Skateboarding: Ramp Tricks by Evan Goodfellow
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Chapter 1 Introduction
CHAPTER 1 INTRODUCTION 1.1 Background At the present time, extreme games are becoming popular around the world which most of the sports were invented in the US. The most practical and flexible is skateboarding. Skateboarding at first was invented by the surfers who wanted to surf without the needs of waiting for the waves at the beaches. Therefore they made ramps as a replication of an undergoing wave portraying as skaters do the drop in from up of the ramp. That kind of things are still available nowadays, but the most practical things that everyone can actually do in many places is the street skateboarding. It is also a way of life where the skaters go find some spots with a good environment such as smooth roads, stairs, rails, empty swimming pools, etc to skate in. There are many things that skaters can do in street skateboarding because basically street skating has no rules and regulation unlike basketball or soccer. Also it is easy to skate in many good places as long as the environment supports the needs of the skater’s skateboarding capability which that means skills in mastering skateboarding techniques are really matters in finding the spots that matches personal ability, strength and guts. At first many people would think that skateboarding is an easy sport activity because they can witness from TV or videos how easy the skaters do their tricks and 1 2 somehow the tricks tend to be the same thing over and over where in reality it doesn’t. Most of the tricks in skateboarding are very hard to learn and it really depends on the skaters themselves. -
Arena Skatepark Dan Musik Indie
1 ARENA SKATEPARK DI YCGYAKARTA BAB2 Arena skatepark dan Musik Indie Skat.park dan pembahasannya 1. Skateboard dan pennainannya Skateboard adalah sualu permainan, yang dapat membcrikan suasana yang senang bagi pelakunya. Terlebih jika tempat kita bermain adalah tempat yang selafu memberikan nuansa baru; dalam hal ini adalah tempat yang dirasakan dapot memberikan variasi-variasi baru dalam bermain, dengan alat alat yang cenderung baru pula. Yang terjadi di luar negri (kasus di Amerika Serikat dan negara-negara Eropa), banyak tempat-tempat pUblik/area-area properti orang, yang sudah tertata secara arsitektural dengan baik; cenderung menjadi sasaran para pemain skateboard untuk dijadikan spot bermain skateboard. Dengan kecenderunyan bermain dijalanan, tentunya juga bakalan mengganggu keberadaan aktivitas yang lainnya. Tempat-tempat yang dibagian HAD' PURo..ICNC 9B 512 1 B6/ TUBAS AKHIR 16 I_~ ARENA SKATEPARK 01 YCGYAKARTA gedungnya terdapat ledge, handrail, tangga, dan obstacle-obstacle adalah sasoran yang selalu dijadikan tempat untuk bermain. Baik untuk dilompatL meluncur, ataupun untuk membenturkannya. Dengan demiklan kegiatan kegiotan ini sering dianggap illegal dan melawan hukum, korena merugikan dan cenderung merusak properti publik. Namun keberagaman spot di jalanan, terus dan terus mendorong para pemain skateboard untuk bertahan dan mencari spot-spot baru untuk dimainkan, dengan tetap beresiko ditangkap aparat keamanan. Kecenderungan gaya permainan street skateboarding inilah yang sekarang sedang menjadi trend di dunia skateboarding. Bermain di tempat yang selalu memberikan varias; komposisi obstacle yang selalu baru dan nuansa suasana baru, cenderung membuat pola permainan yang mengalir dan tidak membosankan. Kemenerusan trik yang dimainkan secara berurutan, dengan pola permainan yang mengalir dan didukung oleh komposisi alat yang tepat. Skatepark yang ada selama inL cenderung secara peruangan memberikan batasan antara ruang indoor dan outdoor. -
Development of a Skateboarding Trick Classifier Using Accelerometry And
