A New Way to Read the Joy Luck Club and Other Immigrant Literature Through the Window of Play

Total Page:16

File Type:pdf, Size:1020Kb

A New Way to Read the Joy Luck Club and Other Immigrant Literature Through the Window of Play Betting Across Borders: A New Way to Read The Joy Luck Club and Other Immigrant Literature through the Window of Play En Li Assistant Professor of History Drake University RASAALA, Volume 7: “Recreating Recreation” (2019) 17 Betting Across Borders: A New Way to Read The Joy Luck Club and Other Immigrant Literature through the Window of Play1 Abstract This article examines how literature involving games represents immigrants by focusing on the representation of the game mahjong in Amy Tan’s 1989 novel The Joy Luck Club. Providing a new way to read The Joy Luck Club through the window of play, this article also analyzes more broadly how games intersect with immigrant experience in other immigrant literature. Building on but further articulating the intersection between games and immigrants, this article uses three thematic approaches to demonstrate how games contribute to the public narrative of immigration in literature. First, games as an activity to describe immigrant experiences and convey characters. Second, games as a metaphor and a plot-driven device to reflect on immigrant experience. And third, games as an intellectual trend to create dialogue with mainstream culture to negotiate the public narrative of Asian American cultural identities. Key words: immigrant, literature, games, mahjong, culture 1 An earlier version of this paper was presented at the Faculty Writing Group’s summer workshop at Drake University in May 2018, and a Mellon Seminar “Theorizing the Displaced in Asia,” organized by Dr. Lori Watt, at Washington University in St. Louis in June 2018. I wish to thank all the participants in these two workshops for their thoughtful comments, advice, and assistance. The structure and argument of the final draft have benefited from the constructive remarks sent by two anonymous reviewers. Any errors that remain are my own. RASAALA, Volume 7: “Recreating Recreation” (2019) 18 And I am sitting at my mother’s place at the mahjong table, on the East, where things begin.2 – Amy Tan, The Joy Luck Club, 1989. Pachinko was a foolish game, but life was not.3 – Min Jin Lee, Pachinko, 2017. Finally, it is imagined as a community, because, regardless of the actual inequality and exploitation that may prevail in each, the nation is always conceived as a deep, horizontal comradeship. Ultimately it is this fraternity that makes it possible, over the past two centuries, for so many millions of people, not so much to kill, as willingly die for such limited imaginings.4—Benedict Anderson, Imagined Community: Reflections on the Origin and Spread of Nationalism, 2006. How does literature involving games represent immigrants? In overseas Chinese communities, many men and women engaged in gambling games since the nineteenth century. Gambling was even once considered to be one of the reasons for racial discrimination against Chinese immigrants. While Chinese immigrants appeared in social history as either a hard- working minority or as participants in gambling-related crimes, the narrative surrounding games in Chinese American literature tells a different story. This article examines this issue through the game mahjong in Amy Tan’s 1989 novel The Joy Luck Club. Providing a new way to read The Joy Luck Club through the window of play, this article also analyzes more broadly how games intersect with immigrant experience in other immigrant literature. In The Joy Luck Club, a novel usually depicted as a story of mothers and daughters and assimilation, the mahjong game serves as a form of community building for the first-generation Chinese immigrant cohorts to the U.S. It produced affective hopefulness and bonds of ethnic and social class cohesion across historical moments. Mahjong played a crucial role in building and maintaining the social fabric in the immigrant community, represented in the friendship among the four Chinese mothers living in the U.S. To the second-generation Chinese Americans in the novel, mahjong could recall memories of childhood and family life, even in the sounds and smells of the game. In general, mahjong gives glimpse of how immigrants and their descendants navigate transpacific identities and intergenerational relationships in The Joy Luck Club. 2 Amy Tan, The Joy Luck Club (New York: G. P. Putnam’s Sons, 1989), 39. 3 Min Jin Lee, Pachinko (New York: Grand Central Publishing, 2017), 412. 