Listado De Libros Virtuales Base De Datos De Investigación Ebrary-Computers Y Ti Total De Libros: 2936
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Neon Caves - Coming Soon to Nintendo Switch
Neon Caves - Coming Soon to Nintendo Switch. FOR IMMEDIATE RELEASE Bristol, United Kingdom, Wednesday 13th March, 2019 – Force Of Habit have announced today their endless arcade-retro shooter game Neon Caves will be coming exclusively to Nintendo Switch with a brand new trailer. View it on YouTube: https://www.youtube.com/watch?v=zm7VSlFmiJE Release Date: 27th March 2019 Pre-purchase Date (EU/AU): 15th March 2019 Pre-purchase Date (NA): 20th March 2019 Price: £3.99 / $3.99 / €3.99 Pre-purchase Price: 25% off! Neon Caves is an experimental offshoot of our debut Nintendo Switch title, Toast Time: Smash Up!, with graphics by Terra Lauterbach (@rotten_tater) and music by Joe Williamson (@joecreates). To Fnd out more information about the game, including screenshots, promo codes, development videos, visit the Press Kit or alternatively Fre an email to: [email protected] Game Description: Explore the Neon Caves, a fragile ecosystem lost to the world for centuries. Recently rediscovered by your research team, use your ship's anchor ability and elite implements to stabilise the cave while keeping the hostile inhabitants at bay. Features: * Endless arcade-action gameplay. How long can you survive? * 9 unique enemy types: including historically accurate giant crustaceans! * 4 awesome power-ups: rapid Fre, bombs, invincibility and ghost ship! * 28 Achievements * Nintendo Switch exclusive Online Leaderboards Quotes: • “An eclectic mix of retro shooter and modern twin-stick shooters. The game has an achievement called 'Nic Cage'. Just remember that.” - TwinFnite • “If you’re looking for an awesome new shooter with a killer art style and a bit of depth, you’ll deFnitely want to check out Neon Caves." - Super Game Droid • “Tricky to get the hang of, but it’s fun. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Notes Du Mont Royal ←
Notes du mont Royal www.notesdumontroyal.com 쐰 Cette œuvre est hébergée sur « No- tes du mont Royal » dans le cadre d’un exposé gratuit sur la littérature. SOURCE DES IMAGES Google Livres OMHPOY HOIHMATA. do...- HOMERI CARMINA. UNIE"!!! Hum DIDOT PRAIRIES, "A JACOB, 56. OMHPOY HOIHMATA KAI TA TOY KYKAOY AEIWANA. HOMERI CARMINA ET CYCLI EPICI RELIQUIÆ. ---n---- GRÆCE ET LATINE CUM INDICE NOMINUM ET BERUM. PARISIIS, EDITORE AMBROS. FIRMIN DIDOT, INST llllllllllllllllll M DCCC XXXVHL 604562 PRÆFATIO. [nounou nostrum, quo primi in Gallia Græcos scriptores in unius corporis æquabilitatem redigere aggressi sumus, commendatione et nolis præfationum artibus egere non videtur; sed paucis dicendum est. unde en quam elegimus edendi ratio pendent. Dudum ægre tuleramus quod tot scriptorum editiones veteribus inquinatæ vitiis vulgo circum- ferpentur atque adeo sæpius repeterentur, dum exstarent commdem scriptorum emendatæ et a summis criticis autiquo nitori restitutæ: armon oportuit illorum ingeniorum, qua: optimi quique nostratium laudibuset imitatione celebrarunt, opera popularibus nostris exliiberi pure, emendata, quantum fieri potest libera a depravatione barbaria- quam transierant? Hoc igitur primum et præcipue curamus, ut non solum ex optimis quœ exstant editionibus scriptorum quisque expri- matur, au] harum etiam multas criticis celeberrimis tradidimus denuo examinandas et emendandas; præterea, ubicumque res videtur postu- lare, Regiæ Bihliothecæ manuscriptos imus consultum. Altera cura est, ut ad intelligentiam quoque scriptorum in Collectione nostra præste- mus quod prosit unicuique: quum enim adnotatio vel præstantissimn ex arbitrio denique pendeat commentatoris, cui plana nonnunquam videbuntur quæ aliis ohscura, lhterlnefationes lutinas e regione grac- corum panera decrevimus, utpote quæ prorsus omuia reddaut, non locos selectos illustrent. H33 vero, antequam tradantur typothetis, doctissimi viri severo examini subjectas accurate corrigunt; nonuullo- mm scriptorum plane novæ parantur. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
A Game Engine Designed to Simplify 2D Video Game Development
A Game Engine Designed to Simplify 2D Video Game Development Miguel Chover ₁ Carlos Marín ₂ ₅ Cristina Rebollo ₃ Inmaculada Remolar ₄ Institute of New Imaging Technologies - Universitat Jaume I. Castellón. Spain. ₁ [email protected] ₂ [email protected] ₃ [email protected] ₄ [email protected] ₅ Corresponding Author. E-mail: [email protected]. Phone Number: +34 616 29 76 65 Abstract In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today’s improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. -
Video Games Review DRAFT5-16
