How Sound Effects Affect the Player in Video Games
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The Sound Effect
COPYRIGHT AND USE OF THIS THESIS This thesis must be used in accordance with the provisions of the Copyright Act 1968. Reproduction of material protected by copyright may be an infringement of copyright and copyright owners may be entitled to take legal action against persons who infringe their copyright. Section 51 (2) of the Copyright Act permits an authorized officer of a university library or archives to provide a copy (by communication or otherwise) of an unpublished thesis kept in the library or archives, to a person who satisfies the authorized officer that he or she requires the reproduction for the purposes of research or study. The Copyright Act grants the creator of a work a number of moral rights, specifically the right of attribution, the right against false attribution and the right of integrity. You may infringe the author’s moral rights if you: - fail to acknowledge the author of this thesis if you quote sections from the work - attribute this thesis to another author - subject this thesis to derogatory treatment which may prejudice the author’s reputation For further information contact the University’s Director of Copyright Services sydney.edu.au/copyright The Sound Effect: a Study in Radical Sound Design Ian Robert Stevenson A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy Faculty of Architecture, Design & Planning The University of Sydney 2015 ABSTRACT ABSTRACT This research project combines a theoretical intervention into sound ontology, with an empirical investigation into listening experience, in parallel with two technologically focused, research-led creative practice projects. -
Gordon Ramsay Uncharted
SPECIAL PROMOTION SIX DESTINATIONS ONE CHEF “This stuff deserves to sit on the best tables of the world.” – GORDON RAMSAY; CHEF, STUDENT AND EXPLORER SPECIAL PROMOTION THIS MAGAZINE WAS PRODUCED BY NATIONAL GEOGRAPHIC CHANNEL IN PROMOTION OF THE SERIES GORDON RAMSAY: CONTENTS UNCHARTED PREMIERES SUNDAY JULY 21 10/9c FEATURE EMBARK EXPLORE WHERE IN 10THE WORLD is Gordon Ramsay cooking tonight? 18 UNCHARTED TRAVEL BITES We’ve collected travel stories and recipes LAOS inspired by Gordon’s (L to R) Yuta, Gordon culinary journey so that and Mr. Ten take you can embark on a spin on Mr. Ten’s your own. Bon appetit! souped-up ride. TRAVEL SERIES GORDON RAMSAY: ALASKA Discover 10 Secrets of UNCHARTED Glacial ice harvester Machu Picchu In his new series, Michelle Costello Gordon Ramsay mixes a Manhattan 10 Reasons to travels to six global with Gordon using ice Visit New Zealand destinations to learn they’ve just harvested from the locals. In from Tracy Arm Fjord 4THE PATH TO Go Inside the Labyrin- New Zealand, Peru, in Alaska. UNCHARTED thine Medina of Fez Morocco, Laos, Hawaii A rare look at Gordon and Alaska, he explores Ramsay as you’ve never Road Trip: Maui the culture, traditions seen him before. and cuisine the way See the Rich Spiritual and only he can — with PHOTOS LEFT TO RIGHT: ERNESTO BENAVIDES, Cultural Traditions of Laos some heart-pumping JON KROLL, MARK JOHNSON, adventure on the side. MARK EDWARD HARRIS Discover the DESIGN BY: Best of Anchorage MARY DUNNINGTON 2 GORDON RAMSAY: UNCHARTED SPECIAL PROMOTION 3 BY JILL K. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
As Ipv6 Driver
International Telecommunication Union IPv6IPv6 andand peerpeer 22 peerpeer internetinternet UnchartedUncharted territoriesterritories ofof revenuerevenue opportunitiesopportunities?? Yves Poppe Dir. IP Strategy Teleglobe Workshop on IPv6 Geneva, 22-23 June 2005 Agenda ITU-T o Any urgency ? o Some perceived drivers o Case Study Teleglobe Workshop on IPv6 Geneva, 22-23 June 2005 2 dates Why the acceleration? ITU-T o A telecom industry coming out of a major recession, object of relentless technological change and challenges on existing Business Models, subject to changing regulatory environments, desperate to regain some stability and renewed revenue growth • Consensus : the next multibillion revenue opportunities imply IP based network convergence, multi-functional end-devices, always on, always p2p reachable, mobility, QoS and end to end security. • “Non telecom” industries such as music, radio, television, advertising, publishing attracted in the maelstrom Workshop on IPv6 Geneva, 22-23 June 2005 3 dates What does IPv6 bring to the ITU-T table? o Solves address shortage o Neighbour discovery o Restores p2p • Ad-Hoc networking o Mobility • Home networks • Plug and play • Better spectrum utilization • Auto configuration • Better battery life! o Permanent addresses o Security • Identity (CLID) • Ipsec mandatory • Traceability (RFID) o Multicast • Sensors and monitoring ADSL, cable, 3G, Wi-Fi, Wi-Max provide the always-on Workshop on IPv6 Geneva, 22-23 June 2005 4 dates Agenda ITU-T o Any urgency ? o Some perceived drivers o Case Study Teleglobe -
The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game. -
Vpliv Filma Na Vizualno Podobo Video Iger
