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Point Redemption Form - Europe (Euros)
POINT REDEMPTION FORM - EUROPE (EUROS) Qty Product Unit Points Qty Product Unit Points Oil Singles Thyme 15 ml 37,50 Arborvitae 5 ml 27,00 Turmeric 15 ml 31,50 Basil 15 ml 21,50 Vetiver 15 ml 47,00 Bergamot 15 ml 31,50 Wild Orange 15 ml 11,50 Black Pepper 5 ml 22,00 Wintergreen 15 ml 25,50 Black Spruce 5 ml n/a Yarrow | POM 30 ml 106,50 Blue Tansy 5 ml 107,00 Ylang Ylang 15 ml 44,00 Cardamom 5 ml 31,50 Oil Blends Cassia 15 ml 20,00 dōTERRA Adaptiv™ 15 ml 42,00 Cedarwood 15 ml 15,00 dōTERRA Adaptiv™ Touch 10 ml 22,50 Celery Seed 15 ml 40,50 dōTERRA Air™ 15 ml 21,75 Cilantro 15 ml 27,50 dōTERRA Air™ Touch 10 ml 14,00 Cinnamon 5 ml 22,50 dōTERRA Align 5 ml 17,00 Citronella 15 ml 20,50 dōTERRA Anchor 5 ml 22,00 Clary Sage 15 ml 39,00 dōTERRA Arise 5 ml 19,00 Clove 15 ml 15,00 AromaTouch™ 15 ml 28,00 Copaiba 15 ml 39,00 dōTERRA Balance™ 15 ml 25,00 Coriander 15 ml 27,50 Balance Touch 10 ml n/a Cypress 15 ml 17,00 dōTERRA Brave™ 10 ml 23,50 Douglas Fir 5 ml 25,00 dōTERRA Calmer™ 10 ml 21,50 Eucalyptus 15 ml 15,00 dōTERRA Cheer™ 5 ml 26,50 Fennel (Sweet) 15 ml 16,00 dōTERRA Cheer™ Touch 10 ml 18,00 Frankincense 15 ml 75,00 Citrus Bliss™ 15 ml 25,00 dōTERRA Frankincense Touch 10 ml 47,00 ClaryCalm™ Roll-On 10 ml 27,25 Geranium 15 ml 37,50 dōTERRA Console™ 5 ml 40,00 Ginger 15 ml 42,00 dōTERRA Console™ Touch 10 ml 26,50 Grapefruit 15 ml 17,00 DDR Prime™ 15 ml 31,50 Green Mandarin 15 ml 31,50 DDR Prime™ Softgels 60 Sgls 62,50 Helichrysum 5 ml 94,00 Deep Blue™ 5 ml 37,50 Helichrysum Touch 10 ml n/a Deep Blue™ Roll-On 10 ml 75,00 Jasmine Touch 10 -
Tau-100 Test Report S/N: 02280382
TAU-100 TEST REPORT S/N: 02280382 Prepared by: Aaron Sivacoe Date: April 8, 2005 Contents Contents ____________________________________________________________________ 2 Test Equipment______________________________________________________________ 3 Performance Specifications ____________________________________________________ 4 Visual Power Output Rating ___________________________________________________ 4 Visual Power Adjustment Capability ____________________________________________ 5 Aural Power Output Rating ___________________________________________________ 6 Carrier Frequency Tolerance __________________________________________________ 8 Visual Frequency Response __________________________________________________ 11 Intermodulation Distortion ___________________________________________________ 14 Spurious Emissions_________________________________________________________ 16 Modulation _______________________________________________________________ 18 K Pulse to Bar (Kpb) Rating__________________________________________________ 19 2T Pulse K (K2T) Rating ____________________________________________________ 20 Chrominance-Luminance Gain Inequality _______________________________________ 21 Chrominance-Luminance Delay Inequality ______________________________________ 22 Differential Gain Distortion __________________________________________________ 23 Differential Phase Distortion _________________________________________________ 24 Group Delay Response ______________________________________________________ 25 Horizontal Timing__________________________________________________________ -
Reasoning About Knowledge and Action in Cluedo Using Prolog
UNIVERSITY OF BERGEN MASTER THESIS Department of Information Science and Media Studies Reasoning about Knowledge and Action in Cluedo using Prolog Author: VEMUND INNVÆR AARTUN Supervisor: THOMAS ÅGOTNES June 1, 2016 1 Abstract: This thesis will look at how to define a representation for the implementation of Cluedo and dynamic epistemic logic into Prolog. It looks at basics of modal logic, and definitions of dynamic epistemic logic. The thesis goes through the implementation in great detail, and shows a suggestion for how to best represent the game world of Cluedo. The thesis will look at how an agent using modal logic will compare against one that does not. And try to find out if Prolog is a programming language that is suitable for this kind of implementation. 