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Web Vmstat Any Distros, Especially Here’S Where Web Vmstat Comes Those Targeted at In
FOSSPICKS Sparkling gems and new releases from the world of FOSSpicks Free and Open Source Software Mike Saunders has spent a decade mining the internet for free software treasures. Here’s the result of his latest haul… Shiny statistics in a browser Web VMStat any distros, especially Here’s where Web VMStat comes those targeted at in. It’s a system monitor that runs Madvanced users, ship an HTTP server, so you can connect with shiny system monitoring tools to it via a web browser and see on the desktop. Conky is one such fancy CSS-driven charts. Before you tool, while GKrellM was all the rage install it, you’ll need to get the in the last decade, and they are websocketd utility, which you can genuinely useful for keeping tabs find at https://github.com/ on your boxes, especially when joewalnes/websocketd. Helpfully, you’re an admin in charge of the developer has made pre- various servers. compiled executables available, so Now, pretty much all major you can just grab the 32-bit or distros include a useful command 64-bit tarball, extract it and there line tool for monitoring system you have it: websocketd. (Of course, Here’s the standard output for vmstat – not very interesting, right? resource usage: vmstat. Enter if you’re especially security vmstat 1 in a terminal window and conscious, you can compile it from copy the aforementioned you’ll see a regularly updating (once its source code.) websocketd into the same place. per second) bunch of statistics, Next, clone the Web VMStat Git Then just enter: showing CPU usage, free RAM, repository (or grab the Zip file and ./run swap usage and so forth. -
Prebrane Zo Stranky
Manuál pre začiatočníkov a používateľov Microsoft Windows Galadriel 1.7.4 Manuál je primárne tvorený pre Ubuntu 7.04 Feisty Fawn. Dá sa však použiť aj pre Kubuntu, Xubuntu, Edubuntu, Ubuntu Studio a neoficiálne distribúcie založené na Ubuntu. Pokryté verzie: 7.10, 7.04, 6.10, 6.06 a 5.10 (čiastočne) Vypracoval Stanislav Hoferek (ICQ# 258126362) s komunitou ľudí na stránkach: linuxos.sk kubuntu.sk ubuntu.wz.cz debian.nfo.sk root.cz 1 Začíname! 5 Pracovné prostredie 9 Live CD 1.1 Postup pre začiatočníkov 5.1 Programové vybavenie 9.1 Vysvetlenie 1.2 Zoznámenie s manuálom 5.1.1 Prvé kroky v Ubuntu 9.2 Prístup k internetu 1.3 Zoznámenie s Ubuntu 5.1.2 Základné programy 9.3 Pripojenie pevných diskov 1.3.1 Ubuntu, teší ma! 5.1.3 Prídavné programy 9.4 Výhody a nevýhody Live CD 1.3.2 Čo tu nájdem? 5.2 Nastavenie jazyka 9.5 Live CD v prostredí Windows 1.3.3 Root 5.3 Multimédia 9.6 Ad-Aware pod Live CD 1.4. Užitočné informácie 5.3.1 Audio a Video Strana 48 1.4.1 Odkazy 5.3.2 Úprava fotografii 1.4.2 Slovníček 5.4 Kancelária 10 FAQ 1.4.3 Ako Linux funguje? 5.4.1 OpenOffice.org 10 FAQ 1.4.4 Spúšťanie programov 5.4.2 PDF z obrázku Strana 50 1.5 Licencia 5.4.3 Ostatné Strana 2 5.5 Hry 11 Tipy a triky 5.6 Estetika 11.1 Všeobecné rady 2 Linux a Windows 5.7 Zavádzanie systému 11.2 Pokročilé prispôsobenie systému 2.1 Porovnanie OS 5.7.1 Zavádzač 11.3 Spustenie pri štarte 2.2 Náhrada Windows Programov 5.7.2 Prihlasovacie okno 11.4 ALT+F2 2.3 Formáty 5.7.3 Automatické prihlásenie 11.5 Windows XP plocha 2.4 Rozdiely v ovládaní 5.8 Napaľovanie v Linuxe Strana 55 2.5 Spustenie programov pre Windows 5.9 Klávesové skratky 2.6 Disky 5.10 Gconf-editor 12 Konfigurácia 2.7 Klávesnica Strana 27 12.1 Nástroje na úpravu konfigurákov Strana 12 12.2 Najdôležitejšie konf. -
Open Thesis Final.Pdf
