Lost City of Mezro Is a D&D Adventurer's League Ah), Loosely Translated As the "Heart of the Wild"

Total Page:16

File Type:pdf, Size:1020Kb

Lost City of Mezro Is a D&D Adventurer's League Ah), Loosely Translated As the Credits Foreword Designers: Rich Lescouflair, Will Doyle I still have memories of purchasing the Jungles of Chult Additional Design: Angie Calvacca, Brian Dalrymple, James supplement, eager to incorporate the material into my Introcaso, Ruty Rutenberg Forgotten Realms campaign. More than just a setting, Editing: James Introcaso, Shawn Merwin Chult's ancient history, its duality with the powers of life Art Direction and Graphic Design: Rich Lescouflair and death, and the connection to many other aspects of Cover Art: Dean Spencer the Realms was presented in a way to where there was Interior Art: Stacey Allan, Christopher Bradley, Jacob Blackmon, always a new story that can be told and new secrets to Zoltan Boros, Storn Cook, Juan Diego Dianderas, Matt be uncovered. Forsyth, Jack Holliday, Michael Kaluta ,Gary Kemp, Dean This same feeling was revived with the release of Spencer, Shawn Wood, Maciej Zagorski. Tomb of Annihilation, which also left room for a great Additional art provided by Critical-Hit (www.critical-hit.biz), deal of yet untold stories and adventures. One of these Publisher’s Choice Quality Stock Art © Rick Hershey / Fat unfinished tales was Artus Cimber's quest to solve the Goblin Games, and Wizards of the Coast, and used with mystery behind Chult's holy city. Where it's a tale in permission. itself, it carries a connection to a much larger story about Cartography: Stacey Allen, Will Doyle, Rich Lescouflair, Mike the very nature of the jungle. So now, along with the Schley works of the incomparable Will Doyle, we get to combine our stories into a tale filled with mystery, excitement, and D&D Adventurers League Wizards Team: Adam Lee, Chris the grandeur of destiny... not to mention perilous traps, Lindsay, Mike Mearls, Matt Sernett demonic spirits, and really, really violent plant life. D&D Adventurers League Administrators: Lysa Chen, Bill I would like to give my sincerest thanks to Chris Benham, Travis Woodall, Claire Hoffman, Greg Marks, Alan Lindsay and the Dungeon Masters Guild Adepts — a Patrick group of wonderful people that I am both proud and The following D&D products provided material and humbled to have the opportunity to work with. Also, a inspiration: special thanks to the great many players who played James, Brian R. Backdrop: Chessenta (Dungeon 178). 2010 through the digital versions of these adventures and Introcaso, James and Ruty Rutenberg. Beasts of the Jungle provided us with their awesome feedback. We hope this Rot, 2017 collection provides you with some memorable moments, Lowder, James. The Ring of Winter, 1992 some laughs, some "ooh"s and "ahh"s , and always most Lowder, James and Jean Rabe. The Jungles of Chult, 1993 importantly, a really fun time. TSR Inc., Monstrous Compendium: Forgotten Realms Rich Lescouflair Appendix, 1991 October, 2018 TSR Inc., Monstrous Compendium: Fiend Folio Appendix, 1998 Wizards of the Coast, Inc., Forgotten Realms Campaign Guide, 2008 Wizards of the Coast, Inc. Monster Manual (v3.5), 2000 Wizards of the Coast, Inc. Monster Manual III (v3.5), 2003 Wizards of the Coast, Inc. Monster Manual 3 (4E), 2010 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast productSample names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Some artwork © 2015 Dean Spencer, used with permission. All rights reserved. All other original material in this work is ©2018 and published under the Community Content Agreement for Dungeon Masters Guild. Table of Contents Dramatis Personae 4 Chapter 9: Trials of the Deceiver 73 Chult in the Shadows 73 Introduction 5 Irunji, The Shadewalk 74 Series Overview 5 City Locations 75 Running the Adventure 5 The Blightspire 81 Product Summary 6 Chosen Fates 85 Ending the Adventure 86 Part One: Heart of the Wild 7 Part Four: