JAIST Repository
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Snakes in the Plane
Snakes in the Plane by Paul Church A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Master of Mathematics in Computer Science Waterloo, Ontario, Canada, 2008 c 2008 Paul Church I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. ii Abstract Recent developments in tiling theory, primarily in the study of anisohedral shapes, have been the product of exhaustive computer searches through various classes of poly- gons. I present a brief background of tiling theory and past work, with particular empha- sis on isohedral numbers, aperiodicity, Heesch numbers, criteria to characterize isohedral tilings, and various details that have arisen in past computer searches. I then develop and implement a new “boundary-based” technique, characterizing shapes as a sequence of characters representing unit length steps taken from a finite lan- guage of directions, to replace the “area-based” approaches of past work, which treated the Euclidean plane as a regular lattice of cells manipulated like a bitmap. The new technique allows me to reproduce and verify past results on polyforms (edge-to-edge as- semblies of unit squares, regular hexagons, or equilateral triangles) and then generalize to a new class of shapes dubbed polysnakes, which past approaches could not describe. My implementation enumerates polyforms using Redelmeier’s recursive generation algo- rithm, and enumerates polysnakes using a novel approach. -
Treb All De Fide Gra U
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UPCommons. Portal del coneixement obert de la UPC Grau en Matematiques` T´ıtol:Tilings and the Aztec Diamond Theorem Autor: David Pardo Simon´ Director: Anna de Mier Departament: Mathematics Any academic:` 2015-2016 TREBALL DE FI DE GRAU Facultat de Matemàtiques i Estadística David Pardo 2 Tilings and the Aztec Diamond Theorem A dissertation submitted to the Polytechnic University of Catalonia in accordance with the requirements of the Bachelor's degree in Mathematics in the School of Mathematics and Statistics. David Pardo Sim´on Supervised by Dr. Anna de Mier School of Mathematics and Statistics June 28, 2016 Abstract Tilings over the plane R2 are analysed in this work, making a special focus on the Aztec Diamond Theorem. A review of the most relevant results about monohedral tilings is made to continue later by introducing domino tilings over subsets of R2. Based on previous work made by other mathematicians, a proof of the Aztec Dia- mond Theorem is presented in full detail by completing the description of a bijection that was not made explicit in the original work. MSC2010: 05B45, 52C20, 05A19. iii Contents 1 Tilings and basic notions1 1.1 Monohedral tilings............................3 1.2 The case of the heptiamonds.......................8 1.2.1 Domino Tilings.......................... 13 2 The Aztec Diamond Theorem 15 2.1 Schr¨odernumbers and Hankel matrices................. 16 2.2 Bijection between tilings and paths................... 19 2.3 Hankel matrices and n-tuples of Schr¨oderpaths............ 27 v Chapter 1 Tilings and basic notions The history of tilings and patterns goes back thousands of years in time. -
Some Open Problems in Polyomino Tilings
Some Open Problems in Polyomino Tilings Andrew Winslow1 University of Texas Rio Grande Valley, Edinburg, TX, USA [email protected] Abstract. The author surveys 15 open problems regarding the algorith- mic, structural, and existential properties of polyomino tilings. 1 Introduction In this work, we consider a variety of open problems related to polyomino tilings. For further reference on polyominoes and tilings, the original book on the topic by Golomb [15] (on polyominoes) and more recent book of Gr¨unbaum and Shep- hard [23] (on tilings) are essential. Also see [2,26] and [19,21] for open problems in polyominoes and tiling more broadly, respectively. We begin by introducing the definitions used throughout; other definitions are introduced as necessary in later sections. Definitions. A polyomino is a subset of R2 formed by a strongly connected union of axis-aligned unit squares centered at locations on the square lattice Z2. Let T = fT1;T2;::: g be an infinite set of finite simply connected closed sets of R2. Provided the elements of T have pairwise disjoint interiors and cover the Euclidean plane, then T is a tiling and the elements of T are called tiles. Provided every Ti 2 T is congruent to a common shape T , then T is mono- hedral, T is the prototile of T , and the elements of T are called copies of T . In this case, T is said to have a tiling. 2 Isohedral Tilings We begin with monohedral tilings of the plane where the prototile is a polyomino. If a tiling T has the property that for all Ti;Tj 2 T , there exists a symmetry of T mapping Ti to Tj, then T is isohedral; otherwise the tiling is non-isohedral (see Figure 1). -