The Pennsylvania State University The Graduate School College of Communications EVALUATIO OF FOSS VIDEO GAMES I COMPARISO TO THEIR COMMERCIAL COUTERPARTS A Thesis in Media Studies By Jesse A. Clark © 2008 Jesse A. Clark Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts August 2008 ii The thesis of Jesse A. Clark was reviewed and approved* by the following:: John Nichols Professor of Communications Associate Dean for Graduate Studies and Research Matt Jackson Associate Professor of Communications Head of Department of Telecommunications Thesis Advisor Robert Frieden Professor; Pioneers Chair in Telecommunications Ronald Bettig Associate Professor of Communications *Signatures are on file in the Graduate School. iii Abstract The topic of copyrights and copyright law is a crucial component in understanding today's media landscape. The purpose for having a copyright system as outlined in the U.S. Constitution is to provide content creators with an incentive to create. The copyright system allows revenue to be generated through sales of copies of works; thus allowing for works to be created which otherwise would not be created. Yet it is entirely possible that not all large creative projects require the same legal framework as an incentive. The so called “copyleft” movement (which will be defined and explained in depth later) offers an alternative to the industrial mode of cultural production. Superficially, “copylefted” works can be divided into two broad categories: artistic/creative works (which are often protected by “Creative Commons” licenses), and Free/Open Source Software. This thesis evaluates how open source video games compare to their commercial counterparts and discusses the reasons for any difference in overall quality. -
Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Anexaminationofthebenefitsofus
An Examination 1 Running head: AN EXAMINATION OF THE BENEFITS OF USING OPEN SOURCE An Examination of the Benefits of Using Open Source Software in Schools Charles E. Craig, Jr. Tennessee Tech University July 21, 2011 An Examination 2 Abstract This research is an examination of ways that open source software can bring educational value and significant cost savings to K-12 schools. Existing case studies and other research are examined. Particular attention is given to K-12 schools which have implemented the free and open source Linux operating system to replace Microsoft Windows on older computers, as well as schools which have replaced Microsoft Office with OpenOffice. An Examination 3 Table of Contents Abstract …………………………………………………………………………………………2 List of Tables/Figures ………………………………………………………………………….. 4 Chapter I. Introduction …………………………………………………………………………..5 Chapter II. Methodology ………………………………………………………………………...8 Chapter III. A Comparison and Contrast of Proprietary Software and Open Source Software …9 Chapter IV. Educational Benefits of Open Source Software …………………………………..12 Chapter V. Cost Benefits of Open Source Software ……………………………………….…..29 Chapter VI. Summary, Conclusions, Recommendations …………...………………………….33 References ……………………………………………………………………………………...38 An Examination 4 List of Tables/Figures TABLES: Table 1. A Comparison of RAM and CPU Usage in Various Linux Desktop Environments and Window Managers …………………………………………………………………...….14 FIGURES: Figure 1. The Ubuntu Linux desktop……………………………………………………………13 Figure 2. A screenshot of the LibreOffice Writer word processor running in Linux……………17 Figure 3. A screenshot of the Kalzium periodic table software ..……………………………….18 Figure 4. Kanagram ……………………………………………………………………………..19 Figure 5. KGeography ………………………………………………………………………..…20 Figure 6. The KStars desktop planetarium ………………………………………………..…….21 Figure 7. The TuxMath interactive educational game …………………………………………..22 Figure 8. TuxPaint ……………………………………………………………………………....23 Figure 9. Peppermint OS Two running on an eight year old Dell desktop ……………………..35 Figure 10. -
Teaching Video Game Translation: First Steps, Systems and Hands-On Experience Ensinando Tradução De Videogame: Primeiros Passos, Sistemas E Experiência Prática
