A Virtual Touch Interaction Device for Immersive Applications
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Content Moderation Help Card
Content Moderation Help Card Content Moderation Content Moderation allows you to approve or decline content before it is posted to your website. Click Content Moderation and select Moderated Groups to begin the setup process. You can configure Content Moderation two ways. 1. Choose workspaces that are always moderated (e.g., sections, site homepages). Content added to workspaces specified in a Content Group will require approval for all editors when you activate the Moderate All Editors checkbox for the Content Group. 2. Set combinations of workspaces and editors requiring moderation (e.g., the PTO section and user Eric Sparks). Creating Content Groups Adding Moderated Users You use Content Groups to define workspaces subject to Content Moderation. If you only wish to moderate some editors, you will need to add them as To create a Content Group... Moderated Users. Whenever a moderated user edits content in a workspace 1. In Site Manager, select Content Moderation from the Content Browser. specified in any of the Content Groups, that user will only be able to send 2. Select Moderated Groups. content for approval. 3. On the Content Groups tab, click New Content To add Moderated Users... Group. 1. In the Moderated Groups workspace, click Moderated Users. 4. Add a Name and a Description for your group and click 2. Click Add Group or Add User. Save. 3. Use Search to locate groups or users you wish to moderate. You can To add workspaces and moderators... filter groups by category. 1. Click on the name of your Content Group. 4. Click Select to the right of each group or user name. -
Microsoft Publisher Version 2007
Microsoft Publisher version 2007 Getting Started Select a publication type from the left-hand panel. Your design choices will appear in the center panel. Page 1 of 8 © D. Rich, 2010 Single click a design choice from the center panel. In the right-hand panel, you can edit the default color and font scheme if desired. Options will differ, depending on the chosen publication type. Then click the Create button in the lower right-hand corner. Publication Options NOTE: available options depend on publication type Page 2 of 8 © D. Rich, 2010 To close Task Pane, click X. To reopen at any time, choose View > Task Pane. Zoom Use drop down menu or + - icons. Multi-page publications contain navigation buttons at the bottom of the screen. Page 3 of 8 © D. Rich, 2010 Working With Text Editing Text All text in Publisher is contained within text boxes. These text boxes, by default, contain “filler text.” You will need to delete the filler text and enter your own text. Formatting Text All text in Publisher is contained within text boxes. You will need to click inside the text box to select the text you wish to edit. Edit and format as you would in Word, by using the Formatting toolbar, You can also choose Format > Font for more formatting options. Text Boxes If text is too large for text box, the text box overflow (A…) symbol appears. To enlarge a text box, grab and drag one of the white circles. To move a text box, hover your mouse on the edge of the box and the crosshairs icon will appear. -
Software Manual IDEA – the Software
Software Manual IDEA – The Software Version 1.1 Open Technologies Srl WWW.SCANINABOX.COM Copyright © 2016 Open Technologies Srl First printing, June 2016 Contents I Part One 1 IDEA - the application for Scan in a Box .........................7 1.1 Application Interface7 1.1.1 Project management panel..........................................8 1.1.2 3D view panel....................................................9 1.1.3 Toolbar......................................................... 10 1.1.3.1 Project management (orange)........................................... 10 1.1.3.2 Acquisition (bordeaux)................................................ 10 1.1.3.3 Alignment (light blue)................................................. 11 1.1.3.4 Selection (turquoise).................................................. 11 1.1.3.5 Rendering (pink).................................................... 12 1.1.3.6 General (purple).................................................... 12 1.1.3.7 Features specific to range images (blue)..................................... 13 1.1.3.8 Features specific to triangle meshes (light green)................................ 13 2 Using IDEA ................................................... 17 2.1 Optical set-up 17 2.1.1 Optical set-up mode................................................ 19 2.1.2 Calibration of the optical head........................................ 22 2.2 Capture and alignment 25 2.2.1 Free mode acquisition............................................... 26 2.2.2 Turn Table acquisition mode.......................................... -
Using the Tools Palette in Collaborate (The Whiteboard)