Ruins of Mezro 87 Chapter 1: The Runestone Guide 8 The Village of Tamalka 9 Section Primer 88 The Tunnel Maze 11 Using this Section 88 Into the Mountains 12 Chapter 10: City of Mystery 89 Chapter 2: Temple of the Rising Sun 13 Character Hooks 89 Fate of the Obanashi 13 History of Mezro 90 The Seething Halls 13 Mezro in Ruins 91 Leaving the Temple 20 Navigation 95 Delving into the Dark 20 Chapter 11: The Mezro Ruins 100 Chapter 3: The Dark Hollow 21 Beyond the Wall 100 The Forsaken Tree 21 Market Quarter 102 Adventure Conclusion 23 Scholar’s Quarter 103 Continuing the Series 23 Agricultural Quarter 104 Residential Quarter 105 Central Plaza 105 Part Two: The Risen Mists 24 Chapter 4: The Stormreavers 26 Chapter 12: Tales of Adventure 107 Adventure Background 26 The Path to Omu 107 Getting the Party Started 27 Children of the Crocodile 109 Into the Mists 28 Parting the Veil 110 Kayebo Village 30 Journey to the Marsh 31 Appendix A. Non-Player Characters 112 Artus Cimber 112 Dragonbait 112 Chapter 5: Ruins of the World Serpent 33 Temple Level Two 34 Mesika 114 Temple Level Three 37 Temple Level Four 39 Appendix B. New Monsters 115 Fall of the Dread Domain 41 Blightwalkers 115 Dracotaur 116 Gloomwing 118 Chapter 6: Dark Mirrors 42 Journey of Hidden Paths 42 Goliath Warrior 118 Votaran 44 Living Trap 119 Adventure Conclusion 46 Lizardfolk, Poison Dusk 120 Continuing the Series 46 Mudmaw 122 Priest of Entropy 122 Xill 123 Part Three: Maze of Shadows 47 Appendix C. Monsters and Threats 124 Chapter 7: The Corruptors 48 Adventure Background 48 Appendix D. New Magic Items 136 Beginning the Adventure 49 Oathbinder 136 A Clan Under Siege 50 Spare 137 Secrets Within the Dark 51 A Guardian's Return 56 Appendix E. Handouts/Worksheets 138 Player Handout #1: Tower Teleportation Circle 138 Chapter 8: Tomb of the Last Sovereign 57 DM Worksheet: Tower Circle Sequence (Solution) 139 Interlude: Old Legends 57 Player Handout #2: Sage's Letter 140 To the Fallen City 59 Optional DM Worksheet: Destiny Tracker 141 The Ruins of Mauratal 60 Player Handout #3: Mezro Ruins 142 TheSample Quomec Ziggurat 66 file Dramatis Personae Major NPC Name Pronunciation Description Page Adrinyth ADD-rih-nith Human explorer seeking the lost Mezro. Wears the Ring of Winter. 63 Ahutan AH-hoo-tawn Death knight and former prince of Mauratal 69 Alisanda Rayburton AH-liss-AHN-dah Bara of Mezro 87 Amanzubusi ah-MAH-nah-BOO-see Greater earth spirit of the Obanashi 54 Artus Cimber AR-tus CIM-ber Human explorer seeking the lost Mezro. Wears the Ring of Winter. 8 Astrine ah-STREEN Silver dragon traveling with Keritrina 80 Borvun Steelwhisker BORV-uhn Dwarf warrior in the Shadewalk 76 Calboth KAL-bauth Shade guard commander of the Nightspawn 79 Dragonbait — Saurial paladin aiding Artus Cimber 55 Edalu eh-DAL-oo Spirit of Autumn 84 Emberon Coalscuttle EM-ber-on Coalscuttle Dwarf cult leader of the “Children of the Crocodile”. 93 Etallo ay-TAH-loh Samarachian sage who resides in Votaran 45 Fotari foh-TAH-ree Darklord of the Bakumora 39 Gavori Kambahal gah-VOH-ree kom-bah-HAL Unholy warrior in service of an ancient evil spirit 12 Hajira ha-JEE-rah Sprit of Summer 83 Ifalakuntho ee-FAH-lah-KOON-toh A corrupted storm aspect of Ubtao 40 Jerrid JEH-rid Dwarf gladiator imprisoned in the Nightspawn 79 Kaestra Karanok KAY-stra KA-ra-nok Human matriarch of House Karanok and cultist of Entropy. 94 Kamaphet KAH-mah-fet Leader of the dracotaur tribe 32 Keritrina the Sage KEH-ree-TREE-nah Wandering half-elf sage from a far off land 80 Kes Valdro KEZ VAL-dro Human Flaming Fist sergeant afflicted with the death curse. 108 Kolate koh-LAH-tay Human necromancer who guards the Forsaken Tree 23 Kristen Brightbane — Halfling master thief imprisoned in the Nightspawn 79 Lapanalori lah-PAH-nah-LOH-ree Greater water spirit of the Obanashi 54 Lythene LIE-theen Elf mage in the Shadewalk 76 Makeya mah-KAY-ah Spirit of Spring 84 Matago Kambahal mah-TAH-goh kom-bah-HAL Leader of the Kambahal clan and chosen of Shavolak 55 Mesika may-SEE-kah Former warrior of Mezro. 