What Is 3D Printing and Why Should I Care?
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Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec
CES469694 Developing an Execution Plan for Scan to BIM Raghavendra Bhat Stantec Joseph Huang Stantec Learning Objectives • Discover requirements for a Scan-to-BIM job • Learn how to define and set standards for level of accuracy and level of development • Learn how to save time in handling and modeling from large-size point clouds • Learn about QC workflows using Revit templates, Navisworks, and Virtual Reality Description The quality of a Scan to BIM (Building Information Modeling) model can vary, depending on the surveyor, instrument used, field conditions, especially on the requirements specified. There are, however, no industry standards templates available to follow. This class will focus on the essentials for developing a Scan to BIM execution plan. Starting form providing & clarifying scope of work to define LOD requirements shall be discussed. There are a lot of potential risks that need to be identified and highlighted when picking up a Scan to BIM job. We will discuss some of these cases with project examples. Basic tools like Revit, ReCap, Navisworks available can help us through this process of visualizing model mistakes and getting a quality product. We will learn several tips that can assist us while facing the quality control of a model replicated from a point cloud. Those tips will also help us locate where the focus should go in each case. The goal of this class is, therefore, not only to learn the available tools, but also to analyze the current gaps in setting up Scan to BIM project execution plan. The agenda we will -
Cultures of Sharing in 3D Printing: What Can We Learn from the Licence Choices of Thingiverse Users?
Cultures of sharing in 3D printing: what can we learn from the licence choices of Thingiverse users? 1. Introduction A growing literature in economics and social science has explored the practices of information exchange among online communities. A strong theme within this literature is that open cultures – characterised by reciprocal sharing, weak IP, and open flows of information among practitioners – are conducive to technological innovation. In Benkler’s influential analysis, the end result is “a flourishing nonmarket sector of information, knowledge, and cultural production… subject to an increasingly robust ethic of open sharing, open for all others to build on, extend, and make their own” (2006, p.7). This phenomenon has been the focus of much recent research on collaborative production models, covering a range of topics including wikis, open- access publishing, free software and open science (e.g. Nielson 2011, Suber 2012, Anderson 2012, Hatch 2013, Phelps 2013). One lesson from this literature is that sharing practices are context-dependent. Sharing is a social practice shaped by a range of variables, and sharing practices differ from community to community and from technology to technology (Kennedy 2013). Infrastructural issues, cultural factors and legal frameworks, both explicit and implicit, play a role in shaping the context in which collaboration occurs. It is therefore necessary to understand the norms, values, structures and systems that emerge around particular forms of practice. Scholars in various disciplines have taken up this challenge by documenting the specific (rather than universal) aspects of sharing practice, such as the regulatory frameworks that govern conduct and the variable properties of technological platforms (e.g. -
Replicant: 3D Printing and the Need for a Digital Millennium Patent Act Salvatore D'elia
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Seton Hall University eRepository Seton Hall University eRepository @ Seton Hall Law School Student Scholarship Seton Hall Law 5-1-2014 Replicant: 3D Printing and the Need for a Digital Millennium Patent Act Salvatore D'Elia Follow this and additional works at: https://scholarship.shu.edu/student_scholarship Recommended Citation D'Elia, Salvatore, "Replicant: 3D Printing and the Need for a Digital Millennium Patent Act" (2014). Law School Student Scholarship. 457. https://scholarship.shu.edu/student_scholarship/457 D’Elia Replicant: 3D Printing and the Need for a Digital Millennium Patent Act Salvatore D’Elia III I. INTRODUCTION An aspiration of scientists and inventors, a darling of ‘Trekkies,’ Star Trek’s replicator is one of television’s great fictional ideas. First appearing in the late 1980s on Star Trek: The Next Generation, the replicator was a fictional device that could reproduce any food, liquid, or object its user wanted.1 Twenty years ago, the technology to create a tool out of thin air to fix a space station seemed like a possibility only on the silver screen. Today, the possibility of Star Trek’s replicator doesn’t seem so distant. In fact, NASA plans to roll out the first attempt at approaching the wonders of that technology for use on the final frontier in the near future.2 Once thought to be a science fiction fantasy, the ability to replicate models, prototypes, and ideas with a press of a button is now a reality. Three-dimensional (“3D”) printing has the potential to revolutionize the modern industry. -
