Openjava – a Class-Based Macro System for Java
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Java (Programming Langua a (Programming Language)
Java (programming language) From Wikipedia, the free encyclopedialopedia "Java language" redirects here. For the natural language from the Indonesian island of Java, see Javanese language. Not to be confused with JavaScript. Java multi-paradigm: object-oriented, structured, imperative, Paradigm(s) functional, generic, reflective, concurrent James Gosling and Designed by Sun Microsystems Developer Oracle Corporation Appeared in 1995[1] Java Standard Edition 8 Update Stable release 5 (1.8.0_5) / April 15, 2014; 2 months ago Static, strong, safe, nominative, Typing discipline manifest Major OpenJDK, many others implementations Dialects Generic Java, Pizza Ada 83, C++, C#,[2] Eiffel,[3] Generic Java, Mesa,[4] Modula- Influenced by 3,[5] Oberon,[6] Objective-C,[7] UCSD Pascal,[8][9] Smalltalk Ada 2005, BeanShell, C#, Clojure, D, ECMAScript, Influenced Groovy, J#, JavaScript, Kotlin, PHP, Python, Scala, Seed7, Vala Implementation C and C++ language OS Cross-platform (multi-platform) GNU General Public License, License Java CommuniCommunity Process Filename .java , .class, .jar extension(s) Website For Java Developers Java Programming at Wikibooks Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few impimplementation dependencies as possible.ble. It is intended to let application developers "write once, run ananywhere" (WORA), meaning that code that runs on one platform does not need to be recompiled to rurun on another. Java applications ns are typically compiled to bytecode (class file) that can run on anany Java virtual machine (JVM)) regardless of computer architecture. Java is, as of 2014, one of tthe most popular programming ng languages in use, particularly for client-server web applications, witwith a reported 9 million developers.[10][11] Java was originallyy developed by James Gosling at Sun Microsystems (which has since merged into Oracle Corporation) and released in 1995 as a core component of Sun Microsystems'Micros Java platform. -
Objects and Classes in Python Documentation Release 0.1
Objects and classes in Python Documentation Release 0.1 Jonathan Fine Sep 27, 2017 Contents 1 Decorators 2 1.1 The decorator syntax.........................................2 1.2 Bound methods............................................3 1.3 staticmethod() .........................................3 1.4 classmethod() ..........................................3 1.5 The call() decorator.......................................4 1.6 Nesting decorators..........................................4 1.7 Class decorators before Python 2.6.................................5 2 Constructing classes 6 2.1 The empty class...........................................6 3 dict_from_class() 8 3.1 The __dict__ of the empty class...................................8 3.2 Is the doc-string part of the body?..................................9 3.3 Definition of dict_from_class() ...............................9 4 property_from_class() 10 4.1 About properties........................................... 10 4.2 Definition of property_from_class() ............................ 11 4.3 Using property_from_class() ................................ 11 4.4 Unwanted keys............................................ 11 5 Deconstructing classes 13 6 type(name, bases, dict) 14 6.1 Constructing the empty class..................................... 14 6.2 Constructing any class........................................ 15 6.3 Specifying __doc__, __name__ and __module__.......................... 15 7 Subclassing int 16 7.1 Mutable and immutable types.................................... 16 7.2 -
Not-Dead-Yet--Java-On-Desktop.Pdf
NOT DEAD YET Java on Desktop About me… Gerrit Grunwald 2012… The desktop is dead… …the future of applications… …is the Web ! 8 years later… My application folder… My applications folder (future) My applications folder (reality) ??? Seems desktop is not dead ! But what about Java ? Available Toolkits AWT Abstract Window Toolkit Abstract Window Toolkit Since 1995 Cross Platform Platform dependent Bound to native controls Interface to native controls SWT Standard Window Toolkit Standard Window Toolkit Based on IBM Smalltalk from 1993 Cross Platform Platform dependent Wrapper around native controls Java Swing Successor to AWT Java Swing Since Java 1.2 (1998) Cross Platform Platform independent Introduced Look and Feels Emulates the appearance of native controls Java FX Script Intended successor to Swing Java FX Script Since Java 1.6 (2008) Cross Platform Platform independent No Java Syntax Declarative way to describe UI's (based on F3 from Chris Oliver) Java FX Successor to Swing Java FX Since Java 7 (2011) Cross Platform Platform independent Port from JavaFX Script to Java Not part of the Java SE distribution since Java 11 Most of these are still in use… Is Java FX dead ? Is Java FX dead ? Open Sourced as OpenJFX (openjfx.io) Driven by the community Can run on mobile using Gluon technology (gluonhq.com) Can run on web using JPro technology (jpro.one) Actively developed and is getting new features too Where does Java on Desktop suck ? Lack of 3rd party controls Swing had great support over years, JavaFX lacks behind Missing features… e.g. -