4 Benedict Anderson, Imagined Communities: Reflections on the Origin and Spread of Nationalism (New York: Verso, 2006), 7. RASAALA, Volume 7: “Recreating Recreation” (2019) 19 Building on but further articulating the intersection between games and immigrants, this article uses three thematic approaches to demonstrate how games contribute to the public narrative of immigration in literature. First, games as an activity to describe immigrant experiences and convey characters. Second, games as a metaphor and a plot-driven device to reflect on immigrant experience. And third, games as an intellectual trend to create dialogue with mainstream culture to negotiate the public narrative of Asian American cultural identities. By focusing on The Joy Luck Club and touching on other immigrant writings and documentary films, as well as secondary theoretical materials, this article shows mahjong as a key activity of cultural transition between China and the U.S. for immigrants of this era. More importantly, when games travel across cultures, games function as a space of cultural negotiation that creates a social space for both the preservation of Chinese cultural traditions and ties and a way of navigating immigration to a new country and language. Surely, mahjong in China is different from mahjong played by Chinese immigrants in some ways. The core of this article is navigating cultural meaning. Tan uses the game metaphorically to represent Chinese immigration to the U.S. The success of her novel, along with all other evidence this article deploys, suggests that the games function allegorically for immigrants grappling with displacement in a foreign and often unwelcoming country. In her recent book about the settlement of Chinese migrants in Hong Kong during the Cold War, Laura Madokoro, a historian, questions how society could help make the transition from refugees to migrants beyond the existing labels and categories.5 From a humanitarian perspective, games can be useful tools to create dialogue with and from socially constructed labels, categories, and identities. Drawing from literary sources and memoirs, the author is aware of the challenges and limits of scholarly examination of literature as historical fact, particularly in the case of memory, since the memory is not the memory of players, but, in most cases, of the next generation. To some extent, the authors likely romanticize, fictionalize, and sanitize their memories to fit their imagined audience in the West. As children, these authors, along with the interviewees in the documentary, were probably shielded from any of the possible negative sides of gambling as play, for example, losing money. Admittedly, there are other types of evidence that can inspire further research, for example, unpublished memoirs. Some Chinese American museums and archives in coastal areas in the U.S. might have more materials to draw conclusions from as socio-historical evidences. In the end, Asian American literature should be considered an important part of American studies that has influenced American culture. Through literary representation, the notion of gaming was modified and presented in a “safe” form for the cultural mainstream. 6 As a deliberate choice, representing games provides a different aspect from which to understand social history.7 In social records, people only saw what players did and judged 5 Laura Madokoro, Elusive Refuge: Chinese Migrants in the Cold War (Cambridge: Harvard University Press, 2016), 11, 220. 6 Tara Fickle, “American Rules and Chinese Faces: The Games of Amy Tan’s The Joy Luck Club,” MELUS (Multi-Ethnic Literature of the U.S.) 3 (2014): 85; Michael Oriard, Sporting with the Gods: The Rhetoric of Play and Game in American Culture (Cambridge: Cambridge University Press, 1991), 379. 7 Douglas Anthony Guerra, “On the Move: Games and Gaming Figures in Nineteenth- Century U.S. Literature,” Dissertation (2012), 10, 14. RASAALA, Volume 7: “Recreating Recreation” (2019) 20 their behavior as either virtuous or licentious. Literary texts, The Joy Luck Club in this article for example, realistic or not, in line with other accounts, serve as evidence and offer a more individual perspective to help to glimpse into a side of the story that social history does not convey. Mahjong: Chinese Origin and Overseas Variations Mahjong is a game involving multiple players, requiring skill, and is also partly a game of chance. The game is played with 140 tiles (or cards). The tiles are composed of three money suits: (cash [tongzi 筒子], string [suozi 索子], and myriad [wanzi 萬子]); four winds: (east [dong 東], south [nan 南], west [xi 西], and north [bei 北]); four seasons: (spring [chun 春], summer [xia 夏], autumn [qiu 秋], and winter [dong 冬]); as well as the special tiles such as center [zhong 中], wealth [fa 發], and empty planks [bai 白]. Mahjong requires four players to sit at four sides of the table. It is a game of taking turns to draw and discard tiles. The aim of the game is to create winning sets by discarding and picking appropriate tiles. Dice also are employed, but their use is limited to determine where the tiles are first drawn.8 In order to increase the chance of winning, players have to watch and memorize what tiles have been discarded. They also need to be careful of not discarding tiles that other players need to make winning sets. Therefore, mahjong involves a mastery of some skill instead of sheer chance, which gives players a sense of achievement and satisfaction compared to other gambling forms that depend only on luck. Mahjong was a long-lasting practice in China and has been a symbol of an affluent, slow- paced, and traditional lifestyle.