Intermediate 3D Printing Software: Sculptris Thursday, 7:00Pm August 20Th
3D Printing Basics Today we’ll cover: • What is 3D printing? • Reasons to 3D print • Ways to 3D print • Free Creation tools • Thingiverse • Downloading and printing using MakerBot Introduction By the end of this class you will be: • Familiar with the basic elements of 3D printing • And be able to download and print from Thingiverse Objectives 3D printing provides a variety of practical uses, but it is also a way to learn valuable computer modeling skills. In addition, Elmhurst is a place to offer cutting edge technology not easily available to the public. Here at EPL What is it? A 3D printer works essentially like a traditional printer except it prints in plastic layers to make 3-dimensional designs. 3D printers can print in several different materials including plastic, limestone, and even wood and metal. What is 3D Printing? Some reasons you may use a 3D printer include: • Replacing a broken cabinet handle • Making fun gifts • Printing the case for a prototype electronic component • And maybe most importantly, learning to use 3D printing software is a valuable skill Reasons to Print Print or Create? Ways to Print So today we’ll only cover the basics of using predesigned files. There are many ways to create your own designs using free creation tools. Free Creation Tools Tinkercad • Web-based 3D modeling software • Includes lesson modules that lead you through 3D design basics • Great beginner design platform Free Creation Tools 123D Catch app • Take photos and create 3D scans of virtually any existing object with this app • Use with a -
Science Fiction Artist In-Depth Interviews
DigitalArtLIVE.com DigitalArtLIVE.com SCIENCE FICTION ARTIST IN-DEPTH INTERVIEWS THE FUTURE OCEANS ISSUE ARTUR ROSA SAMUEL DE CRUZ TWENTY-EIGHT MATT NAVA APRIL 2018 VUE ● TERRAGEN ● POSER ● DAZ STUDIO ● REAL-TIME 3D ● 2D DIGITAL PAINTING ● 2D/3D COMBINATIONS We visit Portugal, to talk with a master of the Vue software, Artur Rosa. Artur talks with Digital Art Live about his love of the ocean, his philosophy of beauty, and the techniques he uses to make his pictures. Picture: “The Sentinels” 12 ARTUR ROSA PORTUGAL VUE | PHOTOSHOP | POSER | ZBRUSH WEB DAL: Artur, welcome back to Digital Art Live magazine. We last interviewed you in our special #50 issue of the old 3D Art Direct magazine. That was back in early 2015, when we mainly focussed on your architectural series “White- Orange World” and your forest pictures. In this ‘Future Oceans’ themed issue of Digital Art Live we’d like to focus on some of your many ocean colony pictures and your recent sea view and sea -cave pictures. Which are superb, by the way! Some of the very best Vue work I’ve seen. Your recent work of the last six months is outstanding, even more so that the work you made in the early and mid 2010s. You must be very pleased at the level of achievement that you can now reach by using Vue and Photoshop? AR: Thank you for having me again, and thank you for the compliment and feedback. I’m humbled and honoured that my work may be of interest for your readers. To be honest, I’m never quite sure if my work is getting better or worse. -
An Introduction to Building 3D Crime Scene Models Using Sketchup
ARTICLE Original Article An Introduction to Building 3D Crime Scene Models Using SketchUp Elissa St. Clair1, Andy Maloney2, and Albert Schade III3 1 Naval Criminal Investigative Service, 2 FORident Software, 3 Berks County District Attorney’s Office, Forensic Services Unit ABSTRACT ARTICLE INFORMATION Crime scene investigators generally have two options when they need to create a three-dimensional (3D) Received: 11 May 2012 model of a crime scene: enlist the services of an expert 3D modeller who specializes in graphic modelling or Revised: 20 July 2012 learn one of the full-fledged modelling tools to create the model themselves. Many modelling tools have a Accepted: 22 September 2012 very steep learning curve, so the time required to invest in learning a tool to get even a simple result is often prohibitive. In this article, we introduce SketchUp (version 8) as a relatively easy-to-use tool for modelling Citation: St. Clair E, Maloney A, crime scenes in 3D, give an example of how the software can be applied, and provide resources for further Schade A. An Introduction to Building 3D Crime Scene Models information. Using SketchUp. J Assoc Crime Scene Reconstr. 2012:18(4);29-47. Author Contacts: Keywords: Crime scene sketching, 3D visualization, software modelling, crime scene models, SketchUp, [email protected], [email protected], Trimble, crime scene reconstruction, forensic science [email protected] Introduction modelling or computer aided design (CAD) to Computer graphics have been used to enhance produce a meaningful 3D model. As a result, the visualization of shapes and structures across investigators have been limited in terms of a wide variety of disciplines since the 1970s, which scenes they can model in 3D because of when the capability to produce computerized the time-consuming and expensive nature of 3D models was first developed [1]. -
