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WINGSPAN European Expansion Designed by Elizabeth Hargrave Illustrated by Natalia Rojas, Ana Maria Martinez Jaramillo, and Beth Sobel

In this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied of . These birds feature a variety of new powers, including “round end” powers, powers that increase interaction between players, birds that can cover multiple spaces to make future actions more profitable, and birds that benefit from excess cards/food. The European birds are designed to be shuffled into the original deck of cards (and cards from future expansions).

The European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple , extra food tokens, new end-of-round goals and bonus cards, and a colorful new scorepad designed for both multiplayer and solo scoring. Components 1 rulebook 1 scorepad (multiplayer on one side, 81 cards solo on the other)

wingspan automa Coal White Automubon Automubon Automubon ater Motacilla alba + 345 345 345 Griffon Vulture+ Birds Gyps fulvus / Fringilla coelebs multi-player 2 Bonus cards 2 Birds

4 AMOUNT ON CARDS End-of-round goals 1 Bonus cards Eggs 16cm AMOUNT ON CARDS End-of-round goals 28cm 252cm ROUND END: If you used all 4 types of actions Food on cards WHEN ACTIVATED: Gain 1this round, from theplay supply another bird. Pay its normal food Eggs 1 POINT EACH and cache it on this card. At andany eggtime, cost. you may WHEN ACTIVATED: 27cm Tucked cards spend cached on this card. in this . Tuck 1 ROUND END: Choose any from 1 player the supply (including on this The is the nationalbehind bird of each.. Choose 1-5 birds Food on cards Coal tits store (and sometimes from your hand TOTAL yourself). Cache 1 that player has. ) for winter. EE bird for each EE 1 POINT EACH EE All-male chaffinch flocks are common in winter; These birds’ bald heads help them thermoregulate. they’re nicknamed bachelor birds. Tucked cards WS_EE_BirdCard-1_r7.indd 52

WS_EE_BirdCard-1_r7.indd5/8/19 3:12 PM 77 WS_EE_BirdCard-1_r7.indd 4 TOTAL in personal EE worth in 5/8/19 3:19 PM WSEx_Scoresheet_r2.indd 2 4/30/19 3:28 PM 5/8/19 3:12 PM supply one row

WS_EE_BirdCard-1_r7.indd 3 5/8/19 3:24 PM >4 WSEx_Scoresheet_r2.indd 1 in personal 4/30/19worth 3:28 PM in 15 miniatures 5 goal tilessupply >4 one row

brown powers in personal worth in personalin worth birdsin with supply onesupply row tuckedone row cards >4 brown powers >4 in personal worth in birds with supply one row >4 tucked cards

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5 bonus cards brown powers WS_EE_GoalTokens.inddbrown 1 powers 5/5/19 1:25 PM 38birds food with tokens birds with tucked cards tucked cards DIET SPECIALIST brown powers ETHOLOGIST citizen scientist birds with Birds with a food tucked cards cost of 3 food In any one habitat: Birds with tucked cards 2 to 3 birds: 4+ birds: 2 4 to 6 birds: 3 6 7+ birds: WS_EE_GoalTokens.indd 1 WS_EE_GoalTokens.indd 1 5/5/19 1:25 PM 5/5/19 1:25 PM per power color 3 (e.g., brown, white, pink, teal) 6 Birds with no power count as white. WS_EE_GoalTokens.indd 1 5/5/19 1:25 PM

(29%EE of cards) EE

(10% of cards)

EE WS_EE_BonusCards_r2.indd 3 WS_EE_BonusCards_r2.indd5/5/19 1:09 PM 1 5/5/19 1:09 PM