18 Mikayne Valdansa mih-KAYN Elf wizard imprisoned in the Nightspawn 79 Nava NAH-vah Dryad guarding the entrance of the Seething Halls 14 Nenet NEH-net Samarachian artisan who resides in Votaran 45 Nneka NAY-kah Kambahal clan assassin 55 Onyeka Kayebo oni-AY-kah ka-YAY-boh Leader of the Kayebo clan 30 Quomec koo-OH-mek Former ruler of Mauratal 70 Saja N'baza SAWJ-ah nuh-BAH-zah Guardian naga of Orolunga and the Daijobi Senga 56 Shamar Reedwise SHAM-mar Lantanese architect 44 Shavolak SHAH-voh-lok Corrupted shadow aspect of Ubtao 84 Taherako tah-hay-RAH-koh Blighted Tempest of Votaran 45 Uzoma Kayebo oo-ZOH-mah ka-YAY-boh Spiritlord of the Kayebo clan 30 Viscanda vis-KAHN-dah Half-elf conjurer serving as a spy in the Blightspire 81 Wainrath WAYN-rath Sage of the Tamalka clan 12 Xhosala Obanashi Zho-SAH-lah oh-bah-NAH-shee Mage hunter and head of the Obanashi clan 20 Voshk — Poison Dusk lizardfolk tribal elder 32 YindalaSample “Brokenbarrel” YIN-dah-la HARK-ath-ee Goliath commander of the Flaming Fist stationedfile in Mezro. 94 Harkathi Zindak ZINN-dak Captain of the Poison Dusk lizardfolk 28 Zumoch ZOO-mok Former guard commander of Mauratal 67 INTRODUCTION 4 One such being is Shavolak, a powerful shadow spirit Introduction who aims to claim Ubtao's power and take Chult as his own, allowing him to unleash his defiled power upon the he city of Mezro once stood as a shining Realms.
Recommended publications
  • Living Forgotten Realms Campaign Guide Explains How to Beyond
    LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters.
    [Show full text]
  • Random Roads: Rotten Dreams
    Random Roads: Rotten Dreams An adventure for characters on the road. Written by Neil Nolette Edited by Henry Wanat DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. Rotten_Dreams 1 Down a Random Road “It's a dangerous business, Frodo, going out your Since then, the land has lured in and consumed door. You step onto the road, and if you don't keep anyone seeking shelter in the old farm area. It hopes your feet, there's no knowing where you might be to be able to control the whole of the woods in time, swept off to.” but that is beyond the scope of this encounter. —J.R.R Tolkien The Fellowship of the Ring.
    [Show full text]
  • The Tomb of Annihilation
    Table of Contents TABLE OF CONTENTS 1-2 INTRODUCTION 3 The Tomb of Annihilation 3 GAME OVERVIEW 3 Exception Based Game 3 WINNING AND LOSING 3 TAKING TURNS 3-5 Initiative 3 Tiles and Squares 4 Player Turn 4 Hero Phase 4 Exploration Phase 4 Encounter Phase 5 Villain Phase 5 MOVEMENT 6 When Does a Hero Move? 6 How does a Hero Move? 6 COMBAT 7-10 Targeting 7 Line of Sight 7 AC and HP 7 Attack Bonus 7 Making an Attack 7 Damage 7 Critical Hits 8 Defeated Heroes 8 Regaining Hit Points 8 Healing Surges 8 Conditions & Statuses 8 Advantage 8 Disadvantage 8 Disabling a Trap 9 1 TALES FROM CANDLEKEEP | RULEBOOK — TM & © 2017 WIZARDS COMBAT 7-10 Powers 9 At-Will Powers 9 Utility Powers 9 Daily Powers 9 Character Customization 9 Hero Slots 9 Power Selection 10 PLAYER PROGRESSION 10-12 Experience Points 10 Leveling Up 10 Treasure Chests 10 Gold Pieces 10 Crafting 11 How to Craft 11 Crafting Materials 11 Adventures and Side Adventures 12 Difficulty Settings 12 TALES FROM CANDLEKEEP | RULEBOOK — TM & © 2017 WIZARDS 2 INTRODUCTION Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This worldwide “death curse” not only prevents the raising of the dead but also causes creatures that were previously raised from the dead to wither and die. Divination spells have revealed that the source of this death curse lies south of the Sword Coast, on the Peninsula of Chult. The Tomb of Annihilation Exception Based Game In an effort to end the death curse, the Heroes sail Tales from Candlekeep: Tomb of Annihilation, like the to Chult, making landfall at Port Nyanzaru, the Adventure System board games it is based on, has only major settlement for hundreds of miles.