http://periodicos.letras.ufmg.br/index.php/textolivre Belo Horizonte, v. 11, n. 1, p. 103-120, jan.-abr. 2018 – ISSN 1983-3652 DOI: 10.17851/1983-3652.11.1.103-120 TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE ENSINANDO TRADUÇÃO DE VIDEOGAME: PRIMEIROS PASSOS, SISTEMAS E EXPERIÊNCIA PRÁTICA Marileide Dias Esqueda Universidade Federal de Uberlândia [email protected] Érika Nogueira de Andrade Stupiello Universidade Estadual Paulista “Júlio de Mesquista Filho” [email protected] ABSTRACT: Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no alternative but to search for the required skills informally in game translation communities. Designing a video game localization course in translation undergraduate programs in public universities is a complex task in today’s reality, particularly due to limited access to free and authentic materials. This paper describes a game localization teaching experience at the undergraduate level with special focus on how to handle the linguistic assets of the online race game SuperTuxKart, while trying to shed some light on potential translation requirements of entertainment software and its incorporation into translation programs. KEYWORDS: video game localization; video game translation; translator training; translation undergraduate program; SuperTuxKart. RESUMO: A despeito do significativo crescimento da indústria de localização de games nos últimos anos, os currículos dos cursos de graduação em tradução ainda carecem de formação específica na localização de games, geralmente não oferecendo ao tradutor em formação alternativas outras senão a de adquirir informalmente, ou em comunidades on- line de gamers, os conhecimentos sobre a tradução desse tipo de material. -
Secure and Private Sensing for Driver Authentication and Transportation Safety
University Transportation Research Center - Region 2 Final Report Secure and Private Sensing for Driver Authentication and Transportation Safety Performing Organization: New York Institute of Technology August 2017 Sponsor: University Transportation Research Center - Region 2 University Transportation Research Center - Region 2 Project No(s): 49198-33-27 The Region 2 University Transportation Research Center (UTRC) is one of ten original University Transportation Centers established in 1987 by the U.S. Congress. These Centers were established UTRC/RF Grant No: with the recognition that transportation plays a key role in the nation's economy and the quality Project Date: of life of its citizens. University faculty members provide a critical link in resolving our national and regional transportation problems while training the professionals who address our transpor- Project Title: August 2017 tation systems and their customers on a daily basis. Authentication and Transportation Safety Secure and Private Sensing for Driver The UTRC was established in order to support research, education and the transfer of technology Project’s Website: in the �ield of transportation. The theme of the Center is "Planning and Managing Regional - Transportation Systems in a Changing World." Presently, under the direction of Dr. Camille Kamga, private-sensing-driver-authentication the UTRC represents USDOT Region II, including New York, New Jersey, Puerto Rico and the U.S. http://www.utrc2.org/research/projects/secure-and Virgin Islands. Functioning as a consortium of twelve major Universities throughout the region, UTRC is located at the CUNY Institute for Transportation Systems at The City College of New York, Principal Investigator(s): theme.the lead UTRC’s institution three of main the goalsconsortium. -
Replacing Cellular with Wifi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game
