The Puzzle Piece
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Super Smash Bros. Melee) X25 - Battlefield Ver
BATTLEFIELD X04 - Battlefield T02 - Menu (Super Smash Bros. Melee) X25 - Battlefield Ver. 2 W21 - Battlefield (Melee) W23 - Multi-Man Melee 1 (Melee) FINAL DESTINATION X05 - Final Destination T01 - Credits (Super Smash Bros.) T03 - Multi Man Melee 2 (Melee) W25 - Final Destination (Melee) W31 - Giga Bowser (Melee) DELFINO'S SECRET A13 - Delfino's Secret A07 - Title / Ending (Super Mario World) A08 - Main Theme (New Super Mario Bros.) A14 - Ricco Harbor A15 - Main Theme (Super Mario 64) Luigi's Mansion A09 - Luigi's Mansion Theme A06 - Castle / Boss Fortress (Super Mario World / SMB3) A05 - Airship Theme (Super Mario Bros. 3) Q10 - Tetris: Type A Q11 - Tetris: Type B Metal Cavern 1-1 A01 - Metal Mario (Super Smash Bros.) A16 - Ground Theme 2 (Super Mario Bros.) A10 - Metal Cavern by MG3 1-2 A02 - Underground Theme (Super Mario Bros.) A03 - Underwater Theme (Super Mario Bros.) A04 - Underground Theme (Super Mario Land) Bowser's Castle A20 - Bowser's Castle Ver. M A21 - Luigi Circuit A22 - Waluigi Pinball A23 - Rainbow Road R05 - Mario Tennis/Mario Golf R14 - Excite Truck Q09 - Title (3D Hot Rally) RUMBLE FALLS B01 - Jungle Level Ver.2 B08 - Jungle Level B05 - King K. Rool / Ship Deck 2 B06 - Bramble Blast B07 - Battle for Storm Hill B10 - DK Jungle 1 Theme (Barrel Blast) B02 - The Map Page / Bonus Level Hyrule Castle (N64) C02 - Main Theme (The Legend of Zelda) C09 - Ocarina of Time Medley C01 - Title (The Legend of Zelda) C04 - The Dark World C05 - Hidden Mountain & Forest C08 - Hyrule Field Theme C17 - Main Theme (Twilight Princess) C18 - Hyrule Castle (Super Smash Bros.) C19 - Midna's Lament PIRATE SHIP C15 - Dragon Roost Island C16 - The Great Sea C07 - Tal Tal Heights C10 - Song of Storms C13 - Gerudo Valley C11 - Molgera Battle C12 - Village of the Blue Maiden C14 - Termina Field NORFAIR D01 - Main Theme (Metroid) D03 - Ending (Metroid) D02 - Norfair D05 - Theme of Samus Aran, Space Warrior R12 - Battle Scene / Final Boss (Golden Sun) R07 - Marionation Gear FRIGATE ORPHEON D04 - Vs. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2013 (Briefing Date: 10/31/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Sept.'09 Apr.-Sept.'10 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Net sales 548,058 363,160 215,738 200,994 196,582 Cost of sales 341,759 214,369 183,721 156,648 134,539 Gross profit 206,298 148,791 32,016 44,346 62,042 (Gross profit ratio) (37.6%) (41.0%) (14.8%) (22.1%) (31.6%) Selling, general, and administrative expenses 101,937 94,558 89,363 73,506 85,321 Operating income 104,360 54,232 -57,346 -29,159 -23,278 (Operating income ratio) (19.0%) (14.9%) (-26.6%) (-14.5%) (-11.8%) Non-operating income 7,990 4,849 4,840 5,392 24,708 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (18,360) Non-operating expenses 1,737 63,234 55,366 23,481 180 (of which foreign exchange losses) (664) (62,175) (52,433) (23,273) ( - ) Ordinary income 110,613 -4,152 -107,872 -47,248 1,248 (Ordinary income ratio) (20.2%) (-1.1%) (-50.0%) (-23.5%) (0.6%) Extraordinary income 4,311 190 50 - 1,421 Extraordinary loss 2,306 18 62 23 18 Income before income taxes and minority interests 112,618 -3,981 -107,884 -47,271 2,651 Income taxes 43,107 -1,960 -37,593 -19,330 2,065 Income before minority interests - -2,020 -70,290 -27,941 586 Minority interests in income 18 -9 -17 55 -13 Net income 69,492 -2,011 -70,273 -27,996 600 (Net income ratio) (12.7%) (-0.6%) (-32.6%) (-13.9%) (0.3%) - 1 - Nintendo Co., Ltd. -
Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship
