Need for Tux Assignment 1 Conceptual Architecture of Super Tux Kart
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Openbsd Gaming Resource
OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them. -
Anexaminationofthebenefitsofus
An Examination 1 Running head: AN EXAMINATION OF THE BENEFITS OF USING OPEN SOURCE An Examination of the Benefits of Using Open Source Software in Schools Charles E. Craig, Jr. Tennessee Tech University July 21, 2011 An Examination 2 Abstract This research is an examination of ways that open source software can bring educational value and significant cost savings to K-12 schools. Existing case studies and other research are examined. Particular attention is given to K-12 schools which have implemented the free and open source Linux operating system to replace Microsoft Windows on older computers, as well as schools which have replaced Microsoft Office with OpenOffice. An Examination 3 Table of Contents Abstract …………………………………………………………………………………………2 List of Tables/Figures ………………………………………………………………………….. 4 Chapter I. Introduction …………………………………………………………………………..5 Chapter II. Methodology ………………………………………………………………………...8 Chapter III. A Comparison and Contrast of Proprietary Software and Open Source Software …9 Chapter IV. Educational Benefits of Open Source Software …………………………………..12 Chapter V. Cost Benefits of Open Source Software ……………………………………….…..29 Chapter VI. Summary, Conclusions, Recommendations …………...………………………….33 References ……………………………………………………………………………………...38 An Examination 4 List of Tables/Figures TABLES: Table 1. A Comparison of RAM and CPU Usage in Various Linux Desktop Environments and Window Managers …………………………………………………………………...….14 FIGURES: Figure 1. The Ubuntu Linux desktop……………………………………………………………13 Figure 2. A screenshot of the LibreOffice Writer word processor running in Linux……………17 Figure 3. A screenshot of the Kalzium periodic table software ..……………………………….18 Figure 4. Kanagram ……………………………………………………………………………..19 Figure 5. KGeography ………………………………………………………………………..…20 Figure 6. The KStars desktop planetarium ………………………………………………..…….21 Figure 7. The TuxMath interactive educational game …………………………………………..22 Figure 8. TuxPaint ……………………………………………………………………………....23 Figure 9. Peppermint OS Two running on an eight year old Dell desktop ……………………..35 Figure 10. -
Teaching Video Game Translation: First Steps, Systems and Hands-On Experience Ensinando Tradução De Videogame: Primeiros Passos, Sistemas E Experiência Prática
http://periodicos.letras.ufmg.br/index.php/textolivre Belo Horizonte, v. 11, n. 1, p. 103-120, jan.-abr. 2018 – ISSN 1983-3652 DOI: 10.17851/1983-3652.11.1.103-120 TEACHING VIDEO GAME TRANSLATION: FIRST STEPS, SYSTEMS AND HANDS-ON EXPERIENCE ENSINANDO TRADUÇÃO DE VIDEOGAME: PRIMEIROS PASSOS, SISTEMAS E EXPERIÊNCIA PRÁTICA Marileide Dias Esqueda Universidade Federal de Uberlândia [email protected] Érika Nogueira de Andrade Stupiello Universidade Estadual Paulista “Júlio de Mesquista Filho” [email protected] ABSTRACT: Despite the significant growth of the game localization industry in the past years, translation undergraduate curricula in Brazil still lacks formal training in game localization, often leaving novice translators no alternative but to search for the required skills informally in game translation communities. Designing a video game localization course in translation undergraduate programs in public universities is a complex task in today’s reality, particularly due to limited access to free and authentic materials. This paper describes a game localization teaching experience at the undergraduate level with special focus on how to handle the linguistic assets of the online race game SuperTuxKart, while trying to shed some light on potential translation requirements of entertainment software and its incorporation into translation programs. KEYWORDS: video game localization; video game translation; translator training; translation undergraduate program; SuperTuxKart. RESUMO: A despeito do significativo crescimento da indústria de localização de games nos últimos anos, os currículos dos cursos de graduação em tradução ainda carecem de formação específica na localização de games, geralmente não oferecendo ao tradutor em formação alternativas outras senão a de adquirir informalmente, ou em comunidades on- line de gamers, os conhecimentos sobre a tradução desse tipo de material. -
Replacing Cellular with Wifi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game
