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Space Opera II DEVELOPMENT PACK Page 1 Space Opera II DEVELOPMENT PACK Page 1 SPACE OPERA Volume 1 Space Opera II DEVELOPMENT PACK Page 2 TABLE OF CONTENTS 2.10 PC STAMINA FACTOR....................................... 23 INTRODUCTION........................................................... 4 2.11 PC FATIGUE....................................................... 24 1.0 SPACE OPERA....................................................... 4 2.12 PC WIND ........................................................... 24 1.1 REQUIRED MATERIALS & EQUIPMENT ................... 5 2.13 EFFECTS OF BEING FATIGUED OR WINDED ...... 25 Optional Materials and Equipment.........................................5 2.14 PC MOVEMENT ................................................. 25 1.2 UNITS OF MEASUREMENT...................................... 5 2.15 PC INTELLIGENCE CR........................................ 26 Length & Distance..................................................................5 2.16 PC INTUITION CR............................................... 27 Area........................................................................................5 2.17 PC BRAVERY CR................................................ 27 Volume...................................................................................6 Mass & Weight.......................................................................6 2.18 PC ‘SURPRISE’ CR .............................................. 28 Velocity & Speed ...................................................................6 2.19 PC HAND—OFF & PASS CR .............................. 28 Temperature ...........................................................................6 2.20 PC BALANCE CR............................................... 29 1.3 DICE ROLLS CONVENTIONS ................................. 6 2.21 PC INITIATIVE .................................................... 29 CR. .........................................................................................6 3.0 PC CAREER EXPERIENCE .................................... 30 DMs........................................................................................6 3.1 PC INITIAL ENLISTMENT ....................................... 30 DICE NOTATION.......................................................... 6 3.2 PC EMPLOYMENT................................................ 31 1.4 GOING ‘CRAZY’ ROLLING DICE........................... 6 3.3 THE STAR FORCES................................................ 31 1.5 THE STARMASTERS................................................. 7 STAR FLEET.......................................................................31 1.6 PLAYERS & PLAYER CHARACTERS ........................ 7 SPACE MARINES...............................................................32 1.7 HOW MANY CHARACTERS?................................. 8 SPECIAL SERVICES COMMANDOS...............................32 1.8 MANAGING TIME IN THE GAME .......................... 9 STAR FORCE RANKS, PROMOTIONS, AND PAY ........32 1.9 WINNING IN SPACE OPERA ................................. 9 3.4 BUREAU OF STATE SECURITY: GOVERNMENT 2.0 CHARACTER CLASSES........................................... 9 CIVILIAN SERVICE..................................................... 33 ARMSMAN ...........................................................................9 3.5 BUREAU OF INTELLIGENCE: GOVERNMENT TECH .....................................................................................9 MILITARY SERVICE..................................................... 34 SCIENTIST: RESEARCH ...................................................10 3.6 INTERSTELLAR POLICE AGENCY: GOVERNMENT SCIENTIST: MEDICAL......................................................10 CIVILIAN SERVICE..................................................... 34 SCIENTIST: ENGINEERING.............................................10 ASTRONAUT......................................................................10 3.7 INTERSTELLAR SURVEY: GOVERNMENT CIVILIAN CHOOSING A PC CLASS ..................................................10 SERVICE..................................................................... 35 2.1 PERSONAL CHARACTERISTICS ........................... 10 3.8 SURVEY SCOUTS: GOVERNMENT CIVILIAN 2.2 PLANET OF BIRTH................................................. 12 SERVICE..................................................................... 35 PLANETARY GRAVITY FIELD .......................................12 3.9 CONTACT SERVICE & DIPLOMATIC CORPS: PLANETARY ATMOSPHERE...........................................12 GOVERNMENT CIVILIAN SERVICE............................ 35 PLANETARY CLIMATE....................................................13 3.10 PLANETARY DEFENCE FORCE: GOVERNMENT 2.3 CHARACTER RACE.............................................. 15 MILITARY SERVICE..................................................... 