Original Article Volume 33, Number 4, p. 362-369, 2017 DOI: http://dx.doi.org/10.1590/2446-4740.04717 Development of a skateboarding trick classifier using accelerometry and machine learning Nicholas Kluge Corrêa1*, Júlio César Marques de Lima1, Thais Russomano2, Marlise Araujo dos Santos3 1 Aerospace Engineering Laboratory, Microgravity Center, Faculty of Electrical Engineering, Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, RS, Brazil. 2 Center of Human and Aerospace Physiological Sciences, Faculty of Life Sciences & Medicine, King’s College, London, England. 3 Joan Vernikos Aerospace Pharmacy Laboratory, Microgravity Center, Faculty of Electrical Engineering, Pontifical Catholic University of Rio Grande do Sul, Porto Alegre, Brazil. Abstract Introduction: Skateboarding is one of the most popular cultures in Brazil, with more than 8.5 million skateboarders. Nowadays, the discipline of street skating has gained recognition among other more classical sports and awaits its debut at the Tokyo 2020 Summer Olympic Games. This study aimed to explore the state-of-the-art for inertial measurement unit (IMU) use in skateboarding trick detection, and to develop new classification methods using supervised machine learning and artificial neural networks (ANN).Methods: State-of-the-art knowledge regarding motion detection in skateboarding was used to generate 543 artificial acceleration signals through signal modeling, corresponding to 181 flat ground tricks divided into five classes (NOLLIE, NSHOV, FLIP, SHOV, OLLIE). The classifier consisted of a multilayer feed-forward neural network created with three layers and a supervised learning algorithm (backpropagation). Results: The use of ANNs trained specifically for each measured axis of acceleration resulted in error percentages inferior to 0.05%, with a computational efficiency that makes real-time application possible. -
Masaryk University Brno
MASARYK UNIVERSITY BRNO FACULTY OF EDUCATION Department of English language and literature The origin and development of skateboarding subculture Bachelor thesis Brno 2017 Supervisor: Mgr. Zdeněk Janík, M.A., Ph.D. author: Jakub Mahdal Bibliography Mahdal, Jakub. The origin and development of skateboarding subculture; bachelor thesis. Brno; Masaryk University, Faculty of Education, Department of English Language and Literature, 2017. NUMBER OF PAGES. The supervisor of the Bachelor thesis: Mgr. Zdeněk Janík, M.A., Ph.D. Bibliografický záznam Mahdal, Jakub. The origin and development of skateboarding subculture; bakalářská práce. Brno; Masarykova univerzita, Pedagogická fakulta, Katedra anglického jazyka a literatury, 2017. POČET STRAN. Vedoucí bakalářské práce: Mgr. Zdeněk Janík, M.A., Ph.D. Abstract This thesis analyzes the origin and development of skateboarding subculture which emerged in California in the fifties. The thesis is divided into two parts – a theoretical part and a practical part. The theoretical part introduces the definition of a subculture, its features and functions. This part further describes American society in the fifties which provided preconditions for the emergence of new subcultures. The practical part analyzes the origin and development of skateboarding subculture which was influenced by changes in American mass culture. The end of the practical part includes an interconnection between the values of American society and skateboarders. Anotace Tato práce analyzuje vznik a vývoj skateboardové subkultury, která vznikla v padesátých letech v Kalifornii. Práce je rozdělena do dvou částí – teoretické a praktické. Teoretická část představuje pojem subkultura, její rysy a funkce. Tato část také popisuje Americkou společnost v 50. letech, jež poskytla podmínky pro vznik nových subkultur. -
EINE SKATEHALLE FÜR ERFURT Eine Initiative Des Erfurter Rollrunde E.V