Replacing Cellular with WiFi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game by Pablo Ortiz B.S., University of California, Santa Barbara, 2011 Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science MASSACHUSETTS INSTITUTE F TECHNOLOGY at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY ICT 2 2013 September 2013 LIBRARIES @ Massachusetts Institute of Technology 2013. All rights reserved. Author ................................................... Department of Electrical Engineering and Comp jcience August 6, 2013 C ertified by ............. ... /.................................. .. Li-Shiuan Peh Professor Thesis Supervisor Accepted by ....................... Le Kolodziejski Chair, Department Committee onraduate Students Replacing Cellular with WiFi Direct Communication for a Highly Interactive, High Bandwidth Multiplayer Game by Pablo Ortiz Submitted to the Department of Electrical Engineering and Computer Science on August 6, 2013, in partial fulfillment of the requirements for the degree of Master of Science in Electrical Engineering and Computer Science Abstract The objective of this work is to explore the benefits of replacing cellular with Wi-Fi Direct communication in mobile applications. Cellular connections consume significant power on mobile devices and are too slow for many highly interactive mobile applications. Wi-Fi Direct, the recently released wireless standard, promises to provide the speed, power effi- ciency, and security of Wi-Fi to devices communicating within a short range. Using Wi-Fi performance as a baseline, the performance of a proof of concept system, Super Tux Kart Direct, is evaluated when communication is enabled by either LTE or Wi-Fi Direct. At the time of writing and to the best of the author's knowledge, Super Tux Kart Direct is the first, real-time, multiplayer kart racing game playable via Wi-Fi Direct. -
How to Turn Ordinary Linux to a Game Station / Best Games to Install and Play on Debian Linux
Walking in Light with Christ - Faith, Computing, Diary Articles & tips and tricks on GNU/Linux, FreeBSD, Windows, mobile phone articles, religious related texts http://www.pc-freak.net/blog How to turn ordinary Linux to a game station / Best Games to install and play on Debian Linux Author : admin Hereby in this article I'll in short give you a quick way to install a number of my favourite linux games. In my view the games I'm going to suggest for installation are actually among the best existent games you could install and play on a Linux Desktop today. Many people say/believe Linux does not have games, or the games for Linux/BSD are not fully featured and are not comparable to the ones for Windows, most of this sayings and beliefs are actually a fairy tales. I should admit of course that Linux is still lacking behind in its gaming capabilities, even quite behind any Windows platform (Don't get me wrong, I'm trying to be as much realistic as possible here in my estimation). However little by little year by year as time passes by with time the situation for the coming generation of Linux Gamers is gettings better and better!. The amount of free and non-free games is rising day by day, wheter many of the large game producing companies like Blizzard, ID Software etc. are producing ports of their proprietary games for Linux. Along with that the amount of Linux Enthusiast gamers and hobbyist is constantly increasing. At the present moment probably there are more than 5000 games for Linux! Many of that games count still requires heavy testing or are not yet production ready and therefore they don't make it as a packages in the general Linux distributions repositories. -
PATACS Posts Newsletterofthe Potomacareatechnology and Computersociety September 201 6 Page 1
PATACS Posts Newsletterofthe PotomacAreaTechnology and ComputerSociety September 201 6 www.patacs.org Page 1 Musings of an Apple Tyro • By 2026 such CPUs are expected to have more by Lorrin R. Garson transistors than the human brain has neurons Potomac Area Technology and Computer (~100 billion). Society newslettercolumnist (at) patacs.org • Intel manufacturing works on a 14 nm scale. In comparison a human red blood cell is 7,000 nm 2016 Computex across and a typical virus is 100 nm in size. See http://bit.ly/1rvQLZQ for an overview of this Look Into My Eyes… Taipei trade show, including a 10-core CPU from Intel (at $1,723!), 7th generation APUs from AMD, Researchers at Brown University new GPUs from AMD and Nvidia, new have developed eye-tracking motherboards, a 512 GB SSD from Samsung the technology that can be added to size of a postage stamp, etc. any Web site. To quote from http://bit.ly/1tDn2jL How Intel Makes a Chip Overall, it could help website developers prioritize Bloomberg Businessweek (June 13-June 26, 2016, popular or eye-catching content, optimize a page’s pp. 94-100) has published an excellent article on usability, or place and price advertising space. how Intel manufactures computer chips. Here Further ahead, potential applications could include are a few highlights: eye-controlled gaming or broader accessibility. • It costs at least $8.5 billion to create a factory to build chips. Mac Internet Recovery • Starting with a 12-inch silicon disk, each disk yields 122 Xeon E5 CPUs selling for $4,115 each. -
Blender for Freebsd