2 3 Acknowledgements: I would like to express my gratitude to everyone who have helped me through this master thesis. Without the support and motivation from friends and family this would never be possible. A special thanks goes to: My parents Marit and Bjarte Aartun for their undying support, and encouragement. To Kristoffer Kjøsnes Kongsvik for believing in me, when I did not. And finally to my supervisor Thomas Ågotnes, for giving me the idea for the thesis, and helping me finish it. 4 5 Table of Contents: 1 Introduction 9 1.1 Research questions 9 1.2 Methodology 10 1.3 Thesis structure. 10 2 Theory: 11 2.1 Cluedo 11 2.2 Cluedo article 12 2.3 Dynamic epistemic logic 14 2.3.1 Basics expressions of modal logic 15 2.4 Definitions of dynamic epistemic logic 15 2.4.1 Definition 1(Dynamic epistemic logic LA) 16 2.4.2 Definition 2 (Knowledge actions KAA) 16 2.4.3 Definition 3 (Semantics of LA) 17 2.6 Implementation of AI in games. -
Iq-Analyzer Manual
iQ-ANALYZER User Manual 6.2.4 June, 2020 Image Engineering GmbH & Co. KG . Im Gleisdreieck 5 . 50169 Kerpen . Germany T +49 2273 99 99 1-0 . F +49 2273 99 99 1-10 . www.image-engineering.de Content 1 INTRODUCTION ........................................................................................................... 5 2 INSTALLING IQ-ANALYZER ........................................................................................ 6 2.1. SYSTEM REQUIREMENTS ................................................................................... 6 2.2. SOFTWARE PROTECTION................................................................................... 6 2.3. INSTALLATION ..................................................................................................... 6 2.4. ANTIVIRUS ISSUES .............................................................................................. 7 2.5. SOFTWARE BY THIRD PARTIES.......................................................................... 8 2.6. NETWORK SITE LICENSE (FOR WINDOWS ONLY) ..............................................10 2.6.1. Overview .......................................................................................................10 2.6.2. Installation of MxNet ......................................................................................10 2.6.3. Matrix-Net .....................................................................................................11 2.6.4. iQ-Analyzer ...................................................................................................12 -
Season Eight of My Little Pony: Friendship Is Magic Premieres Saturday, March 24 on Discovery Family
FOR IMMEDIATE RELEASE February 8, 2018 CONTACT: Jared Albert, (786) 273-4476 [email protected] THE SCHOOL OF FRIENDSHIP IS OFFICIALLY OPEN! SEASON EIGHT OF MY LITTLE PONY: FRIENDSHIP IS MAGIC PREMIERES SATURDAY, MARCH 24 ON DISCOVERY FAMILY – Season Eight of “My Little Pony: Friendship is Magic” Picks Up Following the Events of “My Little Pony: The Movie” with New Characters and Songs Throughout 26 Magical Episodes Beginning Saturday, March 24 at 11:30a/10:30c – (Miami, FL) – Calling everypony (and creature) in Equestria -- Twilight Sparkle’s School of Friendship is in session! On Saturday, March 24 at 11:30a/10:30c, Discovery Family premieres the eighth season of MY LITTLE PONY: FRIENDSHIP IS MAGIC with 26 half hour episodes complete with seven original songs, new characters and tons of friendship! New episodes of the Hasbro Studios’ produced animated series will also stream live and on demand on Discovery Family GO, the network’s TV Everywhere app. Following the events of “My Little Pony: The Movie,” in the back-to-back season premiere episodes titled “School Daze Part 1” and “School Daze Part 2,” the Mane 6 discovers that the Friendship Map has expanded to show the world outside Equestria. Through two exciting original songs, Twilight Sparkle learns that friendship needs to spread beyond the limits of the kingdom and decides to open her very own School of Friendship. But things come to a head when the new non-pony students ditch class on Friends and Family day, putting the entire school in jeopardy! This season, viewers will witness major milestones featuring the introduction of Starlight Glimmer’s parents and Princess Celestia's big acting debut. -
