April 2015 Volume 34, Issue 4
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Blood Tide: Design of a 3D Computer Game
Project Number: RL1-P109 Blood Tide: Design of a 3D Computer Game A Major Qualifying Project Report submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor of Science on May 4, 2010 Submitted By: Joseph Alea, Garret Doe, Sarah Gilkey, Chris Willams, Frank Williams Advised By: Professor Jennifer deWinter and Professor Robert Lindeman Abstract Blood Tide: Design of a 3D Computer Game By Joseph Alea, Garret Doe, Sarah Gilkey, Chris Willams, Frank Williams This report discusses the results of the implementation of the game Blood Tide for a joint Interactive Media and Game Development and Professional Writing Major Qualifying Project. Blood Tide is a multiplayer, online, action, real-time strategy game that combines the strategic planning of a real-time strategy game with the fast paced combat of an action game. This report will detail the game‘s vision, the artistic and technical designs, the gameplay features, the successes and shortcomings of the project, and research on effective strategies for providing in-game help. This report will begin by introducing the game features of Blood Tide, then it will discuss the implementation of the game, and finally it will discuss the results. In addition to the results of the implementation, this report includes a post mortem from the project team that discusses lessons that were learned from the hurdles and successes of this project. ii Acknowledgements We would like to acknowledge Robert Lindeman and Jennifer deWinter for their assistance and guidance as our advisors. Additionally, we would like to express our gratitude toward Sean Beck, who helped us during the implementation phase of the project. -
Download Levitz Musicological Elite.Pdf
The Musicological Elite Tamara Levitz Musicologists have been gripped by the desire to democratize, diversify, decolonize, and popularize their discipline. Driven by a growing moral demand to challenge the Eurocentric, heteronormative, exclusionary, colonial, settler colonial, non-diverse, and white supremacist legacies of a discipline plagued by its rootedness in European classical musical tradi- tions, they have recently accelerated their efforts to expand the traditional canon, reform curriculum, and explore new mediums for the dissemina- tion of ideas (for example, “popular” internet blogs over expensive aca- demic monographs). In spring 2017, the Department of Music at Harvard University symbolically led the charge in this effort by announcing they would no longer require music theory and other courses, but rather ask students to pick “no more than two” of each type of course in their pro- gram, design their study plan with the Director of Undergraduate Studies, and include a rationale that outlines their path through the major. The only requirements left are the “Concentration Tutorials” that include courses on “Thinking about Music” and “Critical Listening.”1 Harvard Professors stressed that this change would create more “flexible pathways” through their program, eliminate the class-based implicit requirements to enter it, and, most importantly, allow for a greater diversity of students and student interests.2 Reactions to these plans on social media have been vehement and fiercely divided.3 That the standard curriculum in musicology programs has become an open wound or festering reminder of the labor injustice, class division, exclusions, structures of white supremacy, and inequality in the discipline became apparent again in October 2017, when an acrimonious debate, this time about eliminating the language requirements in musicology programs, erupted on the listserv of the American Musicological Society. -
Eccentric Spaces and Filmic Traces
Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City Patrick LeMieux Stephanie Boluk University of Florida University of Florida Fine Arts Building C - 101 4008 Turlington Hall P.O. Box 115801, Gainesville, FL 32611-5801 P.O. Box 117310, Gainesville, FL 32611-7318 1-352-359-8225 1-352-359-3060 [email protected] [email protected] ABSTRACT in the industry . For any one who attends meetings like This paper examines the way in which time and space are figured the Gam e Developers Conference (GDC), the within a new genre of what we are calling "eccentric games" and Electronic Entertainment Expo (E3), or SIGGRAPH, it a site-specific video sharing application called Trover by Dan quickly becom es apparent that thes e concerns are Provost. Taking Valve’s Portal as our cas e s tudy, a chias matic voiced almost exclus ively from the des ire to enhance relationship emerges between thes e different m odes of eccentric the game world's realism [11], p. 215-16. media. In order to acces s eccentric s pace the video gam es we Within the last three y ears, am idst this industry -driven push examine appropriate the logic of film whereas Provost' s video towards realis m, there has been a movement in gaming towards application Trover is informed by an eccentric logic of games. what we are calling eccentric games. Eccentric games employ spaciotemporal effects which give the play er acces s to logics Categories and Subject Description indigenous to digital environments . These logics often reference pop-physics theories and paradoxes such as those related to time travel, parallel realities, navigating multiple dimensions, folding time and space, quantum mechanics, probability engines, and the General Terms conflation of virtual and actual space (see Figure 1). -
Trend Report Modelling and Simulation Group (MSG) Workshop Series on Exploiting Commercial Technologies and Games for Use in NATO
Trend Report Modelling and Simulation Group (MSG) Workshop Series on Exploiting Commercial Technologies and Games for Use in NATO Project: Contractor Support for HQ SACT NATO Commercial Games Workshop Trend Reports NATO-HQ-SACT-PO-1334001448 Prepared and Submitted by: G.R. Gendron Reviewed by: Dr. A. Tolk January 8, 2014 Trend Report TR - 1 Modelling and Simulation Group (MSG) Workshop Series on Exploiting Commercial Technologies and Games for Use in NATO Executive Summary Nearly ten years ago, the training and modelling and simulations (M&S) communities teamed up to tackle a burgeoning issue – the use of commercial technologies and games in NATO. The challenge came from the cultural change inherent in the domain. Small businesses were the leaders in the game space, yet they were perceived as risks among acquisition authorities. The proponents pushed forward by forming a Modelling and Simulation Group workshop series called “Exploiting Commercial Technologies and Games for Use in NATO” to bridge the cultural gaps. Over ten years, twelve workshops have convened. Successes have been achieved and predictions made five years ago have been attained. This report provides (a) findings such as trends and possible explanations for factors contributing to attainment of workshop predications; (b) trends within technology, industry, and government with respect to commercial technologies and games for education and training; and (c) recommendations for consideration in planning future MSG commercial technology and games workshops. A semantic analysis of report text was the primary means of discerning factors and trends. The data (corpus) included 157 pages of workshop reports since 2009. This MSG workshops series has investigated trends in this area for nearly 10 years. -
1522459394788.Pdf
INTRODUCTION <The following is a placeholder introduction, and will be changed at a later date.> The Remnant System, humanity decided, was pretty darn amazing. Every planet was stuffed to the brim with ancient alien technology. Eventually, they managed to reverse engineer some of it, creating working teleporter tech and revitalizing galactic colonization efforts. But, with all this tech, where were the aliens? The answer: preparing an assault on humanity. They were heavily outnumbered, but somehow managed to effortlessly beat back humanity's fleets, and only later would analysis reveal that their remaining fighters at the end of the battle were sent back to the beginning, using time travel to preempt every strategy used against them. All would have been lost, but at the last minute, the alien troops fractured, splitting among themselves into three groups: one group of eleven-foot-tall bipeds, and two groups of squidlike cyborgs. This division and feuding in the ranks might be exactly what humanity needed to regroup... Take 1000 Chrono Points. ORIGIN (You may be choose to be unaffected by your origin's memories or personality.) HUMAN (Free) With two arms, pale skin, and an eye toward the stars, humanity's colonization efforts were revolutionized by long-lost technology found on abandoned planets, then hampered by an all- out assault from the combined forces of the Coremind. Now, after the Coremind's mysterious demise, uncertain alliances and hostilities do not hamper humanity's desire to travel the stars. VECGIR (Free) Ten feet tall, the Vecgir stand forewarned and four-armed. Once, the Vecgir were slaves to the Coremind, their minds and bodies not their own, forced to enact its will. -
