A Study on Platoon Formations and Reliable Communication in Vehicle Platoons
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Flag Football Rules and Regulations of Play
Flag Football Rules and Regulations of Play GENERAL INFORMATION: WAIVERS Ø In order to participate in the league, each participant must sign the waiver. TEAMS AND PLAYERS Ø All players must be at least 21 years of age to participate, adequately and currently health-insured, and registered with NIS, including full completion of the registration process. Ø Teams consist of 7 players on the field, 2 being female, with other team members as substitutes. All players must be in uniform. No more than 5 men may be on the field at one time. Ø Any fully registered player who has received a team shirt and does not wear it the day of the game can be asked for photo ID during check in. Ø There is no maximum number of players allowed on a team’s roster. Ø Captains will submit an official team roster to NIS prior to the first night of the session. Roster changes are allowed up until the end of the fifth week of play. After the third week, no new names may be added to a team’s roster. Only players on the roster will be eligible to play. Ø A team must field at least 5 of its own players to begin a game, with at least one being female. Ø Substitute players must sign a waiver prior to playing and pay the $15/daily fee the day of the game. Subs are eligible for the playoffs if they participate in at least 3 regular-season games. A maximum of 2 subs is allowed each week unless a team needs more to reach the minimum number of players (7). -
Final) the Automated Scorebook Murphy HS Vs Northside-Pinetown (May 07, 2021 at Raleigh, NC
Scoring Summary (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) Murphy HS (10-1,5-1) vs. Northside-Pinetown (8-3,3-2) Date: May 07, 2021 • Site: Raleigh, NC • Stadium: Carter-Finley Stad. Attendance: Score by Quarters 1234Total Murphy HS 6800 14 Northside-Pinetown 0070 7 Qtr Time Scoring Play V-H 1st 03:16 MU - Laney, T 2 yd run (Laney, T rush failed), 11-88 5:39 6 - 0 2nd 05:52 MU - Smith, I 55 yd pass from Rumfelt, K (Laney, T pass from Rumfelt, K), 1-55 0:09 14 - 0 3rd 09:19 NP - Gorham, J 73 yd run (Tomaini, C kick), 2-73 0:52 14 - 7 Kickoff time: 12:06 pm • End of Game: 02:27 pm • Total elapsed time: 2:21 Officials: Referee: Alex Wisecup; Umpire: Nathan Colvard; Linesman: Michael Brown; Line judge: Scott Miller; Back judge: Darin Medford; Field judge: Scott Johnson; Side judge: Adrian Floyd; Center judge: N/A; Temperature: 66 • Wind: 10mph W • Weather: Sunny MVP of the game: #12 from Murphy Kellen Rumfelt East most outstanding defensive player #88 Tyler Harris East most outstanding offensive player #23 James Gorham West most outstanding defensive player #24 Ray Rathburn Team Statistics (Final) The Automated ScoreBook Murphy HS vs Northside-Pinetown (May 07, 2021 at Raleigh, NC) MU NP FIRST DOWNS 12 6 R u s h in g 3 6 P a s s in g90 P e n a lt y 0 0 NET YARDS RUSHING 79 204 Rushing Attempts 38 33 Average Per Rush 2.1 6.2 Rushing Touchdowns 1 1 Yards Gained Rushing 102 222 Yards Lost Rushing 23 18 NET YARDS PASSING 255 -6 C o m p le t io n s - A t t e m p t s - I n t 13-17-1 1-7-1 Average -
The Canadian Rule Book for Flag Football
The Canadian Rule Book for Flag Football Football Canada — Flag Football Rules Committee Members John Turner, Football PEI Shannon Noel, Football Nova Scotia Francois Bougie, Flagbec Arliss Wilson, Football New Brunswick Mike Thomas, Football Saskatchewan Editor and Rules’ Interpreter Robert St-Pierre, Football PEI Football Canada Consultant Shannon Donovan All Rights Reserved 2013. Canadian Amateur Football Association e 2015 Également disponible en Français sous Ie titre —Manuel des règlements canadiens de Flag Football. Flag Football Rule Book Provincial Associations Football British Columbia Football New Brunswick 222- 6939 Hastings Street 215 Carriage Hill Dr. Burnaby, B.C. V5B 1S9 Fredericton, NB E3E 1A4 Tel: 604-583-9363 Tel: 506-260-2993 Fax: 604-583-9939 www.footballnewbrunswick.nb.ca www.playfootball.bc.ca Football Nova Scotia Football Alberta 1076 Highway 2 11759 Groat Road Lantz, NS B2S 1M8 Edmonton, Alberta T5M 3K6 Tel: (902) 425-5450 extension 371 Tel: 780-427-8108 Fax: (902) 477-3535 Fax: 780-427-0524 www.footballnovascotia.ca www.footballalberta.ab.ca Football P.E.I. Football Saskatchewan 40 Enman Crescent 1860 Lorne Street Charlottetown, PE C1E 1E6 Regina, Saskatchewan S4P 2L7 Tel: 902-368-4262 Tel: 306-780-9239 Fax: 902-368-4548 Fax: 306-525-4009 www.footballpei.com www.footballsaskatchewan.ca Ontario Football Alliance Football Manitoba 30-7384 Wellington Road 506-145 Pacific Avenue Guelph, ON N1H 6J2 Winnipeg, MB R3B 2Z6 Tel: 519-780-0200 Tel: 204-925-5769 Fax: 519-780-0705 Fax: 204-925-5772 www.ontariofootballalliance.ca www.footballmanitoba.com Football Quebec 4545 Ave. Pierre de Coubertin CP 1000, Station M Montreal, QC H1V 3R2 Tel: 514-252-3059 Fax: 514-252-5216 www.footballquebec.com For additional copies of this book, please contact your Provincial Association. -
