire image on the screen, about a point other than origin, is achieved by first moving the image until the point of rotation occupies the origin, then performing rotation, then finally moving the image to its original position. The moving of an image from one place to another in a straight line is called a translation. A translation may be done by adding or subtracting to each point, the amount, by which picture is required to be shifted. Translation of point by the change of coordinate cannot be combined with other transformation by using simple matrix application. Such a combination is essential if we wish to rotate an image about a point other than origin by translation, rotation again translation. To combine these three transformations into a single transformation, homogeneous coordinates are used. In homogeneous coordinate system, two-dimensional coordinate positions (x, y) are represented by triple- coordinates. Homogeneous coordinates are generally used in design and construction applications. Here we perform translations, rotations, scaling to fit the picture into proper position 2D Transformation in Computer Graphics- In Computer graphics, Transformation is a process of modifying and re- positioning the existing graphics. • 2D Transformations take place in a two dimensional plane. • Transformations are helpful in changing the position, size, orientation, shape etc of the object. Transformation Techniques- In computer graphics, various transformation techniques are- 1. Translation 2. Rotation 3. Scaling 4. Reflection 2D Translation in Computer Graphics- In Computer graphics, 2D Translation is a process of moving an object from one position to another in a two dimensional plane. -
Paraperspective ≡ Affine
International Journal of Computer Vision, 19(2): 169–180, 1996. Paraperspective ´ Affine Ronen Basri Dept. of Applied Math The Weizmann Institute of Science Rehovot 76100, Israel [email protected] Abstract It is shown that the set of all paraperspective images with arbitrary reference point and the set of all affine images of a 3-D object are identical. Consequently, all uncali- brated paraperspective images of an object can be constructed from a 3-D model of the object by applying an affine transformation to the model, and every affine image of the object represents some uncalibrated paraperspective image of the object. It follows that the paraperspective images of an object can be expressed as linear combinations of any two non-degenerate images of the object. When the image position of the reference point is given the parameters of the affine transformation (and, likewise, the coefficients of the linear combinations) satisfy two quadratic constraints. Conversely, when the values of parameters are given the image position of the reference point is determined by solving a bi-quadratic equation. Key words: affine transformations, calibration, linear combinations, paraperspective projec- tion, 3-D object recognition. 1 Introduction It is shown below that given an object O ½ R3, the set of all images of O obtained by applying a rigid transformation followed by a paraperspective projection with arbitrary reference point and the set of all images of O obtained by applying a 3-D affine transformation followed by an orthographic projection are identical. Consequently, all paraperspective images of an object can be constructed from a 3-D model of the object by applying an affine transformation to the model, and every affine image of the object represents some paraperspective image of the object. -
NOTES Centroids Constructed Graphically
NOTES CentroidsConstructed Graphically TOM M. APOSTOL MAMIKON A. MNATSAKANIAN Project MATHEMATICS! California Instituteof Technology Pasadena, CA 91125-0001 [email protected] [email protected] The centroid of a finite set of points Archimedes (287-212 BC), regarded as the greatest mathematician and scientist of ancient times, introduced the concept of center of gravity. He used it in many of his works, including the stability of floating bodies, ship design, and in his discovery that the volume of a sphere is two-thirds that of its cir- cumscribing cylinder. It was also used by Pappus of Alexandria in the 3rd century AD in formulating his famous theorems for calculating volume and surface area of solids of revolution. Today a more general concept, center of mass, plays an important role in Newtonian mechanics. Physicists often treat a large body, such as a planet or sun, as a single point (the center of mass) where all the mass is concentrated. In uniform symmetric bodies it is identified with the center of symmetry. This note treats the center of mass of a finite number of points, defined as follows. Given n points rl, r2, ..., rn, regarded as position vectors in Euclidean m-space, rela- tive to some origin 0, let wl, w2, ..., Wnbe n positive numbers regarded as weights attached to these points. The center of mass is the position vector c defined to be the weighted average given by 1 n C=- wkrk, (1) n k=1 where Wnis the sum of the weights, n Wn= wk. (2) k=l When all weights are equal, the center of mass c is called the centroid. -
Barycentric Coordinates in Triangles
Computational Geometry Lab: BARYCENTRIC COORDINATES IN TRIANGLES John Burkardt Information Technology Department Virginia Tech http://people.sc.fsu.edu/∼jburkardt/presentations/cg lab barycentric triangles.pdf August 28, 2018 1 Introduction to this Lab In this lab we investigate a natural coordinate system for triangles called the barycentric coordinate system. The barycentric coordinate system gives us a kind of standard chart, which applies to all triangles, and allows us to determine the positions of points independently of the particular geometry of a given triangle. Our path to this coordinate system will identify a special reference triangle for which the standard (x; y) coordinate system is essentially identical to the barycentric coordinate system. We begin with some simple geometric questions, including determining whether a point lies to the left or right of a line. If we can answer that question, we can also determine if a point lies inside or outside a triangle. Once we are comfortable determining the (signed) distances of a point from each side of the triangle, we will discover that the relative distances can be used to form the barycentric coordinate system. This barycentric coordinate system, in turn, will provide the correspondence or mapping that allows us to establish a 1-1 and onto relationship between two triangles. The barycentric coordinate system is useful when defining the basis functions used in the finite element method, which is the subject of a separate lab. 2 Signed Distance From a Line In order to understand the geometry of triangles, we are going to need to take a small detour into the simple world of points and lines.