Recommended publications
  • "Sichuan Mahjong? It's That Simple!"
    Vitaly Novikov "Sichuan Mahjong? It's that simple!" Contents Introduction Chapter 1. Sichuan mahjong game mechanics Lesson 1. How to play mahjong? Lesson 2. Starting the deal Lesson 3. Hand and its components Lesson 4. Game mechanics Chapter 2. Scoring Lesson 5. General rules Lesson 6. Scoring examples Chapter 3. Hand building strategy Lesson 7. General considerations Lesson 8. Hand building Chapter 4. Supplementary materials Answers to problems and tests Appendix Introduction To big and red pandas From Wikipedia The Giant Panda, with its typical black and white coloration, lives in a few mountain ranges in central China, mainly in the Sichuan province, located in south-central China. The main attraction of the province in terms of eco-tourism is the Chengdu Research Base of Giant Panda Breeding near Chengdu, the capital of Sichuan. Acknowledgements I am grateful to all those who contributed to the process of writing this book ● to Eugeniya Hludentsova — for decorating book, creating tile images and illustrations ● to Petr Manyakhin — for reviewing the book, contribution for Chapter 3 ● to Denis Lugannikov — for reviewing the book Feedback Please, send your feedback on the book to the author: Vitaly Novikov Phone / WhatsApp / Viber: +7(925)771-45-92 E mail: v [email protected] Page in Facebook: h ttps://www.facebook.com/Novikov.Mahjong Welcome to Mahjong World Dear reader! We invite you to plunge into the wonderful world of mahjong: intellectual board games that millions of fans around the world enjoy playing. Mahjong develops logic, memory, observation, ability to react and make decisions. In the world mahjong is played by dozens of variations of rules including countless purely local ones.
    [Show full text]
  • Hedging Your Bets: Is Fantasy Sports Betting Insurance Really ‘Insurance’?
    HEDGING YOUR BETS: IS FANTASY SPORTS BETTING INSURANCE REALLY ‘INSURANCE’? Haley A. Hinton* I. INTRODUCTION Sports betting is an animal of both the past and the future: it goes through the ebbs and flows of federal and state regulations and provides both positive and negative repercussions to society. While opponents note the adverse effects of sports betting on the integrity of professional and collegiate sporting events and gambling habits, proponents point to massive public interest, the benefits to state economies, and the embracement among many professional sports leagues. Fantasy sports gaming has engaged people from all walks of life and created its own culture and industry by allowing participants to manage their own fictional professional teams from home. Sports betting insurance—particularly fantasy sports insurance which protects participants in the event of a fantasy athlete’s injury—has prompted a new question in insurance law: is fantasy sports insurance really “insurance?” This question is especially prevalent in Connecticut—a state that has contemplated legalizing sports betting and recognizes the carve out for legalized fantasy sports games. Because fantasy sports insurance—such as the coverage underwritten by Fantasy Player Protect and Rotosurance—satisfy the elements of insurance, fantasy sports insurance must be regulated accordingly. In addition, the Connecticut legislature must take an active role in considering what it means for fantasy participants to “hedge their bets:” carefully balancing public policy with potential economic benefits. * B.A. Political Science and Law, Science, and Technology in the Accelerated Program in Law, University of Connecticut (CT) (2019). J.D. Candidate, May 2021, University of Connecticut School of Law; Editor-in-Chief, Volume 27, Connecticut Insurance Law Journal.
