Ruffino, Paolo. 2018. Future Gaming
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Sonorità Videoludiche – La Chiptune,Annunciata
Sonorità videoludiche – La Chiptune La rivoluzione parte dal basso: in molti casi questa frase rappresenta solamente un modo di dire, ma nel 1985 non devono averla pensata così sviluppatori del calibro di Rob Hubbard e Martin Galway o programmatori in erba come il tedescoChris Hülsbeck. All’epoca questi tre uomini erano persone qualunque, ora invece sono compositori universalmente celebrati come i padrini della musica chiptune. Ma cos’è la chiptune? Banalmente si potrebbe dire che è «un genere di musica creato usando i chip sonori di computer e console degli anni ‘80/primi anni ‘90», ma in realtà è qualcosa di più: la chiptune è sì un genere musicale che affonda le sue radici nel retrocomputing, ma è anche un movimento artistico che prende a pieni mani dalla filosofia fai-da-te tipica del punk. Difatti, nella storia del genere, non è una novità leggere di gente che ha creato o che crea tutt’ora dei software musicali da zero: è l’esempio del succitato Chris Hülsbeck, che nel 1986 pubblicò su una rivista tedesca Soundmonitor, programma che aveva creato nel tempo libero. Oppure di Karsten Obarski, che nel 1987 creò il software Ultimate Soundtracker per Commodore Amiga, dando il via all’introduzione dellecacktro (ovvero le intro di giochi e programmi crackati) e successivamente alla cosiddetta demoscene, un vero e proprio genere artistico in tutto e per tutto che usava l’Amiga per creare opere degne del MOMA di New York. Nonostante veri compositori del calibro di Koji Kondo, Nobuo Uematsu e Yuzo Koshiro, autori rispettivamente delle musiche di Super Mario, Final Fantasy e Streets of Rage, che vennero assunti da case come Nintendo e Sega per creare opere leggendarie, oggi portate sui palchi da tutto il mondo con progetti rock-opera come Video Game Music dell’americano Tommy Tallarico o da esibizioni orchestrali, la chiptune continua a restare un fenomeno soprattutto underground, anche se negli ultimi anni è stata spesso omaggiata da artisti del mainstream musicale come il canadese Deadmau5 (che proviene della demoscene!), 50 Cent o Kesha. -
I Give Permission for Public Access to My Honors Paper and for Any
I give permission for public access to my Honors paper and for any copying or digitization to be done at the discretion of the College Archivist and/or the College Librarian. Signed_____________________________________________ Ashton Murphy Date __________________________ Medea and New Media: Analyzing Euripides’ Tragedy through the Medium of Video Games Ashton Lacy Murphy Department of Greek and Roman Studies Rhodes College Memphis, Tennessee Submitted in partial fulfillment of the requirements for the Bachelor of Arts degree with Honors in Greek and Roman Studies 2016 ii This Honors paper by Ashton Lacy Murphy has been read and approved for Honors in Greek and Roman Studies. Dr. Geoff Bakewell Project Advisor ___________________________________ Dr. Kenneth S. Morrell Second Reader ____________________________________ Dr. David Mason Extra-Departmental Reader ______________________________________ Dr. David H. Sick Department Chair ________________________________________ iii CONTENTS Signature page ii Contents iii Abstract iv 1.1 Introduction 1 1.2 Videogames and Tragedy 5 1.3 Political Play 7 2.1 Witchy Woman 11 2.2 Medea the Clever Corinthian 15 2.3 Medea the Hero 20 2.4 Medea and the Gods 24 3.1 Dorothy Sayers 26 3.2 Grand Theft Auto V 28 3.3 Saints Row: the Third 38 4. Conclusion: Dragon Age II and Imperfect Binaries 45 Bibliography 50 iv ABSTRACT Medea and New Media: Analyzing Euripides’ Tragedy through the Medium of Video Games by Ashton Lacy Murphy Women play an astonishingly prominent role as characters in ancient Athenian tragedy; we have only one extant tragedy—Philoctetes—which does not feature at least one female character. The number, and perhaps more importantly the depiction, of these characters has given rise to a search for proto-feminism in tragedy, with Euripides as an especially prominent target. -
Games / Linux / a Allison Road Ash of Gods: Redemption Albion