WS_EE_BonusCards_r2.indd 5 4 Automa cards5/5/19 1:09 PM 1 reference tile

in one row 1 citizen scientistfilled columns -1 in one row BEHAVIORIST birds with tucked cards filled columns -1 End of Round 1 Birds with White & no powers birds with tucked cards tucked cards 0 -1 For each column that worth >4 White & no powers Reference 4 to 6 birds: 7+ birds: 0 -1 contains birds with 3 different in personal supply worth power colors (e.g., brown, in personal 1 >4 -1 worth in 3 6 in hand white, pink, teal): in personal supply supply 2 -1 1. Round end bird powers. with no in hand one row 3 2 3 Brown powers with no >4 2 per column 2 food cost of played BrownEE powers EE EE 2. Score end-of-round goal. 1 Birds with no power count as white. ROUND 2 8 (10% of cards) EE END-OF-ROUNDfood cost GOALS of played 0 EE ROUND 1 EE 3. Remove all action cubes. END-OF-ROUND GOALS3 WS_EE_AutoCards2Side_r3.indd 2

WS_EE_AutoCards2Side_r3.indd5/5/19 1:09 PM 1 WS_EE_BonusCards_r2.indd 1 EE 5/8/19 9:25 PM 5/5/19 1:09 PM 4. Discard and replace all

WS_EE_BonusCards_r2.indd 2 5/8/19 9:25 PM cards on the bird tray. 1 custom tray with lid 5. Rotate first-player token brown powers birds with clockwise. tucked cards

EE EE

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WS_EE_Punchboard_r3.indd 1 5/9/19 9:02 AM Initial Setup Shuffle the expansion bird cards in with all other bird cards. Do the same for the bonus cards (they’re designed so the percentages still apply). Mix in the additional eggs, food, and end-of-round goals with their respective tokens. Setup Changes The only change to the setup for a game of Wingspan is to place the reference tile near the goal mat. We recommend using the green side of the goal mat with this expansion, as some of the new goals do not work well with the blue side.

As a reminder, all action cubes should stay in the row used until the end-of- round scoring. They play a part in some round end powers present in this expansion. Bird Powers This expansion introduces a new set of powers that trigger at the end of each round.

Round end (teal): These powers are resolved when Prunella modularis + all turns in the round have been completed, but before scoring the goal for that round. 1 • Resolve them in player order, starting with the player who went first for the round.

20cm • If you have more than one bird with round end powers, you may resolve your birds’ powers in ROUND END: Choose 1 other player. For each action cube on their , lay 1 on this bird. any order.

The chicks in a single nest of often have different fathers. EE • Round end powers do NOT activate "once between turns" (pink) powers.

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Some birds have an * in the cost; this is to Bonelli’s Aquila fasciata indicate that they have an alternative cost * + + noted in text on the card (see Hunting and Fishing Powers). * 8 citizen scientistDIET SPECIALIST BEHAVIORIST 160cm Birds with Birds with a food For each column thattucked cards cost of 3 food WHEN PLAYED: For each in this bird’s contains birds with 3 different cost, you may pay 1 from your hand instead. 4 to 6 birds: 7+2 birds: to 3 birds: If you do, tuck the paid behind this card. power colors (e.g., brown, 4+ birds: white, pink, teal): 3 6 3 Senu, the scouting eagle in Assassin’s Creed Origins, 6 is a Bonelli’s eagle. EE 3 per column

Birds with no power count as white. WS_EE_BirdCard-1_r7.indd 62 5/8/19 3:19 PM

(10% of cards) EE EE (29% of cards) EE

WS_EE_BonusCards_r2.indd 3 5/5/19 1:09 PM WS_EE_BonusCards_r2.indd 1 5/5/19 1:09 PM Several bonus cards from the5/5/19 original 1:09 PM game now include these terms from WS_EE_BonusCards_r2.indd 2 new birds: • Cartographer (birds with geography terms in their names): Eurasian, European, Corsican, Moor • Anatomist (birds with body parts in their names): back, leg, toe • Photographer (birds with colors in their names): coal, grey, honey 2

WS_EE_Rulebook_r4.indd 2 5/9/19 2:40 PM Appendix End-of-Round Goals The number of food tokens in your personal Food in supply supply Birds cards in hand The number of bird cards in your hand

The number of your played birds with a Birds worth over 4 points printed value over 4 points The number of your played birds that have Birds with no eggs no eggs on them when this goal is scored The number of your played birds in in 1 row habitat that has the most birds in it The number of columns in which all three Filled columns bird spaces are filled The number of your played birds that have Brown powers brown "when activated' powers on them The number of your played birds that have White & No Powers either no power, or a “when played” power The number of your played birds that have at Birds with tucked cards least 1 card tucked behind them Count the food cost on your birds, Food cost of played birds remembering to count only 1 food for birds that have a choice in their food cost

