You Have to Tie Before You Can Win
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The Bloody Nose
THE BLOODY NOSE AND OTHER STORIES A Thesis Presented to The Graduate Faculty of The University of Akron In Partial Fulfillment of the Requirements for the Degree Master of Fine Arts Emily D. Dressler May, 2008 THE BLOODY NOSE AND OTHER STORIES Emily D. Dressler Thesis Approved: Accepted: _________________________ ___________________________ Advisor Department Chair Mr. Robert Pope Dr. Diana Reep __________________________ ___________________________ Faculty Reader Dean of the College Dr. Mary Biddinger Dr. Ronald F. Levant __________________________ __________________________ Faculty Reader Dean of the Graduate School Dr. Robert Miltner Dr. George R. Newkome ___________________________ ___________________________ Faculty Reader Date Dr. Alan Ambrisco ii ACKNOWLEDGEMENTS The following stories have previously appeared in the following publications: “The Drought,” Barn Owl Review #1; “The Winters,” akros review vol. 35; “An Old Sock and a Handful of Rocks,” akros review vol. 34 and “Flint’s Fire,” akros review vol. 34. iii TABLE OF CONTENTS Page PART I. HELEN……………………………………………………………………………….1 The Bloody Nose……………………………………………………………………......2 Butterscotch………………………………………………………………………….....17 Makeup…………………………………………………………………………………29 The Magic Show………………………………………………………………………..44 The Drought…………………………………………………………………………….65 Important and Cold……………………………………………………………………..77 Someone Else…………………………………………………………………………...89 II. SHORTS…………………………………………………………………………….100 An Old Sock and a Handful of Rocks………………………………………………….101 Adagio………………………………………………………………………………….105 -
Iscore Baseball | Training
| Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner. -
Bunting Fundamentals
Bunting Fundamentals The higher you move up in softball, the more bunting you see. That is because softball is even more of a "small ball" sport than its big brother, baseball. Many high level games end up being 1 - 0 after lots of extra innings. The deciding play is often a well-placed bunt moving a runner to second or third. It behooves a player to learn how to bunt well. I have seen a few different techniques for bunting but seldom do I see it taught the same way it is taught in baseball. I think the baseball technique is the best for control so that is the one I'm going to write about here. Hands And Feet Basically the batter stands as she would to hit. As the pitcher begins her wind up, the batter takes her top hand and making a "thumbs up" movement, she slides the hand up to around the sweet spot of the bat as she turns to face the pitcher. To mimic the thumbs up movement, make a fist and lift the thumb straight up as if you are giving someone the "thumbs up." The part of the batter's fist above the index finger is where the bat will rest. The thumb acts as a shock absorber as the bat will kick back against it when the ball is struck. The lower hand maintains its place on the bat and the cock of the arm stays the same as she steps and turns her body so as to be square with the pitcher. -
Personal Hitting Philosophy.Docx
PERSONAL HITTING PHILOSOPHY & WHERE YOU FIT IN THE BASEBALL LINEUP Accurately evaluating yourself to know what kind of hitter you are can be a difficult, but necessary, part of developing your personal hitting philosophy. The great thing about a baseball lineup is there is room on every team and in the big leagues for all types of hitters. Understand Your Personal Hitting Philosophy A good hitting philosophy should definitely depend on what kind of hitter you are. Are you a player that hits for a lot of power, do you try to set the table and get on base for the middle of the lineup, can you run, are you a good situational hitter, can you hit to all parts of the field or do you mostly just pull the ball. Accurately evaluating yourself and knowing what kind of hitter you are can be difficult. The great thing about baseball is there is room on every team and in the big leagues for all types of hitters. Players get in trouble when they want to be something they are not. This is fairly common and a problem most young hitters face. Everyone wants to hit homeruns. But not everyone was talented in that area. If you hit one homerun a year and most of your outs are fly balls, you are only hurting yourself. The good hitters use what they are given and use it to the best of their ability. If you can run, hit balls on the ground and utilize the bunt. If you can handle the bat, try to hit the 3-4 hole (in between 1st and 2nd base) with a runner on 1st base, to get the runner to move up to 3rd base. -
