Electronic Arts Inc Earnings Call
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Nhl-15-Manuals
AVERTISSEMENT Avant de jouer à ce jeu, lisez les manuels de la console Xbox One™ et de ses accessoires pour les informations importantes relatives à la sécurité et à la santé. www.xbox.com/support. Avertissement de Santé : Crise d’épilepsie liée à la photosensibilité I. Précautions à prendre dans tous les cas pour l’utilisation d’un jeu vidéo Evitez de jouer si vous êtes fatigué ou si vous manquez de sommeil. Assurez-vous que vous jouez dans une pièce bien éclairée en modérant la luminosité de votre écran. Lorsque vous utilisez un jeu vidéo susceptible d’être connecté à un écran, jouez à bonne distance de cet écran de télévision et aussi loin que le permet le cordon de raccordement. En cours d’utilisation, faites des pauses de dix à quinze minutes toutes les heures. II. Avertissement important relatif à la santé : épilepsie Certaines personnes sont susceptibles de faire des crises d’épilepsie entrainant des pertes de conscience dues à des stimulations lumineuses fortes: succession rapide d’images ou répétition de figures géométriques simples, d’éclairs ou d’explosions. Ces personnes s’exposent à des crises lorsqu’elles jouent à certains jeux vidéo comportant de telles stimulations, alors même qu’elles n’ont pas d’antécédents médicaux ou n’ont jamais été sujettes elles-mêmes à des crises d’épilepsie. Les symptômes peuvent comprendre les suivants : vertige, trouble de la vision, contraction des yeux ou des muscles du visage, mouvement involontaire des bras ou des jambes, trouble de l’orientation, confusion, perte momentanée de conscience ou convulsions pouvant entraîner des blessures suite à une chute ou un choc avec des objets à proximité. -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
Skate 3 Trick List Ps3.Pdf
Skate 3 Trick List Ps3 ps3 - BJ's Career, Part 41: Quarry Trick List, The 'Burb-a-Tron, First Half - Skate 3 video walkthrough by bizonerjizones. Skate 3 video walkthrough guide. For Skate 3 on the Xbox 360, a GameFAQs message board topic titled "Flip Trick Difficulty Level". skate 3 trick list trial skate 3 trick list skate 3 complete trick list skate 3 trick list trial skate 3 trick. Skate 3 is $5 and I see a lot of people praise the games. submitted 7 hours ago by JustASeabassPS4/PS3/360/PC isn't the game for you, though if you find yourself enjoying the controls then go ahead and pick it up. But after you learn how to perform difficult tricks (There's a fair and steady learning curve) you won't. Currently you are viewing the latest Skate 3 Trick Listing Ps3 headline and Gta 5 cheats and cheat codes for xbox360 & ps3, Below is offered a brief list. I explain a little about how I put the list together in this introduction. And you My first experience with the series was the demo for the original on my PS3. The dual-analog trick system was revolutionary. Skate 3. Before long I was blitzing through the opening tutorials for more free time in the demo's small concrete park. Skate 3 Trick List Ps3 >>>CLICK HERE<<< Trophy Difficulty: Depends on skill 3/10 (for experienced Skate players) 6/10 otherwise They will help you understand the controls and better yet, get you a trophy. Then cane it on the second ramp, doing the craziest trick you can think. -
EA SPORTS NHL 15 Ushers in a New Generation of Hockey Videogames This September
June 9, 2014 EA SPORTS NHL 15 Ushers in a New Generation of Hockey Videogames This September Pre-order to Receive a Minimum $15 Value of Hockey Ultimate Team Content Watch the Debut NHL 15 Official E3 Gameplay Trailer REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced that EA SPORTSTM NHL® 15 will kick off a new generation of hockey videogames, skating into retailers on September 9, 2014 in North America and September 12, 2014 in Europe. From the ice, to the fans, to the presentation, NHL 15 brings to life the sights, sounds and feel of the fastest team sport on the planet like no other game before. Watch the NHL 15 Official E3 gameplay trailer now. Fans who pre-order the game will receive a minimum $15 value of Hockey Ultimate Team content. In addition, gamers can also kickstart their hockey experience with the NHL 15 Ultimate Edition that comes with over $40 added value of exclusive content for Hockey Ultimate Team. Learn more on the NHL 15 website. "This is the start of a new era for the award-winning NHL videogame franchise," said Dean Richards, General Manager, EA SPORTS NHL. "New technology gives us the freedom and horsepower to change almost every part of the game. From the way players look and move on the ice, to the unrivaled electricity of the in-arena experience, to the sights and sounds of an all new broadcast team, NHL 15 brings the game we love to life in ways that were never possible before." In NHL 15, fans will see the most realistic looking and skating hockey players ever in a videogame, along with the most detailed and authentic representation of the game of hockey itself. -
[Cloud-PDF] Game Manual Nhl 14 Review
