The Role of Culture in Video Game Characters Chris Pruett
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Ssbu Character Checklist with Piranha Plant
Ssbu Character Checklist With Piranha Plant Loathsome Roderick trade-in trippingly while Remington always gutting his rhodonite scintillates disdainfully, he fishes so embarrassingly. Damfool and abroach Timothy mercerizes lightly and give-and-take his Lepanto maturely and syntactically. Tyson uppercut critically. S- The Best Joker's Black Costume School costume and Piranha Plant's Red. List of Super Smash Bros Ultimate glitches Super Mario Wiki. You receive a critical hit like classic mode using it can unfurl into other than optimal cqc, ssbu character checklist with piranha plant is releasing of series appear when his signature tornado spins, piranha plant on! You have put together for their staff member tells you. Only goes eight starter characters from four original Super Smash Bros will be unlocked. Have sent you should we use squirtle can throw. All whilst keeping enemies and turns pikmin pals are already unlocked characters in ssbu character checklist with piranha plant remains one already executing flashy combos and tv topics that might opt to. You win a desire against this No DLC Piranha Plant Fighters Pass 1 0. How making play Piranha Plant in SSBU Guide DashFight. The crest in one i am not unlike how do, it can switch between planes in ssbu character checklist with piranha plant dlc fighter who knows who is great. Smash Ultimate vocabulary List 2021 And whom Best Fighters 1010. Right now SSBU is the leader game compatible way this declare Other games. This extract is about Piranha Plant's appearance in Super Smash Bros Ultimate For warmth character in other contexts see Piranha Plant. -
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
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ii Copyright 2016 By Susan Forsyth iii Funding Acknowledgement This dissertation was supported by: • The University of California, San Francisco Graduate Dean’s Health Science Fellowship • The Eugene Cota Robles Doctoral Fellowship • Dissertation award from the Tobacco-Related Disease Research Program (TRDRP), grant #22DT-0003. iv Acknowledgments I would first like to thank the participants who gave freely of their time and stories. Without them this dissertation would never have been written. I knew almost nothing about video games before I started this and their patient explanations of things most obvious was greatly appreciated. I would also like to thank my advisor, Dr. Ruth Malone. In 2008, when I sat in my first graduate class, I was not sure if I even belonged. Dr. Malone encouraged me and helped me believe in myself as a person and as a scholar. She opened doors for me that I did not know even existed. Ruth has mentored me for the last eight years, and for this I am honored and grateful. I would also like to thank my dissertation committee, Dr. Ruth Malone (chair), Dr. Kit Chesla and Dr. Roberta Rehm. Their gentle and careful guidance has seen me safely through one of the most challenging journeys of my life. I would like to thank my qualifying exam committee, Dr. Christine Kennedy (chair), Dr. Ruth Malone, Dr. Roberta Rehm and Dr. Susan Kools. Through your expertise and direction this project was shaped into what it is today. I would also like to thank Dr. Lisa Bero and Dr. Donna Odierna. I joined their reasearch group for ten weeks and stayed five years. -
Concert Program
The Gamer Symphony Orchestra at The University of Maryland umd.gamersymphony.org Fall 2011 Concert Saturday, December 3, 2011, 2:00 pm Dekelboum Concert Hall Clarice Smith Performing Arts Center Kira Levitzky, Conductress About the Gamer Symphony Orchestra and Chorus In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February GSO had a special role at the Video Games Live performances at the Strathmore in Bethesda, Md. The National Philharmonic performed GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. Aside from its concerts, GSO also holds the “Deathmatch for Char- ity” every spring. All proceeds from this video game tournament benefit Children’s National Medical Center in Washington, D.C. GSO has also fostered the creation of two similar high school-level ensembles in Rockville, Md., and Damascus, Md. The Magruder High School GSO was founded late in 2008 and the Damascus High School GSO began rehearsals this February. Find GSO online at umd.gamersymphony.org GSOfficers GSO Founder: Michelle Eng Faculty Advisor: Dr. Derek President: Alexander Ryan Richardson, Dept. -
