Impact of Digitalization on the Monetization of Mahjong Games
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"Sichuan Mahjong? It's That Simple!"
Vitaly Novikov "Sichuan Mahjong? It's that simple!" Contents Introduction Chapter 1. Sichuan mahjong game mechanics Lesson 1. How to play mahjong? Lesson 2. Starting the deal Lesson 3. Hand and its components Lesson 4. Game mechanics Chapter 2. Scoring Lesson 5. General rules Lesson 6. Scoring examples Chapter 3. Hand building strategy Lesson 7. General considerations Lesson 8. Hand building Chapter 4. Supplementary materials Answers to problems and tests Appendix Introduction To big and red pandas From Wikipedia The Giant Panda, with its typical black and white coloration, lives in a few mountain ranges in central China, mainly in the Sichuan province, located in south-central China. The main attraction of the province in terms of eco-tourism is the Chengdu Research Base of Giant Panda Breeding near Chengdu, the capital of Sichuan. Acknowledgements I am grateful to all those who contributed to the process of writing this book ● to Eugeniya Hludentsova — for decorating book, creating tile images and illustrations ● to Petr Manyakhin — for reviewing the book, contribution for Chapter 3 ● to Denis Lugannikov — for reviewing the book Feedback Please, send your feedback on the book to the author: Vitaly Novikov Phone / WhatsApp / Viber: +7(925)771-45-92 E mail: v [email protected] Page in Facebook: h ttps://www.facebook.com/Novikov.Mahjong Welcome to Mahjong World Dear reader! We invite you to plunge into the wonderful world of mahjong: intellectual board games that millions of fans around the world enjoy playing. Mahjong develops logic, memory, observation, ability to react and make decisions. In the world mahjong is played by dozens of variations of rules including countless purely local ones. -
A GUIDE to MAHJONG - Chinese / Official International Rules TABLE of CONTENTS
A GUIDE TO MAHJONG - Chinese / Official International Rules TABLE OF CONTENTS A GUIDE TO MAHJONG...................................................... 1 TABLE OF CONTENTS ........................................................ 2 SHARING / UPDATING THIS DOCUMENT .......................... 5 INTRODUCTION TO MAHJONG .......................................... 6 UNDERSTANDING THE MAHJONG SET............................... 7 THE 3 SUITS ......................................................................................... 7 BAMBOOS............................................................................................ 7 CHARACTERS ....................................................................................... 7 DOTS.................................................................................................. 7 THE 4 DIRECTIONAL TILES.................................................................... 8 THE 3 CARDINAL TILES ......................................................................... 8 THE 8 OPTIONAL FLOWER AND SEASON TILES....................................... 8 STARTING A GAME...........................................................10 THE ORDER OF PLAY ........................................................................... 10 MAKING THE WALL ............................................................................. 10 BREAKING THE WALL .......................................................................... 11 THE DEAD WALL................................................................................. -
The Attitudes of Key Executives of International Tourist Hotels in Taiwan Toward Casino Investments in Taiwan