Game Manual Nhl 14 Review Download Game Manual Nhl 14 Review At the moment, that game seems to be NHL 14, and if you're not a hockey diehard, you certainly won't need this year's game. But if you want a hockey video game, you can't go wrong here. NOTE: All shooting controls are based on players moving toward the top of the game screen. To change your shooting controls, select SETTINGS in the Customize. NHL 15 isn't a bad game, but at $60 (or $70 if you're Canadian), it's a bad value, considering how little the core mechanics and suite of modes have improved from NHL 14, or even since NHL 13. Unless last year's broken Be A GM progression system and goofy dump-in puck physics were game-killers for you, NHL 15's few minor fixes won't justify the.NHL 14 looks amazing. Its like your watching a real NHL game in HD! Its a really realistic game in other aspects too, like puck control, player skating, and goalie saves. GM mode and season mode are my favorite modes to play but the training mode and practice drills are also fun to play and learn. 4.5 out of 5 stars from 7014 reviews 7,014. NHL®14 Facebook Like Button Game Rating: E10 (Everyone 10. Download the manual for this game by going to 2J Electronic Arts Vancouver, Electronic Arts, Inc, NuFX, Inc. , Park Place Productions, Hitmen Productions and Distinctive Software, Inc.. This does not imply employment by these companies. -
Small-Scale Exertion in Sports Video Games
SMALL-SCALE EXERTION IN SPORTS VIDEO GAMES A Thesis Submitted to the College of Graduate Studies and Research In Partial Fulfillment of the Requirements For the Degree of Master of Science In the Department of Computer Science University of Saskatchewan Saskatoon, CANADA By Mike Sheinin Copyright Mike Sheinin, March, 2015. All rights reserved. PERMISSION TO USE In presenting this thesis in partial fulfilment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for copying of this thesis in any manner, in whole or in part, for scholarly purposes may be granted by the professor or professors who supervised my thesis work or, in their absence, by the Head of the Department or the Dean of the College in which my thesis work was done. It is understood that any copying or publication or use of this thesis or parts thereof for financial gain shall not be allowed without my written permission. It is also understood that due recognition shall be given to me and to the University of Saskatchewan in any scholarly use which may be made of any material in my thesis. Requests for permission to copy or to make other use of material in this thesis in whole or part should be addressed to: Head of the Department of Computer Science 176 Thorvaldson Building 110 Science Place University of Saskatchewan Saskatoon, Saskatchewan Canada S7N 5C9 i ABSTRACT Sports video games should be inherently competitive, but they fall short in providing competition between player skills. -
In the United States District Court for the District Of
Case 1:15-cv-00282-UNA Document 1 Filed 03/30/15 Page 1 of 48 PageID #: 1 IN THE UNITED STATES DISTRICT COURT FOR THE DISTRICT OF DELAWARE ACCELERATION BAY LLC, a Delaware ) Limited Liability Corporation, ) ) C.A. No. Plaintiff, ) ) DEMAND FOR JURY TRIAL v. ) ) ELECTRONIC ARTS INC., ) a Delaware Corporation, ) ) Defendant. ) COMPLAINT FOR PATENT INFRINGEMENT Case 1:15-cv-00282-UNA Document 1 Filed 03/30/15 Page 2 of 48 PageID #: 2 COMPLAINT FOR PATENT INFRINGEMENT Plaintiff Acceleration Bay LLC (“Acceleration Bay”) files this Complaint for Patent Infringement and Jury Demand against Defendant Electronic Arts Inc. (“Defendant” or “EA”) and alleges as follows: THE PARTIES 1. Acceleration Bay is a Delaware limited liability corporation, with its principal place of business at 370 Bridge Parkway, Redwood City, California 94065. 2. Acceleration Bay is an incubator for next generation businesses, in particular companies that focus on delivering information and content in real-time. Acceleration Bay focuses on investing in and supporting companies that further the dissemination of technological advancements. 3. Acceleration Bay also collaborates with inventors and research institutions to analyze and identify important technological problems, generate new solutions to these problems, and bring those solutions to market through its partnerships with existing companies and startups. 4. On information and belief, EA is a Delaware corporation with its principal place of business at 209 Redwood Shores Parkway, Redwood City, California 94065. 5. Acceleration -
Nhl-15-Manuals Microsoft Xbox One En.Pdf
WARNING Before playing this game, read the Xbox One™ system, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. CONTENTS COMPLETE CONTROLS .....................4 CUSTOMIZE ............................................. 11 ON THE ICE ...............................................7 LIMITED 90-DAY WARRANTY .....13 NEW TO NHL 15 ......................................8 NEED HELP? ......................................... -
The Impact of Genre on Frustration and Aggression