Concert Program
THE UNIVERSITY OF MARYLAND’S GAMER SYMPHONY ORCHESTRA HTTP://UMD.GAMERSYMPHONY.ORG/ SPRING CONCERT 2009 Dekelboum Concert Hall Clarice Smith Performing Arts Center Saturday, May 9th, 3PM CONCERT PROGRAM “Hikari” Hikaru Utada, Yoko Shomomura Kingdom Hearts Arranger: Alex Song “Hikari” is the main theme song of the Japanese release of Square’s Kingdom Hearts, an action role-playing game featur- ing characters from Disney films and from Square’s Final Fantasy games. The piece delicately opens with two phrases from the high and low voices, which are then joined by the entire orchestra for the main theme. After a brief interlude consisting of solos from the French horn, oboe, clarinet, and bassoon, the music takes on a march-like feel and later climaxes with a final, resonant chord. “SSBM: Final Destination” Tadashi Ikegami Super Smash Brothers Melee Arranger: Christopher Lee The end stage of Super Smash Bros. Melee is just one big platform where the player fights Master Hand and Crazy Hand, the game’s “gods,” depicted as disembodied white gloves. This arrangement features Melee’s “Final Destination” theme, as well as the game’s menu music. A version of the Final Destination theme originally appeared as the credit music in “Super Smash Bros.” for the Nintendo 64. Both themes are remixed many times in Brawl, the sequel to Melee. Metal Gear Solid Medley Harry-Gregson Williams, et al. Metal Gear Solid, MGS 2: Sons of Liberty, MGS 3: Snake Eater Arranger: Gerald Tagunicar The main protagonist, Solid Snake, is a Special Forces stealth operative who repeatedly faces super-weapons of mass destruction, known as Metal Gear. -
The Gamemason Press Release
GEORGE MASON UNIVERSITY’S STUDENT INVOLVEMENT AND COLLEGE OF VISUAL AND PERFORMING ARTS ANNOUNCE GAMEmason FRIDAY, APRIL 5, 2019 GEORGE MASON UNIVERSITY CENTER FOR THE ARTS AN ALL-DAY GAMING CONVENTION FEATURING OVERWATCH AND SUPER SMASH BROS. TOURNEMENTS BY GMU ESPORTS INDUSTRY PANELS, Q&A’s, AND APPEARANCES INCLUDING VOICE ACTOR DAVID HAYTER AND GAME DESIGNER JOHN ROMERO (FAIRFAX, VA) George Mason University’s Student Involvement and the College of Visual and Performing Arts announce GAMEmason (Gaming, Appearances, Meet and Greets and Experiences), an engaging all-day gaming convention April 5 from 11:15 a.m. to 9:30 p.m. in the Center for the Arts Concert Hall and throughout the Music Theater building. The convention is a collaboration with the Computer Game Design Department, Game Analysis Design Interest Group (GADIG), GMU Esports, GMU Anime and Gaming Society, and GMU Voice Acting Club. No matter the interest or genre, there will be something to enjoy for gamers and gaming enthusiasts. GAMEmason features educational panels, appearances, and meet-in-greets with major power players in the gaming community, including David Hayter, Canadian-American voice actor for Solid Snake in the hugely popular “Metal Gear Solid” video game franchise and John Romero, award-winning game development icon whose work spans more than 130 games. Participants can discover the ins-and-outs of game design and new technologies such as augment and virtual reality with expert Mason professors, relive childhood fun with arcade games, and peruse gaming industry merchandise in the Concert Hall lobby. The event also includes bring- your-own communal gameplay opportunities and food trucks throughout the day. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2011 (Briefing Date: 2012/1/27) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2008 FY3/2009 FY3/2010 FY3/2011 FY3/2012 Apr.-Dec.'07 Apr.