Heuristics for Evaluating Video Games: a Two-Tier Set Incorporating
Heuristics for Evaluating Video Games: A Two-Tier Set Incorporating Universal and Genre-Specific Elements Joseph Macey University of Tampere School of Information Sciences Internet and Game Studies M.Sc. thesis Supervisor: Janne Paavilainen October 2016 University of Tampere School of Information Sciences Computer Science / Interactive Media Joseph Macey - Heuristics for Evaluating Video Games: A Two-Tier Set Incorporating Universal and Genre-Specific Elements, 113 pages, 49 index and appendix pages October 2016 - Abstract The continued significance of video games in contemporary society has led to the production of many heuristic sets by which the playability of games can be evaluated. These sets encompass a wide range of aims and theoretical perspectives, furthermore, they have been developed via a number of distinct methods. This thesis is the result of a two-stage investigation, the first of which was to identify and extract any heuristics that could be considered as having universal relevance, irrespective of the method or theoretical position by which they were developed. The second stage of the investigation complemented this universal list with genre-specific elements, providing a model by which further information can be added in the future. Comparative analysis was used to extract common principles from a selected body of work, resulting in a list of 19 heuristics. In addition, open and axial coding was applied to data sourced from online game reviews, extracting information relating to the Real-Time Strategy genre. This information was then converted into 25 RTS-specific heuristics and integrated with the set developed in the first stage. The results of this study, therefore, clearly demonstrate the existence of a core set of universal heuristics, and the value of incorporating genre-specific information. -
The Bulletin of Denison University a College of Liberal Arts Founded 1831 Catalog Number 1938-1939
DENISON UNIVERSITY BULLETIN NCEMENTS CATALOG NUMBER 1939-40 1938-39 Volume XXXIX, No. 1 January, 1939 The Bulletin of Denison University A College of Liberal Arts Founded 1831 CATALOG Number 1938-1939 The I'mveralty Bulletin is liaiied Iri-monthly nncl entered nl the Post Office In Qrhnvllle, Ohio, HH until matter of the Second Class. ' Primed by Thr Gmnville Timei A Publiahinl Co GRANVII.U. OHIO Correspond ence I o facilitate correspondence inquiries should be addressed .1- follows. Correspondence on matter- oi general interest to the PRESIDENT of the University. Requests for catalogs and other numbers of the Univer- sity Bulletin to the REGISTRAR. Entrance credentials for new students, requests concern- ing requirements for graduation to the REGISTRAR. Correspondence concerning room- for women to the DEAN OF WOMEN; for men. to the DEAN OF MEN. Correspondence concerning business, financial aid, and payment of bills to the BURSAR. Correspondence concerning work in Music to the DI- RECTOR OF THE CONSERVATORY. Correspondence concerning Extension Courses to the DEAN OF MEN. Correspondence on matter- pertaining to the Board of Trustees gifts, or legaciec to the SECRETARY OF THE BOARD OF TRUSTEES, Broadway Office Building. Correspondence regarding publicity and advertising to the DIRECTOR OF PUBLICITIY. Table of Contents Page University Calendar 1939-1940... 5 Board of Trustees 6 Faculty and Administrative Officers... S Denison History.... 15 Aim 17 mnel Work and Guidance... 18 Method and Terms of Admission 21 Degree Requirements 28 Expenses . 34 Scholarships and Loans.. 3S Scholastic Awards 41 Academic Buildings 47 Health 49 Library 51 Student Organizations. 51 Departments and Courses of instruction . -