The Stolen Base Is an Integral Part of the Game of Baseball
THE STOLEN BASE by Lindsay S. Parr A thesis submitted to the Faculty and the Board of Trustees of the Colorado School of Mines in partial fulfillment of the requirements for the degree of Master of Science (Applied Mathematics and Statistics). Golden, Colorado Date Signed: Lindsay S. Parr Signed: Dr. William C. Navidi Thesis Advisor Golden, Colorado Date Signed: Dr. Willy A. Hereman Professor and Head Department of Applied Mathematics and Statistics ii ABSTRACT The stolen base is an integral part of the game of baseball. As it is frequent that a player is in a situation where he could attempt to steal a base, it is important to determine when he should try to steal in order to obtain more wins per season for his team. I used a sample of games during the 2012 and 2013 Major League Baseball seasons to see how often players stole in given scenarios based on number of outs, pickoff attempts, runs until the end of the inning, left or right-handed batter/pitcher, run differential, and inning. New stolen base strategies were created using the percentage of opportunities attempted and the percentage of successful attempts for each scenario in the sample, a formula introduced by Bill James for batter/pitcher match-up, and run expectancy. After writing a program in R to simulate baseball games with the ability to change the stolen base strategy, I compared new strategies to the current strategy used to see if they would increase each Major League Baseball team’s average number of wins per season. I found that when using a strategy where a team steals 80% of the time it increases its run expectancy and 20% of the time that it does not, the average number of wins per season increases for a vast majority of teams over using the current strategy. -
Pitching Grips
Pitching Grips Pitch #1 – Four Seam Fastball The four seam fastball is a pitcher’s bread and butter pitch. It is the pitch you can throw the hardest and with the best control. Place your index and middle fingertips directly on the perpendicular seam of the baseball. The “horseshoe seam” should face into your ring finger of your throwing hand. Next, place your thumb directly beneath the baseball, resting on the smooth leather. Grip this pitch softly, like an egg, in your fingertips. A loose grip minimizes friction between your hand and the baseball. Less friction = more velocity. Pitch #2 – Change-up This pitch is important because: “hitting is timing and pitching is interrupting that timing.” Pitchers must throw a change-up to keep hitters honest, otherwise they will tee off on the fastball. Hold the ball deep in the palm. Circle around the ball with the hand. Use same mechanics as the fastball – except lengthen the stride and drag the back foot. BaseballTutorials.com 1 Pitch #3 – Cut Fastball While the four seam fastball is more or less a straight pitch, the cut fastball has late break toward the glove side of the pitcher. Start with a four-seam fastball grip, and move your top two fingers slightly off center. The arm motion and arm speed for the cutter are just like for a fastball. At the point of release, with the grip slightly off center and pressure from the middle finger, turn your wrist ever so lightly. This off center grip and slight turn of the wrist will result into a pitch with lots of velocity and a late downward break. -
National Playbook