UNLV Retrospective Theses & Dissertations 1-1-1994 The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan Shiang-Lih Chen University of Nevada, Las Vegas Follow this and additional works at: https://digitalscholarship.unlv.edu/rtds Repository Citation Chen, Shiang-Lih, "The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan" (1994). UNLV Retrospective Theses & Dissertations. 406. http://dx.doi.org/10.25669/gw6d-e2m5 This Thesis is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in UNLV Retrospective Theses & Dissertations by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of conqtuter printer. The quality of this reproduction is dependent upon the qnali^ of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adverse^ affect reproduction. -
Barticle's Japanese Mahjong Guide Page 1 Jump To: Contents 2
1. Introduction 9. Yakuman 15. Optional Hands 2. Equipment ○ Single Yakuman ○ Optional Yaku ○ Tiles ○ Double Yakuman ○ Optional Yakuman 3. Format and Winds ○ Related Terms 16. Optional Rules ○ Preliminaries and Seating 10. Dora 17. Miscellaneous ○ Game Format 11. Ready and Waiting 18. Reference 4. Process of Play ○ Basic Waits ○ Yaku Summary 5. Sets and Calling ○ Complex Waits ○ Yakuman Summary ○ Sets ○ Furiten and Defence ○ Scoring Tables ○ Calling 12. Win, Lose or Draw ○ Limits ○ Open and Closed ○ Wins ○ Numbers 6. Yaku (Part 1) ○ Exhaustive Draws ○ Final Scores ○ Common Yaku ○ Abortive Draws ○ Gaming ○ Related Terms 13. Scoring 19. Japanese 7. Reaching ○ Calculation ○ Scripts ○ Limits ○ Pronunciation 8. Yaku (Part 2) ○ Related Terms ○ Uncommon Yaku 20. Credits and Legal 14. Penalties ○ Thanks Endorsed and hosted by the United States Professional Mahjong League 1. Introduction This is a guide to the modern Japanese version of the traditional four-player Chinese tabletop game of mahjong, this variant also being known as Riichi Mahjong or Reach Mahjong. I've previously written several guides to specific mahjong video-games (these can all be accessed from my GameFAQs contributor page) but I decided to produce a new, general, resource which will be useful to people playing on any mahjong video-game or website, reading mahjong manga, watching mahjong anime or perhaps even playing the game with real tiles! Since I've already included lists of mahjong terms in some of my previous guides and I want to place an emphasis on explaining the terminology used in the game, I've decided to produce this in the form of a non-alphabetical glossary, with detailed definitions for each entry, terms given in Japanese text, categorised sections and hyperlinks between them. -
Mah Jong, Chess, and Bourré in the Works of Amy Tan and Tim Gautreaux
Playing Games as Cultural Expression: Mah Jong, Chess, and Bourré in the Works of Amy Tan and Tim Gautreaux Sara Hays Abstract The opening lines of Amy Tan’s The Joy Luck Club, after the brief initial prologue, are: “My father has asked me to be the fourth corner at the Joy Luck Club. I am to replace my mother, whose seat at the mah jong table has been empty since she died two months ago. My father thinks she was killed by her own thoughts” (19). These lines connect for the reader, from the very beginning of the novel, the playing of mah jong to deeper considerations of culture, legacy, and tradition. While both mah jong and The Joy Luck Club are internationally popular, the opposite is the case for the Cajun card game bourré and the Cajun short-story writer Tim Gautreaux, whose story “Died and Gone to Vegas” utilizes bourré in a way that is thematically similar to, but culturally different from, Tan’s use of mah jong in The Joy Luck Club. This paper examines both Tan’s and Gautreaux’s use of games—mah jong, as well as chess, and bourré respectively—as cultural receptacles and means of folkloric preservation. Middle Tennessee State University 53 Scientia et Humanitas: A Journal of Student Research he opening lines of Amy Tan’s The Joy Luck Club, after the brief initial Tprologue, are: “My father has asked me to be the fourth corner at the Joy Luck Club. I am to replace my mother, whose seat at the mah jong table has been empty since she died two months ago. -
Mahjong and Mathematics
