Random Encounters of ables galore for all your Domains of Dread! As Table Of Contents the 's Guide informs (warns?) us, these random encounters are not 3 Mist Travellers and Wanderers necessarily level-appropriate but, in this case, 3 All the Undeads we've done our best to ensure they are Domain appropriate. Some of the encounters might be THE DOMAINS way above the party's pay grade while others T 4 Bluetspur could be a cakewalk. At the end of the day, these encounters are about flavoring your Domains of Dread with typical 5 Borca friends and foes (well, mostly foes) and other random occurences to delight your players and possibly terrify their 6 The Carnival PCs. So grab your d12s and d8s and let's get ready to... er... random! 7 Darkon Some tables will reference other tables! Never fear, we've 8 Dementlieu included the source and page number for easy reference. All tables will reference a Random Mist Traveller or Wanderer 9 Falkovnia should you roll a 20 (12+8). This table is on page 3. We have drawn from many different official Wizards of the 10 Har'Akir Coast publications in creating all these random encounter 11 Hazlan tables. It is assumed you at least have access to the and Van Richten's Guide to Ravenloft but we draw 12 I'Cath many setting appropriate creatures from other offical 5e publications as well. Should you roll a particular result and 13 Kalakeri not have that source book available, you may either simply 14 Kartakass choose another result on that table as you desire or you could roll on the All the Undeads table on page 3. Yes, the pared 15 Lamordia down table on the next page consists of just undead from the Monster Manual (MM) and Van Richten's Guide to Ravenloft 16 Mordent (VGR). They make quite a pair to help us pare down the 17 Richemulot options so your random encounter doesn't go pear-shaped. 18 Tepest

19 Valachan

Special Thanks Layout for this Fifth Edition supplement was made possible by The Homebewery https://homebrewery.naturalcrit.com/ DUNGEONS & DRAGONS, D&D, , , Ravenloft, , the dragon ampersand, and all other Wizards of the Coast product names, and Source Key their respective logos are trademarks of Wizards of the Coast DMG = Dungeon Master's Guide in the USA and other countries. GOS = This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with MM = Monster Manual permission under the Community Content Agreement for MTF = 's Tome of Foes Dungeon Masters Guild. VGM = Volo's Guide to Monsters All other original material in this work is copyright 2021 by VGR = Van Richten's Guide to Ravenloft AdventuringOnline.net and published under the Community SampleContent Agreement for Du ngeon fileMasters Guild.

Table of Contents 2 Mist Travellers and Wanderers All the Undeads d100 Encounter Source d100 Undead Encounter Source 1-10 2d4 Keepers of the Feather (wereravens) VGR 1 1 crawling claw MM 1 -20 2d6 (swashbucklers) VGM 2 1 skeleton MM 21-30 3d4 Church of Ezra missionaries (1 priest MM 3 1 zombie MM and the rest acolytes) 4 1 death's head MM 31-40 2d4 knights of The Circle MM 5 1 shadow MM 41-47 1d8 Kargatane operatives (1 spy and the rest MM 6 1 warhorse skeleton MM cult fanatics) 7 1 boneless VGR 48-49 1d4 Kargat agents (vampires) MM 8-9 1 ghoul MM 50-59 2d6 Guardians (1 diviner and the rest martial VGM arts adepts) 10-11 1 specter MM 60-69 2d4 priests of Osybus VGR 12-13 1 swarm of zombie limbs VGR 70-73 1d4 Ulmist inquisitors of the mind fire VGR 14-16 1 ghast MM 70-76 1d4 Ulmist inquisitors of the sword VGR 17-20 1 minotaur skeleton MM 70-79 1d4 Ulmist inquisitors of the tome VGR 21-24 1 ogre zombie MM 80 Alanik Ray VGR 25-28 1 poltergeist MM 81 Arthur Sedgwick VGR 29-32 1 will-o'-wisp MM 82 Alanik Ray and Arthur Sedgwick VGR 33-36 1 mummy MM 83-84 The Caller VGR 37-40 1 wight MM 85-86 Erasmus van Richten VGR 41-43 1 banshee MM 87-88 Ez d'Avenir VGR 44-47 1 bone naga (guardian or spirit) MM 89-90 Firan Zal'honan VGR 48-50 1 flame skull MM 91-92 Jander Sunstar VGR 51-53 1 ghost MM 93-94 Larissa Snowmane VGR 54-56 1 zombie plague spreader VGR 95-96 Rudolph van Richten VGR 57-59 1 beholder zombie MM 97 The Weathermay-Foxgrove Twins VGR 60-62 1 revenant MM 98 Laurie Weathermay-Foxgrove VGR 63-65 1 vampire spawn MM 99 Gennifer Weathermay-Foxgrove VGR 66-68 1 vampiric mind flayer VGR 100 Roll twice on this table, ignoring any _ 69-71 1 wraith MM repeated results over 80 72-74 1 gallows speaker VGR 75-77 1 zombie clot VGR Mist Travellers and Wanderers 78-80 1 nechrichor VGR Page 174 of Van Richten's Guide to Ravenloft 81-83 1 nosferatu VGR (VGR) details some of the travellers the party might encounter in any of the Domains of Dread. These 84-85 1 jiangshi VGR encounters are represented by rolls of 1 to 79 in 86-87 1 dullahan VGR the table above. Page 178 of said VGR tells of the wanderers (rolls of 80+ above) who might help the 88-90 1 vampire MM characters in their quest or maybe even use the 91-92 1 death tyrant MM characters to further their own Ravenlofty goals. 93-94 1 mummy lord MM All your Undead are belong to us 95 1 vampire spellcaster MM The All the Undeads table in the right hand column of this page can be used in lieu of any results that 96 1 vampire warrior MM call for creatures in books you do not possess. Or, 97 1 adult blue dracolich MM it can be used on its own to provide a random undead encounter at your whim. You're the DM 98 1 death knight MM andSample it is your Domain to fill with random horror as file 99 1 demilich MM you see fit! 100 1 lich MM

