Implementation of an Intelligent Force Feedback Multimedia Game
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*Final New V2 PCI Super
SuperQuad Digital PCI A3DTM PCI Audio Accelerator Card Powered by the Aureal Vortex2 AU8830 Key Features The Cutting Edge in Audio: Vortex2 SuperQuad • Hardware accelerated A3D 2.0 positional 3D audio with Digital PCI Aureal Wavetracing Aureal, the company that created magic with A3D positional audio • DirectSound3D and DirectSound hardware acceleration and the Vortex line of audio processor chips, introduces Vortex2 • 320-voice wavetable synthesizer with DLS 1.0 and SuperQuad Digital PCI, the ultimate PC sound card. DirectMusic support Powered by Aureal’s Vortex2 AU8830 audio processor chip, the • 10-band graphic equalizer Vortex2 SuperQuad PCI features a 3D audio engine, professional • Quad enhanced 3D sound wavetable synthesizer, and 10-band equalizer. In addition, Vortex2 • S/PDIF optical digital output SuperQuad features quad speaker support, which further enhances • High-performance PCI 2.1 interface A3D effects by providing front and back speaker pairs. For true • Superior audio quality (exceeds PC98/99 specifications) audiophiles, a TOSLINK S/PDIF optical digital output is provided • 4-speaker, 2-speaker and headphone support for pristine digital connections to modern digital audio devices • Accelerated DirectInput game port such as Dolby Digital receivers, DAT, CDR recorders, and MiniDisc. Connections Bracket connectors Aureal—The PC Audio Experts • Headphone/Line output— Aureal’s expertise in PC audio is unequalled by any front speakers other company. Aureal’s Vortex line of audio • Line output—rear speakers processor chips has set the standard for • Line input performance and sound quality on the • Microphone input PC, delivering superior audio to • Game/MIDI port top-tier computer companies • S/PDIF optical and leading sound card man- digital output ufacturers. -
Nokia Standard Document Template
HELSINKI UNIVERSITY OF TECHNOLOGY Department of Electrical and Communications Engineering Matti Paavola Advanced audio interfaces for mobile Java This Master's Thesis has been submitted for official examination for the degree of Master of Science in Espoo on June 2, 2003. Supervisor of the Thesis: Professor Matti Karjalainen Instructor of the Thesis: Antti Rantalahti, M.Sc. (Tech.) TEKNILLINEN KORKEAKOULU Diplomityön tiivistelmä Tekijä: Matti Paavola Työn nimi: Edistyneet äänirajapinnat kannettavaan Javaan Päivämäärä: 2. kesäkuuta 2003 Sivumäärä: 64 Osasto: Sähkö- ja tietoliikennetekniikan osasto Professuuri: S-89 Akustiikka ja äänenkäsittelytekniikka Työn valvoja: professori Matti Karjalainen Työn ohjaaja: dipl.ins. Antti Rantalahti Tiivistelmäteksti: Tämä työ käsittelee kannettavan laitteen äänisignaalinkäsittelyn ohjaamista ohjelmal- lisesti. Työssä käydään läpi työn kannalta oleelliset psykoakustiikan ilmiöt ja niiden sovellus: virtuaaliakustiikka. Toisaalta työssä tutustutaan viiteen eri äänisignaalinkäsittelyn ohjaus- rajapintaan, jotka ovat yleisesti käytössä henkilökohtaisissa tietokoneissa. Lisäksi yksi kannettaviin laitteisiin suunniteltu Java-kielinen rajapinta käydään läpi. Tämä ohjelmointi- rajapinta muodostaa alustan työssä itse kehitettävälle rajapinnalle. Työn pääasiallisena tuloksena syntyy uusi äänisignaalinkäsittelyn ohjausrajapinta. Tämä rajapinta on suunniteltu erityisesti kannettaville laitteille. Uusi rajapinta tukee muun muassa 3D-ääntä, keinotekoista kaiuntaa, taajuuskorjausta ja erilaisia tehostesuotimia. Esitelty -
3D Graphics for Virtual Desktops Smackdown
3D Graphics for Virtual Desktops Smackdown 3D Graphics for Virtual Desktops Smackdown Author(s): Shawn Bass, Benny Tritsch and Ruben Spruijt Version: 1.11 Date: May 2014 Page i CONTENTS 1. Introduction ........................................................................ 1 1.1 Objectives .......................................................................... 1 1.2 Intended Audience .............................................................. 1 1.3 Vendor Involvement ............................................................ 2 1.4 Feedback ............................................................................ 2 1.5 Contact .............................................................................. 2 2. About ................................................................................. 4 2.1 About PQR .......................................................................... 4 2.2 Acknowledgements ............................................................. 4 3. Team Remoting Graphics Experts - TeamRGE ....................... 6 4. Quotes ............................................................................... 7 5. Tomorrow’s Workspace ....................................................... 9 5.1 Vendor Matrix, who delivers what ...................................... 18 6. Desktop Virtualization 101 ................................................. 24 6.1 Server Hosted Desktop Virtualization directions ................... 24 6.2 VDcry?! ........................................................................... -