Cutoffs and Relays Situation: Short single to left field. No one on base. Key Points Pitcher: Move into a backup position behind second base. Do not get in runners way. Catcher: Follow runner to first base. Be ready to cover first if 1Bman leaves the bag to back up an over throw First Baseman: See runner touch first base. Cover first, and be ready to field an overthrow by left fielder Second Baseman: Cover second base Third Baseman: Remain in the area of third base. Be ready for possible deflection Shortstop: Move into position to be the cutoff man to second base. Assume the runner will attempt to go to second Left Fielder: Get to the ball quickly. Field it cleanly, read the way the play is evolving and either get the ball to the cutoff man or make a firm one-hop throw to second base Centre Fielder: Back up left fielder Right Fielder: Move into back up position behind second base. Give yourself enough room to field an overthrow Situation: Long single to left field. No one on base. Key Points Pitcher: Move into a backup position behind second base. Do not get in runners way. Catcher: Follow runner to first base. Be ready to cover first if 1Bman leaves the bag to back up an over throw First Baseman: See runner touch first base. Cover first, and be ready to field an over throw by left fielder Second Baseman: Cover second base Third Baseman: Remain in the area of third base. Be ready for possible deflection Shortstop: Move into position to be the cutoff man to second base. -
Baseball/Softball
SAMPLE SITUTATIONS Situation Enter for batter Enter for runner Hit (single, double, triple, home run) 1B or 2B or 3B or HR Hit to location (LF, CF, etc.) 3B 9 or 2B RC or 1B 6 Bunt single 1B BU Walk, intentional walk or hit by pitch BB or IBB or HP Ground out or unassisted ground out 63 or 43 or 3UA Fly out, pop out, line out 9 or F9 or P4 or L6 Pop out (bunt) P4 BU Line out with assist to another player L6 A1 Foul out FF9 or PF2 Foul out (bunt) FF2 BU or PF2 BU Strikeouts (swinging or looking) KS or KL Strikeout, Fouled bunt attempt on third strike K BU Reaching on an error E5 Fielder’s choice FC 4 46 Double play 643 GDP X Double play (on strikeout) KS/L 24 DP X Double play (batter reaches 1B on FC) FC 554 GDP X Double play (on lineout) L63 DP X Triple play 543 TP X (for two runners) Sacrifi ce fl y F9 SF RBI + Sacrifi ce bunt 53 SAC BU + Sacrifi ce bunt (error on otherwise successful attempt) E2T SAC BU + Sacrifi ce bunt (no error, lead runner beats throw to base) FC 5 SAC BU + Sacrifi ce bunt (lead runner out attempting addtional base) FC 5 SAC BU + 35 Fielder’s choice bunt (one on, lead runner out) FC 5 BU (no sacrifi ce) 56 Fielder’s choice bunt (two on, lead runner out) FC 5 BU (no sacrifi ce) 5U (for lead runner), + (other runner) Catcher or batter interference CI or BI Runner interference (hit by batted ball) 1B 4U INT (awarded to closest fi elder)* Dropped foul ball E9 DF Muff ed throw from SS by 1B E3 A6 Batter advances on throw (runner out at home) 1B + T + 72 Stolen base SB Stolen base and advance on error SB E2 Caught stealing -
Bunting Every Team Needs a Variety of Offensive Weapons
120 Coaching Youth Baseball Bunting Every team needs a variety of offensive weapons. One of these weap- ons is the bunt. So teach every player on your team how to bunt, and provide practice time so each player feels confident about the skill. The main purpose of the bunt is to advance baserunners, but it’s also a good surprise strategy to get on base. The bunt is a good tactic for your players to use against overpowering pitchers and pitchers who end up in a poor fielding position on the follow-through. With runners on first or second base, a successful sacrifice bunt will advance the runners into scoring position. As the pitcher starts the windup, the batter squares around either by moving the back foot up nearly parallel with the front foot or by pivoting on the heel of the front foot and the toe of the back foot. The bat is held level or at a 45-degree angle (the 45-degree technique is harder to master). The knees bend, and the weight is forward to pre- vent lunging. The upper hand slides 12 inches up the bat, and the bot- tom hand stays on the handle. Players should grip the bat lightly with the upper hand, keeping the fingers underneath and the thumb on top in the form of a V. Figure 8.35 shows the progression from a normal stance to squaring away and bunting. From the start of the pitcher’s delivery to the actual contact of ball with bat, the player must focus on the ball. -
Offensive Tactics