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WS_EE_Rulebook_r4.indd 3 5/9/19 2:40 PM Bird Powers Food-Related

WHEN ACTIVATED: You gain a no Remove any 1 from matter what food die the birdfeeder, then gain you removed from the 1 from the supply. birdfeeder. ROUND END: Reset the European Honey birdfeeder. If you do, gain all in the Buzzard If the specified food birdfeeder after resetting. is not in the birdfeeder WHEN ACTIVATED: Reset after the reset, you gain the birdfeeder. If you nothing. Bullfinch do, gain 1 from the European Bee-eater birdfeeder. WHEN ACTIVATED: Steal 1 from another Black-headed player’s supply and add it to your own supply. They gain 1 from the The food that the other birdfeeder. player gains does not Common WHEN ACTIVATED: have to be the same type Kingfisher Steal 1 from another stolen. Eurasian player’s supply and cache it on this bird. -backed They gain 1 from the Little birdfeeder. This may be a food that was gained from the WHEN ACTIVATED: From birdfeeder as a result the supply, gain 1 food of the base “gain food” of a type you already action, or a food that gained this turn. was gained by activating another bird in this row. If all dice in the ONCE BETWEEN TURNS: birdfeeder show the Eurasian Tree When another player same face, you may Sparrow takes the "gain food" reset it before gaining Eurasian Golden action, gain 1 from the [specific food type]. Oriole the birdfeeder at the end If the birdfeeder contains of their turn. none of the [specific food type], you gain nothing. If there is only one White-backed WHEN ACTIVATED: Gain face showing in the 1 from the birdfeeder. birdfeeder, you may reset it before gaining the .

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WS_EE_Rulebook_r4.indd 4 5/9/19 2:40 PM If there is only one die face showing at the beginning of this action, you may reset the birdfeeder and then take all the invertebrates.

This action is completed once you have gained all WHEN ACTIVATED: Gain of this type of food that are all that are in the showing. If the birdfeeder birdfeeder. becomes empty and resets as a result of this action, you do not gain additional food after the reset. If there is only one die face showing after taking all the invertebrates, you may not reset the birdfeeder to look for more. WHEN ACTIVATED: Reset the birdfeeder. If you do, gain 1 from the birdfeeder after resetting. ROUND END: Choose any 1 player (including Griffon Vulture yourself). Cache 1 Carrion Crow from the supply on this bird for each that player has. cached on these WHEN ACTIVATED: birds do not count as Gain 1 from the being in your supply for supply and cache it on the purposes of end-of- this card. At any time, Eurasian round goals, even though you may spend they can be used to play cached on this card. more birds. ROUND END: Choose 1 other player. For each Eurasian cube on their , cache These powers can be 1 from the supply on used to cache food on any of your birds. birds that otherwise WHEN ACTIVATED: do not have caching Eurasian Choose 1-5 birds in your powers. . Cache 1 from your supply on each. WHEN ACTIVATED: Choose a food type. All players gain 1 of that food from the supply.

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WS_EE_Rulebook_r4.indd 5 5/9/19 2:40 PM Egg-Laying Powers ROUND END: Choose 1 other player. For each Dunnock action cube on their , lay 1 on this bird. WHEN ACTIVATED: Discard 1 from your Thekla’s supply. If you do, lay 2 on this bird.

ROUND END: Lay 1 on nests count as for this bird for each other this bird. bird that you have.

ONCE BETWEEN TURNS: When another player takes the “lay eggs” Common nests count as action, this bird lays 1 and for this bird. on another bird with a or nest. Lesser ROUND END: Choose a Whitethroat habitat with no . Lay 1 on each bird in that habitat.

Red-legged WHEN ACTIVATED: Lay 1 on each bird in this column, including this one. WHEN ACTIVATED: Roll all dice not in birdfeeder. If Eleonora’s any are , lay 1 on this card.