Using the Tools Palette in Collaborate (The Whiteboard) The Tools Palette contains drawing and text tools that can be used to create and manipulate objects on the Whiteboard. It also has options to place a screenshot or clip art. The Tools Palette Tools in the palette with a tabbed lower right corner have additional optional tools that can be swapped into their spot. Click and hold the tool to expand the options. Participants have access to the Whiteboard tools if they have been granted the Whiteboard tools permission. The Properties Editor When you click on any of the text or drawing tools in the Tools palette, the Properties Editor palette will appear at the bottom of the Whiteboard. From here you can format your text or graphic by specifying various properties. The contents of the Properties Editor palette changes depending on which tool is being used or which objects are selected. 1 Updated November 29, 2012 Inserting Text The Whiteboard has two text tools: The Simple Text Tool ( ) creates text as an object directly on the canvas. The text can be manipulated just like a shape or image in a graphic design program. The Text Editor ( ) creates a bounding box for text, and the text inside can be edited as in a word processor or publishing program. To insert text on to the Whiteboard: 1. Click on the Text Editor Tool. If the Text Editor tool is not in the Tools Palette, click and hold the Simple Text tool until it expands to reveal the Text Editor tool icon, then click on the Text Editor tool. -
User Interface Aspects of a Human-Hand Simulation System
User Interface Aspects of a Human-Hand Simulation System Beifang YI Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Frederick C. HARRIS, Jr. Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Sergiu M. DASCALU Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA Ali EROL Department of Computer Science and Engineering University of Nevada, Reno Reno, NV, 89557, USA ABSTRACT in a virtual environment is the base of a graphical user interface (GUI), which we call Virtual Hand. This paper describes the user interface design for a human-hand simulation system, a virtual environment that produces ground Virtual Hand simulates the human hand motion by modifying truth data (life-like human hand gestures and animations) and the angular parameters (i.e., finger joint angles) of the kinematic provides visualization support for experiments on computer hand model. This software produces ground truth hand-pose vision-based hand pose estimation and tracking. The system data and corresponding images for use in computer vision allows users to save time in data generation and easily create experiments. It also produces ground truth data for the hand for any hand gestures. We have designed and implemented this user use in computer vision experiments [16]. The UI design and interface with the consideration of usability goals and software implementation for this simulation system followed accepted engineering issues. standards in UI design and software engineering. Keywords: GUI, User Interface Design, Virtual Reality, The organization of this paper is as follows: Section 2 briefly Software Engineering, HCI. -
Civil 3D User Interface
AutoCAD Civil 3D 2010 Education Curriculum Instructor Guide Unit 1: Civil 3D Environment Lesson 2 Civil 3D User Interface Overview This lesson describes the user interface in AutoCAD® Civil 3D® software and explains how you manage the user interface to maximize your productivity. Civil 3D is a complex design and drafting environment. Users work with many interface components to accomplish design and drafting tasks. When used properly, the final drafting and production of engineering and construction drawings is a by-product of the design process. Objectives After completing this lesson, you will be able to: . Navigate through the AutoCAD Civil 3D software. Use the user interface to open files and display static and contextual ribbons. Examine the two main components of Toolspace: the Prospector and Settings tabs. Describe the function of Toolspace in drawing creation and management. Use the Panorama window, Properties Palette, and Tool Palette . Explore existing workspaces and create a custom workspace. Create reports using the Toolbox tab of Toolspace. Exercises The following exercises are provided in a step-by-step format in this lesson: 1. Explore the Civil 3D User Interface 2. Explore Toolspace 3. The Panorama Window, Properties and Tool Palettes 4. Work with Workspaces 5. Create Reports The Interface The standard interface is shown in the graphic below. Notice the following elements: 1. The Graphic Window or Drawing Area: This is the main window where the user inputs, modifies, and views visual data. 2. Toolspace: Toolspace is an integral component in the user interface for accessing commands, styles, and data. Use it to access the Prospector, Settings, Survey, and Toolbox tabs. -
2020 IEEE Conference on Virtual Reality and 3D User Interfaces
