Legendary James Bond Rulebook
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® A JAMES BOND DECK BUILDING GAME RULE BOOK Ages 14+ “The name’s Bond. James Bond.” new Heroes you recruited. This way Legendary ®: James Bond 007 also your deck gets stronger and stronger Your First Game introduces two new card types: over time. Build up enough power, For your first game we suggest you Gadgets and Missions. Overview and you can defeat the Mastermind! play the movie Goldfinger. Follow Welcome to Legendary ®: But be careful: If the players fail too the setup rules on the following Gadgets work just like Bystanders James Bond 007! In this game you many Missions, the Mastermind page, using the specific card stacks in previous games — Villains can can play four classic Bond movies: wins the game! listed there. After your first game, acquire them and escape with them Goldfinger, The Man With The you can have fun playing the to help the Mastermind’s chances. Golden Gun, GoldenEye, or other three movies included in the Casino Royale. Can you foil How to Win game: The Man With The Golden Missions are tasks for you to Operation: Grand Slam and end Players must attack the Mastermind Gun, GoldenEye, and Casino Royale. complete. In most ways they work Goldfinger’s plot to contaminate the successfully four times. If they do Each movie uses different Heroes, just like a Villain — they enter gold supply of the United States? this, then the Mastermind is beaten Villains, Missions, Masterminds, and On Assignment, they can acquire Do you have the steely nerve to best once and for all, and all the players Schemes. You will find that each one Gadgets, and they can be defeated. Le Chiffre in the high-stakes poker win the game! In addition, defeating offers new challenges to master and tournament at Casino Royale? In Villains, completing Missions, and new combinations to explore. But be careful, each Mission has a this game the players are in control. acquiring Gadgets earn each player Danger Level. If that Mission is failed The fate of the world is up to you. Victory Points. After the Mastermind (escapes) the overall Danger Level You can fight against the forces of is defeated, the player with the most Familiar with rises. If the Danger Level gets too evil by yourself or gather a cadre Victory Points is the Top Agent of all ® Legendary ? high you lose! of up to four friends. Defeat the evil and the individual winner. Masterminds as they lead powerful Here’s what’s new. If you have played other Legendary ® Villains in an attempt to complete titles, then there are only a few new their Schemes to gain power and How the things that you need to know before Cooperative and world dominance! Mastermind Wins ® Unlike other games, Legendary ®: you jump right into Legendary : Competitive Play ® James Bond 007 fights back against James Bond 007. Legendary : James Bond 007 is Game Summary the players! The Mastermind, like both cooperative (with players Each player starts with their own deck Goldfinger or Alec Trevelyan, isn’t The game has a slightly different cooperating to beat the Mastermind) ® of basic starting cards. At the start played by a player. Instead, the set up from other Legendary and competitive (with players of your turn, play the top card of the game itself plays the part of games. First, each player starts competing to get the most Victory Villain Deck which allows Villains and the Mastermind. with a Special Starter card such Points). Some play groups like to Missions to enter “On Assignment”, as “Shaken, Not Stirred” or focus on cooperating. Other groups acquire Gadgets, and wreak havoc During the game, the players need “Bond. James Bond.”, which gives focus on competing. And some do on the players in other nefarious to complete Missions to thwart the them a unique ability. Second, the a little of both. Some players even ways. Then play Hero cards from Mastermind. But each time a Mission Villain deck is built such that its start out competing, and then switch your hand to generate Attack, Recruit is failed, the Danger Level goes up. If cards get tougher throughout the to cooperating more and more as the Points, and special abilities. You use it goes too high (as indicated on the game. This will be covered in detail Mastermind gets closer to victory. Attack to defeat your enemies. You Scheme), all the players lose! in the Game Setup section. It’s a good idea to make sure use Recruit Points to recruit more everyone knows whether powerful Heroes from “Q Branch” for you’re playing cooperatively or your deck. competitively before the game starts. Whenever your deck runs out of cards, shuffle your discard pile to make a new deck, including all the 1 2 Your First Game - Cards to Use Mastermind: Auric Goldfinger Scheme: Operation: Grand