Mahjong and mathematics Chi-Kwong Li Chi-Kwong Li Mahjong and mathematics Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Chi-Kwong Li Mahjong and mathematics One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. Chi-Kwong Li Mahjong and mathematics Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Chi-Kwong Li Mahjong and mathematics Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Chi-Kwong Li Mahjong and mathematics Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities. -
The Social and Economic Impacts of Gambling
1 2011 THE SOCIAL AND ECONOMIC IMPACTS OF GAMBLING Robert J. Williams, Ph.D. Professor, Faculty of Health Sciences, and Coordinator, Alberta Gaming Research Institute University of Lethbridge, Lethbridge, Alberta, Canada Jürgen Rehm, Ph.D. Director, Social and Epidemiological Research Department, Centre for Addiction and Mental Health (CAMH), Toronto, Canada Senior Scientist and Co-Head, Section Public Health and Regulatory Policies, CAMH, Toronto, Canada Professor and Chair, Addiction Policy, Dalla Lana School of Public Health, University of Toronto (UoT), Canada Professor, Dept. of Psychiatry, Faculty of Medicine, UoT, Canada Head, Epidemiological Research Unit, Technische Universität Dresden, Klinische Psychologie & Psychotherapie, Dresden, Germany Rhys M.G. Stevens, M.L.I.S. Librarian, Alberta Gaming Research Institute University of Lethbridge, Lethbridge, Alberta, Canada FINAL REPORT PREPARED FOR THE CANADIAN CONSORTIUM FOR GAMBLING RESEARCH 3/11/2011 2 Citation Williams, R.J., Rehm, J., & Stevens, R.M.G. (2011). The Social and Economic Impacts of Gambling. Final Report prepared for the Canadian Consortium for Gambling Research. March 11, 2011. http://hdl.handle.net/10133/1286 The following are the members of the Canadian Consortium for Gambling Research: Alberta Gaming Research Institute Canadian Centre on Substance Abuse Gaming Policy and Enforcement Branch of British Columbia Manitoba Gaming Control Commission Ministère de la Sante et des Services Sociaux du Québec Gambling Awareness Foundation of Nova Scotia Ontario Problem Gambling Research Centre Contact Information Dr. Robert J. Williams Professor, Faculty of Health Sciences & Coordinator, Alberta Gaming Research Institute 3017 Markin Hall University of Lethbridge Lethbridge, Alberta Canada; T1K 3M4 403-382-7128 (phone) [email protected] Dr. -
Name of Game Date of Approval Comments Nevada Gaming Commission Approved Gambling Games Effective August 1, 2021
NEVADA GAMING COMMISSION APPROVED GAMBLING GAMES EFFECTIVE AUGUST 1, 2021 NAME OF GAME DATE OF APPROVAL COMMENTS 1 – 2 PAI GOW POKER 11/27/2007 (V OF PAI GOW POKER) 1 BET THREAT TEXAS HOLD'EM 9/25/2014 NEW GAME 1 OFF TIE BACCARAT 10/9/2018 2 – 5 – 7 POKER 4/7/2009 (V OF 3 – 5 – 7 POKER) 2 CARD POKER 11/19/2015 NEW GAME 2 CARD POKER - VERSION 2 2/2/2016 2 FACE BLACKJACK 10/18/2012 NEW GAME 2 FISTED POKER 21 5/1/2009 (V OF BLACKJACK) 2 TIGERS SUPER BONUS TIE BET 4/10/2012 (V OF BACCARAT) 2 WAY WINNER 1/27/2011 NEW GAME 2 WAY WINNER - COMMUNITY BONUS 6/6/2011 21 + 3 CLASSIC 9/27/2000 21 + 3 CLASSIC - VERSION 2 8/1/2014 21 + 3 CLASSIC - VERSION 3 8/5/2014 21 + 3 CLASSIC - VERSION 4 1/15/2019 21 + 3 PROGRESSIVE 1/24/2018 21 + 3 PROGRESSIVE - VERSION 2 11/13/2020 21 + 3 XTREME 1/19/1999 (V OF BLACKJACK) 21 + 3 XTREME - (PAYTABLE C) 2/23/2001 21 + 3 XTREME - (PAYTABLES D, E) 4/14/2004 21 + 3 XTREME - VERSION 3 1/13/2012 21 + 3 XTREME - VERSION 4 2/9/2012 21 + 3 XTREME - VERSION 5 3/6/2012 21 MADNESS 9/19/1996 21 MADNESS SIDE BET 4/1/1998 (V OF 21 MADNESS) 21 MAGIC 9/12/2011 (V OF BLACKJACK) 21 PAYS MORE 7/3/2012 (V OF BLACKJACK) 21 STUD 8/21/1997 NEW GAME 21 SUPERBUCKS 9/20/1994 (V OF 21) 211 POKER 7/3/2008 (V OF POKER) 24-7 BLACKJACK 4/15/2004 2G'$ 12/11/2019 2ND CHANCE BLACKJACK 6/19/2008 NEW GAME 2ND CHANCE BLACKJACK – VERSION 2 9/24/2008 2ND CHANCE BLACKJACK – VERSION 3 4/8/2010 3 CARD 6/24/2021 NEW GAME NAME OF GAME DATE OF APPROVAL COMMENTS 3 CARD BLITZ 8/22/2019 NEW GAME 3 CARD HOLD’EM 11/21/2008 NEW GAME 3 CARD HOLD’EM - VERSION 2 1/9/2009 -
Offer Mahjong to Your Players Today!
