Release Notes, V2.0
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Release Notes, V2.1
Release Notes, v2.1 Release Notes, v2.1 Credits Enhanced Edition Leads: Alex Tomovic, Keith Soleski, Scott Brooks, Phillip Daigle, Jonathan Hill, Alan Miranda, Jeff Payne Release Notes Lead: Dee Pennyway Writing: Dee Pennyway, Publishing and Marketing Coordinator: Amber Scott Disclaimer: As with any major change to a piece of software, the application of the update described here may result in unexpected changes to existing saves, especially on modded copies of the game. As part of the update process, any mods you have applied will be cleared. If you don’t wish to lose your mods, back up your installation before applying this update. © 2016 Beamdog. © 2016 Hasbro, Inc. All Rights Reserved. Baldur's Gate, Dungeons & Dragons, D&D, Forgotten Realms, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. ©1998 BioWare Corp. All Rights Reserved. Bioware, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp. All other trademarks are the property of their respective owners. Contents How to Use This Document 4 What's Next? 4 Engine Fixes 4 Bug Fixes - BG:EE 5 Bug Fixes - BGII:EE 6 Bug Fixes - BG:SoD 6 How to Use This Document The v2.1 update contains more than a hundred bug fixes. This document is designed to give you a comprehensive list of the fixes included in this update. -
The Low Countries. Jaargang 11
The Low Countries. Jaargang 11 bron The Low Countries. Jaargang 11. Stichting Ons Erfdeel, Rekkem 2003 Zie voor verantwoording: http://www.dbnl.org/tekst/_low001200301_01/colofon.php © 2011 dbnl i.s.m. 10 Always the Same H2O Queen Wilhelmina of the Netherlands hovers above the water, with a little help from her subjects, during the floods in Gelderland, 1926. Photo courtesy of Spaarnestad Fotoarchief. Luigem (West Flanders), 28 September 1918. Photo by Antony / © SOFAM Belgium 2003. The Low Countries. Jaargang 11 11 Foreword ριστον μν δωρ - Water is best. (Pindar) Water. There's too much of it, or too little. It's too salty, or too sweet. It wells up from the ground, carves itself a way through the land, and then it's called a river or a stream. It descends from the heavens in a variety of forms - as dew or hail, to mention just the extremes. And then, of course, there is the all-encompassing water which we call the sea, and which reminds us of the beginning of all things. The English once labelled the Netherlands across the North Sea ‘this indigested vomit of the sea’. But the Dutch went to work on that vomit, systematically and stubbornly: ‘... their tireless hands manufactured this land, / drained it and trained it and planed it and planned’ (James Brockway). As God's subcontractors they gradually became experts in living apart together. Look carefully at the first photo. The water has struck again. We're talking 1926. Gelderland. The small, stocky woman visiting the stricken province is Queen Wilhelmina. Without turning a hair she allows herself to be carried over the waters. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
Baldur's Gate: Dark Alliance
BAlDUR’s GATe ™: DARK AlliAnce ™ CONTENTS INTRODUCTION 2 GETTING STARTED 4 CONTROLLER LAYOUT 5 WELCOME TO THE REALMS 6 HOW TO START THE GAME/MAIN MENU DESCRIPTION 7 HEROES OF BALDUR'S GATE 8 OPTIONS MENU 9 CONTROLLING YOUR CHARACTER 11 CHARACTER STATISTICS SCREEN 17 COMBAT 22 SHOPKEEPERS 24 SPELLS AND FEATS 26 MONSTERS 33 CREDITS 36 BlAcK Isle STUDios - 1 - BAlDUR’s GATe ™: DARK AlliAnce ™ BAlDUR’s GATe ™: DARK AlliAnce ™ GETTING STARTED CONTROLLER LAYOUT USING THE XBOX VIDEO GAME SYSTEM USING THE XBOX CONTROLLER 1. Set up your Xbox video game system by following the instructions 1. Connect the Xbox Controller to any controller port on the front of in the Xbox Instruction Manual. the Xbox console. For multiple players, connect additional 2. Press the power button and the status indicator light will light up. controllers to available controller ports. 