KONZEPTION Wir wollen im Bereich der „Rollsportarten“ einen Beitrag leisten. Unsere Vision ist es, Menschen zu ermöglichen, in einem angemessenen und sicheren Rahmen ihrem Sport nachzugehen und dabei Spaß zu haben. - Erfurter Rollrunde e.V. - EINE SKATEHALLE FÜR ERFURT Eine Initiative des Erfurter Rollrunde e.V. für eine Skatehalle Alle Rechte vorbehalten Erfurter Rollrunde e.V. Die Verwertung der Texte und Bilder ist ohne die Zustimmung des Vereins Erfurter Rollrunde e.V. urheberrechtswidrig und strafbar. Das gilt auch für die Vervielfältigung, Übersetzung und für die Verarbeitung mit elektronischen Systemen. Besuchen Sie uns im Internet: https://erfurter-rollrunde.de/ Erfurt, Mai 2019 I. Inhaltsverzeichnis 1. Einleitung 1 2. Übersicht der Rollsportarten 2 2.1 Skate- und Longboarden 2 2.2 BMX 2 2.3 Inlineskaten, Schwerpunkt: Aggressive Inline/ Rollerbladen 2 2.4 Stunt Scooter 3 3. Bewegungskultur in Erfurt 4 4. Die Zielgruppe: Skater 8 5. Der Verein 9 5.1 Veranstaltungsportfolio....................................................................................................................10 6. Situationsanalyse 16 6.1 Frühjahr & Sommer 16 6.2 Herbst & Winter 16 7. Skatehalle Hugo-John-Straße 18 7.1 Rahmenbedingung 18 7.2 Schlüsselpartner 18 7.3 Angebote 19 7.4 Bauliche Maßnahmen 21 7.5 Aufteilung der Fläche 22 7.6 Hallenbetrieb 23 7.7 Hallennutzungsplan 23 7.8 Finanzierung 24 8. Sponsoren-Angebot 25 8.1 Gold-Sponsoring 25 8.2 Silber-Sponsoring 25 8.3 Bronze-Sponsoring 25 9. Fazit 26 I 1. Einleitung Der soziokulturelle Aspekt ist elementarer Bestandteil des Skateboardings und beschreibt die Heimat für viele Jugendliche und junge Erwachsene aller sozialen sowie gesellschaftlichen Gruppen. Diese stetig wachsende Bewegung organisiert und bewirtschaftet sich noch weitestgehend durch unabhängige, nicht-kommerziellen Organe selbstständig. -
A Case Study of Skateparks in Prince George, BC
Exploring the Role of Skateparks as Places for Young People: a case study of skateparks in Prince George, B.C. by Sanya Hung A Thesis presented to The University of Guelph In partial fulfilment of requirements for the degree of Master of Landscape Architecture Guelph, Ontario, Canada © Sanya Hung, August, 2018 ABSTRACT EXPLORING THE ROLE OF SKATEPARKS AS PLACES FOR YOUNG PEOPLE: A CASE STUDY OF SKATEPARKS IN PRINCE GEORGE, B.C Sanya Hung Co-Advisors: University of Guelph, 2018 Sean Kelly, Cecelia Paine Although some people suggest that skateparks enable undesirable behaviour and increase crime, others argue that skateparks provide much needed public places. The aim of this study is to explore how skateparks may address the needs of young people in Prince George, B.C. Semi-structured interviews were conducted with key informants involved in the planning, design and implementation of two skateparks in Prince George, B.C. Data on user experience and the role of each skatepark was collected through secondary data analysis. Results revealed that skateparks are in-demand facilities that may provide places for young people to use legitimately, where individuality, acceptance and creativity are welcomed; where young people meet and socialize with others and engage in unstructured, accessible, low-cost recreation and physical activity and stress release. Engagement and strong partnership between adolescents, community members, skatepark designers, and municipalities in the early planning stages may be associated with higher levels of community satisfaction. Keywords: skateparks, skateboarding, exclusion, public space, places for young people iii DEDICATION For the skaters, the riders, the movers, the artists, the creators, the brave ones, the shy ones, the forgotten ones, and young people everywhere. -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
1 How Skateboarding Made It to the Olympics