Video Games: History, Technology, Industry, and Research Agendas Table of Contents I. Overview ....................................................................................................................... 1 II. Video Game History .................................................................................................. 7 III. Academic Approaches to Video Games ................................................................. 9 1) Game Studies ....................................................................................................................... 9 2) Video Game Taxonomy .................................................................................................... 11 IV. Current Status ........................................................................................................ 12 1) Arcade Games ................................................................................................................... 12 2) Console Games .................................................................................................................. 13 3) PC Standalone Games ...................................................................................................... 14 4) Online Games .................................................................................................................... 15 5) Mobile Games .................................................................................................................... 16 V. Recent Trends .......................................................................................................... -
Michał Domański Curriculum Vitae / Portfolio
Michał Domański Curriculum Vitae / Portfolio date of birth: 09-03-1986 e-mail: [email protected] address: ul. Kabacki Dukt 8/141 tel. +48 608 629 046 02-798 Warsaw Skype: rein4ce Poland I am fascinated by the world of science, programming, I love experimenting with the latest technologies, I have a great interest in virtual reality, robotics and military. Most of all I value the pursuit of professionalism, continuous education and expanding one's skill set. Education 2009 - till now Polish Japanese Institute of Information Technology Computer Science - undergraduate studies, currently 4th semester 2004 - 2009 Cracow University of Technology Master of Science in Architecture and Urbanism - graduated 2000 - 2004 Romuald Traugutt High School in Częstochowa mathematics, physics, computer-science profile Skills Advanced level Average level Software C++ (10 years), MFC Java, J2ME Windows 98, XP, Windows 7 C# .NET 3.5 (3 years) DirectX, MDX SketchUP OpenGL BASCOM AutoCAD Actionscript/Flex MS SQL, Oracle Visual Studio 2008, MSVC 6.0 WPF Eclipse HTML/CSS Flex Builder Photoshop CS2 Addtional skills: Good understanding of design patterns and ability to work with complex projects Strong problem solving skills Excellent work organisation and teamwork coordination Eagerness to learn any new technology Languages: Polish, English (proficiency), German (basic) Ever since I can remember my interests lied in computers. Through many years of self-education and studying many projects I have gained insight and experience in designing and programming professional level software. I did an extensive research in the game programming domain, analyzing game engines such as Quake, Half-Life and Source Engine, through which I have learned how to structure and develop efficient systems while implementing best industry-standard practices. -
Juegos Avanzados En La Nube
INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERA MECANICA Y ELECTRICA UNIDAD CULHUACÁN JUEGOS AVANZADOS EN LA NUBE EVOLUCIÓN DE LAS TELECOMUNICACIONES TESIS QUE PARA OBTENER EL TÍTULO DE INGENIERO EN COMPUTACIÓN PRESENTA: VENANCIO COLÓN ROBERTO ASESORES: DR. GABRIEL SANCHEZ PEREZ DR. GUALBERTO AGUILAR TORRES México, D.F. FEBRERO 2014 INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERÍA MECÁNICA Y ELÉCTRICA UNIDAD CULHUACAN TESIS INDIVIDUAL Que como prueba escrita de su Examen Profesional para obtener el Título de Ingeniero en Computación, deberá desarrollar el C.: ROBERTO VENANCIO COLON “JUEGOS AVANZADOS EN LA NUBE, EVOLUCION DE LAS TELECOMUNICACIONES” La sociedad conectada, es como hoy en día se interactúa con otras personas a través del mundo, a través de muy variadas aplicaciones que demandan mejor calidad de servicio, portabilidad y accesibilidad en donde sea y como sea, en donde la experiencia del usuario requiere que no importando el dispositivo, se tenga el mismo despliegue de datos, video, voz; algo que en conjunto se puede ejemplificar en el entretenimiento, con los juegos, los cuales representan el mayor consumo de datos y requerimientos de sistema, el reto de las telecomunicaciones y de la computación en general hoy en día. En esta tesis se explican las nuevas tecnologías, tendencias en el consumo de datos, la calidad de servicios y evolución de diversos dispositivos para mantener una sociedad conectada, y permitir que la experiencia del usuario sea cada vez mayor y mejor, ejemplificando el uso de los juegos, su impacto mediático en la sociedad, con el ambiente, las nuevas posibilidades que abren a través del cómo de su desarrollo, integración y expectativas a mediano plazo. -
Passmark Android Benchmark Charts - CPU Rating