Makerbot in the Classroom
COMPILED BY MAKERBOT EDUCATION Copyright © 2015 by MakerBot® www.makerbot.com All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. The information in this document concerning non-MakerBot products or services was obtained from the suppliers of those products or services or from their published announcements. Specific questions on the capabilities of non-MakerBot products and services should be addressed to the suppliers of those products and services. ISBN: 978-1-4951-6175-9 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 Compiled by MakerBot Education MakerBot Publishing • Brooklyn, NY TABLE OF CONTENTS 06 INTRODUCTION TO 3D PRINTING IN THE CLASSROOM 08 LESSON 1: INTRODUCTION TO 3D PRINTING 11 MakerBot Stories: Education 12 MakerBot Stories: Medical 13 MakerBot Stories: Business 14 MakerBot Stories: Post-Processing 15 MakerBot Stories: Design 16 LESSON 2: USING A 3D PRINTER 24 LESSON 3: PREPARING FILES FOR PRINTING 35 THREE WAYS TO MAKE 36 WAYS TO DOWNLOAD 40 WAYS TO SCAN 46 WAYS TO DESIGN 51 PROJECTS AND DESIGN SOFTWARE 52 PROJECT: PRIMITIVE MODELING WITH TINKERCAD 53 Make Your Own Country 55 Explore: Modeling with Tinkercad 59 Investigate: Geography and Climates 60 Create: -
The Makerbot
THE MAKERBOT THE CLASSROOM 3D PRINTING SOLUTION The easiest-to-use 3D printer package Standards-aligned lesson plans and the A seamless, classroom-ready workflow designed with both educators and only comprehensive ISTE-certified 10- includes Print from Tinkercad™ and students in mind. hour 3D printing and curriculum creation Google Chromebook integrations for easy training included. 3D printing across multiple devices. • Standardized features for easy classroom • The MakerBot Certification for Educators • MakerBot Cloud™ integration 3D printing • The MakerBot Educators Guidebook™ • Print from TinkerCADTM integration • Reliably tested for over 400,000 hours • MakerBot Thingiverse Education™ • Industry leading support • NIOSH-tested classroom-safe materials The MakerBot Replicator+ Educators Edition includes everything you need to get started with 3D printing and stand out as a STEM education leader in one box: THE MAKERBOT REPLICATOR+ THE MAKERBOT CERTIFICATION™ THE MAKERBOT EDUCATORS GUIDEBOOK DESKTOP 3D PRINTER PROGRAM FOR EDUCATORS (1 LICENSE) • The leading 3D printer in education • Become a MakerBot 3D printing expert with • Provides a crash-course in 3D printing • Used by educators in over 7,000 schools the ISTE seal of alignment • Introduction to 3D design tools • Easy setup and no tinkering required • Gain confidence as a STEM leader • 9 Classroom-ready 3D printing projects • Learn how to create 3D printing lesson plans THE MAKERBOT CERTIFICATION PROGRAMTM FOR EDUCATORS 3D PRINTER PREVENTATIVE CURRICULUM CLASSROOM OPERATION TROUBLESHOOTING -
Knowledge Reuse for Customization: Metamodels in an Open Design Community for 3D Printing1
SPECIAL ISSUE: IT AND INNOVATION KNOWLEDGE REUSE FOR CUSTOMIZATION: METAMODELS IN AN OPEN DESIGN COMMUNITY FOR 3D PRINTING1 Harris Kyriakou IESE Business School, Av. Pearson 21, 08034 Barcelona, SPAIN {[email protected]) Jeffrey V. Nickerson and Gaurav Sabnis Stevens Institute of Technology, Castle Point on Hudson, Hoboken, NJ 07030 U.S.A. {[email protected]} {[email protected]} Theories of knowledge reuse posit two distinct processes: reuse for replication and reuse for innovation. We identify another distinct process, reuse for customization. Reuse for customization is a process in which designers manipulate the parameters of metamodels to produce models that fulfill their personal needs. We test hypotheses about reuse for customization in Thingiverse, a community of designers that shares files for three-dimensional printing. 3D metamodels are reused more often than the 3D models they generate. The reuse of metamodels is amplified when the metamodels are created by designers with greater community experience. Metamodels make the community’s design knowledge available for reuse for customization—or further extension of the metamodels, a kind of reuse for innovation. Keywords: Knowledge reuse, metamodels, digital innovation, customization, parametric design, online com- munities, open source, software reuse, Thingiverse, 3D printing Introduction1 chased by consumers (Gebler et al. 2014; Gershenfeld 2008; Raasch et al. 2009). Three-dimensional printing technology makes it possible to create physical objects by transforming digital files. This An important way that 3D printing technology is being dif- technology has the potential to revolutionize supply chains, fused to consumers is through reuse of previously created because experts and novices alike can design, customize, and designs. -