Replacing Cellular with WiFi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game by Pablo Ortiz B.S., University of California, Santa Barbara, 2011 Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science MASSACHUSETTS INSTITUTE F TECHNOLOGY at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY ICT 2 2013 September 2013 LIBRARIES @ Massachusetts Institute of Technology 2013. All rights reserved. Author ................................................... Department of Electrical Engineering and Comp jcience August 6, 2013 C ertified by ............. ... /.................................. .. Li-Shiuan Peh Professor Thesis Supervisor Accepted by ....................... Le Kolodziejski Chair, Department Committee onraduate Students Replacing Cellular with WiFi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game by Pablo Ortiz Submitted to the Department of Electrical Engineering and Computer Science on August 6, 2013, in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science Abstract The objective of this work is to explore the benefits of replacing cellular with Wi-Fi Direct communication in mobile applications. Cellular connections consume significant power on mobile devices and are too slow for many highly interactive mobile applications. Wi-Fi Direct, the recently released wireless standard, promises to provide the speed, power effi- ciency, and security of Wi-Fi to devices communicating within a short range. Using Wi-Fi performance as a baseline, the performance of a proof of concept system, Super Tux Kart Direct, is evaluated when communication is enabled by either LTE or Wi-Fi Direct. At the time of writing and to the best of the author's knowledge, Super Tux Kart Direct is the first, real-time, multiplayer kart racing game playable via Wi-Fi Direct. -
PATACS Posts Newsletterofthe Potomacareatechnology and Computersociety September 201 6 Page 1
PATACS Posts Newsletterofthe PotomacAreaTechnology and ComputerSociety September 201 6 www.patacs.org Page 1 Musings of an Apple Tyro • By 2026 such CPUs are expected to have more by Lorrin R. Garson transistors than the human brain has neurons Potomac Area Technology and Computer (~100 billion). Society newslettercolumnist (at) patacs.org • Intel manufacturing works on a 14 nm scale. In comparison a human red blood cell is 7,000 nm 2016 Computex across and a typical virus is 100 nm in size. See http://bit.ly/1rvQLZQ for an overview of this Look Into My Eyes… Taipei trade show, including a 10-core CPU from Intel (at $1,723!), 7th generation APUs from AMD, Researchers at Brown University new GPUs from AMD and Nvidia, new have developed eye-tracking motherboards, a 512 GB SSD from Samsung the technology that can be added to size of a postage stamp, etc. any Web site. To quote from http://bit.ly/1tDn2jL How Intel Makes a Chip Overall, it could help website developers prioritize Bloomberg Businessweek (June 13-June 26, 2016, popular or eye-catching content, optimize a page’s pp. 94-100) has published an excellent article on usability, or place and price advertising space. how Intel manufactures computer chips. Here Further ahead, potential applications could include are a few highlights: eye-controlled gaming or broader accessibility. • It costs at least $8.5 billion to create a factory to build chips. Mac Internet Recovery • Starting with a 12-inch silicon disk, each disk yields 122 Xeon E5 CPUs selling for $4,115 each. -
Blender for Freebsd