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2020) Atlanta , Georgia, USA 22 – 26 March 2020 IEEE Catalog Number: CFP20VIR-POD ISBN: 978-1-7281-5609-5 Copyright © 2020 by the Institute of Electrical and Electronics Engineers, Inc. All Rights Reserved Copyright and Reprint Permissions: Abstracting is permitted with credit to the source. Libraries are permitted to photocopy beyond the limit of U.S. copyright law for private use of patrons those articles in this volume that carry a code at the bottom of the first page, provided the per-copy fee indicated in the code is paid through Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923. For other copying, reprint or republication permission, write to IEEE Copyrights Manager, IEEE Service Center, 445 Hoes Lane, Piscataway, NJ 08854. All rights reserved. *** This is a print representation of what appears in the IEEE Digital Library. Some format issues inherent in the e-media version may also appear in this print version. IEEE Catalog Number: CFP20VIR-POD ISBN (Print-On-Demand): 978-1-7281-5609-5 ISBN (Online): 978-1-7281-5608-8 ISSN: 2642-5246 Additional Copies of This Publication Are Available From: Curran Associates, Inc 57 Morehouse Lane Red Hook, NY 12571 USA Phone: (845) 758-0400 Fax: (845) 758-2633 E-mail: [email protected] Web: www.proceedings.com 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) VR 2020 Table of Contents General Chairs Message xix Conference Paper Program Chairs Message xx IEEE Visualization and Graphics Technical -
Customizing Eclipse RCP Applications Techniques to Use with SWT and Jface
Customizing Eclipse RCP applications Techniques to use with SWT and JFace Skill Level: Intermediate Scott Delap ([email protected]) Desktop/Enterprise Java Consultant Annas Andy Maleh ([email protected]) Consultant 27 Feb 2007 Most developers think that an Eclipse Rich Client Platform (RCP) application must look similar in nature to the Eclipse integrated development environment (IDE). This isn't the case, however. This tutorial will explain a number of simple techniques you can use with the Standard Widget Toolkit (SWT) and JFace to create applications that have much more personality than the Eclipse IDE. Section 1. Before you start About this tutorial This tutorial will explain a number of UI elements that can be changed in Eclipse RCP, JFace, and SWT. Along the way, you will learn about basic changes you can make, such as fonts and colors. You will also learn advanced techniques, including how to create custom wizards and section headers. Using these in conjunction should provide you the ability to go from a typical-looking Eclipse RCP application to a distinctive but visually appealing one. Prerequisites Customizing Eclipse RCP applications © Copyright IBM Corporation 1994, 2008. All rights reserved. Page 1 of 40 developerWorks® ibm.com/developerWorks You should have a basic familiarity with SWT, JFace, and Eclipse RCP. System requirements To run the examples, you need a computer capable of adequately running Eclipse V3.2 and 50 MB of free disk space. Section 2. Heavyweight and lightweight widgets Before diving into techniques that can be used to modify SWT, JFace, and Eclipse RCP in general, it's important to cover the fundamental characteristics of SWT and how they apply to the appearance of the widget set. -
An Empirical Study of Virtual Reality Menu Interaction and Design
Mississippi State University Scholars Junction Theses and Dissertations Theses and Dissertations 4-30-2021 An empirical study of virtual reality menu interaction and design Emily Salmon Wall [email protected] Follow this and additional works at: https://scholarsjunction.msstate.edu/td Recommended Citation Wall, Emily Salmon, "An empirical study of virtual reality menu interaction and design" (2021). Theses and Dissertations. 5161. https://scholarsjunction.msstate.edu/td/5161 This Dissertation - Open Access is brought to you for free and open access by the Theses and Dissertations at Scholars Junction. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Scholars Junction. For more information, please contact [email protected]. Template C with Schemes v4.1 (beta): Created by L. 11/15/19 An empirical study of virtual reality menu interaction and design By TITLE PAGE Emily Salmon Wall Approved by: Reuben F. Burch V (Major Professor) Michael Hamilton Daniel Carruth Brian Smith Ginnie Hsu Linkan Bian (Graduate Coordinator) Jason M. Keith (Dean, Bagley College of Engineering) A Dissertation Submitted to the Faculty of Mississippi State University in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Industrial and Systems Engineering in the Department of Industrial and Systems Engineering Mississippi State, Mississippi April 2021 Copyright by COPYRIGHT PAGE Emily Salmon Wall 2021 Name: Emily Salmon Wall ABSTRACT Date of Degree: April 30, 2021 Institution: Mississippi State University Major Field: Industrial and Systems Engineering Major Professor: Reuben F. Burch V Title of Study: An empirical study of virtual reality menu interaction and design Pages in Study: 181 Candidate for Degree of Doctor of Philosophy This study focused on three different menu designs each with their own unique interactions and organizational structures to determine which design features would perform the best. -