    [Show full text]
  • Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
    Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the ​alkonost of Russian mythology to the ​peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The​ Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) ​ It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend​ Folio, credited to Lawrence ​ Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture.
    [Show full text]
  • SECRETS of the SAGES Bulk Rate C/O TSR, Inc
    A Short (for him) Greeting From Elminster by Ed Greenwood the great trees of the Elven court, or glimpse (from afar, if ye would live long) Tantam! Oh...er, hello, as ye say the devil-haunted ruins of Myth Dran- it...tantam is what merchants of the nor. To see the welcoming farms of Sha- North say, here in the Realms. dowdale, or half a world away, the The Realms, the Forgotten Realms, many proud spires of great Waterdeep, ocourse, as yeve all forgotten the way the City of Splendors! Ah, tis a grand here, until now, that is. Of all the sages world, I tell thee (and who should know in Faerun, I am the first to walk among better?) and it awaits thee, here and in ye since Myth Drannor fell so it has pagesand other ways, who knows? fallen to me to welcome yeye who to come. When ye have seen a sunrise have discovered the Realms through over the Moonshae Isles, or watched the offices of the good scribes of TSR, the stars glimmering above the beauti- Inc. I bid ye fair welcome to my home, ful city of Silverymoon on a clear deep for tis a fair world, perhaps the fairest night, ye will thank me! Aye, and it of all those Ive walked. And mind ye, makes me glad to know the joy that there have been a few and a few again, awaits and proud, too, for the Realms over the years. are my home, even as ye would be Five hundred-odd winters I have proud to show a wayfarer thy abode, lived in Faerun, most of them in the whateer it be.
    [Show full text]
  • Baldur's Gate
    Content Catalogue Version 9.02 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: LaTia Bryant, Ma’at Crook, Will Doyle, Amy Lynn Dzura, Claire Hoffman, Greg Marks, Shawn Merwin, Alan Patrick, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time.
    [Show full text]
  • Secret Societies of Chult: the Spiritlords for Use with Tomb of Annihilation™
    SECRET SOCIETIES OF CHULT: THE SPIRITLORDS FOR USE WITH TOMB OF ANNIHILATION™ DESIGNED BY Rich Lescouflair and Ruty Rutenberg INTERIOR ARTISTS Kevin Davies and Andrey Kiselev Additional artwork provided by Wizards of the Coast Several elements in this supplement were inspired by the following D&D products: The Jungles of Chult by James Louder and Jean Rabe, 1993 Monstrous Compendium: Forgotten Realms Appendix by David Cook and TSR, Inc., 1991 Monster Manual v3.5 by Skip Williams, Monte Cook, Jonathan Tweet, and Wizards of the Coast, Inc., 2003 Monster Manual Deluxe Edition by Mike Mearls, Stephen Schubert, James Wyatt, and Wizards of the Coast, Inc., 2008 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Elemental Fire Shaman Image copyright © 2011 Kevin Davies. All rights reserved. Used with permission. All other original material in this work is ©2017 by the DM's Guild Adepts and published under the Community Content Agreement for Dungeon Masters Guild. The Great Reformation As the cataclysm of the Spellplague came to an end, the remaining spirit priests who had once often remained separate in their travels began using their mutual link to the nature spirits to locate each other and reconvene. Adopting the goal of bringing balance back to their shattered world, spiritlords began to form a loose collective, meeting with each other periodically within their circles to discuss how to best deal with the blights that threaten their lands.
