Reconciling the Dissonance Between Historic Preservation and Virtual Reality Through a Place-Based Virtual Heritage System

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Reconciling the Dissonance Between Historic Preservation and Virtual Reality Through a Place-Based Virtual Heritage System Graduate Theses, Dissertations, and Problem Reports 2019 Reconciling the dissonance between Historic Preservation and Virtual Reality through a Place-based Virtual Heritage system. Danny J. Bonenberger West Virginia University, [email protected] Follow this and additional works at: https://researchrepository.wvu.edu/etd Part of the Geographic Information Sciences Commons, Graphics and Human Computer Interfaces Commons, Historic Preservation and Conservation Commons, Human Geography Commons, and the Urban Studies and Planning Commons Recommended Citation Bonenberger, Danny J., "Reconciling the dissonance between Historic Preservation and Virtual Reality through a Place-based Virtual Heritage system." (2019). Graduate Theses, Dissertations, and Problem Reports. 4106. https://researchrepository.wvu.edu/etd/4106 This Dissertation is protected by copyright and/or related rights. It has been brought to you by the The Research Repository @ WVU with permission from the rights-holder(s). You are free to use this Dissertation in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you must obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Dissertation has been accepted for inclusion in WVU Graduate Theses, Dissertations, and Problem Reports collection by an authorized administrator of The Research Repository @ WVU. For more information, please contact [email protected]. Reconciling the dissonance between Historic Preservation and Virtual Reality through a Place-based Virtual Heritage system. Danny J. Bonenberger Dissertation submitted to the Eberly College of Arts and Sciences West Virginia University in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Geography Trevor M. Harris, Ph.D., Chair Kenneth Fones-Wolf, Ph.D. Theodore Ligibel, Ph.D. Kenneth C. Martis, Ph.D. Timothy A. Warner, Ph.D. Department of Geology and Geography Morgantown, West Virginia 2019 Keywords: Virtual Heritage, Virtual Reality, Historic Preservation, Digital Heritage, Geographic Information Science, Place, 3D Modeling, Serious Games, Vernacular Architecture, Rebecca Harding Davis, Wheeling, W.Va. Copyright 2019 Danny J. Bonenberger Abstract Reconciling the dissonance between Historic Preservation and Virtual Reality through a Place-based Virtual Heritage system. Danny J. Bonenberger This study explores a problematic disconnect associated with virtual heritage and the immersive 3D computer modeling of cultural heritage. The products of virtual heritage often fail to adhere to long-standing principles and recent international conventions associated with historic preservation, heritage recording, designation, and interpretation. By drawing upon the geographic concepts of space, landscape, and place, along with advances in Geographic Information Systems, first-person serious games, and head-mounted Virtual Reality platforms this study envisions, designs, implements, and evaluates a virtual heritage system that seeks to reconcile the dissonance between Virtual Reality and historic preservation. Finally, the dissertation examines the contributions and future directions of such a Place-based Virtual Heritage system in human geography and historic preservation planning and interpretation. To Kim iii Contents List of Illustrations v Acknowledgements vii List of Abbreviations ix 1. Introduction: Virtual Heritage Dissonance & Opportunity 1 2. Heritage Principles and Challenges for Virtual Heritage 17 3. Envisioning a Virtual Heritage System for Historic Preservation 47 4. A Methodology for Reconstructing Place in Virtual Heritage 72 5. Case Study: Gathering & Processing Data on Rebecca Harding’s Wheeling 95 6. Case Study: Reconstructing Place in Unity3D & HTC Vive 117 7. Evaluating the Place-Based Virtual Heritage System 127 8. Conclusion 139 Reference List 148 iv Illustrations 1.1 Types of Historic Preservation Activities 4 3.1 Verbree’s Plan View, Model View, and World View Re-envisioned 48 3.2 Shared Concerns of Historic Preservation, Cultural Geography, and Virtual Reality 49 4.1 Schema for a Place-Based Virtual Heritage System 73 4.2 Schema Detail: Natural and Human Data 75 4.3 Schema Detail: Material Cultural Data 77 4.4 Schema Detail: Immovable Cultural Heritage 79 4.5 SketchUp 3D Models of Wheeling Heritage 84 4.6 Low-Polygon Human & Animal Prefabs 85 4.7 Schema Detail: Intangible Elements 87 4.8 “Game Immersion” NPC Comic. 