3. Press the eject button and the disc tray will open. 2. Insert any expansion devices (for example, Xbox Memory Units) 4. Place the Baldur's Gate™ : Dark Alliance™ disc on the disc tray into controller expansion slots as appropriate. with the label facing up and close the disc tray. 3. Follow on-screen instructions and refer to this manual for more 5. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Baldur's Gate: information about playing Baldur's Gate : Dark Alliance. Dark Alliance. White button Black button AVOIDING DAMAGE TO DISCS OR Automap toggle Block/Parry Left trigger Right trigger THE DISC DRIVE Drink Rejuvenation Potion Drink Health Potion To avoid damage to discs or the disc drive: Directional pad A button • Insert only Xbox-compatible discs into the disc drive. -
IGDA Online Games White Paper Full Version
IGDA Online Games White Paper Full Version Presented at the Game Developers Conference 2002 Created by the IGDA Online Games Committee Alex Jarett, President, Broadband Entertainment Group, Chairman Jon Estanislao, Manager, Media & Entertainment Strategy, Accenture, Vice-Chairman FOREWORD With the rising use of the Internet, the commercial success of certain massively multiplayer games (e.g., Asheron’s Call, EverQuest, and Ultima Online), the ubiquitous availability of parlor and arcade games on “free” game sites, the widespread use of matching services for multiplayer games, and the constant positioning by the console makers for future online play, it is apparent that online games are here to stay and there is a long term opportunity for the industry. What is not so obvious is how the independent developer can take advantage of this opportunity. For the two years prior to starting this project, I had the opportunity to host several roundtables at the GDC discussing the opportunities and future of online games. While the excitement was there, it was hard not to notice an obvious trend. It seemed like four out of five independent developers I met were working on the next great “massively multiplayer” game that they hoped to sell to some lucky publisher. I couldn’t help but see the problem with this trend. I knew from talking with folks that these games cost a LOT of money to make, and the reality is that only a few publishers and developers will work on these projects. So where was the opportunity for the rest of the developers? As I spoke to people at the roundtables, it became apparent that there was a void of baseline information in this segment. -
The Outer Worlds Is Now Available Worldwide
The Outer Worlds is Now Available Worldwide October 25, 2019 The character you decide to become determines how this dark and witty single-player sci-fi RPG from Obsidian Entertainment and Private Division unfolds NEW YORK--(BUSINESS WIRE)--Oct. 25, 2019-- Today, Private Division and Obsidian Entertainment are proud to announce that The Outer Worlds is now available across the Xbox One family of devices, including Xbox One X, PlayStation®4, PlayStation®4 Pro, and Windows PC*, and will be coming to Nintendo Switch in 2020. The Outer Worlds won the best original game at E3 2019 and is developed by co-game directors Tim Cain and Leonard Boyarsky, original creators of Fallout, who reunited for this thrilling new single-player RPG, and from the renowned team at Obsidian, developers of Fallout: New Vegas, Star Wars: Knights of the Old Republic II, South Park: The Stick of Truth, and the Pillars of Eternity franchise. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20191025005010/en/ The Outer Worlds has already earned significant praise from critics: “A tremendous achievement from one of the most accomplished developers of the genre” – The Daily Dot, 4.5 out of 5 “The most-promising new IP in years” – Windows Central, 4.5 out of 5 “An excellent space Western adventure” – GameSpot, 9 out of 10 “One of the best games of 2019” – DualShockers, 9.5 out of 10 “A hallmark of excellence” – Destructoid, 9 out of 10 “Brilliant” – Game Informer, 9.25 out of 10 “Impressive” – EGM, 5 out of 5 In The Outer Worlds, you awake from hibernation after drifting in space for seventy years on a lost colonist ship, the Hope. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