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WS_EE_Rulebook_r4.indd 6 5/9/19 2:40 PM Card-Drawing Powers Black-throated WHEN ACTIVATED: Diver Discard all remaining White-throated face-up and refill the Dipper tray. If you do, draw 1 of the new face-up . White Squacco WHEN ACTIVATED: Draw If no with that habitat Common Little 1 face-up that can is available, do not gain live in [specific habitat]. anything. You may choose to draw WHEN ACTIVATED: Draw face-up cards or from the 2 . All other players deck as normal, but each Savi’s Warbler draw 1 from the other player may only deck. draw their card from the deck. These cards should be kept separate from the other cards you draw and your bird cards in Great Crested WHEN ACTIVATED: Draw hand. They cannot be 1 for each empty card spent during this turn. slot in this row. At the end But to keep the game Wilson’s Storm- of your turn, keep 1 and moving, you can sort Petrel discard the rest. through them at the end of your turn and let the next player start their turn.

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WS_EE_Rulebook_r4.indd 7 5/9/19 2:40 PM Flocking Powers WHEN ACTIVATED: Choose This power can be used Common Chaffinch 1-5 birds in this habitat. to tuck cards behind Tuck 1 from your birds that do not usually hand behind each. tuck cards. This power can be used WHEN ACTIVATED: Choose to tuck cards behind 1-3 birds in your . birds that do not usually Tuck 1 from your hand tuck cards. You only behind each. If you do, draw 1 regardless draw 1 . of how many cards you tuck. ROUND END: Tuck up to 3 from your hand behind this bird. Draw 1 for each card you tucked. ROUND END: Choose 1 other player. For each action cube on their You may tuck cards up [specific habitat], tuck 1 to the number of action Greater from your hand behind cubes. this bird, then draw an equal number of . WHEN ACTIVATED: Draw 2 from the deck. Tuck Audouin’s Gull 1 behind this bird and keep the other. Common ROUND END: Discard up House Sparrow to 5 [any food type] from Common your supply. For each, tuck 1 from the deck Eurasian Collared- behind this bird. Dove ONCE BETWEEN TURNS: When another player tucks a for any reason, tuck 1 from the deck behind this bird. ONCE BETWEEN TURNS: When another player tucks a for any Snow reason, tuck 1 from your hand behind this bird, then draw 1 at the end of their turn.

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WS_EE_Rulebook_r4.indd 8 5/9/19 2:40 PM Hunting and Fishing Powers If these birds use their Eurasian power to tuck cards WHEN PLAYED: For each Sparrowhawk instead of paying some in this bird’s cost, you or all of the bird’s food may pay 1 from your cost, this counts as both hand instead. If you do, Eastern Imperial a) tucking a card and b) tuck the paid behind Eagle a predator succeeding, this card. and triggers birds with Bonelli’s Eagle pink powers accordingly. If you use this power, you pay neither the food cost nor the egg cost for these WHEN PLAYED: Instead birds. This counts as both of paying this bird’s cost, a) tucking a card and b) you may play it on top a predator succeeding, and triggers birds with Eurasian of another bird on your player mat. Discard any pink powers accordingly. Montagu’s eggs from that bird. It Any cards that were Harrier becomes a tucked card. tucked behind the original bird remain tucked, but you must discard any eggs. WHEN ACTIVATED: Roll all not in the birdfeeder. If any are a , gain that many from the supply and cache them on this bird.

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WS_EE_Rulebook_r4.indd 9 5/9/19 2:40 PM Other Powers These birds still count as just 1 bird for round-end goals that count birds. But both spaces are filled, so they can count Long-tailed Tit WHEN PLACED: Place twice toward the “completed this bird sideways, so columns” round-end goal. that it covers 2 [habitat] These birds can still be played spaces. Pay the lower like any other bird in the 5th egg cost. column, forgoing their power. The next bird you play in this habitat is placed to the right of this bird. These birds are doubled Eurasian Green only for end-of-round goals, ROUND END: This bird Woodpecker not bonus cards or points counts double toward the at the end of the game. Greylag Goose end-of-round goal, if it qualifies for the goal. Eggs on these cards are Cetti’s Warbler not doubled, if the goal is counting the number of eggs.