-Dec.'08 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Net sales 1,316,434 1,536,348 1,182,177 807,990 556,166 Cost of sales 761,944 851,283 715,575 487,575 425,064 Gross profit 554,489 685,065 466,602 320,415 131,101 (Gross profit ratio) (42.1%) (44.6%) (39.5%) (39.7%) (23.6%) Selling, general and administrative expenses 160,453 183,734 169,945 161,619 147,509 Operating income 394,036 501,330 296,656 158,795 -16,408 (Operating income ratio) (29.9%) (32.6%) (25.1%) (19.7%) (-3.0%) Non-operating income 37,789 28,295 19,918 7,327 7,369 (of which foreign exchange gains) (143) ( - ) (9,996) ( - ) ( - ) Non-operating expenses 995 177,137 2,064 85,635 56,988 (of which foreign exchange losses) ( - ) (174,233) ( - ) (84,403) (53,725) Ordinary income 430,830 352,488 314,511 80,488 -66,027 (Ordinary income ratio) (32.7%) (22.9%) (26.6%) (10.0%) (-11.9%) Extraordinary income 3,830 98 4,310 115 49 Extraordinary loss 2,135 6,171 2,284 33 72 Income before income taxes and minority interests 432,525 346,415 316,537 80,569 -66,051 Income taxes 173,679 133,856 124,063 31,019 -17,674 Income before minority interests - - - 49,550 -48,376 Minority interests in income -83 35 -127 -7 -25 Net income 258,929 212,524 192,601 49,557 -48,351 (Net income ratio) (19.7%) (13.8%) (16.3%) (6.1%) (-8.7%) - 1 - Nintendo Co., Ltd. -
A Posthuman Examination of Video Games and Cyborg Bodies Zachery Tyler Rakes [email protected]
Marshall University Marshall Digital Scholar Theses, Dissertations and Capstones 2016 My Avatar, My Self: A Posthuman Examination of Video Games and Cyborg Bodies Zachery Tyler Rakes [email protected] Follow this and additional works at: http://mds.marshall.edu/etd Part of the Computer Sciences Commons Recommended Citation Rakes, Zachery Tyler, "My Avatar, My Self: A Posthuman Examination of Video Games and Cyborg Bodies" (2016). Theses, Dissertations and Capstones. Paper 996. This Thesis is brought to you for free and open access by Marshall Digital Scholar. It has been accepted for inclusion in Theses, Dissertations and Capstones by an authorized administrator of Marshall Digital Scholar. For more information, please contact [email protected], [email protected]. MY AVATAR, MY SELF: A POSTHUMAN EXAMINATION OF VIDEO GAMES AND CYBORG BODIES A thesis submitted to the Graduate College of Marshall University In partial fulfillment of the requirements for the degree of Master of Arts in English by Zachery Tyler Rakes Approved by Dr. Kristen Lillvis Dr. Walter Squire Professor Eric Smith Marshall University May 2016 ii © 2016 Zachery Tyler Rakes ALL RIGHTS RESERVED iii CONTENTS List of Figures .................................................................................................................. v Abstract ........................................................................................................................... vi Introduction .................................................................................................................. -
Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology Through Ludic Linguistics
REGISTER JOURNAL Vol. 12, No. 2, (2019), pp. 235-261 p-ISSN: 1979-8903 ; e-ISSN : 2503-040X Website: http://journalregister.iainsalatiga.ac.id/index.php/register/ Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics SF. Luthfie Arguby Purnomo* Institut Agama Islam Negeri Surakarta [email protected] Khristianto Universitas Muhammadiyah Purwokerto [email protected] DOI: https://doi.org/10.18326/rgt.v12i2.235-261 Corresponding Author* Submission Track: Received: 21-07-2019 Final Revision: 21-11-2019 Available online: 01-12-2019 ABSTRACT This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplay, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in the gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse, and indexical storytelling by Fernández- Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. The five- step procedure is able to show how wordplays in the gaming context are designed as mechanical cues to help gamers complete the games and as 235 REGISTER JOURNAL Vol. 12, No. 2, (2019), pp.196-214 p-ISSN: 1979-8903 ; e-ISSN : 2503-040X Website: http://journalregister.iainsalatiga.ac.id/index.php/register/ narrative cues to help them comprehend the story. -
The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018)
Long Island University Digital Commons @ LIU Undergraduate Honors College Theses 2016- LIU Post 2018 The Roles, Mechanics, and Evolution of Boss Battles in ideoV Games Theodore Agriogianis Long Island University, [email protected] Follow this and additional works at: https://digitalcommons.liu.edu/post_honors_theses Recommended Citation Agriogianis, Theodore, "The Roles, Mechanics, and Evolution of Boss Battles in Video Games" (2018). Undergraduate Honors College Theses 2016-. 