PEF – 5743 –Computação Gráfica Aplicada À Engenharia De Estruturas
PEF – 5743 – Computação Gráfica Aplicada à Engenharia de Estruturas Prof. Dr. Rodrigo Provasi e-mail: [email protected] Sala 09 – LEM – Prédio de Engenharia Civil Bibliotecas Gráficas • Existem diversas ferramentas e bibliotecas que permitem construir ferramentas com capacidade gráfica. • Até o presente momento, viu-se várias formas de tratar o projeto de software, de como lidar com equipes e boas práticas quando na hora de codificar a ferramenta. • Algumas escolhas são importantes de serem feitas ainda na etapa de projeto e que podem definir qual o rumo será seguido e quais restrições poderão ocorrer no processo. • Quando falamos de um aplicativo que conterá grande parte de recursos gráficos, as bibliotecas a serem usadas são fundamentais. Bibliotecas Gráficas • Discutiremos hoje as seguintes bibliotecas: • DirectX • OpenGL • XNA • WPF • Unity • Cabe aqui lembrar que no fundo temos OpenGL e DirectX e os demais acessam as capacidades usando essas bibliotecas, tornando o processo mais fácil. • OpenGL e DirectX acessam diretamente os recursos da placa de vídeo para gerar imagens. DirectX • O Microsoft DirectX é uma coleção de APIs que tratam de tarefas relacionadas a programação de jogos para o sistema operacional Microsoft Windows, ou seja, é quem padroniza a comunicação entre software e hardware. • Com a padronização de comunicação, o DirectX fornece instruções para que aplicações (jogos, programas gráficos e entre outros, que são escritos para fins de sua utilização), e o respectivo hardware, façam uso dos seus recursos. • O DirectX foi inicialmente distribuído pelos criadores de jogos junto com seus produtos, mas depois foi incluído no Windows. DirectX Programação DirectX em C++ DirectX • A funcionalidade do DirectX é provida na forma de comando de estilo e interfaces de objetos, como também administrador de objetos. -
As of Directx 8, Directdraw (2D) and Direct3d (3D) Have Been Combined
GAM666 – Introduction To Game Programming Basic 3D Using DirectX 9 ● As of DirectX 8, DirectDraw (2D) and Direct3D (3D) have been combined into DirectX Graphics (still often called Direct3D, however) ● DirectX Graphics includes a library of 3D math helper functions, d3dx9math.h, the use of which is entirely optional but has gained wide acceptance GAM666 – Introduction To Game Programming Basic 3D Using DirectX 9 DirectX 9 COM Object Pointers: ● LPDIRECT3D9 – main Direct3D control object used to create others ● LPDIRECT3DDEVICE9 – device onto which 3D is rendered ● LPDIRECT3DVERTEXBUFFER9 – list of vertices describing a shape to be rendered ● LP3DXFONT – font for rendering text onto a 3D scene GAM666 – Introduction To Game Programming Basic 3D Using DirectX 9 Basic frame rendering logic: ● Clear the display target's backbuffer using Direct3DDevice Clear() ● Call Direct3DDevice BeginScene() ● Render primitives [shapes] using Direct3DDevice DrawPrimitive() and text using Direct3DXFont DrawText() ● Call Direct3DDevice EndScene() ● Flip backbuffer to screen with Direct3DDevice Present() GAM666 – Introduction To Game Programming 3D Setup ● Direct3DCreate9() to create Direct3D object ● Enumeration in DirectX Graphics is easier than in DirectDraw7 (no enumeration callback function needs to be supplied, rather call a query function in your own loop) ● Direct3D CreateDevice() to create Direct3DDevice ● Direct3DDevice CreateVertexBuffer() to allocate vertex buffers ● D3DXCreateFont() to make 3D font GAM666 – Introduction To Game Programming Critical -
Release 343 Graphics Drivers for Windows, Version 344.48. RN
Release 343 Graphics Drivers for Windows - Version 344.48 RN-W34448-01v02 | September 22, 2014 Windows Vista / Windows 7 / Windows 8 / Windows 8.1 Release Notes TABLE OF CONTENTS 1 Introduction to Release Notes ................................................... 1 Structure of the Document ........................................................ 1 Changes in this Edition ............................................................. 1 2 Release 343 Driver Changes ..................................................... 2 Version 344.48 Highlights .......................................................... 2 What’s New in Version 344.48 ................................................. 3 What’s New in Release 343..................................................... 5 Limitations in This Release ..................................................... 8 Advanced Driver Information ................................................. 10 Changes and Fixed Issues in Version 344.48.................................... 14 Open Issues in Version 344.48.................................................... 15 Windows Vista/Windows 7 32-bit Issues..................................... 15 Windows Vista/Windows 7 64-bit Issues..................................... 15 Windows 8 32-bit Issues........................................................ 17 Windows 8 64-bit Issues........................................................ 17 Windows 8.1 Issues ............................................................. 18 Not NVIDIA Issues.................................................................. -