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11
Using Microsoft Visual Studio to Create a Graphical User Interface ECE 480: Design Team 11 Application Note Joshua Folks April 3, 2015 Abstract: Software Application programming involves the concept of human-computer interaction and in this area of the program, a graphical user interface is very important. Visual widgets such as checkboxes and buttons are used to manipulate information to simulate interactions with the program. A well-designed GUI gives a flexible structure where the interface is independent from, but directly connected to the application functionality. This quality is directly proportional to the user friendliness of the application. This note will briefly explain how to properly create a Graphical User Interface (GUI) while ensuring that the user friendliness and the functionality of the application are maintained at a high standard. 1 | P a g e Table of Contents Abstract…………..…………………………………………………………………………………………………………………………1 Introduction….……………………………………………………………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Operation….………………………………………………….……………………………………………………………………………3 Visual Studio Methods.…..…………………………….……………………………………………………………………………4 Interface Types………….…..…………………………….……………………………………………………………………………6 Understanding Variables..…………………………….……………………………………………………………………………7 Final Forms…………………....…………………………….……………………………………………………………………………7 Conclusion.…………………....…………………………….……………………………………………………………………………8 2 | P a g e Key Words: Interface, GUI, IDE Introduction: Establishing a connection between -
Real-Time 3D Graphic Augmentation of Therapeutic Music Sessions for People on the Autism Spectrum
Real-time 3D Graphic Augmentation of Therapeutic Music Sessions for People on the Autism Spectrum John Joseph McGowan Submitted in partial fulfilment of the requirements of Edinburgh Napier University for the degree of Doctor of Philosophy October 2018 Declaration I, John McGowan, declare that the work contained within this thesis has not been submitted for any other degree or professional qualification. Furthermore, the thesis is the result of the student’s own independent work. Published material associated with the thesis is detailed within the section on Associate Publications. Signed: Date: 12th October 2019 J J McGowan Abstract i Abstract This thesis looks at the requirements analysis, design, development and evaluation of an application, CymaSense, as a means of improving the communicative behaviours of autistic participants through therapeutic music sessions, via the addition of a visual modality. Autism spectrum condition (ASC) is a lifelong neurodevelopmental disorder that can affect people in a number of ways, commonly through difficulties in communication. Interactive audio-visual feedback can be an effective way to enhance music therapy for people on the autism spectrum. A multi-sensory approach encourages musical engagement within clients, increasing levels of communication and social interaction beyond the sessions. Cymatics describes a resultant visualised geometry of vibration through a variety of mediums, typically through salt on a brass plate or via water. The research reported in this thesis focuses on how an interactive audio-visual application, based on Cymatics, might improve communication for people on the autism spectrum. A requirements analysis was conducted through interviews with four therapeutic music practitioners, aimed at identifying working practices with autistic clients. -
How to Use the Graphical User Interface TCS Technical Bulletin
How to Use the Graphical User Interface TCS Technical Bulletin A. Create/Edit the Graphical Interface (Build Mode) Accessing the site using the Graphical Interface requires that you first build a layout (one or more layers/tabs depending on your site). This is done using the setup wizard to upload images/backgrounds and place controllers in appropriate locations on those images/backgrounds. When finished and saved, the User accesses the site using the Graphical Interface. 1. Click the “+” button to add a layer/tab for the site. (Skip to step 7 to edit an existing layer.) 2. Name the layer/tab by clicking in the field and entering the desired name. 3. Click the Choose File button to select the desired background image from your computer’s drive and click the Save button. 4. The Place View will open showing you the layer/tab title, a Save Positions button, the background image, and a bin of available controllers along the right-hand edge of the Graphical Interface which can be placed onto the layer/ tab. 5. Drag/drop controller icons from the icon bin to the desired location on the background image. Moving your mouse over each icon will show that controller’s name. The arrows at the top and bottom of scroll bar or the scroll bar itself allow you to scroll through the available controllers. NOTE: If you have placed controller icons too close to the icon bin and you would like to move them, you may need to scroll the available controllers up or down to clear the area around an icon to allow it to be dragged/dropped again.