Biased Weak Polyform Achievement Games Ian Norris, Nándor Sieben
Biased weak polyform achievement games Ian Norris, Nándor Sieben To cite this version: Ian Norris, Nándor Sieben. Biased weak polyform achievement games. Discrete Mathematics and Theoretical Computer Science, DMTCS, 2014, Vol. 16 no. 3 (in progress) (3), pp.147–172. hal- 01188912 HAL Id: hal-01188912 https://hal.inria.fr/hal-01188912 Submitted on 31 Aug 2015 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Discrete Mathematics and Theoretical Computer Science DMTCS vol. 16:3, 2014, 147–172 Biased Weak Polyform Achievement Games Ian Norris∗ Nándor Siebeny Northern Arizona University, Department of Mathematics and Statistics, Flagstaff, AZ, USA received 21st July 2011, revised 20th May 2014, accepted 6th July 2014. In a biased weak (a; b) polyform achievement game, the maker and the breaker alternately mark a; b previously unmarked cells on an infinite board, respectively. The maker’s goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the (a; b) game can be built from winning strategies for games involving fewer marks for the maker and the breaker. -
Collection Volume I
Collection volume I PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Thu, 29 Jul 2010 21:47:23 UTC Contents Articles Abstraction 1 Analogy 6 Bricolage 15 Categorization 19 Computational creativity 21 Data mining 30 Deskilling 41 Digital morphogenesis 42 Heuristic 44 Hidden curriculum 49 Information continuum 53 Knowhow 53 Knowledge representation and reasoning 55 Lateral thinking 60 Linnaean taxonomy 62 List of uniform tilings 67 Machine learning 71 Mathematical morphology 76 Mental model 83 Montessori sensorial materials 88 Packing problem 93 Prior knowledge for pattern recognition 100 Quasi-empirical method 102 Semantic similarity 103 Serendipity 104 Similarity (geometry) 113 Simulacrum 117 Squaring the square 120 Structural information theory 123 Task analysis 126 Techne 128 Tessellation 129 Totem 137 Trial and error 140 Unknown unknown 143 References Article Sources and Contributors 146 Image Sources, Licenses and Contributors 149 Article Licenses License 151 Abstraction 1 Abstraction Abstraction is a conceptual process by which higher, more abstract concepts are derived from the usage and classification of literal, "real," or "concrete" concepts. An "abstraction" (noun) is a concept that acts as super-categorical noun for all subordinate concepts, and connects any related concepts as a group, field, or category. Abstractions may be formed by reducing the information content of a concept or an observable phenomenon, typically to retain only information which is relevant for a particular purpose. For example, abstracting a leather soccer ball to the more general idea of a ball retains only the information on general ball attributes and behavior, eliminating the characteristics of that particular ball. -
Heesch Numbers of Unmarked Polyforms
Heesch Numbers of Unmarked Polyforms Craig S. Kaplan School of Computer Science, University of Waterloo, Ontario, Canada; [email protected] Abstract A shape’s Heesch number is the number of layers of copies of the shape that can be placed around it without gaps or overlaps. Experimentation and exhaustive searching have turned up examples of shapes with finite Heesch numbers up to six, but nothing higher. The computational problem of classifying simple families of shapes by Heesch number can provide more experimental data to fuel our understanding of this topic. I present a technique for computing Heesch numbers of non-tiling polyforms using a SAT solver, and the results of exhaustive computation of Heesch numbers up to 19-ominoes, 17-hexes, and 24-iamonds. 1 Introduction Tiling theory is the branch of mathematics concerned with the properties of shapes that can cover the plane with no gaps or overlaps. It is a topic rich with deep results and open problems. Of course, tiling theory must occasionally venture into the study of shapes that do not tile the plane, so that we might understand those that do more completely. If a shape tiles the plane, then it must be possible to surround the shape by congruent copies of itself, leaving no part of its boundary exposed. A circle clearly cannot tile the plane, because neighbouring circles can cover at most a finite number of points on its boundary. A regular pentagon also cannot be surrounded by copies of itself: its vertices will always remain exposed. However, the converse is not true: there exist shapes that can be fully surrounded by copies of themselves, but for which no such surround can be extended to a tiling. -
By Kate Jones, RFSPE