    [Show full text]
  • A GUIDE to MAHJONG - Chinese / Official International Rules TABLE of CONTENTS
    A GUIDE TO MAHJONG - Chinese / Official International Rules TABLE OF CONTENTS A GUIDE TO MAHJONG...................................................... 1 TABLE OF CONTENTS ........................................................ 2 SHARING / UPDATING THIS DOCUMENT .......................... 5 INTRODUCTION TO MAHJONG .......................................... 6 UNDERSTANDING THE MAHJONG SET............................... 7 THE 3 SUITS ......................................................................................... 7 BAMBOOS............................................................................................ 7 CHARACTERS ....................................................................................... 7 DOTS.................................................................................................. 7 THE 4 DIRECTIONAL TILES.................................................................... 8 THE 3 CARDINAL TILES ......................................................................... 8 THE 8 OPTIONAL FLOWER AND SEASON TILES....................................... 8 STARTING A GAME...........................................................10 THE ORDER OF PLAY ........................................................................... 10 MAKING THE WALL ............................................................................. 10 BREAKING THE WALL .......................................................................... 11 THE DEAD WALL.................................................................................
    [Show full text]
  • PUBLIC CONSULTATION on PROPOSED AMENDMENTS to LAWS GOVERNING GAMBLING ACTIVITIES 1. the Ministry of Home Affairs (MHA) Is Seekin
    PUBLIC CONSULTATION ON PROPOSED AMENDMENTS TO LAWS GOVERNING GAMBLING ACTIVITIES 1. The Ministry of Home Affairs (MHA) is seeking feedback on proposed amendments to laws governing gambling. Background 2. Singapore adopts a strict but practical approach in its regulation of gambling. It is not practical, nor desirable in fact, to disallow all forms of gambling, as this will drive it underground, and cause more law and order issues. Instead, we license or exempt some gambling activities, with strict safeguards put in place. Our laws governing gambling seek to maintain law and order, and minimise social harm caused by problem gambling. 3. Our approach has delivered good outcomes. First, gambling-related crimes remain low. Casino crimes have contributed to less than 1% of overall crime since the Integrated Resorts started operations in 2010. The number of people arrested for illegal gambling activities has remained stable from 2011 to 2020. Second, problem gambling remains under control. Based on the National Council on Problem Gambling's Gambling Participation Surveys that are conducted every three years, problem and pathological gambling rates have remained relatively stable, at around 1%. 4. To continue to enjoy these good outcomes, we need to make sure that our laws and regulations can address two trends in the gambling landscape. First, advancements in technology. The internet and mobile computing have made gambling products more accessible. People can now gamble anywhere and anytime through portable devices such as smart phones. Online gambling has been on the uptrend. Worldwide revenue from online gambling is projected to almost triple, from US$49 billion in 2018 to US$135 billion in 2027.1 Second, the boundaries between gambling and gaming have blurred.
    [Show full text]
  • The Attitudes of Key Executives of International Tourist Hotels in Taiwan Toward Casino Investments in Taiwan
    UNLV Retrospective Theses & Dissertations 1-1-1994 The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan Shiang-Lih Chen University of Nevada, Las Vegas Follow this and additional works at: https://digitalscholarship.unlv.edu/rtds Repository Citation Chen, Shiang-Lih, "The attitudes of key executives of international tourist hotels in Taiwan toward casino investments in Taiwan" (1994). UNLV Retrospective Theses & Dissertations. 406. http://dx.doi.org/10.25669/gw6d-e2m5 This Thesis is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in UNLV Retrospective Theses & Dissertations by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of conqtuter printer. The quality of this reproduction is dependent upon the qnali^ of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adverse^ affect reproduction.