Games / linux / A Glossary A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 Allison Road 2018 (12/31/2018) Genre: Horreur, Survie Publishers: Far From Home Allison Road is an upcoming first-person survival horror video game for Linux, Microsoft Windows, OS X by Lilith Ltd and formerly to be published by Team17. It was considered to be a spiritual successor to P.T., the playable teaser for the cancelled video game Silent Hills. Before being funded by Team17, the game's development was fan- based. On 4 June 2016, the Allison Road Twitter account announced the game's cancellation. On August 22, 2016 an announcement was made on the Twitter account indic… Ash of Gods: Redemption 2018 (03/23/2018) Genre: Cartes, Roman, Jeu de rôle, Stratégie, Tour par tour Publishers: Buka Entertainment Ash of Gods: Redemption is a dark fantasy tactical role-playing video game developed AurumDust. The game is self-published on PC, Mac and Linux (except China, Hongkong, Taiwan and Macao where it is published by WhisperedGames), console publisher is Buka Entertainment. Gameplay blends elements of the visual novel, roguelike, and computer card game elements. The game is written by Russian author Sergey Malitsky. Albion Online 2017 (07/19/2017) Genre: Multi-joueurs, En ligne, Jeu de rôle Publishers: Sandbox Interactive Albion Online est un jeu vidéo de rôle en ligne massivement multijoueur édité, développé, conçu et distribué par Sandbox Interactive, sorti sur Linux, macOS, Windows, Android, iOS le 17 juillet 2017. -
DU-Zusammenfassung 2016
INHALT } Allgemeines ó Vorwort 3 ó Statistik 2016 4 } Beiträge 2016 ó Januar 5 ó Februar 16 ó März 32 ó April 51 ó Mai 70 ó Juni 91 ó Juli 109 ó August 131 ó September 150 ó Oktober 168 ó November 187 ó Dezember 208 } Ergänzungen ó Galerien auf GG 222 ó Infos zum Projekt 223 ó Alle Spiele im Überblick 224 ɔ Vorwort Zum Beginn eines jeden Monats des Jahres 2016 wurde auf GamersGlobal.de eine Galerie Plus veröentlicht, in der GG-User jeweils auf verschiedene Art und Weise über ein Spiel berichteten, mit dem sie im entsprechenden Monat gern und somit nicht selten ChrisL auch viel Zeit verbracht haben. Gestartet wurde dieses Community-Projekt mit der Bezeichnung „Das spielen unsere User“ – oder abgekürzt „DU“ – bereits ein Jahr zuvor, im Januar 2015 (das PDF mit allen 2015er Beiträgen findet ihr in dieser News). Somit stellt die aktuelle Zusammenfassung den 2. Jahrgang dar. Die einzelnen Plus-Galerien im Nachhinen auf GamersGlobal.de aufzurufen, ist der- zeit nur über die Suchfunktion möglich, da sich die Beiträge naturgemäß längst im digitalen Archiv befinden. Das kann durchaus als bedauerlich empfunden werden, da die teilnehmenden User in der Regel Zeit und Mühe investiert haben. Mit diesem eigens aufbereiteten PDF wird diesem Umstand erneut Abhilfe geschaen, denn die nachfolgenden Seiten enthalten alle Beiträge des vergangenen „DU-Jahres“. Hintergedanke bei der Erstellung dieser Zusammenfassung war dabei nicht allein, allen Interessierten kurzweiligen Lesesto zu bieten. Gleichzeitig soll auf diese Weise sowohl den Teilnehmern des DU-Projektes – die übrigens weder GG-EXP noch Kudos für ihr Mitwirken erhalten – als auch den Lesern und Kommentarschreibern eine kleine Aner- kennung ausgesprochen werden. -
Assault Android Cactus Xbox
Assault android cactus xbox Continue Attack Android CactusDeveloper (s)Witch BeamPublisher (s)Witch BeamComposer (s)Jeff van DyckPlatform (s)Windows, OS X, Linux, PlayStation 4, Xbox One, Nintendo SwitchReleaseWindows, OS X, Linux23 September 2015PlayStation 48 March 2016Xbox One7 November 2017Nintendo Switch8 March 2019Genre (s)Shoot 'EmMod Upe (s)Single-player, multiplayerAssault Android Cactus is a double stick shoot 'Em Up, developed and published by Witch Beam. The game was released for Windows, OS X and Linux in 2015, PlayStation 4 in 2016, Xbox One in 2017 and Nintendo Switch in 2019. Gameplay Attack Android Cactus is a double stick shoot 'em up played primarily from a top-down point of view. The player takes control of one of nine androids, the first of which is Cactus, a junior constable of the Interplanetary Police Department (IPPD), who crashes into the 'Genki Star' space cargo ship. The player must fight through hordes of rogue robots to regain control of the Genka Star. The game can be played in one player or in a local game together with four players. The game has four game modes: story, campaign, complex 50-layer mode, Infinity Drive, daily calls, Daily Drive, and Boss Peak Mode. The game has nine game androids to choose from, each of which has a different combination of primary and secondary weapons. The game includes 25 stages that morph and transform as the level progresses. The development of Assault Android Cactus was developed and published by Brisbane-based video game development studio Witch Beam. One of the game's developers, Sanatana Mishra, noted that the team's decision not to run the game on the Xbox One console was due to the ID@Xbox parity clause, which required developers to run their games on Xbox One on the same day as other platforms.