Cour Art of Illusion
© Club Informatique Pénitentiaire avril 2016 Initiation au dessin 3D avec "Art Of Illusion" Sommaire OBJECTIFS ET MOYENS. ..................................................... 2 LES MATERIAUX. ................................................................ 30 PRESENTATION GENERALE DE LA 3D.......................... 2 Les matériaux uniformes ..................................... 30 La 3D dans la vie quotidienne. .............................. 2 Les matériaux procéduraux................................. 30 Les Outils disponibles. ........................................... 2 LES LUMIERES..................................................................... 31 PRESENTATION GENERALE DE "ART OF ILLUSION"3 Les lumières ponctuelles. .................................... 31 L'aide. ................................................................... 3 Les lumières directionnelles ................................ 32 L'interface. ............................................................ 4 Les lumières de type "spot"................................. 32 Le système de coordonnées................................... 6 Exemples de lumières.......................................... 33 LES OBJETS ............................................................................. 9 LES CAMERAS. ..................................................................... 34 Les primitives. ....................................................... 9 Les filtres sur les caméras.................................... 35 Manipulation des objets. ................................... -
An Overview of 3D Data Content, File Formats and Viewers
Technical Report: isda08-002 Image Spatial Data Analysis Group National Center for Supercomputing Applications 1205 W Clark, Urbana, IL 61801 An Overview of 3D Data Content, File Formats and Viewers Kenton McHenry and Peter Bajcsy National Center for Supercomputing Applications University of Illinois at Urbana-Champaign, Urbana, IL {mchenry,pbajcsy}@ncsa.uiuc.edu October 31, 2008 Abstract This report presents an overview of 3D data content, 3D file formats and 3D viewers. It attempts to enumerate the past and current file formats used for storing 3D data and several software packages for viewing 3D data. The report also provides more specific details on a subset of file formats, as well as several pointers to existing 3D data sets. This overview serves as a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D data files. 1 Introduction 3D data represents information in several applications, such as medicine, structural engineering, the automobile industry, and architecture, the military, cultural heritage, and so on [6]. There is a gamut of problems related to 3D data acquisition, representation, storage, retrieval, comparison and rendering due to the lack of standard definitions of 3D data content, data structures in memory and file formats on disk, as well as rendering implementations. We performed an overview of 3D data content, file formats and viewers in order to build a foundation for understanding the information loss introduced by 3D file format conversions with many of the software packages designed for viewing and converting 3D files. -
Makerbot Educators Guidebook
MAKERBOT EDUCATORS GUIDEBOOK The Definitive Guide to 3D Printing in the Classroom Copyright © 2017 MakerBot Industries, LLC. All rights reserved. MakerBot.com Unless otherwise stated herein, no part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law. Specific questions on the capabilities of non-MakerBot products and services referenced in this publication should be addressed to the suppliers of those products or services. ISBN: 978-0-9991345-0-4 Printed in the United States of America First Edition 10 9 8 7 6 5 4 3 2 1 MAKERBOT EDUCATORS GUIDEBOOK EDUCATORS MAKERBOT WHY WE WROTE THIS BOOK THIS WROTE WHYWE WHY WE WROTE THIS BOOK In 2008, while we were still be found in over 5,000 and set out to write a new book building our first 3D printer, schools worldwide. with the help of the education MakerBot founded Thingiverse® community. MakerBot combined —a 3D file library and community. After years of talking to and this new class of educators’ Over the years, as we engineered learning from teachers, we knew unique wisdom with our decade more and more printers, we that our first book and a few of experience building printers to watched Thingiverse grow Thingiverse forums were a good bring you this; the definitive guide into a massive, indispensable start but would not be enough.