ACES: Articles, Columns, & Essays A Periodic Table of Polyform Puzzles by Kate Jones, RFSPE What are polyform puzzles? A branch of mathematics known as Combinatorics deals with systems that encompass permutations and combinations. A subcategory covers tilings, or tessellations, that are formed of mosaic-like pieces of all different shapes made of the same distinct building block. A simple example is starting with a single square as the building block. Two squares joined are a domino. Three squares joined are a tromino. Compare that to one proton/electron pair forming hydrogen, and two of them becoming helium, etc. The puzzles consist of combining all the members of a set into coherent shapes, in as many different variations as possible. Here is a table of geometric families of polyform sets that provide combinatorial puzzle challenges (“recreational mathematics”) developed and produced by my company, Kadon Enterprises, Inc., over the last 40 years (1979-2019). See www.gamepuzzles.com. The POLYOMINO Series Figure 1: The polyominoes orders 1 through 5. 36 TELICOM 31, No. 3 — Third Quarter 2019 Figure 2: Polyominoes orders 1-5 (Poly-5); order 6 (hexominoes, Sextillions); order 7 (heptominoes); and order 8 (octominoes)—21, 35, 108 and 369 pieces, respectively. Polyominoes named by Solomon Golomb in 1953. Product names by Kate Jones. TELICOM 31, No. 3 — Third Quarter 2019 37 Figure 3: Left—Polycubes orders 1 through 4. Right—Polycubes order 5 (the planar pentacubes, Kadon’s Quintillions set). Figure 4: Above—the 18 non-planar pentacubes (Super Quintillions). Below—the 166 hexacubes. 38 TELICOM 31, No. 3 — Third Quarter 2019 The POLYIAMOND Series Figure 5: The polyiamonds orders 1 through 7. -
Martin Gardner Papers SC0647
http://oac.cdlib.org/findaid/ark:/13030/kt6s20356s No online items Guide to the Martin Gardner Papers SC0647 Daniel Hartwig & Jenny Johnson Department of Special Collections and University Archives October 2008 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc Note This encoded finding aid is compliant with Stanford EAD Best Practice Guidelines, Version 1.0. Guide to the Martin Gardner SC064712473 1 Papers SC0647 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Martin Gardner papers Creator: Gardner, Martin Identifier/Call Number: SC0647 Identifier/Call Number: 12473 Physical Description: 63.5 Linear Feet Date (inclusive): 1957-1997 Abstract: These papers pertain to his interest in mathematics and consist of files relating to his SCIENTIFIC AMERICAN mathematical games column (1957-1986) and subject files on recreational mathematics. Papers include correspondence, notes, clippings, and articles, with some examples of puzzle toys. Correspondents include Dmitri A. Borgmann, John H. Conway, H. S. M Coxeter, Persi Diaconis, Solomon W Golomb, Richard K.Guy, David A. Klarner, Donald Ervin Knuth, Harry Lindgren, Doris Schattschneider, Jerry Slocum, Charles W.Trigg, Stanislaw M. Ulam, and Samuel Yates. Immediate Source of Acquisition note Gift of Martin Gardner, 2002. Information about Access This collection is open for research. Ownership & Copyright All requests to reproduce, publish, quote from, or otherwise use collection materials must be submitted in writing to the Head of Special Collections and University Archives, Stanford University Libraries, Stanford, California 94304-6064. Consent is given on behalf of Special Collections as the owner of the physical items and is not intended to include or imply permission from the copyright owner. -
2 Motivation from Domain Decomposition
Adding layers to bumped-body polyforms with minimum perimeter preserves minimum perimeter Winston C. Yang [email protected] Submitted: Dec 1, 2004; Accepted: Dec 8, 2005; Published: Jan 25, 2006 Mathematics Subject Classifications: 05B50, 05B45 Abstract In two dimensions, a polyform is a finite set of edge-connected cells on a square, triangular, or hexagonal grid. A layer is the set of grid cells that are vertex-adjacent to the polyform and not part of the polyform. A bumped-body polyform has two parts: a body and a bump. Adding a layer to a bumped-body polyform with mini- mum perimeter constructs a bumped-body polyform with min perimeter; the trian- gle case requires additional assumptions. A similar result holds for 3D polyominos with minimum area. 1 Introduction A polyform is a finite, edge-connected set of cells in a grid of any number of dimensions. In two dimensions, if the cell shape is a square, triangle, or hexagon, the polyform is a polyomino, polyiamond,orpolyhex, respectively. In three dimensions, if the cell shape is a cube, the polyform is a 3D polyomino or a polycube. See Figure 1 for examples of 2D polyforms. In two dimensions, the area of a polyform is the number of polyform cells, and the perimeter is the number of edges belonging to only one cell. In three dimensions and higher, the volume of a polyform is the number of polyform cells, and the area is the number of faces belonging to only one cell. In all dimensions, a layer is the set of grid cells that are vertex-adjacent to the polyform and not part of the polyform. -
Polyominoes: Theme and Variations 08/14/2007 02:19 AM