# SPRING A MAGAZINE FROM MAHJONG LOGIC 2012 KON MAHJONG, TRENDS AND BUSINESS HOW TO SCORE BIG ongA LONELY TIME IN SWEDE IN MAHJONG HONG KONG JENN BARR SAME NAME GOES ALL IN DIFFERENT GAME HOW BIG IS THE HARD LIFE THE ONLINE OF BEING A PRO MAHJONG MARKET, IN JAPAN REALLY? Offer Mahjong to Your Players Today! 1 FREE for all delegates 22nd – 25th May 2012 IS BACK IN DUBLIN! The iGaming Super Show is the biggest B2B and affi liate event in the industry. With two events under one roof this is the meeting place for the online gambling market. Why you must attend in 2012 The biggest event in the iGaming industry Join over 2,500 delegates from across the industry, from operators to affi liates, legislators to software providers and everyone in between Entry is FREE for all iGaming delegates In-depth conference sessions covering the key issues facing the industry Insightful debate and learning from leading industry fi gures The iGaming Series of Poker, open to all delegates Meet 150+exhibitors in two distinct zones Unrivalled networking opportunities with 6 planned events from the 22nd to the 25th, including the CalvinAyre.com party 3 Register today: www.iGamingSuperShow.com 2 Welcome Contents In the world of games played for serious money and where you face real, living A CRASH COURSE IN MAHJONG opponents and not an anonymous bank or HOW BIG IS THE ONLINE MAHJONG MARKET REALLY? 7 house, there are a few rare ones that stand out. They do so not only for their world- wide status and the spine-tingling thrills they 10 can provide, but also for their impressive IS THERE fan base: poker, with its raw background MAHJONG AFTER in Wild West saloons with bullet holes in 13 DEATH? the ceiling; backgammon, evoking images of high-stakes dice rolling in lavish Monte 14 Carlo saloons; and mahjong, a deep, fascinating tile game of Chinese origins. -
G3 April 2013
THE BUSINESS FOR GAMES www.G3imagazine.com GLOBAL GAMES AND GAMING MAGAZINE I APRIL 2013 ANALYSIS IOM’S INTERACTIVE SECTOR THE ONLINE GAMING ISLE FOCUS GAMBLING IN MACAU SHFL’S BATTLE WITH LT GAME REVIEW GLI ROUNDTABLE N. AMERICA ABOVE AND BEYOND MARKET REPORT - PART II VLT AND CASINO EXPANSION ACROSS THE CANADIAN MARKET CANADIAN CHARTER G3 LAUNCHES ANDROID AND IOS MAGAZINE APPS FOR THE GLOBAL GAMING INDUSTRY DOWNLOAD DIGITAL ISSUES OF G3 MAGAZINE AND THE LATEST GAMING MARKET REPORTS DIRECTLY FROM THE ANDROID AND APPLE APP STORES Now Playing! The most popular entertainer in history is featured in the ultimate music and slot gaming experience. Michael Jackson King of Pop™ showcases a custom surround-sound chair for an unprecedented audio experience, five smash hit songs, a huge progressive jackpot, Mystery Wilds, and Free Game Bonuses. Bally Europe I +31 020 569 2740 I BallyTech.com © 2012 Triumph International, Inc. under license from Bravado Merchandising. All rights reserved. © 2012 Bally Technologies. All Rights Reserved. Images are for illustration purposes only and are subject to change. “Sometimes people ask me why GLI goes to the time and expense to produce the Roundtable each year in three areas around the globe. And my answer to that question Contents can be summarised by a comment I received from a APRIL 2013 regulator during the Roundtable. He said to me, ‘GLI always goes above and beyond for the regulators we serve.’ And that is it in a nutshell.” James Maida, President and CEO, GLI. Page 32 CANADIAN CHARTER The second part of G3’s extensive market report covering the gaming sectors in Canada. -