91 4.9 Vive HMD Virtual Reality System 93 5.1 Venturi and Rauch’s 1976 “Ghost Structure” at Franklin Court 100 5.2 The Harding House Depicted in a 1906 Photograph 102 5.3 Component Folders of Place-Based VH Case Study 104 5.4 Side-by-side Comparison of Harding House on 1884 and 1853 map. 105 5.5 North Wheeling Historical GIS Detail 107 v 5.6 Width of Dwelling Facades 108 5.7 Dwelling Width Correlated with Number of Bays 109 5.8 Historical GIS of Webster Street Showing Four Data Classes 110 5.9 Rendering Hierarchy of Low-polygon 3D Models 111 5.10 Elevation Textures of Second Presbyterian Church 113 5.11 Addresses & Types of Demolished Dwellings Modeled at Level 3 114 6.1 Digital Elevation Model of Wheeling near the mouth of Wheeling Creek 118 6.2 Early Unity3D Trial: DTM, Water, Vegetation, Fog & High-Polygon Buildings 119 6.3 Bird’s-eye View of the Case Study in Unity3D Scene View 120 6.4 Audio Elements of the Case Study 122 6.5 Vernacular Working Class Dwellings in the HTC Vive 123 6.6 Steam Locomotive & Planing Mill 125 6.7 Rebecca Harding’s Place Explored in the HTC Vive 126 vi Acknowledgements I sincerely appreciate my professors and fellow graduate students in WVU’s Department of Geology and Geography and my dissertation committee for their insightful comments and questions. I am especially grateful to my committee chair and mentor, Trevor Harris. He taught me geography far beyond Geographic Information Systems and demonstrated how to be a professor. His support has strengthened my ability to research and write beyond measure. Thanks to Ken Fones-Wolf, Barb Howe, and Michael McMahon for their substantial role in my academic development, for introducing me to the history of common people and places and showing me that the history of Wheeling and its working class is worth pursuing. Special thanks to Emory Kemp for believing in me and showing the way to lead a research institute. Thanks also to Marshall McLennan, co-founder of Eastern Michigan University’s Graduate Historic Preservation Program for his work at the intersection of geography and historic preservation revealing the potential of cultural landscapes and vernacular architecture to yield insights into past and present places. Ted Ligibel and Nancy Bryk, the past and present directors of EMU’s Historic Preservation program, and professor Matt Cook have continued this tradition while displaying tireless enthusiasm and encouragement, and always placing people and personal relationships first. Our students have inspired me with their talents, curiosity, and creativity. They have produced countless digital models of vernacular dwellings based on digital heritage best practices, though the polygon count of most of their models proved too high for direct use in VR. Among those that should be thanked individually, Judith White and Steffany Wood invested incalculable vii energy and creativity to support my study of the history and geography of Wheeling. Along with Yang Yang, they also contributed greatly in GIS and digitization efforts. Ginny Schomish, Christina Miranda, Rachel Ellenson, and Amara Frontczak researched digital heritage and vernacular architecture in the fledgling Digital Heritage Preservation Lab at EMU. They transformed an empty room into a digital preservation laboratory. Thanks to the people of Wheeling who have opened doors for me and shared their time and resources in support of my research and teaching on antebellum dwellings. Bekah Karelis, Jeanne Finstein, Erin Rothenbuehler, Margaret Brennan, Barbara Pirhalla, Jackie Herrick, Michael Kelly, Thad Podratski, Ray Carney, and Mike Stahl have been especially generous. Thanks also to Beverly Fluty, Snookie Nutting, Heidi Friend, Mike Baker, Wheeling Heritage, the Wheeling Historic Landmarks Commission, and countless others that have devoted countless hours and energy to preserve Wheeling heritage. Thanks to my friends and family for their interest and intangible contributions to this work, especially Zach Mehl and Dave Padot who helped facilitate my study of C#, Pete Batra, who shared insights on assessment, Chris McElroy who recorded Irish voices for the project, and to James Pauer and all of the Woods Warriors who helped keep me going. Above all, I appreciate my wife Kim, children Joe and Nina, and my parents Keith and Mary for their support and encouragement through long years of study, research, and writing. Without them, this dissertation would have been impossible. viii Abbreviations 3D Three-Dimensional ACM Association for Computing Machinery CAA Computer Applications in Archaeology CAVE Cave-Automatic Virtual Environment CIPA International Committee of Architectural Photogrammetry COTS Commercial off-the-Shelf CRGIS Cultural Resources GIS DH Digital Heritage DHPL Digital Heritage Preservation Lab DEM Digital Elevation Model DTM Digital Terrain Model EPOCH European Program for Open Cultural Heritage FPS First-person shooter GIS Geographic Information Systems HABS Historic American
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