Covid-19 Positive Case List (From 1 July Onwards) Accreditation Holder
Covid-19 Positive Case List (From 1 July onwards) Accreditation holder As of 17-Jul-21 Harumi OV/PV Date of Date of positive Residents/Non-residents of Under/After 14-day Prefecture that Residents/Non-residents No Category Notes announcement case reported Japan quarantine period reported the case Residents Non-residents This case was already announced as No.67 case in the previous list that has 1 02-Jul-21 29-Jun-21 Residents of Japan N/A Tokyo 2020 Contractor Tokyo ✔ been updated till 2 July. This case was already announced as No.68 case in the previous list that has 2 02-Jul-21 01-Jul-21 Residents of Japan N/A Tokyo 2020 employee Tokyo ✔ been updated till 2 July. 3 05-Jul-21 02-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor To be confirmed ✔ 4 05-Jul-21 01-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Tokyo ✔ 5 05-Jul-21 02-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Tokyo ✔ 6 05-Jul-21 02-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Chiba ✔ 7 05-Jul-21 02-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor To be confirmed ✔ 8 05-Jul-21 03-Jul-21 Residents of Japan N/A Media Tokyo ✔ 9 05-Jul-21 03-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Tokyo ✔ 10 06-Jul-21 02-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Tokyo ✔ 11 06-Jul-21 04-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Hokkaido ✔ 12 06-Jul-21 03-Jul-21 Residents of Japan N/A Tokyo 2020 Contractor Chiba ✔ 13 07-Jul-21 06-Jul-21 Residents of Japan N/A Tokyo 2020 employee Chiba ✔ 14 07-Jul-21 05-Jul-21 Residents of Japan N/A Games-concerned -
The Complete Guide to Social Media from the Social Media Guys
The Complete Guide to Social Media From The Social Media Guys PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 08 Nov 2010 19:01:07 UTC Contents Articles Social media 1 Social web 6 Social media measurement 8 Social media marketing 9 Social media optimization 11 Social network service 12 Digg 24 Facebook 33 LinkedIn 48 MySpace 52 Newsvine 70 Reddit 74 StumbleUpon 80 Twitter 84 YouTube 98 XING 112 References Article Sources and Contributors 115 Image Sources, Licenses and Contributors 123 Article Licenses License 125 Social media 1 Social media Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media uses web-based technologies to turn communication into interactive dialogues. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, which allows the creation and exchange of user-generated content."[1] Businesses also refer to social media as consumer-generated media (CGM). Social media utilization is believed to be a driving force in defining the current time period as the Attention Age. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value. Distinction from industrial media People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information. -
1720/1721 Vectorscope (S/N B060000 & Above) 070-5846-07
Instruction Manual 1720/1721 Vectorscope (S/N B060000 & Above) 070-5846-07 Warning The servicing instructions are for use by qualified personnel only. To avoid personal injury, do not perform any servicing unless you are qualified to do so. Refer to all safety summaries prior to performing service. www.tektronix.com Copyright E Tektronix, Inc., 1986, 1990, 1993, 1995. All rights reserved. Tektronix products are covered by U.S. and foreign patents, issued and pending. Information in this publication supersedes that in all previously published ma- terial. Specifications and price change privileges reserved. The following are registered trademarks: TEKTRONIX and TEK. For product related information, phone: 800-TEKWIDE (800-835-9433), ext. TV. For further information, contact: Tektronix, Inc., Corporate Offices, P.O. Box 1000, Wilsonville, OR 