The Hexadecimal Number System and Memory Addressing
C5537_App C_1107_03/16/2005 APPENDIX C The Hexadecimal Number System and Memory Addressing nderstanding the number system and the coding system that computers use to U store data and communicate with each other is fundamental to understanding how computers work. Early attempts to invent an electronic computing device met with disappointing results as long as inventors tried to use the decimal number sys- tem, with the digits 0–9. Then John Atanasoff proposed using a coding system that expressed everything in terms of different sequences of only two numerals: one repre- sented by the presence of a charge and one represented by the absence of a charge. The numbering system that can be supported by the expression of only two numerals is called base 2, or binary; it was invented by Ada Lovelace many years before, using the numerals 0 and 1. Under Atanasoff’s design, all numbers and other characters would be converted to this binary number system, and all storage, comparisons, and arithmetic would be done using it. Even today, this is one of the basic principles of computers. Every character or number entered into a computer is first converted into a series of 0s and 1s. Many coding schemes and techniques have been invented to manipulate these 0s and 1s, called bits for binary digits. The most widespread binary coding scheme for microcomputers, which is recog- nized as the microcomputer standard, is called ASCII (American Standard Code for Information Interchange). (Appendix B lists the binary code for the basic 127- character set.) In ASCII, each character is assigned an 8-bit code called a byte. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Scala Tutorial
Scala Tutorial SCALA TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i ABOUT THE TUTORIAL Scala Tutorial Scala is a modern multi-paradigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala has been created by Martin Odersky and he released the first version in 2003. Scala smoothly integrates features of object-oriented and functional languages. This tutorial gives a great understanding on Scala. Audience This tutorial has been prepared for the beginners to help them understand programming Language Scala in simple and easy steps. After completing this tutorial, you will find yourself at a moderate level of expertise in using Scala from where you can take yourself to next levels. Prerequisites Scala Programming is based on Java, so if you are aware of Java syntax, then it's pretty easy to learn Scala. Further if you do not have expertise in Java but you know any other programming language like C, C++ or Python, then it will also help in grasping Scala concepts very quickly. Copyright & Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] TUTORIALS POINT Simply Easy Learning Table of Content Scala Tutorial .......................................................................... -
Midterm-2020-Solution.Pdf
HONOR CODE Questions Sheet. A Lets C. [6 Points] 1. What type of address (heap,stack,static,code) does each value evaluate to Book1, Book1->name, Book1->author, &Book2? [4] 2. Will all of the print statements execute as expected? If NO, write print statement which will not execute as expected?[2] B. Mystery [8 Points] 3. When the above code executes, which line is modified? How many times? [2] 4. What is the value of register a6 at the end ? [2] 5. What is the value of register a4 at the end ? [2] 6. In one sentence what is this program calculating ? [2] C. C-to-RISC V Tree Search; Fill in the blanks below [12 points] D. RISCV - The MOD operation [8 points] 19. The data segment starts at address 0x10000000. What are the memory locations modified by this program and what are their values ? E Floating Point [8 points.] 20. What is the smallest nonzero positive value that can be represented? Write your answer as a numerical expression in the answer packet? [2] 21. Consider some positive normalized floating point number where p is represented as: What is the distance (i.e. the difference) between p and the next-largest number after p that can be represented? [2] 22. Now instead let p be a positive denormalized number described asp = 2y x 0.significand. What is the distance between p and the next largest number after p that can be represented? [2] 23. Sort the following minifloat numbers. [2] F. Numbers. [5] 24. What is the smallest number that this system can represent 6 digits (assume unsigned) ? [1] 25. -
2018-19 MAP 160 Byte File Layout Specifications