82 Coaching Youth Softball If you aren’t familiar with softball skills, rent or purchase a video to see the skills performed. While this chapter ties directly to the season plans in chapter 9, describing the tactics and skills that you’ll teach in practices, it also includes skills not earmarked to be formally taught. Use these additional skill descriptions as reference points. You may also find advanced books on skills helpful. We’ve only provided information about the basics of softball in this book. As your players advance in their skills, you’ll need to advance your knowledge as a coach. You can do so by learning from your expe- riences, watching and talking with more experienced coaches, and studying advanced resources. Offensive Tactics The offensive tactics you teach should never exceed your players’ abili- ties to perform the necessary skills. However, given that your players understand and can perform the required individual skills, you can teach them a variety of basic strategies and develop their sense of when to use those strategies. Here is a list of the offensive tactics you might teach your team. (Note that leagues at certain levels may not allow all these tactics; check your league rules book.) ᶀ Steal—When a baserunner takes off for the next base on the pitch and advances safely to the base. Considerations include watching the delivery of the pitcher, getting a jump on the pitch, running hard, and sliding to avoid the tag. ᶀ Delayed steal—Similar to a straight steal, except the runner waits until the catcher’s attention is diverted or relaxed. -
Stattrak for Baseball/Softball Statistics Quick Reference
StatTrak for Baseball/Softball Statistics Quick Reference Batting PA Plate Appearances HP Hit by Pitch R Runs CO Catcher's Obstruction H Hits SO Strike Outs 2B Doubles SH Sacrifice Hit (sacrifice bunt) 3B Triples SF Sacrifice Fly HR Home Runs DP Double Plays Hit Into OE Reaching On-Error SB Stolen Bases FC Fielder’s Choice CS Caught Stealing BB Walks RBI Runs Batted In B1, B2, B3, B4, B5 Name Your Own Categories (renamable) BS1, BS2, BS3, BS4, BS5 Create Your Own Statistics (renamable) G Games = Number of Batting records in database AB At Bats = PA - BB - HP - SH - SF - CO 1B Singles = H - 2B - 3B - HR TB Total Bases = H + 2B + (2 x 3B) + (3 x HR) SLG Slugging Percentage = TB / AB OBP On-Base Percentage = (H + BB + HP) / (AB + BB + HP + SF) <=== Major League Method or (H + BB + HP + OE) / (AB + BB + HP + SF) <=== Include OE or (H + BB + HP + FC) / (AB + BB + HP + SF) <=== Include FC or (H + BB + HP + OE + FC) / (AB + BB + HP + SF) <=== Include OE and FC BA Batting Average = H / AB RC Runs Created = ((H + BB) x TB) / (AB + BB) TA Total Average = (TB + SB + BB + HP) / (AB - H + CS + DP) PP Pure Power = SLG - BA SBA Stolen Base Average = SB / (SB + CS) CHS Current Hitting Streak LHS Longest Hitting Streak Pitching IP Innings Pitched SF Sacrifice Fly R Runs WP Wild Pitch ER Earned-Runs Bk Balks BF Batters Faced PO Pick Offs H Hits B Balls 2B Doubles S Strikes 3B Triples GS Games Started HR Home Runs GF Games Finished BB Walks CG Complete Games HB Hit Batter W Wins CO Catcher's Obstruction L Losses SO Strike Outs Sv Saves SH Sacrifice Hit -
356 Baseball for Dummies, 4Th Edition
Index 1B. See fi rst–base position American Association, 210 2B. See second–base position American League (AL), 207. 3B. See third–base position See also stadiums 40–40 club, 336 American Legion Baseball, 197 anabolic steroids, 282 • A • Angel Stadium of Anaheim, 280 appeal plays, 39, 328 Aaron, Hank, 322 appealing, 328 abbreviations appearances, defi ned, 328 player, 9 Arizona Diamondbacks, 265 scoring, 262 Arizona Fall League, 212 across the letters, 327 Arlett, Buzz, 213 activate, defi ned, 327 around the horn, defi ned, 328 adjudged, defi ned, 327 artifi cial turf, 168, 328 adjusted OPS (OPS+), 243–244 Asian leagues, 216 advance sale, 327 assists, 247, 263, 328 advance scouts, 233–234, 327 AT&T Park, 272, 280 advancing at-balls, 328 hitter, 67, 70, 327 at-bats, 8, 328 runner, 12, 32, 39, 91, 327 Atlanta Braves, 265–266 ahead in the count, defi ned, 327 attempts, 328. See also stealing bases airmailed, defi ned, 327 automatic outs, 328 AL (American League) teams, 207. away games, 328 See also stadiums alive balls, 32 • B • alive innings, 327 All American Amateur Baseball Babe Ruth League, 197 Association, 197 Babe Ruth’s curse, 328 alley (power alley; gap), 189, 327, 337 back through the box, defi ned, 328 alley hitters, 327 backdoor slide, 328 allowing, defi ned, 327COPYRIGHTEDbackdoor MATERIAL slider, 234, 328 All-Star, defi ned, 327 backhand plays, 178–179 All-Star Break, 327 backstops, 28, 329 All-Star Game, 252, 328 backup, 329 Alphonse and Gaston Act, 328 bad balls, 59, 329 aluminum bats, 19–20 bad bounces (bad hops), 272, 329