Mastering Windows XP Registry
Mastering Windows XP Registry Peter Hipson Associate Publisher: Joel Fugazzotto Acquisitions and Developmental Editor: Ellen L. Dendy Editor: Anamary Ehlen Production Editor: Elizabeth Campbell Technical Editor: Donald Fuller Electronic Publishing Specialist: Maureen Forys, Happenstance Type-O-Rama Proofreaders: Nanette Duffy, Emily Hsuan, Laurie O'Connell, Yariv Rabinovitch, Nancy Riddiough Book Designer: Maureen Forys, Happenstance Type-O-Rama Indexer: Ted Laux Cover Designer: Design Site Cover Illustrator: Sergie Loobkoff Copyright © 2002 SYBEX Inc., 1151 Marina Village Parkway, Alameda, CA 94501. World rights reserved. The author(s) created reusable code in this publication expressly for reuse by readers. Sybex grants readers limited permission to reuse the code found in this publication or its accompanying CD-ROM so long as the author is attributed in any application containing the reusable code and the code itself is never distributed, posted online by electronic transmission, sold, or commercially exploited as a stand-alone product. Aside from this specific exception concerning reusable code, no part of this publication may be stored in a retrieval system, transmitted, or reproduced in any way, including but not limited to photocopy, photograph, magnetic, or other record, without the prior agreement and written permission of the publisher. First edition copyright © 2000 SYBEX Inc. Library of Congress Card Number: 2002100057 ISBN: 0-7821-2987-0 SYBEX and the SYBEX logo are either registered trademarks or trademarks of SYBEX Inc. in the United States and/or other countries. Mastering is a trademark of SYBEX Inc. Screen reproductions produced with FullShot 99. FullShot 99 © 1991-1999 Inbit Incorporated. All rights reserved.FullShot is a trademark of Inbit Incorporated. -
PCM-7320/7320T Series
PCM-7220 series PCM-7220 SBC and Evaluation Kit with Windows® CE .NET Users Manual Copyright This document is copyrighted, © 2003. All rights are reserved. The original manufacturer reserves the right to make improvements to the products described in this manual at any time without notice. No part of this manual may be reproduced, copied, translated or transmitted in any form or by any means without the prior written permission of the original manufacturer. Information provided in this manual is intended to be accurate and reliable. However, the original manufacturer assumes no responsibility for its use, nor for any infringements upon the rights of third parties that may result from such use. Acknowledgements IBM, PC/AT, PS/2 and VGA are trademarks of International Business Machines Corporation. Intel® is trademark of Intel Corporation. Microsoft® Windows® CE .NET is a registered trademark of Microsoft Corp. All other product names or trademarks are properties of their respective owners. For more information on this and other Advantech products, please visit our websites at: http://www.advantech.com For technical support and service, please visit our support website at: http://eservice.advantech.com.tw/eservice/ This manual is for the PCM-7220 Evaluation Kit. Part No. 2006722000 1st. Edition: July, 2003 PCM-7220 User’s Manual ii Packing List Before you begin installing your card, please make sure that the following materials have been shipped. For PCM-7220 SBC series • PCM-7220 SBC • Advantech Software Support CD (Windows® CE .NET/Embedded -
Microsoft Playready Content Access Technology White Paper
Microsoft PlayReady Content Access Technology White Paper Microsoft Corporation July 2008 Applies to: Microsoft® PlayReady™ Content Access Technology Summary: Microsoft PlayReady technology provides the premier platform for applying business models to the distribution and use of digital content. This white paper provides an overview of the features, business scenarios, and the technology ecosystem. Legal Notice Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted in examples herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any -
Remote Console Switch Software User's Guide (On CD) • 2161DS Console Switch Installation Instructions • Download Instructions