2018-19 MAP 160 Byte File Layout Specifications OVERVIEW: A) ISAC will provide an Eligibility Status File (ESF) record for each student to all schools listed as a college choice on the student’s Student Aid Report (SAR). The ESF records will be available daily as Record Type = 7. ESF records may be retrieved via the File Extraction option in MAP. B) Schools will transmit Payment Requests to ISAC via File Transfer Protocol (FTP) using the MAP 160byte layout and identify these with Record Type = 4. C) When payment requests are processed, ISAC will provide payment results to schools through the MAP system. The payment results records can be retrieved in the 160 byte format using the MAP Payment Results File Extraction Option. MAP results records have a Record Type = 5. The MAP Payment Results file contains some eligibility status data elements. Also, the same student record may appear on both the Payment Results and the Eligibility Status extract files. Schools may also use the Reports option in MAP to obtain payment results. D) To cancel Payment Requests, the school with the current Payment Results record on ISAC's Payment Database must transmit a matching record with MAP Payment Request Code = C, with the Requested Award Amount field equal to zero and the Enrollment Hours field equal to 0 along with other required data elements. These records must be transmitted to ISAC as Record Type = 4. E) Summary of Data Element Changes, revision (highlighted in grey) made to the 2018-19 layout. NONE 1 2018-19 MAP 160 Byte File Layout Specifications – 9/17 2018-19 MAP 160 Byte File Layout Specifications F) The following 160 byte record layout will be used for transmitting data between schools and ISAC. -
5. Data Types
IEEE FOR THE FUNCTIONAL VERIFICATION LANGUAGE e Std 1647-2011 5. Data types The e language has a number of predefined data types, including the integer and Boolean scalar types common to most programming languages. In addition, new scalar data types (enumerated types) that are appropriate for programming, modeling hardware, and interfacing with hardware simulators can be created. The e language also provides a powerful mechanism for defining OO hierarchical data structures (structs) and ordered collections of elements of the same type (lists). The following subclauses provide a basic explanation of e data types. 5.1 e data types Most e expressions have an explicit data type, as follows: — Scalar types — Scalar subtypes — Enumerated scalar types — Casting of enumerated types in comparisons — Struct types — Struct subtypes — Referencing fields in when constructs — List types — The set type — The string type — The real type — The external_pointer type — The “untyped” pseudo type Certain expressions, such as HDL objects, have no explicit data type. See 5.2 for information on how these expressions are handled. 5.1.1 Scalar types Scalar types in e are one of the following: numeric, Boolean, or enumerated. Table 17 shows the predefined numeric and Boolean types. Both signed and unsigned integers can be of any size and, thus, of any range. See 5.1.2 for information on how to specify the size and range of a scalar field or variable explicitly. See also Clause 4. 5.1.2 Scalar subtypes A scalar subtype can be named and created by using a scalar modifier to specify the range or bit width of a scalar type. -
Lecture 2: Variables and Primitive Data Types
Lecture 2: Variables and Primitive Data Types MIT-AITI Kenya 2005 1 In this lecture, you will learn… • What a variable is – Types of variables – Naming of variables – Variable assignment • What a primitive data type is • Other data types (ex. String) MIT-Africa Internet Technology Initiative 2 ©2005 What is a Variable? • In basic algebra, variables are symbols that can represent values in formulas. • For example the variable x in the formula f(x)=x2+2 can represent any number value. • Similarly, variables in computer program are symbols for arbitrary data. MIT-Africa Internet Technology Initiative 3 ©2005 A Variable Analogy • Think of variables as an empty box that you can put values in. • We can label the box with a name like “Box X” and re-use it many times. • Can perform tasks on the box without caring about what’s inside: – “Move Box X to Shelf A” – “Put item Z in box” – “Open Box X” – “Remove contents from Box X” MIT-Africa Internet Technology Initiative 4 ©2005 Variables Types in Java • Variables in Java have a type. • The type defines what kinds of values a variable is allowed to store. • Think of a variable’s type as the size or shape of the empty box. • The variable x in f(x)=x2+2 is implicitly a number. • If x is a symbol representing the word “Fish”, the formula doesn’t make sense. MIT-Africa Internet Technology Initiative 5 ©2005 Java Types • Integer Types: – int: Most numbers you’ll deal with. – long: Big integers; science, finance, computing. – short: Small integers. -
POINTER (IN C/C++) What Is a Pointer?