36 HUMANS & HUMANOIDS ...............................................15 TRANSHUMANS ...............................................................16 3.11 PLANETARY POLICE FORCE: GOVERNMENT PITHECINE RACES ...........................................................16 CIVILIAN SERVICE..................................................... 36 CANINE RACES.................................................................17 3.12 INDEPENDENT EXPLORERS: CIVILIAN SERVICE 36 FELINE RACES ..................................................................17 3.13 MERCHANT MARINE: CIVILIAN SERVICE ......... 38 URSOID RACES .................................................................18 3.14 MERCENARY COMPANIES: CONTRACTED AVIAN RACES ...................................................................18 MILITARY SERVICE..................................................... 39 WARM—BLOODED SAURIAN RACES..........................18 3.15 BENEFITS ............................................................ 40 2.4 APPLYING THE PERSONAL CHARACTERISTICS... 19 SEVERANCE PAY .............................................................40 PERSONAL CHARACTERISTIC: PHYSIQUE.................19 SAVINGS ............................................................................40 PERSONAL CHARACTERISTIC: STRENGTH................20 PENSION BENEFITS .........................................................40 PERSONAL CHARACTERISTIC: CONSTITUTION .......20 MATERIAL BENEFITS......................................................40 PERSONAL CHARACTERISTIC: AGILITY ....................20 SURPLUS EQUIPMENT DISCOUNTS .............................40 PERSONAL CHARACTERISTIC: DEXTERITY ..............20 SPECIAL RETIREMENT BENEFITS ................................41 PERSONAL CHARACTERISTIC: INTELLIGENCE........20 PERSONAL CHARACTERISTIC: INTUITION ................20 4.0 PC KNOWLEDGE & SKILLS................................... 41 PERSONAL CHARACTERISTIC: LEADERSHIP ............20 Expertise...............................................................................41 PERSONAL CHARACTERISTIC: BRAVERY .................20 Acquiring Initial Expertise ...................................................41 PERSONAL CHARACTERISTIC: EMPATHY .................20 4.1 LEARNING SKILLS IN THE GAME ......................... 42 PERSONAL CHARACTERISTIC: PSIONICS...................21 4.2 NON—PLAY SITUATIONS .................................... 43 PERSONAL CHARACTERISTIC: GENERAL 4.3.SCIENTIFIC FIELDS AND SKILLS ........................... 43 TECHNICAL APTITUDE (GTA) .......................................21 PHYSICAL SCIENCES.......................................................43 PERSONAL CHARACTERISTIC: MECHANICAL LIFE SCIENCES..................................................................44 APTITUDE (MechA)...........................................................21 SOCIAL SCIENCES............................................................44 PERSONAL CHARACTERISTIC: ELECTRONICS MEDICAL SCIENCES........................................................45 APTITUDE (ElecA).............................................................21 THE MEDICAL SCIENTIST ..............................................45 2.5 PC CARRYING CAPACITY .................................. 21 PHYSICIANS ......................................................................45 2.6 PC DAMAGE FACTORS....................................... 21 4.4 SCIENTIFIC RESEARCH ........................................ 46 2.7 PC DEATH............................................................ 22 4.5 ENGINEERING ..................................................... 47 2.8 PC SHOCK RESISTANCE CR................................ 22 ENGINEERING RESEARCH .............................................48 2.9 PC WOUND RECOVERY RATE ............................. 22 4.6 ARMSMAN TRAINING & SKILLS........................... 48 Space Opera II DEVELOPMENT PACK Page 3 4.7 ASTRONAUT TRAINING & SKILLS......................... 52 4.11 PSIONIC ‘AWAKENING’.................................... 60 4.8 TECH SKILLS & TRAINING .................................... 55 TYPES OF PSIONIC TALENTS ........................................ 61 MECH TECH ...................................................................... 55 4.12.ACQUISITION OF PSIONIC TALENTS................. 61 ELECTRONICS/COMMUNICATIONS TECH ................. 55 4.13 THE PK CRYSTAL ................................................ 62 COMPUTER TECH ............................................................ 55 4.14 ATTITUDES TOWARDS PSIONICS ....................... 62 POWER TECH.................................................................... 55 4.15 TELEPATHY ........................................................
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