Eccentric Spaces and Filmic Traces
Eccentric Spaces and Filmic Traces: Portals in Aperture Laboratories and New York City Patrick LeMieux Stephanie Boluk University of Florida University of Florida Fine Arts Building C - 101 4008 Turlington Hall P.O. Box 115801, Gainesville, FL 32611-5801 P.O. Box 117310, Gainesville, FL 32611-7318 1-352-359-8225 1-352-359-3060 [email protected] [email protected] ABSTRACT in the industry. For anyone who attends meetings like This paper examines the way in which time and space are figured the Game Developers Conference (GDC), the within a new genre of what we are calling "eccentric games" and Electronic Entertainment Expo (E3), or SIGGRAPH, it a site-specific video sharing application called Trover by Dan quickly becomes apparent that these concerns are Provost. Taking Valve’s Portal as our case study, a chiasmatic voiced almost exclusively from the desire to enhance relationship emerges between these different modes of eccentric the game world's realism [11], p. 215-16. media. In order to access eccentric space the video games we Within the last three years, amidst this industry-driven push examine appropriate the logic of film whereas Provost's video towards realism, there has been a movement in gaming towards application Trover is informed by an eccentric logic of games. what we are calling eccentric games. Eccentric games employ spaciotemporal effects which give the player access to logics Categories and Subject Description indigenous to digital environments. These logics often reference pop-physics theories and paradoxes such as those related to time travel, parallel realities, navigating multiple dimensions, folding time and space, quantum mechanics, probability engines, and the General Terms conflation of virtual and actual space (see Figure 1). -
The New Chancellor
FLAL 2010 THE NEW CHANCELLOR R andy Woodson works to keep NC State engineering strong SURVEY THEN, SURVEY NOW Civil engineering students have been conducting land surveys on the Court of North Carolina for — how long now? At least since 1918, when the photo below of an NC State “survey squad” was taken outside the 1911 Building on the court’s west end. Today, students still use the Court to learn surveying, the practice of determining the position of points and the angles and distances between them. In July, high school senior Jenna Dwyer (left) tried her hand as a surveyor with NC State freshman Liya Weldegebriel during one of NC State’s summer camps for high school students. One big change since the beginning of the last century is to the Court itself. Those stairs behind the students were installed this past spring, perhaps providing the backdrop to another 100 years of surveying at NC State. contents FALL 2010 FEATURES 16 LEADER. ADVOCATE. FAN. New NC State Chancellor Randy Woodson believes engineering plays a pivotal role in the University’s success. 20 A WOLFPACK WORLD NC State engineering students, faculty and research are found in every corner of the globe. 16 22 SUPERSTARS OF ENGINEERING NC State’s 10 National Academy of Engineering members have produced world-changing ideas and inventions. 26 BTEC = JOBS The Golden LEAF Biomanufacturing Training and Education Center is fueling the state’s growing biotechnology sector. 28 THE SMARTS OF THE SMART GRID How the NSF FREEDM Systems Center, headquartered at NC State, is building the “Energy Internet.” 22 DEPARTMENTS 03 FROM THE DEAN A new building, landmark research awards and more exciting college news. -
Denison University Bulletin, Granville, Ohio 1958-1960, 128Th and 129Th Academic Years