Brigham Young University BYU ScholarsArchive Theses and Dissertations 2008-03-28 Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R. Clark Brigham Young University - Provo Follow this and additional works at: https://scholarsarchive.byu.edu/etd Part of the Communication Commons BYU ScholarsArchive Citation Clark, Bradley R., "Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship" (2008). Theses and Dissertations. 1350. https://scholarsarchive.byu.edu/etd/1350 This Thesis is brought to you for free and open access by BYU ScholarsArchive. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of BYU ScholarsArchive. For more information, please contact [email protected], [email protected]. Using the ZMET Method 1 Running head: USING THE ZMET METHOD TO UNDERSTAND MEANINGS Using the ZMET Method to Understand Individual Meanings Created by Video Game Players Through the Player-Super Mario Avatar Relationship Bradley R Clark A project submitted to the faculty of Brigham Young University in partial fulfillment of the requirements for the degree of Master of Arts Department of Communications Brigham Young University April 2008 Using the ZMET Method 2 Copyright © 2008 Bradley R Clark All Rights Reserved Using the ZMET Method 3 Using the ZMET Method 4 BRIGHAM YOUNG UNIVERSITY GRADUATE COMMITTEE APPROVAL of a project submitted by Bradley R Clark This project has been read by each member of the following graduate committee and by majority vote has been found to be satisfactory. -
Super Smash Bros Ultimate Rules
Super Smash Bros Ultimate Rules PLAYER CONDUCT To ensure we are providing the best experience possible, all players are expected to display Good Gamer Behavior as listed below. Respect your opponents, team, and tournament staff. Play with integrity in all matches. Don’t be toxic. This means NO: • Cursing • Sexism • Racism • Homophobic remarks • Taunting • Bullying • Lewd/NSFW remarks or posts Tournament Staff reserves the right to disqualify any player/team that violates player conduct rules without warning. If a player/team is disqualified, the match is a forfeit and a loss is recorded for disqualified player/team. Match Information and Communication Match information emails are sent out all players: 24 hours before game day. Be sure to check your spam folder if you have not received these emails. All matches, results and standings will be listed in the Esports Web App. Links will be included in the email. If you do not receive an email, send a request in Discord Chat mod-help channel or tag @moderator. SSBU Requirements • All players must have SSBU installed on the Nintendo Switch • All players must have an active Nintendo Switch Online membership • All players must have a stable internet connection in order to play Tournament Format 1v1 Single Elimination Bracket Game Day Procedures We’ll send out an email prior to the start of the tournament. You will login to the Esports Web App and view your matches. You will utilize the Discord Channel to communicate with your opponents. If you can not play on the scheduled match date/time, you are responsible for communicating with your opponent to setup a new date/time. -
Super Smash Bros. Tournament Rules
SUPER SMASH BROS. TOURNAMENT RULES General The Intramurals Participant Handbook will govern all aspects of play not considered playing rules of the sport. Participants are expected to follow the Handbook rules of conduct as well as the sport-specific rules outlined below. The Handbook is available at und.edu/intramurals. Key Handbook items include: • Registration & Payment – Handbook pg. 7 • Captain Responsibilities – Handbook pg. 9 • Team Name Requirements – Handbook pg. 10 • Playoff Requirements – Handbook pg. 12 • Default/Forfeit Instructions and Consequences – Handbook pg. 14 • Participant Eligibility/ID Requirements – Handbook pg. 15 • Adding Players to Roster/Participation Limits – Handbook pg. 18 • Team/Participant Conduct – Handbook pg. 21 • Nexus Policies – UND.edu/esports Schedules Schedules for league play are posted online through wellnessregistration.und.edu. Facility All games will be played at the Wellness Center Esports Nexus, or at remote locations. Questions Please feel free to contact UND Esports