Ranoc a Muskets-And-Magery Renaissance Fantasy Setting
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Ranoc A Muskets-and-Magery Renaissance Fantasy Setting This document copyright 2002-2019 by Ted Brock. Powered by GURPS, a registered trademark of Steve Jackson Games. Welcome to the world of Ranoc, a world teetering on the brink between magic and technology. In Ranoc, gunpowder and clockwork mechanisms coexist with magic – at least for now. Ranoc is a world dominated by renaissance-era nations, where you can engage in legal rapier duels in the big cities, sail to distant lands in search of gold, knowledge, or just glory in general, hunt dinosaurs with muskets in the remotest southern jungles, or engage in airborne combat on the backs of pegasi, gryphons, and possibly even dragons. To play in Ranoc requires GURPS Lite or Basic Set: Characters. Fantasy, Magic, Thaumatology, and Low-Tech are recommended; Powers, Martial Arts, High-Tech, and the Low-Tech Companions may also be helpful. Nearly all of the occupational templates from Fantasy and Dungeon Fantasy 1: Adventurers, with the possible exceptions of Fantasy's True King and Dungeon Fantasy's Druid, are able to be dropped into a Ranoc game with little to no alteration, as can several from Martial Arts – the Monk template from Martial Arts is especially suited to Oriental-flavored characters from the Gehong region. Third Edition books that may occasionally come in handy, depending on the location or flavor of the campaign, are Arabian Nights, China, Egypt, Middle Ages 1, Swashbucklers, and Vikings. Table of Contents 1. Life on Ranoc................................................2 Shakdran.....................................................43 Healing College........................................133 Social Classes...............................................2 Mohani Tribes............................................43 Knowledge College..................................133 Table 1-1: Status Table................................2 The Ruins...................................................44 Metal College...........................................133 What Does Status Give You?........................3 Beyond the Jungles.....................................45 Meta-Spells...............................................134 Organizations................................................4 GEHONG REGION..........................................45 Mind Control College...............................135 Military Organization...................................5 Hong...........................................................45 Necromancy College.................................135 Table 1-2: Military Ranks............................5 Peljing.........................................................46 Plant College............................................135 City Life.......................................................6 Tsiu.............................................................47 Protection and Warning College...............135 The City Watch.............................................6 Aldhoma.....................................................47 Technology College..................................136 Table 1-3: Watch Ranks...............................6 Dusei..........................................................48 Water College...........................................136 Rural Life.....................................................7 Annam........................................................49 SORCERY....................................................137 The Calendar................................................8 Celebes.......................................................49 Path of Planar Travels...............................137 Currency.......................................................8 Bautai.........................................................49 General Morgan's Mystical Primer...........138 Table 1-3: Currency Table...........................8 3. Character Information...............................51 Teachings of the New World....................138 Cosmology....................................................8 Character Races..........................................51 The Deepest Mysteries..............................138 Timeline.....................................................10 Occupational Templates.............................67 The Ebony Tome......................................138 2. Lands and Nations......................................13 Social Background Traits............................68 6. Equipment.................................................140 Overview....................................................13 Advantages.................................................69 Basic Equipment.......................................140 Ranoc in the Infinite Worlds.......................13 Perks...........................................................70 Melee Weapons........................................142 ALLIRA'EL REGION.......................................14 Disadvantages.............................................70 Table 6-1: Melee Weapons Table.............142 Allira'el.......................................................14 Skills...........................................................71 Muscle-Powered Ranged Weapons...........148 NORTHERN FRONTIER REGION.......................16 Martial Arts Styles......................................72 Table 6-2: Muscle-Powered Ranged Northern Raider Clans................................16 Magical Styles............................................74 Weapons.............................................148 Grome the Horrible....................................17 4. Bestiary........................................................76 Firearms....................................................149 Minor Settlements.......................................19 Animals......................................................76 Table 6-3: Firearms Table.......................150 TEYOTH REGION...........................................21 Animal Classifications................................76 Heavy and Siege Weapons........................151 Redwater.....................................................21 Angels and Demons....................................91 Table 6-4: Heavy Weapons Table.............151 Cardinal Hamel..........................................22 Constructs...................................................99 Clothing and Armor..................................152 Evalon.........................................................24 Construct Lenses......................................102 Table 6-5: Armor Table............................152 Marach........................................................25 Dragons....................................................103 Armor Sets................................................156 Sir Kenric...................................................26 Draconic Meta-Traits...............................105 Vehicles....................................................159 Ritaegno.....................................................28 Elementals................................................110 Ground Vehicles.......................................159 Rinkasae.....................................................29 Faerie Folk................................................114 Watercraft.................................................159 Gor Ansat...................................................30 Lycanthropes............................................116 7. Religion......................................................161 Zitheral.......................................................32 Monsters...................................................117 Table 7-1: Religious Ranks.......................161 The Oracle..................................................32 Undead.....................................................122 The Teyothi Pantheon...............................161 WYRMSPIRE MOUNTAIN REGION...................34 5. Magic..........................................................127 The Teyothi Gods at a Glance..................163 Ered-Dûm...................................................34 Using GURPS Magic in Ranoc.................127 Church of the One True God.....................173 THE ROCHLADASTACHT................................35 Disciplines of Magic.................................127 The Northern Pantheon.............................175 Rochlad.......................................................35 Magical Lexicon.......................................128 The Northern Gods at a Glance................175 Hrigak.........................................................36 Behind the Curtain: The Two Sorceries....128 The Rochlad Pantheon..............................177 South Ford..................................................37 Magical Materials.....................................129 The Rochlad Gods at a Glance.................177 Iturnum.......................................................38 SPELL MAGIC.............................................129 Shaldanism (The Desert Religion)............178 VAST EXPANSE REGION................................40 Air College...............................................129 The Desert Gods at a Glance....................179 Freehold......................................................40 Animal College.........................................130 Shaktism...................................................180 Vast Expanse Nomads................................41 Body Control College...............................132 Credits............................................................181