Common Moorhen WHEN ACTIVATED: Discard If the additional bird has 1 [ / / ]. If you do, a “when played” power, play another bird in your it is triggered when the Short-toed [habitat], paying its normal bird is played. cost in food and eggs. If the additional bird has a “when played” power, it is ROUND END: If you used all 4 actions this round, triggered when the bird is Moltoni’s Warbler play another bird. Pay played. its normal food and egg If the extra bird has a “round White Wagtail cost. end” power, it is triggered when the bird is played. Red Knot WHEN PLAYED: Draw 1 new bonus card. Then draw Black-tailed Godwit 3 and keep 1. WHEN PLAYED: Draw Corsican 1 new bonus card. Then nuthatch gain 1 from the birdfeeder. You may look at the bonus WHEN PLAYED: Draw card you drew before Snowy Owl 1 new bonus card. Then doing the second part of Little gain 1 or lay 1 on these actions. this bird or any bird. WHEN PLAYED: Draw 1 new European bonus card. Then gain 1 from the birdfeeder, Turtle Dove lay 1 on any bird, or draw 1 . 10

WS_EE_Rulebook_r4.indd 10 5/9/19 2:40 PM Automa Expansion Rules Designed by David Studley All rules from the Wingspan Automa rulebook still apply, except where explicitly changed here.

Automa-only bonus cards—This expansion contains two Automa-only bonus cards. During setup, instead of randomly drawing a bonus card for the Automa from the bonus card deck, you can select one of these for the Automa to use.

Note: The Automubon Society card has a more pronounced effect on scoring when using these Automa-only bonus cards. We recommend you avoid using the Automubon Society with these until you are ready for a greater challenge.

New end-of-round goal scoring cards—The two new end-of-round goal scoring cards provide base values for the Automa when scoring the new goal tiles included in this expansion.

Steal powers—Some of the bird powers allow you to “steal” from another player. When you activate this type of power, you can only “steal” from the Automa if it has any cubes on this round’s goal tile (do not remove any of the cubes). Otherwise, you gain nothing from activating it. Anything you gain comes from the supply and as usual, the Automa gains nothing.

Teal powers—For any round end power that asks you to choose “1 other player” or “any 1 player (including yourself)”, the Automa has the number of items being checked equal to the number of Automa cubes on the current round goal tile.

Griffon Vulture Gyps fulvus

1

252cm

ROUND END: Choose any 1 player (including yourself). Cache 1 from the supply on this bird for each that player has.

These birds’ bald heads help them thermoregulate. EE

WS_EE_BirdCard-1_r7.inddFor 3example: The Griffon5/8/19 3:12 Vulture PM asks the player to “Choose any 1 player (including yourself). Cache 1 from the supply on this bird for each that player has.” If the Automa had 2 cubes on the goal tile, you would place 2 on the bird card. If you had 3 on your player mat, you would place 3 instead.

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WS_EE_Rulebook_r4.indd 11 5/9/19 2:40 PM Credits • Bird information comes from Handbook of Birds of the World Alive (www.hbw.com) and the Collins Bird Guide (HarperCollins.co.uk). • Photographic sources for the birds come from Levent Akduman, Glenn Bartley, Jordi Bas, Rob Belterman, Roman T. Brewka, Mika Bruun, Clive Brown, Paul Cools, Joost De Smet, Patrick Donini, Jesús Giraldo, Stanislav Harvanˇcík, Mattias Hofstede, Howard Kearley, Rubén Domingo Martínez, Rob Van Mourick, Alan Murphy, Gary Spicer, Anders Svensson, Jonathan Tollin, Stefano Unterthiner, Rob Van Mourick, Morten Winness • Prints of the birds and other illustrations can be found at nataliarojasart.com and anammartinez.com. • Typeface Cardenio Modern is designed by Nils Cordes, nilscordes.com.

©2019 Stonemaier LLC. Wingspan is a trademark of Stonemaier LLC. All Rights Reserved. 12

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