Dell™ 2161DS Console Switch Remote Console Switch Software User’s Guide Model: 2161DS Console Switch www.dell.com | support.dell.com Notes and Cautions Notes, Notices, and Cautions NOTE: A NOTE indicates important information that helps you make better use of your computer. NOTICE: A NOTICE indicates either potential damage to hardware or loss of data and tells you how to avoid the problem. CAUTION: A CAUTION indicates a potential for property damage, personal injury, or death. ___________________ Information in this document is subject to change without notice. © 2004 Dell Inc. All rights reserved. Reproduction in any manner whatsoever without the written permission of Dell Inc. is strictly forbidden. Trademarks used in this text: Avocent is a registered trademarks of Avocent Corporation. OSCAR is a registered trademark of Avocent Corporation or its affiliates.Dell, Dell OpenManage, and the DELL logo are trademarks of Dell Inc.; Microsoft, Windows, and Windows NT are registered trademarks of Microsoft Corporation; Intel and Pentium are registered trademarks of Intel Corporation; Red Hat is a registered trademark of Red Hat, Inc. Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. Dell Inc. disclaims any proprietary interest in trademarks and trade names other than its own. Model 2161DS Console Switch July 2004 Contents 1 Product Overview About the Remote Console Switch Software . 11 Features and Benefits . 11 Easy to Install and Configure. 11 Powerful Customization Capabilities . 11 Extensive Remote Console Switch Management . 11 Interoperability with Avocent Products . 12 2 Installation Getting Started . -
Nepali Style Guide
Nepali Style Guide Contents What's New? .................................................................................................................................... 4 New Topics ................................................................................................................................... 4 Updated Topics ............................................................................................................................ 5 Introduction ...................................................................................................................................... 6 About This Style Guide ................................................................................................................ 6 Scope of This Document .............................................................................................................. 6 Style Guide Conventions .............................................................................................................. 6 Sample Text ................................................................................................................................. 7 Recommended Reference Material ............................................................................................. 7 Normative References .............................................................................................................. 7 Informative References ............................................................................................................ -
IDEA 3.4.4 Readme File
IDEA 3.4.4 Readme File README for Foresight Imaging IDEA V3.4.4, January 31, 2018 This release is provided as an online download or on a single CD for both Windows 7 and Windows 10 32 bit & 64 bit operating systems. IDEA v3.4.4 for 32 Bit & 64 bit OS, CD part number: 042700-344 Uninstall previous versions of IDEA prior to installing version 3.4.4 Please note that product documentation is provided in electronic format only. You will need the Adobe Acrobat Reader version 8.0 or higher to view the documentation. Adobe Acrobat can be downloaded at either: www.adobe.com or www.fi-llc.com The IDEA software and hardware installation manuals are located on the CD and in the C:\Program Files\Foresight\IDEA\Doc directory (after installation) as SDK_Manual.pdf & Install_Manual.pdf. A demonstration version of the Accusoft / Pegasus Imaging MJPEG codec is included for use with the example programs. For information on licensing this software, please go to: https://www.accusoft.com/products/picvideo-m-jpeg-codec/overview/ IDEA Active X Demo Using Visual Basic, StreamCap and IDEA API Example Program are the three example programs recommended for use to evaluate the full functionality of the frame grabbers and video streamers. They are included in: Start || Programs || Foresight || Demos. VideoTest is a test program to verify the system's ability to create a live direct draw surface for display. For Windows 7 32 bit installations only: Start || Programs || Foresight || Demos StreamCap is the demonstration program recommended for use of the WDM driver.