45. https://digitalcommons.liu.edu/post_honors_theses/45 This Thesis is brought to you for free and open access by the LIU Post at Digital Commons @ LIU. It has been accepted for inclusion in Undergraduate Honors College Theses 2016- by an authorized administrator of Digital Commons @ LIU. For more information, please contact [email protected]. The Roles, Mechanics, and Evolution of Boss Battles in Video Games An Honors College Thesis by Theodore Agriogianis Fall 2018 Digital Game Design and Development ______________________________ Faculty Advisor: Ramiro Corbetta ______________________________ Reader: Andrew Wallace ______________________________ Abstract The main focus of my thesis is boss battles, unique enemies in video games that are normally tougher than normal enemies. I explore their place in the gaming industry in order to formulate an idea of how the concept came to be, how they are created, how the concept has evolved, and how I can implement them into my future games. I’ve separated my thesis into five chapters, barring the introduction and conclusion. The first is a timeline of boss battles that have influenced the video game market and introduced new concepts. This chapter encapsulates the first boss ever in 1975 up to the late ‘90s and early 2000s. -
Cyberpunk 2077 Mega Man Solid Snake
£3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES Cyberpunk Mega Man The changing face of 2077 a console icon Adapting tabletop RPGs to video games Solid Snake Metal Gear creator Hideo Kojima profiled CO-OP HORROR FROM THE DIRECTOR OF BIOSHOCK 2 Issue 2 £3 wfmag.cc 02 9772631672000 Subscribe today 12 weeks for £12* £3 ALL FORMATS LIFTING THE LID ON VIDEO GAMES Cyberpunk Mega Man The changing face of 2077 a console icon Adapting tabletop RPGs to video games Solid Snake Metal Gear creator Hideo Kojima profiled CO-OP HORROR FROM THE DIRECTOR OF BIOSHOCK 2 Issue 2 £3 wfmag.cc 02 9772631672000 Visit: wfmag.cc/12weeks to order * UK Price. 6 issue introductory offer The changing shape of video games he thing about game development later, the little junior Mike Bithell that lives in my is that it’s new. Every other art form laptop has done the job that used to take me a T has had centuries to assemble best morning, and better than I could. My first job in practices, approaches, and techniques games is now a button. And not even that pretty that are agreed upon. Even film, our youngest MIKE BITHELL or exciting a button. sister, has had a hundred years to define Mike Bithell is the The development of games is an exciting whatever the hell a ‘best boy’ is. developer and writer process that is forever changing. Experts of of Thomas Was That newness means that we can all see Alone, Volume and course exist, but to remain experts, they must Subsurface Circular. -
METAL GEAR SOLID PROLOGUE Outer Heaven Revolt (1995) a Small, but Powerfully Armed Nation Called “Outer Heaven” Emerges from Deep Within South Africa
METAL GEAR SOLID PROLOGUE Outer Heaven Revolt (1995) A small, but powerfully armed nation called “Outer Heaven” emerges from deep within South Africa. NATO learns that they are designing a nuclear-equipped walking battle tank called “Metal Gear”, and they send in one of their best agents, Gray Fox. But, he is taken hostage, and they are forced to send in the newest member of FOX-HOUND, Solid Snake. He rescues Gray Fox and forces the surrender of Outer Heaven. As Solid Snake escapes, he is confronted by one man: Big Boss, the commander of FOX-HOUND. It seems that Outer Heaven was a mercenary company and Big Boss was the mastermind behind it. Big Boss had intentionally chosen his most inexperienced agent, Solid Snake, thinking he would fail, but he seriously miscalculated. After a fierce battle, Snake defeats Big Boss as Outer Heaven burns around him. Zanzibar Riot (1999) In 1999, Dr. Kio Marv, inventor of the oil refining microbe, OILIX, was taken hostage by Zanzibar, a heavily armed nation in central Asia ruled by a minority ethnic group. Zanzibar was planning to gain political and military hegemony over a world suffering under the cruel weight of a global energy crisis. Roy Campbell, the new commander of FOX-HOUND, called Solid Snake, now in retirement, back to active duty to infiltrate Zanzibar and recover Dr. Marv. Solid Snake made it past Zanzibar’s impressive steel wall and penetrated deep into its interior. Once inside he destroyed Metal Gear, which had been completed after being transported from Outer Heaven, and defeated Gray Fox, former member of FOX-HOUND and now leader of the Zanzibar mercenary corps.