The 15Th International Gothic Association Conference A
The 15th International Gothic Association Conference Lewis University, Romeoville, Illinois July 30 - August 2, 2019 Speakers, Abstracts, and Biographies A NICOLE ACETO “Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut”: The Terror of Domestic Femininity in Shirley Jackson’s The Haunting of Hill House Abstract From the beginning of Shirley Jackson’s The Haunting of Hill House, ordinary domestic spaces are inextricably tied with insanity. In describing the setting for her haunted house novel, she makes the audience aware that every part of the house conforms to the ideal of the conservative American home: walls are described as upright, and “doors [are] sensibly shut” (my emphasis). This opening paragraph ensures that the audience visualizes a house much like their own, despite the description of the house as “not sane.” The equation of the story with conventional American families is extended through Jackson’s main character of Eleanor, the obedient daughter, and main antagonist Hugh Crain, the tyrannical patriarch who guards the house and the movement of the heroine within its walls, much like traditional British gothic novels. Using Freud’s theory of the uncanny to explain Eleanor’s relationship with Hill House, as well as Anne Radcliffe’s conception of terror as a stimulating emotion, I will explore the ways in which Eleanor is both drawn to and repelled by Hill House, and, by extension, confinement within traditional domestic roles. This combination of emotions makes her the perfect victim of Hugh Crain’s prisonlike home, eventually entrapping her within its walls. I argue that Jackson is commenting on the restriction of women within domestic roles, and the insanity that ensues when women accept this restriction. -
Crown of Creation for Nwn:Ee
CROWN OF CREATION FOR NWN:EE A module for Neverwinter Nights Enhanced Edition (level 1-6). Set in the Enigma Mundi gameworld, it takes place between Enigma Island and Dark Energy. No prior knowledge of those campaigns is required. Originally published for Dragon Age (Origins) in 2011, the story has been imported with minimal necessary changes to make it work for NWN:EE. Any resemblance to real locations, persons, elves or trolls, living or dead, is purely coincidental. Release 2.03 INSTALLATION MATURE CONTENT WARNING COMPATIBILITY SPECIAL FEATURES SYNOPSIS CREDITS RELEASE NOTES WALKTHROUGH USAGE AFTERWORD INSTALLATION For a general guide to installing NWN modules, see here. MATURE CONTENT WARNING If easily offended by explicit language, nudity, cartoon violence, fantasy magic or fictional religions, this is not for you. May you live in peace, and allow others to do likewise. Nudity is occasionally important to the story. For this reason, your character and followers are explicitly naked when you undress them. COMPATIBILITY 1. This module will not work on versions of NWN earlier than EE 1.81.8193.16. 2. We hope you won't have any other problems, but if you do, please try removing all other mods before reporting the issue. SPECIAL FEATURES Crown of Creation is slightly different from the official NWN campaign. • To avoid some common problems, check out the closed journal "Recommended Settings" • Forgotten Realms lore doesn't apply, because we're in another world. • If your race is shorter than an elf, for role-play purposes you will be regarded as a cave-dwelling Troll, which is very similar to a dwarf, but quite unlike the familiar NWN trolls. -
JUVENILE PREVIEW SESSION Autumn 2019