Igor Čož VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Maribor, marec 2015 VPLIV FILMA NA VIZUALNO PODOBO VIDEO IGER Diplomsko delo Študent: Igor Čož Študijski program: Univerzitetni študijski program Medijske komunikacije Smer: Medijska produkcija Mentorica: doc. dr. Melita Zajc, univ. dipl. novinar Lektorica: Maja Antosiewicz Škraba, univ. dipl. slov. i ZAHVALA Zahvaljujem se mentorici doc. dr. Meliti Zajc za vodenje pri pisanju diplomskega dela, prav tako se zahvaljujem staršem, ki so mi omogočili študij. Zahvaljujem se tudi prijateljem, ki so me tekom študija podpirali. ii Vpliv filma na vizualno podobo video iger Ključne besede: film, video igre, filmski jezik. UDK: 7.038.53:791(043.2) Povzetek V diplomskem delu so bili analizirani ključni elementi filmskega jezika in primerjani z vizualno podobo video iger. Predstavljene so bile osnove pripovedovanja, filmske fotografije, montaže, zvoka in filmske glasbe ter analizirane na podlagi video iger. Potrjeno je, da novejše video igre uporabljajo vizualno podobo filma in ga postopoma nadgrajujejo kot polnejša zabavna izkušnja, saj uporabljajo vizualne in pripovedovalne veščine, značilne predvsem za filmski medij. iii Influence of film on the visual look of video games Key words: film, video games, film language. UDK: 7.038.53:791(043.2) Abstract The diploma thesis analyses the key elements of film language and applies them to the visual look of video games. It presents the basics of narrative, cinematography, editing, sound and film music and analyses their use in video games. It is confirmed that newer video games rely more and more on the filmic visual style to make the story and characters more engaging. -
Lesson 1: How Can We Hear So Many Different Sounds from Across the Room
Lesson 1: How can we hear so many different sounds from across the room when we spin the record? Teacher Guide- Middle School Unit: How Can I Hear Different Sounds From Across The Room? This Lesson….What we are doing now: This is the first lesson in the series. Students will observe a perplexing anchoring event: when a sewing needle taped to a cone, is dragged over the surface of a plastic disc spun under it, voices and musical notes are heard coming from it. You will help student use the observations from this phenomena to think about other sound related phenomena, which in turn will lead them to form a broader set of questions about sound to form a driving question board. Then you will help students brainstorm ways for the class to investigate these questions. These questions and ideas for investigations will motivate and guide the direction of many future lessons throughout the unit. Lesson Phenomena Lesson Performance What We Figure Out (CCCs & DCIs), New Questions and Next Steps Question Expectation(s) L1: How can we When a sewing needle Develop an initial model From spinning the record we noticed that: hear so many taped to a cone, is to describe phenomena ● We could hear voices, words, and instruments playing songs coming from the different sounds dragged over the and unobservable cone/record/needle apparatus. from across the surface of a plastic disc (causes) The closer we were to the record the louder the sound was. mechanisms ● room when we spun under it, voices that help explain “how ● How fast you spin the record affects some aspects of the sounds we spin the record? and musical notes are you can hear so many heard. -
Playstation's Coronavirus Contribution: Stay Home and Play Free 'Uncharted,' 'Journey' PS4 Video Games 16 April 2020, by Mike Snider, Usa Today
PlayStation's coronavirus contribution: Stay home and play free 'Uncharted,' 'Journey' PS4 video games 16 April 2020, by Mike Snider, Usa Today The game maker's Play At Home initiative also includes a $10 million fund to support independent game developers, Ryan said. "Independent developers are vital to the heart and soul of the gaming community and we understand the hardships and financial struggles that many smaller gaming studios are facing," he said. The Uncharted games—"Uncharted: Drake's Fortune," "Uncharted 2: Among Thieves," and "Uncharted 3: Drake's Deception"—are action- adventure games starring treasure-hunting hero Nathan Drake. Originally released between 2007 and 2011 for the PlayStation 3, each has been remastered for the PS4. Credit: CC0 Public Domain "Journey" is a single-player exploration game from thatgamecompany, in which the player navigates a nondescript cloaked character through a magical Need some video game pursuits to keep you desert world. "The game's life-affirming message is occupied during the stay-at-home measures to timeless and perhaps more important now than combat the spread of the coronavirus? Sony has a ever before," Ryan said. giveaway for PlayStation 4 players. Sony is working with internet service providers in Starting Wednesday at 11 p.m. ET/8 p.m. PT, PS4 the U.S. and Europe to manage download traffic, owners can download "Uncharted: The Nathan so game downloads "may take a little longer," he Drake Collection" and the game "Journey" for free. said. Once you download the games, you can keep them. But you must download the games by May "During these days of physical distancing, fans 5. -
The Last of Us Day Photo Mode Contest 2020 OFFICIAL US and CANADA RULES by Participating in the Last of Us