    [Show full text]
  • Barticle's Japanese Mahjong Guide Page 1 Jump To: Contents 2
    1. Introduction 9. Yakuman 15. Optional Hands 2. Equipment ○ Single Yakuman ○ Optional Yaku ○ Tiles ○ Double Yakuman ○ Optional Yakuman 3. Format and Winds ○ Related Terms 16. Optional Rules ○ Preliminaries and Seating 10. Dora 17. Miscellaneous ○ Game Format 11. Ready and Waiting 18. Reference 4. Process of Play ○ Basic Waits ○ Yaku Summary 5. Sets and Calling ○ Complex Waits ○ Yakuman Summary ○ Sets ○ Furiten and Defence ○ Scoring Tables ○ Calling 12. Win, Lose or Draw ○ Limits ○ Open and Closed ○ Wins ○ Numbers 6. Yaku (Part 1) ○ Exhaustive Draws ○ Final Scores ○ Common Yaku ○ Abortive Draws ○ Gaming ○ Related Terms 13. Scoring 19. Japanese 7. Reaching ○ Calculation ○ Scripts ○ Limits ○ Pronunciation 8. Yaku (Part 2) ○ Related Terms ○ Uncommon Yaku 20. Credits and Legal 14. Penalties ○ Thanks Endorsed and hosted by the United States Professional Mahjong League 1. Introduction This is a guide to the modern Japanese version of the traditional four-player Chinese tabletop game of mahjong, this variant also being known as Riichi Mahjong or Reach Mahjong. I've previously written several guides to specific mahjong video-games (these can all be accessed from my GameFAQs contributor page) but I decided to produce a new, general, resource which will be useful to people playing on any mahjong video-game or website, reading mahjong manga, watching mahjong anime or perhaps even playing the game with real tiles! Since I've already included lists of mahjong terms in some of my previous guides and I want to place an emphasis on explaining the terminology used in the game, I've decided to produce this in the form of a non-alphabetical glossary, with detailed definitions for each entry, terms given in Japanese text, categorised sections and hyperlinks between them.
    [Show full text]
  • Mah Jong, Chess, and Bourré in the Works of Amy Tan and Tim Gautreaux
    Playing Games as Cultural Expression: Mah Jong, Chess, and Bourré in the Works of Amy Tan and Tim Gautreaux Sara Hays Abstract The opening lines of Amy Tan’s The Joy Luck Club, after the brief initial prologue, are: “My father has asked me to be the fourth corner at the Joy Luck Club. I am to replace my mother, whose seat at the mah jong table has been empty since she died two months ago. My father thinks she was killed by her own thoughts” (19). These lines connect for the reader, from the very beginning of the novel, the playing of mah jong to deeper considerations of culture, legacy, and tradition. While both mah jong and The Joy Luck Club are internationally popular, the opposite is the case for the Cajun card game bourré and the Cajun short-story writer Tim Gautreaux, whose story “Died and Gone to Vegas” utilizes bourré in a way that is thematically similar to, but culturally different from, Tan’s use of mah jong in The Joy Luck Club. This paper examines both Tan’s and Gautreaux’s use of games—mah jong, as well as chess, and bourré respectively—as cultural receptacles and means of folkloric preservation. Middle Tennessee State University 53 Scientia et Humanitas: A Journal of Student Research he opening lines of Amy Tan’s The Joy Luck Club, after the brief initial Tprologue, are: “My father has asked me to be the fourth corner at the Joy Luck Club. I am to replace my mother, whose seat at the mah jong table has been empty since she died two months ago.