PassMark Android Benchmark Charts - CPU Rating http://www.androidbenchmark.net/cpumark_chart.html Home Software Hardware Benchmarks Services Store Support Forums About Us Home » Android Benchmarks » Device Charts CPU Benchmarks Video Card Benchmarks Hard Drive Benchmarks RAM PC Systems Android iOS / iPhone Android TM Benchmarks ----Select A Page ---- Performance Comparison of Android Devices Android Devices - CPUMark Rating How does your device compare? Add your device to our benchmark chart This chart compares the CPUMark Rating made using PerformanceTest Mobile benchmark with PerformanceTest Mobile ! results and is updated daily. Submitted baselines ratings are averaged to determine the CPU rating seen on the charts. This chart shows the CPUMark for various phones, smartphones and other Android devices. The higher the rating the better the performance. Find out which Android device is best for your hand held needs! Android CPU Mark Rating Updated 14th of July 2016 Samsung SM-N920V 166,976 Samsung SM-N920P 166,588 Samsung SM-G890A 166,237 Samsung SM-G928V 164,894 Samsung Galaxy S6 Edge (Various Models) 164,146 Samsung SM-G930F 162,994 Samsung SM-N920T 162,504 Lemobile Le X620 159,530 Samsung SM-N920W8 159,160 Samsung SM-G930T 157,472 Samsung SM-G930V 157,097 Samsung SM-G935P 156,823 Samsung SM-G930A 155,820 Samsung SM-G935F 153,636 Samsung SM-G935T 152,845 Xiaomi MI 5 150,923 LG H850 150,642 Samsung Galaxy S6 (Various Models) 150,316 Samsung SM-G935A 147,826 Samsung SM-G891A 145,095 HTC HTC_M10h 144,729 Samsung SM-G928F 144,576 Samsung -
Video Gaming and Death
Untitled. Photographer: Pawel Kadysz (https://stocksnap.io/photo/OZ4IBMDS8E). Special Issue Video Gaming and Death edited by John W. Borchert Issue 09 (2018) articles Introduction to a Special Issue on Video Gaming and Death by John W. Borchert, 1 Death Narratives: A Typology of Narratological Embeddings of Player's Death in Digital Games by Frank G. Bosman, 12 No Sympathy for Devils: What Christian Video Games Can Teach Us About Violence in Family-Friendly Entertainment by Vincent Gonzalez, 53 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo by Rex Barnes, 107 “You Shouldn’t Have Done That”: “Ben Drowned” and the Uncanny Horror of the Haunted Cartridge by John Sanders, 135 Win to Exit: Perma-Death and Resurrection in Sword Art Online and Log Horizon by David McConeghy, 170 Death, Fabulation, and Virtual Reality Gaming by Jordan Brady Loewen, 202 The Self Across the Gap of Death: Some Christian Constructions of Continued Identity from Athenagoras to Ratzinger and Their Relevance to Digital Reconstitutions by Joshua Wise, 222 reviews Graveyard Keeper. A Review by Kathrin Trattner, 250 interviews Interview with Dr. Beverley Foulks McGuire on Video-Gaming, Buddhism, and Death by John W. Borchert, 259 reports Dying in the Game: A Perceptive of Life, Death and Rebirth Through World of Warcraft by Wanda Gregory, 265 Perilous and Peril-Less Gaming: Representations of Death with Nintendo’s Wolf Link Amiibo Rex Barnes Abstract This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). -
Game Services By-Alek
Game Services By:Alek Jesionek Table of contents 4 page:how long have they been around? 5 page:different games! 6 page:fun fact Q:Is this a good or a service? What is a game system?A game system is a good because a good is a object that you can touch and hold.A good is something you can bring home and use.A service is a person that does something to you like T.V. service.If you don’t have a T.V. service then you don’t have as much channels or no channels if you don’t have a antenna. This is the nintendo entertainment system. Q:How long have game systems been around? How long have gamesystems been around?Game systems have been around for 46 years because this book was made in 2016 and the first game system was made in the early 1970s.It wasint popular until the early 1972. This is a video computer system Q: A: ps4 xbox1 xbox360 wii u ps3 mojo nvidia ouya sony ps wii shield nintendo number of 75 180 154 120 nothing 145 1058 754 364 exclusive 49 games e rated games 55 36 662 251 898 nothing 616 nothing 767 1309 e ten rated 33 nothing nothing games 51 383 75 408 739 279 433 t rated 71 42 644 50 779 nothing 2922 nothing 485 380 games f u n The designer of the first game system is f u n Ralph H. Baer he invented the game system f u n in Dec. -
Secondary Curriculum Planning Guide
Woodland Hills School District Secondary Curriculum Planning Guide 2018-2019 School Year Woodland Hills Junior/Senior High School 2550 Greensburg Pike Pittsburgh, PA 15221 412-244-1100 www.whsd.net Page 1 Woodland Hills School District Curriculum Planning Guide TABLE OF CONTENTS PROMOTION ......................................................................................................................5 GRADUATION REQUIREMENTS ..................................................................................5 KEYSTONE EXAMS ..........................................................................................................6 CAREER PATHWAYS ......................................................................................................7 NINE WEEK GRADES ......................................................................................................10 HONOR ROLL ....................................................................................................................10 CLASS RANK ......................................................................................................................10 WEIGHTED/AP COURSES...............................................................................................11 GPA CALCULATION ........................................................................................................11 CREDIT RECOVERY ........................................................................................................12 SCHEDULE CHANGES/SUMMER SCHOOL ...............................................................12