3 Bluetspur Encounters d12+d8 Encounter Source d12+d8 Encounter Source 2 1 lesser star spawn emissary VGR 11 1 kuo-toa whip and 1d4 kuo-toa MM 3 1 star spawn seer and 1d4 star spawn MTF 12 1 body taker plant VGR manglers 13 1 displacer beast laying down and curled up MM 4 A grove of strange trees. Some of the in a ray of strange "sunlight" shining trees bear mishapen, neon colored fruit. through an unseen window Any creature that consumes a fruit must make a DC 15 Constitution saving throw. 14 1 grell (75%) or 2d4 grell (25%) MM On a failed save, the creature takes 2d4 15 Aberrant vent. A fissure in the ground opens poison damage and suffers from the up releasing harmful powers. Creatures poisoned conditon. On a successful save, within 20 feet of the fissure must make a the creature takes half damage and is not DC 14 Strength, Intelligence, or Charisma poisoned. The sap of the trees, when saving throw, their choice. On a failed save, consumed, cures the poisoned condition a creature takes 2d6 force, psychic, or and provides resistance to poison and radiant damage, respectively. On a radiant damage for 24 hours. successful save, a creature takes no damage 5 2 mind flayer psions (75%) or 2 green VGM;MM but is pulled up to the lip of the fissure. slaadi (25%) 16 1d4 mind flayers (75%) or 1d4 blue slaadi MM 6 A statue of an alien being (an ultraloth or MM (25%) similar). The statue, in stark contrast to 17 Roll on the Aberrant Evidence table (pg 75) VGR the ravaged environment around it, is in perfect condition save for a single finger 18 1 death humming an otherworldly tune MM that has broken off. 19 1 star spawn larva mage and 2d4 star spawn MTF 7 1 mind flayer and 1d4 intellect devourers MM grue 8 1 flumph MM 20 Random Mist Traveller or Wanderer (see VGR table on page 3 of this document) 9 1 vampiric mind flayer VGR 10 1d4 duodrones (75%) or 1 quadrone MM (25%)

Source Key DMG = Dungeon Master's Guide GOS = Ghosts of Saltmarsh MM = Monster Manual MTF = Mordenkainen's Tome of Foes VGM = Volo's Guide to Monsters VGR = Van Richten's Guide to Ravenloft

Don't have one of the source books? Never fear! Either choose something else from the table -or- grab that d100, turn to page 3, and roll on the All the Undead table for lots of Monster Manual and Van Richten's Guide to Ravenloft unSampledead replacement options! file

4 Borca Encounters d12+d8 Encounter Source d12+d8 Encounter Source 2 1 death knight MM 10 Roll on the Horror Trinkets table (pg 36) VGR 3 1 death tyrant MM 11 1 ghost of a noble killed by an assassin on MM orders from the Boritsi family 4 A rare tome belonging to the Scholomance. Inside the front cover is a 12 1d4 wereravens in human (75%) or VGR date indicating the lost, borrowed book hybrid (25%) form is decades overdue. In middle of the book, two random necromancy spells 13 2d4 zombies MM (level 3, 4, or 5) are scribed. 14 2d4 acolytes on a pilgrimage to visit the MM 5 1 wight and 2d4 skeletons MM Great Cathedral of the god Ezra 6 1 efreeti (75%) or 1 ghast and 1d4 MM 15 1d4 gargoyles appearing as motionless MM ghouls (25%) statuary or building adornments 7 1d4 orphans who have escaped from the 16 1 nosferatu VGR infamous Ivliskova Finishing School 17 A green hag coven searching for herbs MM (non-combatants) and tragic stories 8 A dead adventurer being fed upon by a MM;DMG 18 2d4 vampire spawn (75%) or 1 sword MM;MTF swarm of ravens. While the adventurer's wraith commander and 1d4 sword wraith weapons are missing and their armor is warriors (25%) badly damaged, they did carry one magic item which is now concealed beneath 19 1 loup garou and 2d4 werewolves VGR;MM the body. Roll once on Magic Item Table 20 Random Mist Traveller or Wanderer (see VGR B (pg 144) table on page 3 of this document) 9 1 revenant with only 1 week remaining to MM exact revenge on a powerful noble

Source Key DMG = Dungeon Master's Guide GOS = Ghosts of Saltmarsh MM = Monster Manual MTF = Mordenkainen's Tome of Foes VGM = Volo's Guide to Monsters VGR = Van Richten's Guide to Ravenloft

Don't have one of the source books? Never fear! Either choose something else from the table -or- grab that d100, turn to page 3, and roll on the All the Undead table for lots of Monster Manual and Van Richten's Guide to Ravenloft undead replacement options! Sample file

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