    [Show full text]
  • Illegal Gambling Faqs the Gaming Control Division
    Illegal Gambling FAQs The Gaming Control Division investigates illegal gambling in Indiana. Below are some of the Frequently Asked Questions posed to our Officers. If you have any additional questions, please do not hesitate to ask. You can email via the “Contact Us” tab on our website or call 317-233- 0046. 1. What are the laws that make gambling illegal? Illegal gambling laws may be found in Indiana Code 35-45-5. 2. How do I provide information on illegal gambling? The Gaming Control Division keeps sources of all information and tips confidential. To help us reduce illegal gambling in Indiana, please call 1-(866) 610-TIPS (8477) or utilize the “Contact Us” tab on our website. 3. What is the definition of gambling? "Gambling" means risking money or other property for gain, contingent in whole or in part upon lot, chance, or the operation of a gambling device. If one of these elements of the gambling definition is removed, then the activity is legal. 4. Are card games, such as poker, games of chance? Yes. The illegal gambling statute specifically provides that “a card game or an electronic version of a card game is a game of chance and may not be considered a bona fide contest of skill.” See IC 35-45-5-1(l). Thus, games like poker and euchre are considered gambling if played for money. 5. What is a bona fide game of skill? Bona fide games of skill include games where one can control the results or enhance their abilities through training. Examples include: sporting events, memory games, golf, horseshoes, darts, pool, scrabble, and trivia.
    [Show full text]
  • Mahjong and Mathematics
    Mahjong and mathematics Chi-Kwong Li Chi-Kwong Li Mahjong and mathematics Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Chi-Kwong Li Mahjong and mathematics One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. Chi-Kwong Li Mahjong and mathematics Study some of its mathematical aspects. Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Chi-Kwong Li Mahjong and mathematics Learn the connection between mathematics and other activities. Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Chi-Kwong Li Mahjong and mathematics Describe some related research opportunities. See how some research problems arise. Objectives of the presentation/expected learning outcomes Describe some background about the mahjong game. One may see how cultural exchange happened. Study some of its mathematical aspects. Learn the connection between mathematics and other activities.
    [Show full text]
  • Filed: New York County Clerk 11/17/2015 10:18 Am Index No
    FILED: NEW YORK COUNTY CLERK 11/17/2015 10:18 AM INDEX NO. 453054/2015 NYSCEF DOC. NO. 7 RECEIVED NYSCEF: 11/17/2015 SUPREME COURT OF THE STATE OF NEW YORK COUNTY OF NEW YORK ---------------------------------------------------------------------------X THE PEOPLE OF THE STATE OF NEW YORK, by ERIC T. SCHNEIDERMAN, Attorney General of the State of New York, Index No. Plaintiffs, IAS Part________________ -against- Assigned to Justice________ MEMORANDUM OF LAW IN SUPPORT OF PLAINTIFF’S MOTION FOR A PRELIMINARY INJUNCTION DraftKings, Inc., Defendant. -----------------------------------------------------------------------------X MEMORANDUM OF LAW IN SUPPORT OF MOTION FOR A PRELIMINARY INJUNCTION Preliminary Statement The New York State Constitution has prohibited bookmaking and other forms of sports gambling since 1894. Under New York law, a wager constitutes gambling when it depends on either a (1) “future contingent event not under [the bettor’s] control or influence” or (2) “contest of chance.” So-called Daily Fantasy Sports (“DFS”) wagers fit squarely in both these definitions, though by meeting just one of the two definitions DFS would be considered gambling. DFS is nothing more than a rebranding of sports betting. It is plainly illegal. The two dominant DFS operators, FanDuel and DraftKings, offer rapid-fire contests in which players can bet on the performance of a “lineup” of real athletes on a given day, weekend, or week. The contests are streamlined for instant-gratification, letting bettors risk up to $10,600 per wager and enter contests for a chance to win jackpots upwards of $1 million. The DFS operators themselves profit from every bet, taking a “rake” or a “vig” from all wagering on their sites.