POINTER (IN C/C++) What is a pointer? Variable in a program is something with a name, the value of which can vary. The way the compiler and linker handles this is that it assigns a specific block of memory within the computer to hold the value of that variable. • The left side is the value in memory. • The right side is the address of that memory Dereferencing: • int bar = *foo_ptr; • *foo_ptr = 42; // set foo to 42 which is also effect bar = 42 • To dereference ted, go to memory address of 1776, the value contain in that is 25 which is what we need. Differences between & and * & is the reference operator and can be read as "address of“ * is the dereference operator and can be read as "value pointed by" A variable referenced with & can be dereferenced with *. • Andy = 25; • Ted = &andy; All expressions below are true: • andy == 25 // true • &andy == 1776 // true • ted == 1776 // true • *ted == 25 // true How to declare pointer? • Type + “*” + name of variable. • Example: int * number; • char * c; • • number or c is a variable is called a pointer variable How to use pointer? • int foo; • int *foo_ptr = &foo; • foo_ptr is declared as a pointer to int. We have initialized it to point to foo. • foo occupies some memory. Its location in memory is called its address. &foo is the address of foo Assignment and pointer: • int *foo_pr = 5; // wrong • int foo = 5; • int *foo_pr = &foo; // correct way Change the pointer to the next memory block: • int foo = 5; • int *foo_pr = &foo; • foo_pr ++; Pointer arithmetics • char *mychar; // sizeof 1 byte • short *myshort; // sizeof 2 bytes • long *mylong; // sizeof 4 byts • mychar++; // increase by 1 byte • myshort++; // increase by 2 bytes • mylong++; // increase by 4 bytes Increase pointer is different from increase the dereference • *P++; // unary operation: go to the address of the pointer then increase its address and return a value • (*P)++; // get the value from the address of p then increase the value by 1 Arrays: • int array[] = {45,46,47}; • we can call the first element in the array by saying: *array or array[0]. -
Csci 658-01: Software Language Engineering Python 3 Reflexive
CSci 658-01: Software Language Engineering Python 3 Reflexive Metaprogramming Chapter 3 H. Conrad Cunningham 4 May 2018 Contents 3 Decorators and Metaclasses 2 3.1 Basic Function-Level Debugging . .2 3.1.1 Motivating example . .2 3.1.2 Abstraction Principle, staying DRY . .3 3.1.3 Function decorators . .3 3.1.4 Constructing a debug decorator . .4 3.1.5 Using the debug decorator . .6 3.1.6 Case study review . .7 3.1.7 Variations . .7 3.1.7.1 Logging . .7 3.1.7.2 Optional disable . .8 3.2 Extended Function-Level Debugging . .8 3.2.1 Motivating example . .8 3.2.2 Decorators with arguments . .9 3.2.3 Prefix decorator . .9 3.2.4 Reformulated prefix decorator . 10 3.3 Class-Level Debugging . 12 3.3.1 Motivating example . 12 3.3.2 Class-level debugger . 12 3.3.3 Variation: Attribute access debugging . 14 3.4 Class Hierarchy Debugging . 16 3.4.1 Motivating example . 16 3.4.2 Review of objects and types . 17 3.4.3 Class definition process . 18 3.4.4 Changing the metaclass . 20 3.4.5 Debugging using a metaclass . 21 3.4.6 Why metaclasses? . 22 3.5 Chapter Summary . 23 1 3.6 Exercises . 23 3.7 Acknowledgements . 23 3.8 References . 24 3.9 Terms and Concepts . 24 Copyright (C) 2018, H. Conrad Cunningham Professor of Computer and Information Science University of Mississippi 211 Weir Hall P.O. Box 1848 University, MS 38677 (662) 915-5358 Note: This chapter adapts David Beazley’s debugly example presentation from his Python 3 Metaprogramming tutorial at PyCon’2013 [Beazley 2013a].