Blender for freebsd NOTE: this page is now outdated, should be updated for FreeBSD 10, GIT and Blende Blender will build on FreeBSD, mostly steps are similar to Linux. blender 3D modeling/rendering/animation/gaming package c_5 Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via. Hello, I would like to ask, if there is Blender ( or newer) for FreeBSD. Thanks for In Blender Package | The FreeBSD Forums. The default configuration for blender on FreeBSD does not include cycles. If you install using pkg install graphics/blender then it will not be. As I remember there were binary file of Blender for FreeBSD which works perfect (FreeBSD Blender with Cycles enabled doesn't work) but now. After a few days ago sharing a list of why you should use FreeBSD as said . fluidal simulations and for our PR stuff we prepare with Blender. I notice that the System Requirements page at mentions Blender is available for FreeBSD Blender in Linux or FreeBSD? Blender October 17th, by xglasyliax. K. Blender October 17th, by xglasyliax. 2K. FreeBSD rc2. October 13th. Recently, I bought a laptop and put FreeBSD with a graphical desktop on it. Currently, Blender can not be found in the binary packages. There's a lot of mixed BSD news in there, and no main article that's on Blender. Anyway, it's good to see another free PDF issue. From the table. Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to. -
Play Nintendo Super Mario Bros on Linux (Secret Mario Chronicles) and Supertux
Walking in Light with Christ - Faith, Computing, Diary Articles & tips and tricks on GNU/Linux, FreeBSD, Windows, mobile phone articles, religious related texts http://www.pc-freak.net/blog Play Nintendo Super Mario Bros on Linux (Secret Mario Chronicles) and SuperTux Author : admin Are you looking for free software version of the old-school absolute Nintendo classic Super Mario Bros. ? :) If you're an old-school geek gamer like me you definitely do ;) I was lucky to find Secret Mario Chronicles a Linux version of Super Mario while I was browsing through all the available for installation Linux games in aptitude . The game is really great and worthy to be played. It's even a better copy of the classical arcade game than SuperTux (another Mario like Linux clone game) 1 / 3 Walking in Light with Christ - Faith, Computing, Diary Articles & tips and tricks on GNU/Linux, FreeBSD, Windows, mobile phone articles, religious related texts http://www.pc-freak.net/blog Both Super Mario Chronicles and Super Mario Bros are available for installation as .deb packages in the repositories of Ubuntu and Debian and most likely the other Debian direvative Linux distrubtion. To install and play the games out of the box, if you're a Debian or Ubuntu user, just issue: linux:~# apt-get install smc supertux The other good news are that both of the games's engine, music and graphics are GPLed :) To Launch the games after installation in GNOME I've used the menus: Applications -> Games -> Super Mario Chronicles andApplications -> Games -> Arcade -> SuperTux The games can also be launched from terminal with commands: 2 / 3 Walking in Light with Christ - Faith, Computing, Diary Articles & tips and tricks on GNU/Linux, FreeBSD, Windows, mobile phone articles, religious related texts http://www.pc-freak.net/blog debian:~$ smc debian:~$ supertux The only thing I don't like about Super Mario Chronicles is that it doesn't have a good music and only sounds, just to compare SuperTux has an awesome level music. -
The Pegasos Book « Le Livre Du Pegasos » Compilation of Articles on the Pegasos Volume 4 : Linux, Macosx and Other Systems
The Pegasos book « Le livre du Pegasos » Compilation of articles on the Pegasos Volume 4 : Linux, MacOSX and other systems May 2007 edition - By Geoffrey CHARRA (V2.3) Translated from french by Geoffrey CHARRA (December 2007), With the help of Eric WALTER, Thibault JEANSON, Denis HILLIARD (translation) and Fulvio PERUGGI (corrections) Sponsored by The Pegasos book – Volume 4 : Linux, MacOSX and other systems Contents 1 Linux ......................................................................................................................... 4 1.1 Global information ................................................................................................. 4 1.1.1 Linux distributions running on Pegasos ............................................................... 4 1.1.2 General information on Linux usage for beginners ............................................... 5 1.1.3 Hard disk partitioning under Linux on Pegasos .................................................... 5 1.1.4 Multi-boot with bootcreator .............................................................................. 7 1.1.5 Using a Linux System from Another Linux System by Changing root ...................... 8 1.1.6 NFS : Network File System and Remote Compiling .............................................. 8 1.2 Installation of Linux Debian on Pegasos I and II ...................................................... 10 1.2.1 Installation types ........................................................................................... 10 1.2.2 Installation -