JUVENILE PREVIEW SESSION Autumn 2019 CALL CODE LAST NAME FIRST NAME TITLE PUBLISHER BD AARTS ESTHER LOOK, THERE'S A TRACTOR! NOSY CROW BD AARTS ESTHER LOOK, THERE'S A HELICOPTER NOSY CROW BD ALEXANDER LORI FUTURE ASTRONAUT SCHOLASTIC BD ALEXANDER LORI FUTURE ENGINEER SCHOLASTIC BD ARRHENIUS ANGELA WHERE'S THE ASTRONAUT? NOSY CROW BD ARRHENIUS ANGELA WHERE'S THE WITCH? NOSY CROW BD BOUGHTON SAM HELLO, DINOSAURS! TEMPLAR BD BRAUN SEBASTIEN TWEET! TWEET! CAN YOU SAY IT, TOO? NOSY CROW BD COUSINS LUCY COLORS WITH LITTLE FISH CANDLEWICK BD COUSINS LUCY HURRA, PECECITO (SPANISH LANGUAGE) CANDLEWICK BD CURATO MIKE MERRY CHRISTMAS, LITTLE ELLIOT HENRY HOLT BD DIESEN DEBORAH BE THANKFUL, POUT-POUT FISH FSG THE POUT-POUT FISH AND THE BULLY- BD DIESEN DEBORAH BULLY SHARK FSG BD DIGGS TAYE CHOCOLATE ME! FEIWEL BD DODD EMMA FOREVER: I LOVE YOU FOREVER TEMPLAR BD EMMETT JONATHAN ALPHABET STREET NOSY CROW BD GROVER LORIE I LOVE ALL OF ME SCHOLASTIC BD HERRERA JUAN CLOSE/CERCA (BI-LINGUAL) CANDLEWICK BD HERRERA JUAN FAR/LEJOS (BI-LINGUAL) CANDLEWICK BD JARVIS MARY HAD A LITTLE LAMB CANDLEWICK BD JARVIS THIS LITTLE PIGGY CANDLEWICK BD JUDGE LITA BORN IN THE WILD ROARING BROOK BD KASTNER EMMY NERDY BABIES: OCEAN ROARING BROOK BD KASTNER EMMY NERDY BABIES: SPACE ROARING BROOK BD LEUNG HILARY WILL GIRAFFE LAUGH? SCHOLASTIC BD LIGHT STEVE MAMA TIGER TIGER CUB CANDLEWICK BD MCEWEN KATHARINE WHO'S HIDING AT THE BEACH? NOSY CROW BD MCEWEN KATHARINE WHO'S HIDING ON THE FARM? NOSY CROW BD MUTH JON J. ZEN HAPPINESS SCHOLASTIC BD NICHOLS LYDIA I THOUGHT I SAW A -
The Combat Wheelchair – V2.0
The Combat Wheelchair – v2.0. - Sara Thompson (mustangsart) © 2020 Ma e with the a venturer in min , the Combat Wheelchair is supportive and intuitive, esigne #or both aily activity and the pressures o# combat uring one's a ventures. &t can be speci#ically tailore to its user with a variety o# intuitive upgra es, esigne an create by #irst-rate arti#icers and their isable consultants to ensure high-gra e comfort and e'cellent e##iciency. (ot only this, the wheelchair pri es itsel# as being slee), #ashionable, an urable at a price a##or able #or the iscerning mobility user. Ta)ingThe Combatits esign #rom Wheelchair the chair use in sports such as wheelchair bas)etball and rugby, the Combat Wheelchair can withstand high impact and even wor) as a weapon in itsel#, provi ing the user with a means o# both e#ence an attack. *nyone can be an a venturer. The Combat Wheelchair may loo) li)e it comes with lots o# +eatures and some o# you may #eel that because o# this it's "unfair" #or a character to have this item at #irst level. -owever, this chair onl$ has so many +eatures because it is esigne to enable a isable party member to o exactly what the able members o# the party can o. (o,What unless Does $ou This plan Chairon ma)ing Do? all the able bo ie characters at level . also remain on ground #loors only an never go up and own stairs an into ungeons. &# $ou were planning on oing that then that's #air. -
Foundationpaper Planescape Torment Updated
IT UNIVERSITY OF COPENHAGEN SUBMISSION OF WRITTEN WORK Class code: Name of course: Course manager: Course e-portfolio: Thesis or project title: Supervisor: Full Name: Birthdate (dd/mm-yyyy): E-mail: 1. @itu.dk 2. @itu.dk 3. @itu.dk 4. @itu.dk 5. @itu.dk 6. @itu.dk 7. @itu.dk Abstract This paper focus on the enacted experiences in games. The game in question is Planescape Torment. Quest theory, enacted experiences and the importance of context will be used in the analysis of the game. The final result of the paper is that because the game and subsequent play session is both the player and the artifact some of the presented theories does not truly hold up. This does not mean that it is wrong but can be used to further a debate. Keywords Games, Players, RPG, Enacted Experiences, context, Quest theory Introduction Quests are an essential part of most digital roleplaying games. One can say it is part of their nature. Both in order to let a player progress in a story, but also to get the player to engage in tasks that sometimes are not necessarily tied to the story but more as a progression of a given player. The act of questing comes in many sizes and shapes. Some are simple fedex quests meaning that the objective of it can be summed up as following; collect the sword, deliver it to the owner and get a reward, while other quests can be more elaborate and deep. Quests in role playing games are often a lot more open for interpretation than similar quests in more linear games like first person shooters like Halflife [8].