— *• »- /n.i. ENISON UN IVERS ITY BULLETIN CATALOG NUMBER I9B0-6O I 4 I 5ENISON UNIVERSITY MMntoE&lVI N CATALOG NUMBER 1958-6O ••• :•..••••:•: v .: •••..• . ■ ■ & •:■■■■ .... ■ '■, ,..■ ; ;• .-• I El IISON UN1VRRSIT* GRANVILLE.- Qn-uo L 3 S^ rf DENISON UNIVERSITY BULLETIN Granville, Ohio 1958-60 128t/t and 129tli -Academic ljearit A COLLEGE OF LIBERAL ARTS AND SCIENCES w, Ixva Founded 1831 CATALOG NUMBER Volume LVIII, No. 4 November, 1958 The Danison University Bulletin it published by Danison University. Granville. Ohio, lour limes o yaor in Juna. August. October, and November. Entered at second clan matter at tha Poit Office at Granville. Ohio, undar tha Act o( August 24, 1912. CALENDAR 1958-1959 • IHt van immi ■ ■». Saturday-Thuraday. »- « II n ■ J\s; \I:Y Thuoday, September v r»i » s S M T W 1 p a It Claae** h*«tn MMNWI September 1* * 1 - » 10 ii i: - . Omhtf 4 Mill,! i : iy Itmiii, Itrlnaw 28 ; - ■ . .. he«ini 31 .. .. H - - *\~i .— !«. N ■•■". *r Jfi. noon •'acation end* I, noon 1 "»' ■ , *t.«l» Saturday. B M I W I P B - u r W 1 i : bar 13 l : l i 6 $ 1 l Friday. I»eceml.er 19. noon ■ 10 11 1Z I - ■ • i . EC 1 . Ul Vacation endi « J I . ■. noon 8BPTBM M UU H IB imir.a'iona. - M 1 W l l .- - M I w r F s '•ru»f| 8-10 < lutM end Friday. I t I 4 t I i : .i 4 i *, : J . 1 1 9 10 11 12 13 14 11 It I - ■ ■8108) Reading • .: ■ \ ... I - ! i> \\ — t rvl.17, January II f' *>f» > ■ 1 • \,- aiiona for Grad- .*s.1*»-Saturday. -
A Hebrew Liederabend an Evening of Hebrew Song Tuesday, June 4, 2019
A Hebrew Liederabend An Evening of Hebrew Song Tuesday, June 4, 2019 ANNE E. LEIBOWITZ MEMORIAL CONCERT Program 6:00pm Pre-Concert Lecture Including music by 7:00pm Concert JOSEPH ACHRON JOEL ENGEL Performed by ALEXANDER KREIN ILANA DAVIDSON PAUL BEN-HAIM RAPHAEL FRIEDER OFER BEN-AMOTS ELIZABETH SHAMMASH and poetry by YEHUDI WYNER and guest artist RONN YEDIDIA SHAUL TCHERNICHOVSKY AVIGDOR HAMEIRI Devised by YEHUDA HALEVI NEIL W. LEVIN LEAH GOLDBERG RACHEL HAYIM NAHMAN BIALIK This event is part of the Smithsonian Year of Music. and others… YIVO INSTITUTE FOR JEWISH RESEARCH in the Center for Jewish History 15 WEST 16TH STREET · NYC PROGRAM INTERMISSION אומרים: ישנה ארץ | THEY SAY THERE IS A LAND נעמי שמר | Music by Naomi Shemer | 1930-2004 שאול טשרניחובסקי | Words by Shaul Tchernichovsky | 1875-1943 כיבוי אורות | LIGHTS OUT נעמי שמר | Music and Words by Naomi Shemer | 1930-2004 אומרים: ישנה ארץ | THEY SAY THERE IS A LAND מנחם ויזנברג | Arranged by Menachem Wiesenberg | 1950- יואל אנגל | Music by Joel Engel | 1868-1927 שאול טשרניחובסקי | Words by Shaul Tchernichovsky | 1875-1943 שיר ליקינתון | THE HYACINTH רבקה גוילי | Melody by Rivka Gwily שני מכתבים | TWO LETTERS לאה גולדברג | Words by Lea Goldberg | 1911-1970 יואל אנגל | Music by Joel Engel | 1868-1927 מנחם ויזנברג | Arranged by Menachem Wiesenberg | 1950- אביגדור המאירי | Words by Avigdor Hameiri | 1890-1970 הנך יפה רעיתי | BEHOLD, THOU ART FAIR גלות | IN EXILE ידידיה אדמון | Music by Yedidiya Admon | 1894-1982 היינריך שליט | Music by Heinrich Schalit | 1886-1976 שיר השירים | Words -
Mp-Msg-113-T
Workshop 11: Exploiting Commercial Games and Immersive Technology For Use in NATO Technical Evaluator’s Report Johnny Garcia Ph.D. SimIS Inc. Summary of Proceedings 1.0 PURPOSE: The purpose of this Summary of Proceedings is to document the NATO Modeling & Simulation Group (NMSG) MSG-113 Workshop on Exploiting Commercial Games and Technology for NATO Use. Through discussion and debate, attendees will acquire knowledge and experience in the possible topic areas. Technical and application briefings and demonstrations on selected commercial technology areas will help the attendees better understand the issues so that they may more properly aid in the development of the strategy for the NATO and the Nations to exploit these technologies. The workshop convened from April 16- 18, 2012 at the University Genoa Italy: University Genoa Villa Cambiaso, University of Genoa, Genoa, Italy. 2.0 OBJECTIVE OF THE WORKSHOP: • How immersive technologies are being effectively employed in support of military training. • Anthologies and/or guidelines that will help policy makers and trainers understand the immersive technologies and how their attributes map to specific training requirements. • The application of immersive technology in support of decision-making training in kinetic and non- kinetic scenarios for small units. • The application of immersive technology in support of the training of senior level decision-makers. • How can instructional designers develop and integrate immersive learning into the formal structural development process for building education and training courses. • What areas of education and training along with exercises can immersive learning fill, and how can we integrate that into SCORM. • Creative applications of immersive technology that show promise in support of military training or education.