97070--1000, U.S.A. Phone: (503) 627--7111; TLX: 192825; TWX: (910) 467--8708; Cable: TEKWSGT. WARRANTY Tektronix warrants that this product, that it manufactures and sells, will be free from defects in materials and workmanship for a period of three (3) years from the date of shipment. If any such product proves defec- tive during this warranty period, Tektronix, at its option, either will repair the defective product without charge for parts and labor, or will provide a replacement in exchange for the defective product. In order to obtain service under this warranty, Customer must notify Tektronix of the defect before the expi- ration of the warranty period and make suitable arrangements for the performance of service. Customer shall be responsible for packaging and shipping the defective product to the service center designated by Tektronix, with shipping charges prepaid. -
\\ Investment Highlights Business Description Market Cap. $11.41B P
Consumer Discretionary Sector, Toy and Game Industry NASDAQ Stock Exchange \\ Hasbro Inc. Date: 04/16/2018 Current Price: $88.26 (04/16/2018) Recommendation: BUY Ticker - NASDAQ: HAS Headquarters: Pawtucket, RI Target Price: $112.69 (27.7% Upside) Investment Highlights Figure 1 – Share Price We recommend a BUY rating for Hasbro Inc. based on a 1-year target price of $112.69 per share. Our target price offers a 27.7% margin of safety based on its closing price of $88.26 on April 16, 2018. The following factors are the main drivers of our investment recommendation: Strong Industry Outlook & Positioning The global Toy and Game industry is poised for consistent growth in both developed and emerging markets, and the Digital Gaming and Entertainment space is expanding rapidly. Hasbro’s brand portfolio and strategy effectively places it at the center of this growth. Brand Storytelling Source: Bloomberg Hasbro’s strongest asset is their ability to tell stories that drive engagement and grow their brands. Its ability to leverage its ecosystem of products, content, and media to create emotional connections and drive engagement make it a standout. Figure 2 – Valuation Weighting Industry Leading Brand Portfolio Base Case Valuation Hasbro possesses an industry leading entertainment and play brand portfolio especially suited to a DCF 50% $ 102.43 broad range of users. Other industry players have struggled with, or have just began creating such Comps 50% $ 122.94 a portfolio. Price Per Share $ 112.69 Margin of Safety @ 88.26 27.7% Effective Multi-Platform Brand Strategy Source: Company Data + Team Analysis Hasbro’s Brand Blueprint and “Share of Life” strategy has allowed it to expand the profitability and earning potential of its brand portfolio by leveraging film, television and digital gaming media in addition to traditional toys and games. -
Hasbro 2021 Investor Event Transcript
REFINITIV STREETEVENTS EDITED TRANSCRIPT HAS.OQ - Hasbro Inc Investor Event 2021 EVENT DATE/TIME: FEBRUARY 25, 2021 / 3:00PM GMT REFINITIV STREETEVENTS | www.refinitiv.com | Contact Us ©2021 Refinitiv. All rights reserved. Republication or redistribution of Refinitiv content, including by framing or similar means, is prohibited without the prior written consent of Refinitiv. 'Refinitiv' and the Refinitiv logo are registered trademarks of Refinitiv and its affiliated companies. FEBRUARY 25, 2021 / 3:00PM, HAS.OQ - Hasbro Inc Investor Event 2021 CORPORATE PARTICIPANTS Brian D. Goldner Hasbro, Inc. - Chairman & CEO Casey Collins Hasbro, Inc. - Senior VP & GM of Consumer Products Chris Cocks Wizards of the Coast LLC - President Darren Dennis Throop Entertainment One Ltd. - CEO, President & Director Debbie Hancock Hasbro, Inc. - SVP of IR Deborah M. Thomas Hasbro, Inc. - Executive VP & CFO Eric C. Nyman Hasbro, Inc. - Chief Consumer Officer Kathrin Belliveau Hasbro, Inc. - Senior VP & Chief Purpose Officer Kim Boyd Hasbro, Inc. - Senior Vice President & General Manager of Global Brands Olivier Dumont Entertainment One Ltd. - President of Family Brands Steve Bertram Entertainment One Ltd. - President of Film & Television CONFERENCE CALL PARTICIPANTS Arpine Kocharyan UBS Investment Bank, Research Division - Director and Analyst David James Beckel Joh. Berenberg, Gossler & Co. KG, Research Division - Analyst Eric Owen Handler MKM Partners LLC, Research Division - MD, Sector Head & Senior Analyst Frederick Charles Wightman Wolfe Research, LLC -