Slam Special Starter cards: Each player gets one of these: Standard Field Issue, Special Upgrades, “Shaken, Not Stirred”, MI6, “Bond. James Bond.” Heroes: James Bond-Goldfinger, Pussy Galore, Allies-Goldfinger, Equipment-Goldfinger and Vehicles-Goldfinger (For 4 or 5 players add one additional Hero.) Villain Groups for the Villain Deck: For 2 players: Goldfinger Villain Group, Operation: Grand Slam Mission Group, Fort Knox Assault Team For 3 players: Goldfinger Villain Group, Operation: Grand Slam Mission Group, Fort Knox Assault Team, and one additional Villain Group For 4 players: Goldfinger Villain Group, Operation: Grand Slam Mission Group, Fort Knox Assault Team, one additional Villain Group, and one additional Henchmen Group For 5 players: Goldfinger Villain Group, Operation: Grand Slam Mission Group, Fort Knox Assault Team, two additional Villain Groups, and one additional Henchmen Group 3 4 for the Villain Deck. Game Setup Game Stacks Many Schemes also have unique To Ad d Villain Groups: Place these stacks of cards face up • Each Mastermind card says that the special rules. Player Decks on their spaces on the game mat. Mastermind “Always Leads” a Name Give each player their own personal Use all the cards of each type: OPERATION: GRAND SLAM particular Villain Group. Be sure to 13-card deck, made of these cards: • 12 Miss Moneypenny-Allies include that group. • 8 007 Basic Starters • 30 Wounds • Pick the other Villain Groups • 4 00 Agent Basic Starters • 30 Gadgets as needed. Card Type • 1 Special Starter SCHEME Always Use: Operation: Grand Slam Mission Group. • For each Villain Group you pick, Setup: 5 Scheme Twists. Twist: Attach the Twist to the leftmost Q Branch space that doesn’t have one. That space is “Irradiated”. • There are 20 different Special (It costs +1 to recruit a card there.) Evil Wins: Danger Level 5. set aside all 8 Villain cards from that © 1962-2019 Danjaq, LLC and MGM. © 2019 UDC. BOND. Printed in the USA. Special Ability Starting cards, 5 for each movie. MISS MONEYPENNY STARTER ALLY Villain Group for the Villain Deck. Card Number: 27 00 AGENT Card Number: 27 BASIC STARTER Card Name: 00 Agent Card Name: 00 Agent 00 AGENT Character Name / 00 AGENT Character Name / BASIC STARTER BASIC STARTER Subtitle: Basic Starter Card Number:Subtitle: 27 Basic Starter 00 AGENT BASIC STARTER Card Number: 26 Card Name: 00 Agent 1 Card Number: 26 Card Name:Card 7Number: 26 Character Name / Card Name: 7 Card Number:Card Name:Character 26 7 Name / Subtitle: Basic Starter GADGET ODDJOB 007 MEI-LEI Character NameCharacter / Name / 007BASIC STARTER007 GOLDFINGER Card Name:Subtitle: 7 Basic Starter BASIC STARTER Subtitle: Basic007 StarterBASIC STARTER Card Number: 27 PURSUINGGOLDFINGER CARS Card Number:Subtitle: 26 Basic Starter007 SCHEME TWIST ODDJOBGOLDFINGER Character Name / BASIC STARTER Card Name: 00 Agent 2 SCHEME TWIST GOLDFINGERBONITA 007 BASIC 007STARTER © 1962-2019 Danjaq, LLC and MGM. SCHEME TWIST Card Name: 7 © 2019 UDC. BOND. Printed in the USA. ODDJOBGOLDFINGER Subtitle: Basic StarterBASIC STARTER Character Name / SCHEMESCHEME TWIST TWIST GOLDFINGER Character Name / © 1962-2019© 1962-2019 Danjaq, Danjaq, LLC LLCand and MGM. MGM. BASIC STARTER © 2019 UDC. BOND. Printed in the USA. Subtitle: Basic Starter © 1962-2019© 2019 UDC. Danjaq, BOND. LLC Printed and MGM. in the USA. © 2019 UDC. BOND. Printed in the USA. ODDJOB Card Number:Subtitle: Basic26 Starter BASIC STARTER © 1962-2019 Danjaq, LLC and MGM. GOLDFINGER © 2019 UDC. BOND. Printed in the USA. 007 © 1962-2019 Danjaq, LLC and MGM. 3 © 2019 UDC. BOND. Printed in the USA. MR. LING Card Name: 7 © 1962-2019 Danjaq, LLC and MGM. © 2019 UDC. BOND. Printed in the USA. Character Name / GOLDFINGER Card Subtitle:Number: Basic 26 Starter 1 Card Name: 7 1 0 4 © 1962-2019 Danjaq, LLC and MGM. © 2019 UDC. BOND. Printed in the USA. Character Name / 1 0 3 © 1962-2019 Danjaq, LLC and MGM Subtitle: Basic Starter . © 2019 UDC. BOND. Printed in the USA. 0 2 © 1962-2019 Danjaq, LLC and MGM . © 2019 UDC. BOND. Printed in the USA. Card Number: 26 0 WOUND 3 2 3 Ambush: Each player gains a Wound. Card Name: 7 1 1 . © 2019 UDC. BOND. Printed in the USA. If you don’t recruit any Heroes, fight Bonita can’t be fought while there is a card next 1 the Mastermind, fight any Villains When Oddjob moves, the active playerto her gainsOn Assignment. 1 © 1962-2019 Danjaq, LLC and MGM or complete any Missions on Character Name / your turn, you may KO all a Wound. 8 1 0 © 1962-2019 Danjaq, LLC and MGM. 0 Ambush: Count the number of open + 1 © 2019 UDC. BOND. Printed in the USA. the Wounds from your hand. Subtitle: Basic Starter On Assignment spaces. Play that many 4 © 1962-2019 Danjaq, LLC and MGM. 1 Chasecards from the Villain deck. 1 Villain Group © 1962-2019 Danjaq, LLC and MGM.