Inter-Class Rush and Football Game Tomorrow
VOL. XXVI. No. 18 BALTIMORE, MD., DECEMBER 9, 1921 PRICE 5 CENTS DORMITORY COMMITTEE FOOTBALL "H" AWARDED 0. D. K. INITIATES EIGHT INTER-CLASS RUSH AND TAKES CARD CENSUS TO THIRI EEN MEN NEW MEN Efforts Made to Determine Number of Brawner Re-elected Manager of Football Selection Based on Character and Un- FOOTBALL GAME TOMORROW Future Occupants. Basketball Dropped from 1921-22 disputed Leadership. Athletic Schedule. Class of '24 and '25 to mix it up and have it out. Tradi- In order to complete the esti- Eight men were taken into the tional conflict promises to hold unusual interest. mate of the amount of money At the last meeting of the Ath- Omicron Delta Kappa National which would be received for lodg- letic Association Board held Wed- Honorary Fraternity at the public LINEUP FOR TOMORROW'S GAME ing in the proposed Alumni Me- nesday night the final award of initiation held at yesterday's stu- morial Dormitory, a card has been letters was made to men on the dent assembly. The men to receive SOPHOMORES FRESHMEN sent to each student of the Uni- football squad during the past sea- this honor were Gilson C. Engel, Meyer or Ross L E Steck versity, requesting him to state son. The Varsity "H" will be Richard M. Wood, R. Dorsey Raleigh L T Bergin or Spurrier the price of the room he would given to Totterdale, Landy, Watkins, Edward 0. Huey, Wil- Smallwood L G Fargo wish to occupy. 'With the return Knecht, Middleton and Calkins, liam G. Totterdale, E. H. Salter, Shriver, G. -
How to Line the Fields
HOW TO LINE THE FIELDS The Playing Area FIELD DIMENSIONS Section 1. The playing area shall be rectangular and marked with a solid lined boundary. The field should be between 110 to 140 yards from end line to end line; and between 60 to 70 yards from sideline to sideline. The goals shall be placed no more than 100 yards and no less than 90 yards apart, measured from goal line to goal line. There must be a minimum of 10 yards and a maximum of 20 yards of space behind each goal line, extending to the end line and running the width of the field. There must be a minimum of 4m of space between the sideline boundary and the scorer’s table. There should be at least 4m of space between the other sideline and any spectator area. There should be 2m of space beyond each end line. Section 2. It shall be the host institution’s responsibility to see that the field is in proper condition for safe play, and that the field is consistent with the Rules. Where these field dimension requirements are not or cannot be met due to field space limitations, play may take place if the visiting team has been notified in writing prior to the day of the game and personnel from both participating teams agree. However, the minimum distance of 10 yards of space from goal line to end line must be maintained. Soft/flexible cones, pylons or flags must be used to mark the corners of the field. The playing area must be flat and free of glass, stones, and any protruding objects. -
LV GRIDIRON ADULT FLAG FOOTBALL 5V5 LEAGUE RULES
LV GRIDIRON ADULT FLAG FOOTBALL 5v5 LEAGUE RULES Rules and Regulations RULE 1: THE GAME, FIELD, PLAYERS & EQUIPMENT Section 1 – The Game • No contact allowed. • NO BLOCKING/SCREENING anytime or anywhere on the field. Offensive players not involved with a play down field must attempt to get out of the way or stand still. • A coin toss determines first possession. • Play starts from the 5 yard line. The offensive teams has (3) plays to cross mid-field. Once team crosses mid-field, they will have three (3) plays to score a touchdown. • If the offensive team fails to cross mid-field or score, possession of the ball changes and the opposite team starts their drive from their 5-yard line. • Each time the ball is spotted a team has 25 seconds to snap the ball. • Games consist of 2-15 minute halves. Teams will flip sides at beginning of 2nd half. Half time will be 1 minutes. • Overtime; 1st overtime from 5 line, 2nd overtime if still tied from 10 yard line, 3rd overtime if still tied 15 yard line. After 3rd time if still tied game is scored as a tie. • Spot of ball is location of the ball when play is ruled dead Section 2 – Attire • Teams may use their own flags. • Shirts with numbers are mandatory for stats RULE 2: PLAYERS/GAME SCHEDULES, SCORING & TIME OUTS Section 1 – Players/Game Schedules • If a team or teams are more than 10 minutes late for their scheduled games they will be forfeited. After 10 minutes the game will be forfeited and the score recorded as 10-0. -