Tektronix Television Systems Measurement Concepts 062-1064-00
Measurement Concepts Television Systems TELEVISION SYSTEM MEASUREMENTS BY GERALD A. EASTMAN MEASUREMENT CONCEPTS INTRODUCTION The primary intent of this book is to acquaint the reader with the functional elements of a television broadcast studio and some of the more common diagnostic and measurement concepts on which video measurement techniques are based. In grouping the functional elements of the broadcasting studio, two areas of primary concern can be identified -- video signal sources and the signal routing path from the source to the transmitter. The design and maintenance of these functional elements is based in large measure on their use and purpose. Understanding the use and purpose of any device always enhances the engineer's or technician's ability to maintain the performance initially designed into the equipment. The functional elements of the broadcast studio will be described in the first portion of this book including a brief discussion of how these functional elements interrelate to form an integrated system. In the broadcasting studio, once the video sources and routing systems are initially established, maintaining quality control of both the sources and the routing path becomes one of the major concerns of the broadcast engineer. Since the picture information is transmitted as a video waveform, quality control can in large measure be accomplished in terms of waveform distortions and subjective picture quality degradations. Four major test waveforms, each designed to observe and measure a specific type of distortion, are commonly used in a broadcast studio. The diagnostic information contained in each waveform will be described in the latter portion of this book in terms of the measurements commonly made with each of the four waveforms. -
Master Thesis
v v v v vv v v v v v v v v v v v v v v v v v v Fachhochschule Köln Fakultät für Informations-, Medien- und Elektrotechnik Institut für Medien- und Phototechnik Masterstudiengang Medien- und Bildtechnologie Masterarbeit Entwicklung einer Softwareschnittstelle für objektive Analyse der Videobildqualität Borys Golik Matr.-Nr. 11038740 Erstgutachter: Prof. Dr.-Ing. Klaus Ruelberg, Fachhochschule Köln Zweitgutachter: Dipl.-Ing. Dietmar Wueller, Image Engineering 19. Februar 2010 v v v v vv v v v v v v v v v v v v v v v v v v Cologne University of Applied Sciences Faculty of Information, Media and Electrical Engineering Institute of Media and Imaging Technology Degree program of Master of Engineering in Media and Imaging Technology Master Thesis Software Interface for Video Image Quality Analysis Borys Golik Matriculation No. 11038740 First Reviewer: Prof. Dr.-Ing. Klaus Ruelberg, Cologne University of Applied Sciences Second Reviewer: Dipl.-Ing. Dietmar Wueller, Image Engineering February 19, 2010 Zusammenfassung Titel: Entwicklung einer Softwareschnittstelle für objektive Analyse der Videobildqualität Autor: Dipl.-Ing. Borys Golik Gutachter: Prof. Dr. Klaus Ruelberg, Dipl.-Ing. Dietmar Wueller Zusammenfassung: Einer der zentralen Aspekte in der Videoproduktion ist die Frage nach der Bildqualität. Im Bezug auf Messtechnik birgt die Umstellung auf digitale Systeme viel Potenzial, aber auch neue Frage- stellungen. Die Entwicklung und die Umsetzung einer Softwareschnitt- stelle, die eine objektive softwarebasierete Auswertung der Bildqualität ermöglicht, sind ein wesentlicher Bestandteil dieser Arbeit. Der schriftli- che Teil beschreibt ausgewälte Gebiete der Messtechnik im Hinblick auf die Farbmetrik und erläutert die Implementierung der Software. Stichwörter: Video, Bildqualität, Messtechnik Sperrvermerk: Die vorgelegte Arbeit unterliegt keinem Sperrvermerk.