D5.1 Preliminary Interfaces for Interpretation and Reflection
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This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 870811 D5.1 Preliminary interfaces for interpretation and reflection Deliverable information WP WP5 Document dissemination level PU Public Deliverable type R Document, report Lead beneficiary PG Contributors GVAM, CNR, UNITO Date 23/04/2021 Document status Final Document version 1.0 Disclaimer: The communication reflects only the author’s view and the Research Executive Agency is not responsible for any use that may be made of the information it contains D5.1 Preliminary interfaces for interpretation and reflection SPICE GA 870811 Version 1.0, 30/04/2021 INTENTIONALLY BLANK PAGE 2 D5.1 Preliminary interfaces for interpretation and reflection SPICE GA 870811 Version 1.0, 30/04/2021 Project information Project start date: 1st of May 2020 Project Duration: 36 months Project website: https://spice‐h2020.eu Project contacts Project Coordinator Project Scientific Project Manager Silvio Peroni coordinator Adriana Dascultu ALMA MATER STUDIORUM Aldo Gangemi ALMA MATER STUDIORUM ‐ UNIVERSITÀ DI BOLOGNA Institute for Cognitive ‐ UNIVERSITÀ DI BOLOGNA Department of Classical Sciences and Technologies Executive Support Services Philology and Italian Studies of the Italian National E‐mail: – FICLIT Research Council [email protected] E‐mail: E‐mail: [email protected] [email protected] SPICE consortium No. Short name Institution name Country 1 UNIBO ALMA MATER STUDIORUM ‐ UNIVERSITÀ DI BOLOGNA Italy 2 AALTO AALTO KORKEAKOULUSAATIO SR Finland 3 DMH DESIGNMUSEON SAATIO ‐ STIFTELSEN FOR DESIGNMUSEET SR Finland 4 AAU AALBORG UNIVERSITET Denmark 5 OU THE OPEN UNIVERSITY United Kingdom 6 IMMA IRISH MUSEUM OF MODERN ART COMPANY Ireland 7 GVAM GVAM GUIAS INTERACTIVAS SL Spain 8 PG PADAONE GAMES SL Spain 9 UCM UNIVERSIDAD COMPLUTENSE DE MADRID Spain 10 UNITO UNIVERSITA DEGLI STUDI DI TORINO Italy 11 FTM FONDAZIONE TORINO MUSEI Italy 12 CELI CELI SRL Italy 13 UH UNIVERSITY OF HAIFA Israel 14 CNR CONSIGLIO NAZIONALE DELLE RICERCHE Italy 3 D5.1 Preliminary interfaces for interpretation and reflection SPICE GA 870811 Version 1.0, 30/04/2021 Executive summary The aim of this document is to describe the initial specification of the citizen curation interfaces that will be developed in Work Package 5 during the SPICE project. Based on the results of Work Package 2 in defining methods for citizen curation and the use cases described in Work Package 7, this document proposes a set of lo‐fi prototypes for citizen curation interfaces. This proposal also takes into account the analysis of other previous systems and applications relevant to the identified citizen curation methods. 4 D5.1 Preliminary interfaces for interpretation and reflection SPICE GA 870811 Version 1.0, 30/04/2021 Document History Version Release date Summary of changes Author(s) ‐ Institution V0.1 29/03/2021 First draft released PG, GVAM, CNR, UNITO, UNIBO V0.2 13/04/2021 Draft reviewed PG, GVAM, CNR, UNITO, IMMA, UNIBO V0.3 23/04/2021 Internal reviewers’ comment addressed PG V1.0 27/04/2021 Final version submitted to REA UNIBO 5 D5.1 Preliminary interfaces for interpretation and reflection SPICE GA 870811 Version 1.0, 30/04/2021 Table of Contents PROJECT INFORMATION ............................................................................................................................... 3 PROJECT CONTACTS ................................................................................................................................................. 3 DOCUMENT HISTORY ................................................................................................................................... 5 1. CITIZEN CURATION IN SPICE ..................................................................................................................... 8 2. REPORT ON USE OF EXISTING TOOLS FOR CITIZEN CURATION ................................................................. 10 2.1 ARTIFACT ANALYSIS.......................................................................................................................................... 10 2.1.1 An Augmented Reality Museum Guide .............................................................................................. 10 2.1.2 ArsMeteo ............................................................................................................................................ 13 2.1.3 Automatic Museum Audio Guide ....................................................................................................... 15 2.1.4 CC Microblogging Service ................................................................................................................... 18 2.1.5 CrowdHeritage ................................................................................................................................... 20 2.1.6 Emotion Mapper ................................................................................................................................ 22 2.1.7 Gesture‐Based IAG ............................................................................................................................. 24 2.1.8 Listen: a user‐adaptive audio‐augmented museum guide ................................................................. 26 2.1.9 NGAkids Art Zone app (National Gallery of Art) ................................................................................. 28 2.1.10 One Minute ...................................................................................................................................... 30 2.1.11 Reflective associations tool (Pilot 2 of CrossCult) ............................................................................. 32 2.1.12 The Met Unframed ........................................................................................................................... 34 2.1.13 VRtefacts .......................................................................................................................................... 35 2.2 COLLECTING ................................................................................................................................................... 37 2.2.1 Animal Crossing Art Generator .......................................................................................................... 37 2.2.2 Artland ............................................................................................................................................... 40 2.2.3 Artsonia Kid Art Museum ................................................................................................................... 42 2.2.4 ArtUK curations .................................................................................................................................. 44 2.2.5 Enigma MNCN .................................................................................................................................... 46 2.2.6 Gift ...................................................................................................................................................... 48 2.2.7 Google Art & Culture .......................................................................................................................... 51 2.2.8 Labyrinth 3D ....................................................................................................................................... 54 2.2.9 Minecraft ............................................................................................................................................ 56 2.2.10 Mozilla Hubs ..................................................................................................................................... 58 2.2.11 Occupy White Walls ......................................................................................................................... 61 2.2.12 Rijksstudio ........................................................................................................................................ 64 2.2.13 Smithsonian Learning Lab ................................................................................................................ 66 2.2.14 Treasure Hunt Game Generator ....................................................................................................... 68 2.3 STORYTELLING AND NARRATIVE METHODS ............................................................................................................ 70 2.3.1 A Hollow Body (Museum of London) .................................................................................................. 70 2.3.2 Artsteps .............................................................................................................................................. 73 2.3.3 Dramatour (CIRMA, University of Turin) ............................................................................................ 75 2.3.4 Emotive Multiuser VR gaming experience.......................................................................................... 76 2.3.5 Emotive Provocative ChatBot ............................................................................................................ 77 2.3.6 G‐CMS................................................................................................................................................. 78 2.3.7 meSch – Material Encounters with Digital Cultural Heritage ............................................................