The Last of Us Day Photo Mode Contest 2020 OFFICIAL US AND CANADA RULES By participating in The Last of Us Day - Photo Mode Contest 2020 (the “Promotion”), each Entrant (or his or her parent or legal guardian if the Entrant is under the age of majority in his or her state of residence) unconditionally accepts and agrees to comply with and abide by these Official Rules and the decisions of Sony Interactive Entertainment LLC (“Sponsor”) which shall be final and binding in all respects. Sponsor is responsible for the collection and scoring of entries and the overall administration of the Promotion. Entrants should look solely to Sponsor with any questions, comments or problems related to the Promotion. 1. ELIGIBILITY: The Promotion is only open to legal residents of the 50 United States, the District of Columbia, excluding Arizona, and Canada, excluding Quebec, age 18 or older at time of entry (individually “Entrant”, collectively “Entrants”). Employees of Sponsor and its parent companies, affiliates, subsidiaries, and related companies, agencies, and the judging panel and immediate families (defined as parents, children, siblings and spouse and their respective spouses, regardless of where they reside) and those living in the same household, whether or not related, are not eligible to enter, win or vote. Void in Puerto Rico, all U.S. territories and possessions and overseas military installations and where prohibited or restricted by law. There is one (1) entry method: via Naughty Dog’s user-generated content submission page. Internet access is required to enter this Promotion. Entrants must have a copy of The Last of Us Part II with the Photo Mode tool. -
The Production of Tv Commercials and Stills Photography in Cape Town
THE PRODUCTION OF TV COMMERCIALS AND STILLS PHOTOGRAPHY IN CAPE TOWN An overview of the impacts and constraints of the commercial production sector on the Cape Town economy. Martin Cuff, August 4th 2011 Commercial Producers Association SAASP P O Box 413005 PO Box 51649 Craighall Waterfront 2024 8002 Tel: 27 11 673 6809 Tel: 27 21 447 1075 Cell: 27 82 683 0575 Cel: 27 82 403 3661 Fax: 27 86 674 8321 Fax: 27 86 656 9656 E‐mail: [email protected] E‐mail: [email protected] Web: www.Cpasa.tv Web: www.saasp.Co.za DisClaimer: This doCument was assembled from various publiCations and websites between 2005 and 2011. It is intended for general researCh purposes only. Whilst every effort was made to ensure the information herein was CorreCt at time of Compilation, we make no warranties of any kind regarding the Completeness, aCCuraCy, reliability or suitability of the information. Any relianCe you plaCe on suCh is at your own risk, and we will not be liable for any loss or damage whatsoever arising out of, or in ConneCtion with the use of this information. The following doCuments were used as referenCe materials for this doCument: • DACST Cultural Industries Growth Strategy (1998) • Department of Trade & Industry SeCtor Development Strategy for Film and Television (June 2005); • Western Cape ProvinCial Government MiCro EConomiC Development Strategy (MEDS) Report for the Film SeCtor (April 2005) • CommerCial ProduCers AssoCiation Industry Survey (2005 ‐ 2011) • South AfriCan AssoCiation of Stills ProduCers Annual Survey (2005/6, 2009‐11) • Cape Film Commission StrategiC EConomiC Analysis (2006) • Gauteng Film Commission EConomiC review (2007) • The Durban & KZN Film Industry Review (2008) • Eastern Cape Development Corporation Film SeCtor Review (2009) THE PRODUCTION OF TV COMMERCIALS AND STILLS PHOTOGRAPHY IN CAPE TOWN SUMMARY: • Stills and TV Commercials make up 57.7% of the the turnover of production in the Western Cape • The combined value of Stills & TV Commercial Production in the province is R1.53 billion. -
Using Dragonframe 4.Pdf
Using DRAGONFRAME 4 Welcome Dragonframe is a stop-motion solution created by professional anima- tors—for professional animators. It's designed to complement how the pros animate. We hope this manual helps you get up to speed with Dragonframe quickly. The chapters in this guide give you the information you need to know to get proficient with Dragonframe: “Big Picture” on page 1 helps you get started with Dragonframe. “User Interface” on page 13 gives a tour of Dragonframe’s features. “Camera Connections” on page 39 helps you connect cameras to Drag- onframe. “Cinematography Tools” on page 73 and “Animation Tools” on page 107 give details on Dragonframe’s main workspaces. “Using the Timeline” on page 129 explains how to use the timeline in the Animation window to edit frames. “Alternative Shooting Techniques (Non Stop Motion)” on page 145 explains how to use Dragonframe for time-lapse. “Managing Your Projects and Files” on page 149 shows how to use Dragonframe to organize and manage your project. “Working with Audio Clips” on page 159 and “Reading Dialogue Tracks” on page 171 explain how to add an audip clip and create a track reading. “Using the X-Sheet” on page 187 explains our virtual exposure sheet. “Automate Lighting with DMX” on page 211 describes how to use DMX to automate lights. “Adding Input and Output Triggers” on page 241 has an overview of using Dragonframe to trigger events. “Motion Control” on page 249 helps you integrate your rig with the Arc Motion Control workspace or helps you use other motion control rigs.