Johnson & Wales University ScholarsArchive@JWU Academic Symposium of Undergraduate College of Arts & Sciences Scholarship Spring 2015 Maddening: The mpI act of Genre on Frustration and Aggression V. B. Stalletti Johnson & Wales University - Providence, [email protected] Follow this and additional works at: https://scholarsarchive.jwu.edu/ac_symposium Part of the Social and Behavioral Sciences Commons Repository Citation Stalletti, V. B., "Maddening: The mpI act of Genre on Frustration and Aggression" (2015). Academic Symposium of Undergraduate Scholarship. 33. https://scholarsarchive.jwu.edu/ac_symposium/33 This Research Paper is brought to you for free and open access by the College of Arts & Sciences at ScholarsArchive@JWU. It has been accepted for inclusion in Academic Symposium of Undergraduate Scholarship by an authorized administrator of ScholarsArchive@JWU. For more information, please contact [email protected]. Stalletti 1 Madden ing: The Impact of Genre on Frustration and Aggression By V.B. Stalletti 11/22/14 Winter 2014 Dr. Kordas Dr. Oberacker Dr. Westgate Stalletti 2 Abstract Video games have been thrust into the national spotlight after multiple mass shootings of recent years, begging the question of whether they corrupt our youth. At least three sides to the argument exist: those who believe violent video games result in increased levels of aggression, those who do not, and those who claim that aggression is linked with losing rather than violent content. While there have been plenty of studies focusing on losing and aggression in the action genre of video games, there has yet to be a conclusive study ranking and comparing the impact that other major genres have on gamers. -
The NBA Live Franchise an Analysis of Gameplay and Marketing Advances Over the Years Since Its Inception
The NBA Live Franchise An analysis of gameplay and marketing advances over the years since its inception STS 145: History of Game Design Professor Henry Lowood 3/16/2004 1 Pre-Game Warmups: Introduction Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading independent developer and publisher of interactive entertainment software for personal computers and advanced entertainment systems. Year in and year out their games dominate the sports video games market. EA’s flagship and most popular basketball game, NBA Live, has advanced significantly in many areas of game design since its first release in 1995. This case study is an in-depth analysis of how EA Sports’ NBA Live series has advanced over the years, focusing on the ways in which it is exemplary of the evolution of video game design and marketing. Specifically, we will analyze the advances in game play (improvement of controls, realism, graphics, etc.) and the unprecedented marketing strategies that combined to make the NBA Live series such a huge success in the sports gaming industry. NBA Live was one of the few games on the basketball simulation market during its early years, leaving it with very little competition, which subsequently stagnated advances and innovation. Between its inception and about 1999, the game primarily advanced graphically as newer consoles and more powerful personal computers entered the market. Up until their 2002 release EA Sports sat comfortably on top of the market without making any groundbreaking gameplay innovations. In 2003, however, on the heels of intense competition from Sega with their NBA 2K series, EA introduced the Freestyle control, which revolutionized gameplay by allowing users to execute special moves by the moving of the right analog stick while dribbling, passing, or playing defense. -
Nba Live 14 Xbox One 720P Or 1080P
Nba Live 14 Xbox One 720p Or 1080p 1 / 4 Nba Live 14 Xbox One 720p Or 1080p 2 / 4 3 / 4 NBA 2K14 Play N Charge Kit Game Bundle for Xbox One Image 1 of 1 ... HDTV: 720p, 1080i, 1080p (separate cables may be required) Xbox LIVE Features: .... 4 Nov 2016 ... PS4 vs. Xbox One Native Resolutions and Framerates - Xbox One: This page compares the native resolutions and framerates ... FIFA Soccer 14 ... NBA 2K14, 1080p @ 60fps [n] ... 1080p @ 60fps (2D), 720p @ 60fps (3D) [n].. 21 Apr 2018 ... 1 PS4 Games Install Size; 2 Native Resolutions and Framerates ... Streaming will be available in resolutions up to 720p (the default is 540p) and in either 30fps ... NBA 2K14 / NBA Live, 1080p @ 60fps, 1080p @ 60fps.. NBA Live 14 System Requirements, NBA Live 14 Minimum requirements Recommended ... Platform(s) it will be available on are: PS3, PS4, 360, XBox ONE.. Ésta página no pretende ser un lugar para comparar los títulos de Xbox One con ... Dead Rising 3, 720p, 30, 16, 26.9GB .... NBA Live 14, 1080p, 60, 60, 9.37GB.. 29 Nov 2013 ... NBA 2K14, meanwhile, offers a look at how these lighting ... The truth is that the vast majority of Xbox 360 and PS3 games are rendered at 720p (or ... for example, run at 1080p on Sony's console versus 900p and 720p, .... 13 Nov 2013 ... Need for Speed Rivals runs at 1080p on Xbox One and PS4 ... 4 weighing in at 900p on PS4 as opposed to the Xbox One's 720p, .... FIFA 14, Madden NFL 25 and NBA Live 14 are also 1080p (and 60 fps) on both platforms.