How skateboarding made it to the Olympics: an institutional perspective Dr Mikhail Batuev, Professor Leigh Robinson, Northumbria University University of Stirling [email protected] [email protected] Health and Life Sciences, Northumberland Building, Faculty of Health Sciences and Sport Newcastle upon Tyne, NE1 8ST, UK. Pathfoot Building, Stirling, FK9 4LA, UK +44 (0) 191 227 3840 +44 (0) 1786466281 Abstract Utilizing new institutionalism and resource-dependency theory this paper examines the organisational context within which skateboarding has developed and is continuing to develop. As a radical lifestyle activity, many within the sport of skateboarding have sought to distance themselves from the institutionalized competitive structure exemplified by the modern Olympic Games, despite a steady growth in competitive skateboarding within increasingly formal structures. The aim of this paper is to explore how the sport has operationally evolved and how, as a major youth sport, Olympic inclusion has impacted on its organisational arrangements. Data were collected through a series of semi-structured interviews and supplemented by selected secondary sources including social media analysis, sport regulations and policy statements. The conclusions of the research are: 1) unlike many other sports, skateboarding has always functioned as a network which includes event organizers, media companies, and equipment producers, with governing bodies playing a more peripheral role; 2) there was a strong lobby from elite skateboarders in support of inclusion in the Olympics although only on ‘skateboarders terms’; 3) interest from the International Olympic Committee (IOC), which eventually led to the inclusion of skateboarding in the 2020 Olympic Games, has affected the organisational evolution of skateboarding over the last decade and has stressed issues of organisational legitimacy in this sport. -
Skate Park Selection Committee
August 15, 2018 City of Elizabeth City Mr. Richard C. Olson 306 E Colonial Ave. Elizabeth City, NC 27909 Attn: Skate Park Selection Committee Dear Mr. Olson, Thank you for the opportunity to submit our proposal for the Enfield Skatepark project. Our dedication to community involvement, distinctive designs as well as professional and technical staff ensures our Design/Build team to be a perfect fit for your Skatepark project. Our team consists of Artisan Skate Parks and Pillar Design Studios, LLC (Pillar). Artisan is a North Carolina based Skatepark company that brings over 25 years combined Skatepark construction experience and Pillar is the leading name in Skatepark Planning and Design. It is our understanding the City of Elizabeth City is seeking professional Skatepark Design and Construction Services for the Skatepark project. Our team is uniquely qualified for this project not only due to our vast experience in Skatepark Design and Construction in North Carolina, but also our innovative methods in both planning and construction of custom, poured-in-place Skate Parks. We have been collectively involved in over 300 custom Skatepark projects and are confident our team will surpass the City’s needs and desires, while creating a quality Skatepark on time and within budget. Artisan Skateparks is the only North Carolina based Skatepark Construction Company. We are not only familiar with the area but also have many relationships with local vendors, suppliers as well as the local Skate culture. Both Artisan and Pillar have completed many North Carolina Skate parks and are known in the area for completing parks that offer the most opportunity for creativity, longevity, quality and ultimately ride-ability. -
How to Manual in Skateboard
How to manual in skateboard click here to download How to Manual on a Skateboard. A manual is type of freestyle skateboarding trick that's very similar to a "wheelie" on a bike. To perform a manual, you shift your. Learning to manual on your skateboard isn't all that hard; it just takes balance and lots of practice. Learn how to do a manual with this tutorial. This is a web tutorial for Manual a skateboarding trick in which you keep going only with back wheels. It comes with understandable movie and image. How to Manual on a skateboard. A balance in which you ride on both rear wheels, with your front wheels raised off the ground. This trick is best practiced on a. Check out Simons skateboarding trick tips and other help for beginning skateboarders. Learn how to ollie, kickflip, heelflip, manual as well as other skate tricks. Manual. Manual - aka a wheelie. Rolling on the back