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Volo's Guide to the North
    Volos Guide to the North Wind by the Fireside So as you shiver in the cold and the dark, Look into the fire and see in its spark My eye Watching over you. As you walk in the winds whistling claws. Listen past the howling of the wolfs jaws. My song Comes to you. And when youre lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken. You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well All this may not happen for a long, long while. (A traditional trail ballad of the Savage Frontier— composer unknown) Credits Design: Ed Greenwood Editing: Victor K. Wertz, Lisa Stevens, and Kathryn Haines Additional Editing: Julia Martin and Karen S. Boomgarden Cover Art: John and Laura Lakey Interior Art: Valerie Valusek Cartography: Cynthia Felegy, Rob Lazzaretti, and David Sutherland III Typesetting: Angelika Lokotz Production: Paul Hanchette ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, SPELLJAMMER, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America. Random House and its affiliate companies have worldwide distribution rights in the book trade for English lan- guage products of TSR, Inc.
    [Show full text]
  • Adventurers League Content Catalog
    Adventurers League Content Catalog D&D AL Admins … and you! Version: 7.05 April 2018 Maintenance: [email protected] Organized Play: Chris Lindsay D&D Adventurers League Wizards Team: Adam Lee, Chris Lindsay, Mike Mearls, Matt Sernett D&D Adventurers League Administrators: Alan Patrick, Bill Benham, Travis Woodall, Claire Hoffman, Greg Marks, Lysa Chen Art: all art used with permission of Wizards of the Coast DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. D&D Adventurers League Content Catalog 1 D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn.
    [Show full text]
  • Sample Filechallenge Your Players
    Welcome to Fester and Burn, a D&D Adventurers Before you start play, consider the following: League™ adventure, part of the official D&D Adventurers League™ organized play system and the • Read through the adventure, taking notes of Tomb of Annihilation™ storyline season. anything you’d like to highlight or remind yourself In this adventure, the characters face a new of while running the adventure, such as a way undead threat gathering in Chult’s jungle. A you’d like to portray an NPC or a tactic you’d like necromancer comes to Port Nyanzaru in the hopes to use in a combat. Familiarize yourself with the of turning adventurers into ghastly lieutenants for adventure’s appendices and handouts. this rotting army. • Gather any resources you’d like to use to aid you This adventure is designed for three to seven in running this adventures–such as notecards, a 5th-10th level characters and is optimized for five DM screen, miniatures, and battlemaps. characters with an average party level (APL) of • Ask the players to provide you with relevant 8th. Characters outside this level range cannot character information, such as name, race, class, participate in this adventure. and level; passive Wisdom (Perception), and anything specified as notable by the adventure (such as backgrounds, traits, flaws, etc.) This adventure provides suggestions in making adjustments for smaller or larger groups, characters of higher or lower levels, and characters that are You have the most important role—facilitating the otherwise a bit more powerful than the adventure is enjoyment of the game for the players.
    [Show full text]
  • Dragon Magazine #194
    SPECIAL ATTRACTIONS Issue #194 Vol. XVIII, No. 1 June 1993 9 Nothing gets your attention like a dragon Our annual tribute to our namesake-but with three new twists. Publisher James M. Ward Dragon Dogfights! Anne Brown 10 Battle it out with these aerial AD&D® rules for dragon miniatures. Editor Roger E. Moore The Dragon Project: Dexter & Cornelius Loyd Blankenship Associate editor 18 A (not very) ferocious dragon and a (not very) heroic ally for the Dale A. Donovan GURPS FANTASY* game. Fiction editor The Dragon Project: D.R.A.G.O.N-bot ver. 3.1 Ed Stark Barbara G. Young 20 Hell on wheels . not! A Troubleshooters nightmare for the PARANOIA* game. Editorial assistant Wolfgang H. Baur FEATURES Art director Larry W. Smith The Known World Grimoire Bruce A. Heard Production staff 41 Why did my flying castle crash? The Day of Dread and other D&D® Gaye OKeefe Tim Coumbe game queries answered. Subscriptions Breaking Them In Neil McGarry Janet L. Winters 44 Turn your groups novice gamers into old hands with these easy suggestions. U.S. advertising Cindy Rick Get Ready, Get Set, Go! Tom McLaughlin U.K. correspondent 48 Hit the gaming heights at the 1993 GEN CON® Game Fair! and U.K. advertising Wendy Mottaz The Official Ballot for the 1991 & 1992 ORIGINS* Awards 51 Two years in onevote now for the best games in existence! DRAGON® Magazine (ISSN 0279-6848) is published ution throughout the United Kingdom is by Comag monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton.
    [Show full text]