Rome Rec Rules
2017 UNIFIED FOOTBALL BY-LAWS FOR GAME OFFICIALS Rev. 6.15.17 ROME FLOYD UNIFIED FOOTBALL BYLAWS Section D. Governing Rules 1. GoverneD by the current rules anD regulations of the GHSA Constitution anD By-Laws anD by the National FeDeration EDition of Football rules for the current year, with excePtions as noteD in the Rome-Floyd Unified Youth Football Program. 2. The UFC reserves the right to consiDer special and unusual cases that occur from time to time and rule in whatever manner is consiDereD to be in the best interest of the overall Program. Section F. SiDeline Decorum 1. AuthorizeD siDeline Persons incluDe heaD coach, four assistant coaches anD the Players. 2. All coaches must wear a UFC issueD Coach’s Pass to stanD on the sidelines. Anyone without a Coach’s Pass will not be allowed on the sidelines. Officials and/or program staff will be permitted to remove anyone without a Coach’s Pass from the siDelines. 3. In an effort to Promote a quality Program, all coaches shoulD aDhere to the following Dress coDe: shirt, shoes (no sanDals or fliP floPs) anD Pants/shorts (no cutoffs). ADDitionally there shoulD be no logos or images that Promote alcohol, tobacco or vulgar statements. Section C. Length of Games 1. A regulation game shall consist of four (4) eight minute quarters. 2. Clock OPeration AFTER change of Possession. A. Kick-Offs • Any kick-off that is returned and the ball carrier is downed in the field of Play, the clock will start with the ReaDy-For-Play signal. -
Field Hockey Glossary All Terms General Terms Slang Terms
Field Hockey Field Hockey Glossary All Terms General Terms Slang Terms A B C D E F G H I J K L M N O P Q R S T U V W X Y Z # 16 - Another name for a "16-yard hit," a free hit for the defense at 16 yards from the end line. 16-yard hit - A free hit for the defense that comes 16 yards from its goal after an opposing player hits the ball over the end line or commits a foul within the shooting circle. 25-yard area - The area enclosed by and including: The line that runs across the field 25 yards (23 meters) from each backline, the relevant part of the sideline, and the backline. A Add-ten - A delay-of-game foul called by the referee. The result of the call is the referee giving the fouled team a free hit with the ball placed ten yards closer to the goal it is attacking. Advantage - A call made by the referee to continue a game after a foul has been committed if the fouled team gains an advantage. Aerial - A pass across the field where the ball is lifted into the air over the players’ heads with a scooping or flicking motion. Artificial turf - A synthetic material used for the field of play in place of grass. Assist - The pass or last two passes made that lead to the scoring of a goal. Attack - The team that is trying to score a goal. Attacker - A player who is trying to score a goal. -
History American Football Evolved from Rugby, Which Was a Spin-Off from Soc- Cer
History American football evolved from rugby, which was a spin-off from soc- cer. Early roots of the modern game can be traced to a college game played in 1869 Answer the questions. between Princeton and Rutgers universities. Each team had 25 men on the field; 1. What do you know the game more resembled soccer then football, as running with the ball, passing and about flag football? tackling were not allowed. Harvard and McGill universities played a game in 1874 that combined elements of rugby and soccer’ this game caught on in eastern U.S. 2. Describe how to grip schools and developed into the beginnings of modern football and throw the football. Early rules included playing with a round ball and needing to make 5 yards in three downs. Rules have continually evolved to make the game fair, exciting, 3. Why was the game of and less violent. From its beginnings in America on college campuses, football has flag football invented? grown into a widely popular sport in the United States, where it is played in youth leagues, in high schools, and professionally. Football games are played all over the 4. What is the primary world, although it is not a great spectator sport outside the United States. There is a objective of flag foot- National Football League (NFL) Europe league, made up mostly of American players, with rules basically the same as in the NFL in the United States. ball? Flag Football is believed to have begun in the U.S. military during World 5. Where should you War II. -
Kentucky, St. Louis Choices As Big Tourney Starts