Blender for freebsd NOTE: this page is now outdated, should be updated for FreeBSD 10, GIT and Blende Blender will build on FreeBSD, mostly steps are similar to Linux. blender 3D modeling/rendering/animation/gaming package c_5 Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via. Hello, I would like to ask, if there is Blender ( or newer) for FreeBSD. Thanks for In Blender Package | The FreeBSD Forums. The default configuration for blender on FreeBSD does not include cycles. If you install using pkg install graphics/blender then it will not be. As I remember there were binary file of Blender for FreeBSD which works perfect (FreeBSD Blender with Cycles enabled doesn't work) but now. After a few days ago sharing a list of why you should use FreeBSD as said . fluidal simulations and for our PR stuff we prepare with Blender. I notice that the System Requirements page at mentions Blender is available for FreeBSD Blender in Linux or FreeBSD? Blender October 17th, by xglasyliax. K. Blender October 17th, by xglasyliax. 2K. FreeBSD rc2. October 13th. Recently, I bought a laptop and put FreeBSD with a graphical desktop on it. Currently, Blender can not be found in the binary packages. There's a lot of mixed BSD news in there, and no main article that's on Blender. Anyway, it's good to see another free PDF issue. From the table. Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to. -
Cde: a Reduce Package for Integrability of Pdes Version 2.0
CDE: A REDUCE PACKAGE FOR INTEGRABILITY OF PDES VERSION 2.0 R. VITOLO Abstract. We describe CDE, a Reduce package devoted to differential-geometric computations on Differential Equations (DEs, for short). The package is included in the official Reduce sources in Sourceforge [37] and it is also distributed on the Geometry of Differential Equations web site http://gdeq.org (GDEQ for short). We start from an installation guide for Linux and Windows. Then we focus on con- crete usage recipes for computations in the geometry of differential equations: higher symmetries, conservation laws, Hamiltonian operators and their Schouten bracket, re- cursion operators. All programs discussed here are shipped together with this manual and can be found in the Reduce sources or at the GDEQ website. The mathematical theory on which computations are based can be found in refs. [12, 22]. Contents 1. Introduction: why CDE? 2 2. Installation 3 2.1. Installation of Reduce 3 2.2. Choice of an editor for writing Reduce programs 4 3. Working with CDE 5 4. Jet space of even and odd variables, and total derivatives 7 5. Differential equations in even and odd variables 9 6. Calculus of variations 11 7. C-differential operators 11 7.1. C-differential operators 11 7.2. C-differential operators as superfunctions 13 7.3. The Schouten bracket 14 8. Computing linearization and its adjoint 15 9. Higher symmetries 17 9.1. Setting up the jet space and the differential equation. 17 9.2. Solving the problem via dimensional analysis. 17 9.3. Solving the problem using CRACK 20 10. -
우분투 리눅스 7.10 길라잡이2.0 Mike Sierra 작성
우분투 리눅스 7.10 길라잡이2.0 Mike Sierra 작성 우분투는 무료로 배포되는 컴퓨터 운영체제(Operating System: OS)이며 훌륭한 철학을 가진 도구입니다. 훌륭한 도구를 무료로 받은 만큼 우리말 설명서도 무료로 여러분과 나누고자 합니다. 이 길라잡이는 교육적 목적으로 초보자를 대상으로 데스크탑용 우분투를 일반 가정과 일반 사무용으로 쓰 는 경우에 한정해 설명합니다. 이 길라잡이는 배포처(myubuntu.tistory.com )를 표기하는 조건으로 비영리 로 자유롭게 배포하실 수 있습니다. 작성과 관련해 도움말과 응원, 인용허락을 해주신 분들에게 감사드립 니다. 1)사용에 앞서 알아둘 사항들: • 인터넷: 우분투는 인터넷과 연결된 상태여야 원할하게 설치할 수 있습니다. 유선연결 상태에서 설 치를 강력히 권장합니다. • 게임: 오락용으로 PC를 사용한다면, MS윈도우를 사용하는 것이 더 낫습니다. • 버추얼머신: 우분투상에서 MS윈도우를 '버추얼머신' 프로그램을 이용해 설치/사용할 수 있습니 다. 2) 설명서 활용하기: 기존 우분투 사용자: "4.2 파일관리자 노틸러스 110% 활용하기" 부터 읽으세요. 초보 우분투 사용자: "1.1 우분투 리눅스는 이런 것이다" 부터 읽으세요. • [파란색 글씨]는 마우스로 메뉴를 찾아 누르라는 의미입니다. 예) [파일]-[내보내기] • 설정 내용은 하늘색 상자 안에 표시, 변경 내용은 붉은색으로 표시했습니다. 예) 원래 내용 => 바 꿀 부분 • 참고사항은 옅은 녹색 안에 표시했습니다. 예) 우분투를 얄라성~하는 방법 • 터미널 명령어는 녹색 글씨로 굵게 표시했습니다. 예) sudo apt-get install 개념 • 설명서 작성자가 제안하는 내용은 옅은 노란색 안에 표시했습니다. 예) 자기 나라말을 잘해야 강 국이다 • 설명서는 쉬운 우리말 사용을 강력하게 권합니다. 3) 저작권 표기와 안내 이 길라잡이는 Ubuntu documentation team이 관리하는 help.ubuntu.com의 일부 내용을 참고하고 myubuntu.tistory.com 이용자와 지인들이 [email protected]으로 보내준 내용을 포함하고 있습니다. Ubuntu, kubuntu, Xubuntu, Edubuntu, Gobuntu는 Canonical사의 등록상표 입니다. 설명서는 the Creative Commons ShareAlike 2.5 License (CC-BY-SA)아래 배포됩니다. 작성자는 설명서의 내용이 사용자에게 유 용하기를 희망하나 내용과 실행결과에 대해 어떠한 보장과 보증도 하지 않습니다.