    [Show full text]
  • The Social and Economic Impacts of Gambling
    1 2011 THE SOCIAL AND ECONOMIC IMPACTS OF GAMBLING Robert J. Williams, Ph.D. Professor, Faculty of Health Sciences, and Coordinator, Alberta Gaming Research Institute University of Lethbridge, Lethbridge, Alberta, Canada Jürgen Rehm, Ph.D. Director, Social and Epidemiological Research Department, Centre for Addiction and Mental Health (CAMH), Toronto, Canada Senior Scientist and Co-Head, Section Public Health and Regulatory Policies, CAMH, Toronto, Canada Professor and Chair, Addiction Policy, Dalla Lana School of Public Health, University of Toronto (UoT), Canada Professor, Dept. of Psychiatry, Faculty of Medicine, UoT, Canada Head, Epidemiological Research Unit, Technische Universität Dresden, Klinische Psychologie & Psychotherapie, Dresden, Germany Rhys M.G. Stevens, M.L.I.S. Librarian, Alberta Gaming Research Institute University of Lethbridge, Lethbridge, Alberta, Canada FINAL REPORT PREPARED FOR THE CANADIAN CONSORTIUM FOR GAMBLING RESEARCH 3/11/2011 2 Citation Williams, R.J., Rehm, J., & Stevens, R.M.G. (2011). The Social and Economic Impacts of Gambling. Final Report prepared for the Canadian Consortium for Gambling Research. March 11, 2011. http://hdl.handle.net/10133/1286 The following are the members of the Canadian Consortium for Gambling Research: Alberta Gaming Research Institute Canadian Centre on Substance Abuse Gaming Policy and Enforcement Branch of British Columbia Manitoba Gaming Control Commission Ministère de la Sante et des Services Sociaux du Québec Gambling Awareness Foundation of Nova Scotia Ontario Problem Gambling Research Centre Contact Information Dr. Robert J. Williams Professor, Faculty of Health Sciences & Coordinator, Alberta Gaming Research Institute 3017 Markin Hall University of Lethbridge Lethbridge, Alberta Canada; T1K 3M4 403-382-7128 (phone) [email protected] Dr.
    [Show full text]
  • Daniel Wallach Good Afternoon, Chairman Verrengia
    Statement to the Public Safety and Security Committee March 3, 2020 Witness: Daniel Wallach Good afternoon, Chairman Verrengia, Chairman Bradley and members of the Committee: Thank you for giving me an opportunity to testify today. My name is Daniel Wallach, and I am the founder of Wallach Legal LLC, a law firm focused primarily on sports wagering and gaming law. I am also the Co-Founding Director of the University of New Hampshire School of Law’s Sports Wagering and Integrity Program, the nation’s first law school certificate program dedicated to the legal and regulatory aspects of sport wagering. I am also a member of the International Masters of Gaming Law, an invitation-only organization for attorneys who have distinguished themselves through demonstrated performance and publishing in gaming law, significant gaming clientele and substantial participation in the gaming industry. I am here to address the following question: Is sports betting a “video facsimile or other commercial casino game”? This question takes on added importance in Connecticut because of various written agreements that the State has entered into with two Connecticut Tribes: the Mashantucket Pequot Tribe and Mohegan Tribe of Indians. One of these agreements is Memoranda of Understanding (MOU), which relates to the state-tribal gambling compact that each Tribe has entered into with the State. Under these compacts, the Tribes are required to pay the state a portion of their gross gaming revenues from the operation of video facsimile games on their reservations. But the MOUs provide that the Tribes are relieved of this obligation if Connecticut law is changed to permit “video facsimiles or other commercial casino games.” So, what would happen if the State of Connecticut were to pass a law authorizing sports wagering? Well, the Tribes would argue that sports wagering is a “commercial casino game,” thereby giving them the right under their MOUs to cease making payments to the State.
    [Show full text]