• 1 1% St. as fretting jsp0f * Louis Choices Starts D. C., March 12, 1949—A—9 Kentucky, Washington, Saturday, Big Tourney Wildcat Quint Hoping Detroit's Houtteman Golf Balls w in, Lose, or Draw HSlp FINISH IS FORECAST—Steve Pay Pro's Way By FRANCIS STANN To Avenge Its Lone Better, but Remains Belloise of Star Staff Correspondent the Bronx stands Out of Court Defeat Billikens over J. T. Ross of San Jose, On List By the Associated Press Two Platoons for Eddie by Calif., after knocking him Danger SUFFOLK, Va.. Mar. 12.—Leo ly tht Associated Press tht Associated ST. PETERSBURG, Fla., Mar. 12.—Eddie Dyer, a drawling, down in the second frame of By Pres* R. Mallory, a golf professional NEW YORK. Mar. 12.—Unless Texan who favor football over al- LAKELAND, Fla,. Mar. 12.— from Bridgeport. Conn., found he amiable may secretly baseball, their scheduled 10-round fea- somebody stubs a toe along the Young Art hardluck didn't have to though he manages the St. Louis Cardinals, was holding court in | Houtteman, enough money pay way, the National Invitation bas- ture boxing bout at New York's of the Detroit Tiger his $50 fine $4.25 costs he the Rcdbirds' clubhouse when the two-platoon system made famous | guy pitching plus was ket ball tournament which opens staff, to be his assessed when he was by Michigan and other famed Madison Square Garden last ; appeared winning charged with Army, grid teams, at Madison Garden Square today ; fight for life today. speeding 70 miles an hour over was brought up. -
Linebacker: Watch the QB and Don't Let Him Run. Roll to the Right When He Does, and Cut Off All Running Lanes. in Flag Football
Linebacker: Watch the QB and don't let him run. Roll to the right when he does, and cut off all running lanes. In flag football, QBs love running, and if no one is watching, the QB will get a lot of yards on you. The Linebacker will also have to pick up offensive linemen that go out for a pass. Danger: The QB may fake a run out to one side, drawing the linebacker with him, and then an offensive lineman releases for a pass on the other side. The safety will have to be watching this, and run up to make the play. Linebackers and safeties have to know their positions, coordinate and talk to each other. The game will be won or lost by the play of the Linebackers and Safety. Safety: The Safety is the defensive QB, especially in flag football. He is to lead the defensive team. His role is to cover anyone who get loose. If a wide receiver is getting open deep, he covers and helps out. If an offensive lineman goes out, he has to cover him if the line backer is busy. If he sees a nice blitz opportunity, he can tell a cornerback to blitz, while he picks up the slack. If a corner blitzes, the linebacker covers the now open wide receiver short, and safety covers him deep. Can a safety blitz? Sure, because he is the extra guy. Let the linebacker know you are blitzing, so he can pick up your zone. The Safety and Linebacker are the two most crucial position on defense. -
Leveraging Pitcher-Batter Matchups for Optimal Game Strategy
Leveraging Pitcher-Batter Matchups for Optimal Game Strategy Paper Track: Baseball Paper ID: 13603 Willie K. Harrison∗ and John L. Salmony ∗Department of Electrical & Computer Engineering, Brigham Young University yDepartment of Mechanical Engineering, Brigham Young University 1. Introduction Recent play in Major League Baseball (MLB) has showcased many attempts to achieve an advantage through smart selection of pitcher-batter matchups. One such case in the 2018 postseason had the Los Angeles Dodgers’ manager, Dave Roberts, selecting an all right-handed batting lineup to face both Chris Sale and David Price in games one and two of the World Series. Both pitchers are left-handed, and the choice certainly tailors to the well-known lefty-righty handedness matchup strategy [10]. Further- more, this choice was inline with the platoon system that the Dodgers had employed throughout the 2018 regular season [15], often starting all right-handed batting lineups against left-handed starters, seemingly with great success. Although attempts have been made to optimize pitcher-batter matchup strategies in the sabermet- rics [2, 7, 9] literature (e.g., [5, 6]), these approaches have tended to apply averages of large data sets in an attempt to ��ine tune some matchup data. For example, Hirotsu and Wright used the handedness (i.e., left handed or right handed) of both the pitcher and the batter to adjust average batting statistics in an attempt to optimize the choice of pitcher substitution [6]. In this approach, if a batter’s dominant hand is opposite to that of a pitcher’s dominant hand, then the offensive statistics of the batter are as- sumed to be enhanced slightly for that speciic matchup.