two wheels of the skateboard. A fun trick that requires a lot of balance. Hold the manual as long as you can. manual trick tip, learn how to manual. The manual or wheely is a balance trick where you ride on your back wheels for as long . Learn to skateboard Manual. In One Foot Manuals the rider places one foot parallel to the board and balances on the nose or tail. A Manual in which both feet are. im doing photo shoot in front of the store where i need to gap to the street and www.doorway.ru the heck do i manual? Recently i've gotten a sudden urge to do manual tricks because they look really cool to me. -
PRINTER of the YEAR YEAR the of PRINTER Jay • INTEGRATED WORKFLOW PRINTER of the • • 11"
8 1/4" GRAPHIC MONTHLY CANADA GRAPHIC MONTHLY VOLUME 32 NUMBER 6 $7.00 DECEMBER 2012 • PRINTER PRINTER OF THE YEAR Jay • INTEGRATED WORKFLOW WORKFLOW INTEGRATED PRINTER OF THE • 11" PRINT WORLD WRAP-UP WORLD PRINT YEAR + MAKING THE WORK FLOW CJ30214 PrinterYear.indd 1 13-03-25 10:21 PM PofY_2012_final_Layout 1 13-02-13 2:05 PM Page 20 JAY MANDARINO PRINTER of the YEAR CJ30214 PrinterYear.indd 2 13-03-25 10:21 PM PofY_2012_final_Layout 1 13-02-13 2:05 PM Page 21 FEATURESTORY by JEF CATAPANG SEE JAY JUMP The lessons he learned on the ramps and rails keep Mandarino on top of his printing game JAY MANDARINO, THE MAN behind C.J. Graphics Printers and Lithographers, is weaving through the equip- ment on the production floor of the company’s digital plant in western Toronto. A Xerox iGen is humming on the left and Jay stops for a second to pick up a sheet that comes sliding out, then puts it down, then quickly snaps it up again for re- examination. He zooms past a couple of Océ machines, crack- ing wise with a few employees. Now he’s scooting past two laser die cutters with dynamic red Zund logos, giving feed- back about an opened curtain that should always stay drawn. Zip zip zip. He halts to show off the scenery and soak in the atmos- phere. “Machines are cool,” he says, grinning. Then he’s off again. He’s been at work since 5:30 a.m. If you’ve met Jay, you won’t be surprised to hear that he has attention deficit hyperactive disorder. -
The Classification of Skateboarding Trick Manoeuvres Through the Integration of Image Processing Techniques and Machine Learning
The Classification of Skateboarding Trick Manoeuvres Through the Integration of Image Processing Techniques and Machine Learning Muhammad Nur Aiman Shapiee, Muhammad Ar Rahim Ibrahim, Mohd Azraai Mohd Razman, Muhammad Amirul Abdullah, Rabiu Muazu Musa, Mohd Hasnun Arif Hassan and Anwar P.P. Abdul Majeed 1 Innovative Manufacturing, Mechatronics and Sports Laboratory, Universiti Malaysia Pahang. 26600 Pekan, Pahang Darul Makmur, MALAYSIA [email protected] Abstract: More often than not, the evaluation of skateboarding tricks executions are carried out subjectively based on the judges’ experience and hence are susceptible to biasness in not inaccurate judgement. Therefore, an objective and means of evaluating skateboarding tricks particularly in big competitions are non-trivial. This study aims at classifying skateboarding flat ground tricks namely Ollie, Kickflip, Shove-it, Nollie and Frontside 180 through camera vision and machine learning models. An amateur skateboarder (23 years of age ± 5.0 years’ experience) executed five tricks for each type of trick repeatedly on an ORY skateboard from camera distance at 1.26m on a cemented ground. From the images captures, a number of features were engineered via the Inception-V3 image embedder. A number of classification models were evaluated, namely, Support Vector Machine (SVM), k-Nearest Neighbour (kNN), Logistic Regression (LR), Random Forest (RF) and Naïve Bayes (NB) on their ability in classifying the tricks based on the engineered features. It was observed from the preliminary investigation that the SVM model attained the highest classification accuracy with a value of 99.5% followed by LR, k-NN, RF and NB with 98.6%, 95.8%, 82.4% and 78.7% respectively.