Experimental Evaluation of the Smartphone As a Remote Game Controller for PC Racing Games
Thesis no: MSCS-2014-01 Experimental evaluation of the smartphone as a remote game controller for PC racing games Marta Nieznańska Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Computer Science. The thesis is equivalent to 20 weeks of full time studies. Contact Information: Author: Marta Nieznańska E-mail: [email protected] External advisor: Prof. Marek Moszyński Faculty of Electronics, Telecommunications and Informatics Gdańsk University of Technology University advisor: Dr. Johan Hagelbäck Department of Creative Technologies Faculty of Computing Internet : www.bth.se/com Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona Fax : +46 455 38 50 57 Sweden ii ABSTRACT Context. Both smartphones and PC games are increasingly commonplace nowadays. There are more and more people who own smartphones and – at the same time – like playing video games. Since the smartphones are becoming widely affordable and offer more and more advanced features (such as multi-touch screens, a variety of sensors, vibration feedback, and others), it is justifiable to study their potential in new application areas. The aim of this thesis is to adapt the smartphone for the use as a game controller in PC racing games and evaluate this solution taking into account such aspects as race results and user experience. Objectives. To this end, two applications were developed - a game controller application for Android-based smartphones (i.e. -
Pystk Documentation Release 1.0
pystk Documentation Release 1.0 Philipp Krähenbühl Sep 22, 2021 THE BASICS 1 Hardware Requirements 3 2 License 5 2.1 Installation................................................5 2.2 Quick start................................................6 2.3 Graphics Setup..............................................7 2.4 Race...................................................8 2.5 Logging.................................................. 16 Index 17 i ii pystk Documentation, Release 1.0 This is a heavily modified version of the free SuperTuxKart racing game for sensorimotor control experiments. Many parts that make SuperTuxKart fun and entertaining to play were removed, and replaced with a highly efficient and customizable python interface to the game. The python interface supports the full rendering engine and all assets of the original game, but no longer contains any sound playback, networking, or user interface. If you find a bug in this version of supertuxkart please do not report it to the original project, this project significantly diverged from the original intention of the video game. THE BASICS 1 pystk Documentation, Release 1.0 2 THE BASICS CHAPTER ONE HARDWARE REQUIREMENTS To run SuperTuxKart, make sure that your computer’s specifications are equal or higher than the following specifica- tions: • A graphics card capable of 3D rendering - NVIDIA GeForce 8 series and newer (GeForce 8100 or newer), AMD/ATI Radeon HD 4000 series and newer, Intel HD Graphics 3000 and newer. OpenGL >= 3.3 • You should have a CPU that’s running at 1 GHz or faster. • You’ll need at least 512 MB of free VRAM (video memory). • Minimum disk space: 800 MB 3 pystk Documentation, Release 1.0 4 Chapter 1. Hardware Requirements CHAPTER TWO LICENSE The software is released under the GNU General Public License (GPL). -
Gaming on Linux November 1St 2019 Henry Keena
Gaming On Linux November 1st 2019 Henry Keena Please sign in! https://signin.ritlug.com Keep up with RITlug outside of meetings: ritlug.com/get-involved, rit-lug.slack.com Who here plays video games? … what about on Linux? But can it run Doom? But first, a little History... Humble Beginnings (1993-1997) ● Wine is first released in 1993 ● The Linux gaming scene started as an extension to the Unix gaming scene… which was practically nothing... ● Linux “officially” started being a commercial gaming platform in 1994 when idSoftware employee Dave D. Taylor ported Doom to Linux, then Quake in 1996 ● Games on Linux started as ports, made by enthusiastic game company employees Linux Gaming has some ups… and a lot of downs... (1998-2010) ● In 1998, Loki Entertainment, the first commercial Linux gaming company is born… but is defunct by 2002. ● Some others companies take up the mantle: ○ Tux Games, Linux Game Publishing, Tribsoft, Hyperion Entertainment, Xantrix Entertainment, RuneSoft ● Mainstream game developers mostly give up on Linux ● By this time, Linux users start looking looking for other ways of getting their games… mostly through running Wine and packaging on Desura Things are... good? (2011-2017) ● The 2010’s brought a lot of progress for gaming on Linux ● In 2012 Linux got native support for the Unity Engine and the Source Engine ● In 2013 SteamOS was released by Valve, based on Debian ○ “Linux and open source are the future of gaming.” - Gabe Newell ● In 2014 Linux got native support for Unreal Engine 4 and CryEngine ● But… developers