Astudyofgambling Inhong Kong,Macao,Singapore and Japan
駒澤大学心理学論集,2011,第13号,35-43 2011, 13, 35 -43 原 著 A Study of Gambling in Hong Kong,Macao,Singapore and Japan Yoshihiro Takahashi (Department of Psychology, Komazawa University, Japan) Raymond K.H. Chan (Department of Applied Social Studies, City University of Hong Kong, Hong Kong) K.Y. Leung (Macao Polytechnic Institute, Macao) K.S. Wong (Thye Hua Kwan Moral Society, Singapore) Kiyoshi Hayashi (Shiraumegakuen College, Japan) Hiroko Takahashi (Tokyo Management College, Japan) Rie Nagasawa (Graduate School of Psychology, Rissho University, Japan) In measuring the respondents’attitudes on PURPOSE gambling, the survey adopted a 5-point Likert Currently, gambling addictive gambling, and scale. While the score of 3 is the mid-point, the problems it generated are key concerns of score and mean score below 3 will be consid- practitioners in social work, counselling and ered as negative:‘dislike’, ‘bad’, ‘negative’, ‘un- psychotherapy. Moreover, studies on the interested’and ‘gambler not smart’; and vice traits of people who have higher acceptance of versa if the score and mean score is above 3. gambling or exhibiting pathological tendencies RESULTS attract researchers’attention (e.g.Pentry,2005; Mizuguchi, 1985;Sato et al,2005). These atti- Age and sex ratio of the participant are tude and tendency are related to their personal shown in Table 1 and 2. conditions, apart from the cultural and social The gender balance was different among factors constituting their background. This those societies:we have more female samples study is to provide an overview of the youth’s than male except in Japan. However, it was attitude towards gambling. -
Mahjong and Problem Gambling in Sydney: an Exploratory Study with Chinese Australians
Journal of Gambling Issues http://jgi.camh.net/doi/pdf/10.4309/jgi.2011.25.3 Issue 25, June 2011 DOI: 10.4309/jgi.2011.25.3 Mahjong and Problem Gambling in Sydney: An Exploratory Study with Chinese Australians Wu Yi Zheng, Michael Walker, & Alex Blaszczynski University of Sydney, Sydney, NSW, Australia E-mail: [email protected] Abstract Gambling is accepted as an integral part of Chinese cultural heritage. Epidemiological and clinical studies indicate that problem gambling rates among Chinese community members residing in Western countries are substantially higher (2.1–2.9%) compared with those re- ported for mainstream populations (0.5–1.7%). However, these studies failed to differentiate culturally specific forms of gambling and their association with problem gambling within Chinese samples. Thus, it is not possible to determine if, or what proportion of, Chinese problem gamblers exhibit a propensity to experience problems with culturally specific, as opposed to mainstream, forms of gambling. Mahjong, a popular game deeply entrenched in Chinese tradition, is played among peers and family members. In a recent study conducted by Zheng, Walker, and Blaszczynski (2008), high rates of Mahjong-associated problem gambling were found in a sample of Chinese international students attending language schools and universities in Sydney, Australia. The aim of the current study was to explore the extent of Mahjong-associated problem gambling in a broader community sample of Chinese Australians. Results showed that in a sample of 229 respondents, males and those 35 years or older were more likely to gamble on Mahjong and that 3.1% met the Canadian Problem Gambling Severity Index criteria for Mahjong problem gambling.