Nexus staff with any questions or concerns. Mike Wozniak Coordinator of Campus 701-777-3256 [email protected] Recreation Seb Reese Esports Program Manager 701-777-0212 [email protected] Wellness Center 701-777-9355 Revised 8/21/2020 UND Super Smash Bros. Rules Page 1 Equipment • We will be using Wellness & Health Promotion Nintendo Switch consoles, with the possibility of a loaned console if needed to facilitate competition. • We will have Joy-Cons and Switch Pro controllers to use if needed, however participants will be allowed to bring their own controllers. • Allowed controllers are: • GameCube • Switch Pro • Joy-Con • SmashBox • If you have another controller you wish to use, it will need to be approved by the Esports staff. -
Wario Ware Touched
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. • If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition WARNING - Battery Leakage should consult a doctor before playing a video game. The Nintendo DS contains a rechargeable lithium ion battery pack. -
Yoshi's Island DS
NTR-AYWP-UKV INSTRUCTION BOOKLET [0105/UKV/NTR] This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the YOSHI’S ISLAND DS™ Game Card for the Nintendo DS™ system. IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product before using your Nintendo DS, Game Card, Game Pak or accessory. The booklet contains important health and safety information. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. It also contains important warranty and hotline information. Always save this book for future reference. This Game Card will work only with the Nintendo DS system. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ContentsContents StoryStory Story . 5 Baby Luigi has been kidnapped! Our adventure begins one sunny day Getting Started . 6 on Yoshi’s Island. Yoshi is out enjoying the day with a leisurely stroll when, all of a sudden, two babies drop out of the sky. One of them Controls . 10 looks very familiar to Yoshi. With a forlorn look on his face, the baby Stage Selection . 12 just gazes longingly at a mysterious castle that has appeared in the Playing the Game . 14 sky. Yoshi wonders if the castle holds other babies. -
Handout C: the Learning Resource Center 1 Available Hardware 2 Available Software on the Unix Workstations
Handout C: The Learning Resource Center The general-purpose instructional computing facilities in the ECE Learning Resource Center (LRC) are no longer available due to the demolition of the Engineering Science Building. However, the computing facilities in the ECE LRC laboratory rooms on the first floor of the Ernest Cockrell Jr. (ECJ) Building are available when officially scheduled lab sections are not meeting in them. The ECE LRC laboratory rooms are open Mondays– Thursdays from 9:00am to 10:00pm, Fridays 9:00am to 7:00pm, and Saturdays 10:00am to 6:00pm. The ECE LRC Study Room in the Academic Annex is open Mondays–Fridays 9:00am to 5:00pm, and 24-hour access is available with a valid UT Austin ID card. To activate your ECE LRC accounts, present your UT identification card to an ECE LRC proctor. The LRCs are described at http://www.ece.utexas.edu/it/labs. 1 Available Hardware The ECE LRC has about 200 workstations, including Unix workstations and Windows machines. Several Linux workstations are available for remote connection: bowser, daisy, kamek, koopa, luigi, mario, toad, wario and yoshi. All are in the domain ece.utexas.edu. For more information, see http://www.ece.utexas.edu/it/remote-linux. 2 Available Software on the Unix Workstations The following programs are installed on all of the ECE LRC machines unless otherwise noted. On the Unix machines, they are installed in the /usr/local/bin directory. • Matlab is a number crunching tool for matrix-vector calculations which is well-suited for algorithm development and testing. -
Who Are These 5Th Grade Tiger Times Contributors? Answers at the Bottom of This Page!
tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2018 Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R S T U V W X Camp Timber-lee By Frances Hammer, Signe Harris, Chloe Boynton-Henderson, Reece Karnes and Asha Rogers Y Let’s start off by telling you that Camp Tim- Life, Leather, Farm Animals, Animal Encounter, ber-lee is a fun experience, that you will never Wilderness Survival, GPS, Aquatics Study, and forget! You will have a variety of classes that you More! We can say that all of our favorite classes would not have on a typical school day. You will were leather making! It was so much fun. You Field Trips bond with your classmates, while having a TON could make keychains and bracelets and more! of fun! There for, let’s get on to learning about We think that you will have a ton of fun doing By Max Matsis the one and only, Camp Timber-lee!!! the classes when you come. Every year, we all get whisked off on a new field trip. So I asked 5th graders what their favorite field Let’s start with the bus ride there! We are warn- All the meals were good. They served French trip was. The contestants were Camp Timberlee, the Apple store, Shedd Aquarium, Freedom Riders, ing you that there will be a lot, no, two and a toast, subs, chicken, hot dogs, and chili. -
SUPER MARIO 64 DS NINTENDO Icon to Load the Game
NTR-ASMP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0610/UKV/NTR] This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the SUPER MARIO™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2004 – 2005 NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2005 NINTENDO. 4 Contents Story . 5 Camera Controls . 26 Starting the Game . 6 Changing Caps . 28 Basic Controls . 8 Changing Characters . 29 Essential Moves . 14 Items . 30 Character-Specific Moves . 18 Mini-Games . 32 Adventure Mode . 22 VS Battles . 34 Dual Screens . 23 Ask Princess Peach! . 36 In this user manual, a red border on a screen shot signifies the top screen and a blue border signifies the Touch Screen. STORY “Please cOme to the castle. I’ve baked a cake for you. -
Super Mario 64 Was Proclaimed by Many As "The Greatest Video Game
The People Behind Mario: When Hiroshi Yamauchi, president of Nintendo Co., Ltd. (NCL), hired a young art student as an apprentice in 1980, he had no idea that he was changing video games forever. That young apprentice was none other than the highly revered Shigeru Miyamoto, the man behind Mario. Miyamoto provided the inspiration for each Mario game Nintendo produces, as he still does today, with the trite exception of the unrelated “Mario-based” games produced by other companies. Just between the years 1985 and 1991, Miyamoto produced eight Mario games that went on to collectively sell 70 million copies. By record industry standards, Miyamoto had gone 70 times platinum in a brief six years. When the Nintendo chairman Gunpei Yokoi was assigned to oversee Miyamoto when he was first hired, Yokoi complained that “he knows nothing about video games” (Game Over 106). It turned out that the young apprentice knew more about video games than Yokoi, or anyone else in the world, ever could. Miyamoto’s Nintendo group, “R&D4,” had the assignment to come up with “the most imaginative video games ever” (Game Over 49), and they did just that. No one disagrees when they hear that "Shigeru is to video gaming what John Lennon is to Music!" (www.nintendoland.com) As soon as Miyamoto and Mario entered the scene, America, Japan, and the rest of the world had become totally engrossed in “Mario Mania.” Before delving deeply into the character that made Nintendo a success, we must first take a look at Nintendo, and its leader, Hiroshi Yamauchi. -
Characters Crossword
DIFFICULTY – EASY MUSHROOM KINGDOM 1 2 CHARACTERS 3 4 CROSSWORD 5 Read the clues and figure out who the characters are from the Mushroom Kingdom. 6 7 Stuck on a clue? Everything you need to know is on our website! KIDS! USE A PENCIL AND ERASER IF YOU’RE NOT SURE OF THE ANSWER. ACROSS 3. Who is one of Peach’s subjects? (4) 5. Who lets Mario ride them and has a catchphrase? (5) 6. Bowser is the King of the what? (6) DOWN 1. Who can sometimes throw fireballs? (5) 2. Who is sometimes a little clumsy? (5) 4. Which large, spiky fellow can be big-headed? (6) 7. Who will often be seen wearing pink? (5) Why not use a mirror to read the answers? No cheating! ANSWERS DOWN ACROSS 1. Mario 1. Toad 3. 2. Luigi 2. Yoshi 5. 4. Bowser 4. Koopas 6. 7. Peach 7. © 2014 Nintendo. 1 DIFFICULTY – HARD MUSHROOM KINGDOM 2 CHARACTERS 3 CROSSWORD Read the clues and figure out who the characters are from the Mushroom Kingdom. Watch out! There may be some 4 other sneaky Nintendo-related questions thrown in for fun, too! 5 6 7 KIDS! USE A PENCIL AND ERASER IF YOU’RE NOT SURE OF THE ANSWER. ACROSS 2. Which Nintendo console was released in 2006? (3) 5. Who is big-headed? (6) 6. Who is one of Peach’s subjects? (4) 8 8. Who will often be seen wearing pink? (5) 9. Who’s green and has a catchphrase? (5) 10. Who is Mario’s younger brother? (5) 9 DOWN 1.