Polyominoes: Theme and Variations 08/14/2007 02:19 AM Polyominoes: Theme and Variations Contents 1. Preface 2. General principle 3. Variations of the theme: polyforms 4. Boxes filled with solid pentominoes 5. References 1. Preface The purpose of this Web page is to provide information about filling rectangles, other polygons, boxes, etc., with dominoes, trominoes, tetrominoes, pentominoes, solid pentominoes, hexiamonds, and whatever else people have invented as variations of a theme. Several instances of these problems have been commercially available, sold as so-called `computer puzzles'. Such information can also be collected while leafing through a couple of compilations of Martin Gardner's Scientific American articles, and looking up references to publications by Golomb, Klarner, or Bouwkamp; one will find nice problems and solutions galore. I do not intend to double everything, but wish to point to a world of interesting problems having a common denominator. 2. General principle A domino is formed from two squares. Putting three squares together (the squares connect only by complete sides) can be done in two different ways. Five squares can be put together in twelve different ways (apart from rotation and reflection): a piece is called pentomino and the common problem is then to fill an area of size 60 unit squares with all twelve pieces. One can, for example, fill the 3*20 (2 solutions), 4*15 (368 solutions), 5*12 (1010 solutions) and 6*10 rectangles (2339 solutions), or an 8*8 square (the chess board) with a 2*2 central square excepted (65 solutions). Pieces can be `solidized' by giving them the thickness of the length unit (i.e., the side of a basic square); the problem then is to fill a box. -
Saturated Fully Leafed Tree-Like Polyforms and Polycubes
Saturated Fully Leafed Tree-Like Polyforms and Polycubes Alexandre Blondin Mass´e Julien de Carufel Alain Goupil July 19, 2021 Abstract We present recursive formulas giving the maximal number of leaves in tree-like polyforms living in two-dimensional regular lattices and in tree- like polycubes in the three-dimensional cubic lattice. We call these tree- like polyforms and polycubes fully leafed. The proof relies on a combina- torial algorithm that enumerates rooted directed trees that we call abun- dant. In the last part, we concentrate on the particular case of polyforms and polycubes, that we call saturated, which is the family of fully leafed structures that maximize the ratio (number of leaves)= (number of cells). In the polyomino case, we present a bijection between the set of saturated tree-like polyominoes of size 4k + 1 and the set of tree-like polyominoes of size k. We exhibit a similar bijection between the set of saturated tree-like polycubes of size 41k +28 and a family of polycubes, called 4-trees, of size 3k + 2. 1 Introduction Polyominoes and, to a lesser extent, polyhexes, polyiamonds and polycubes have been the object of important investigations in the past 30 years either from a game theoretic or from a combinatorial point of view (see [15, 14] and references therein). Recall that a polyomino is an edge-connected set of unit cells in the square lattice that is invariant under translation. There are two other regular lattices in the euclidian plane namely the hexagonal lattice and the triangular arXiv:1803.09181v1 [math.CO] 24 Mar 2018 lattice which contain analogs of polyominoes respectively called polyhexes and polyiamonds. -
Non Saturated Polyhexes and Polyiamonds
Non saturated polyhexes and polyiamonds Alexandre Blondin Mass´e Laboratoire de combinatoire et d'informatique math´ematique Universit´edu Qu´ebec `aMontr´eal blondin [email protected] Julien de Carufel Alain Goupil Universit´edu Qu´ebec `aTrois-Rivi`eres Universit´edu Qu´ebec `aTrois-Rivi`eres Trois-Rivi`eres,Canada Trois-Rivi`eres,Canada [email protected] [email protected] Abstract Induced subtrees of a graph G are induced subgraphs of G that are trees. Fully leafed induced subtrees of G have the maximal number of leaves among all induced subtrees of G. In this extended abstract we are investigating the enumeration of a particular class of fully leafed induced subtrees that we call non saturated. After an overview of this recent subject, we proceed to the enumeration of fixed non saturated polyhexes and polyiamonds. 1 Introduction We recently presented a new family of combinatorial and graph theoretic structures called fully leafed induced subtrees of a simple graph G of size n which are induced subtrees of a graph G with a maximal number of leaves [BCGS17]. Fully leafed induced subtrees are realized as polyforms in two-dimensional regular lattices and polycubes in the three dimensional cubic lattice so that tree-like polyforms of size n are fully leafed when they contain the maximum number of leaves among all tree-like polyforms of size n. Recursive and exact expressions were given in [BCGS17, BCGLNV18] for the number of leaves in a number of particular cases which include graphs and polyforms. We also showed in [BCGLNV18] that the problem of deciding if there exists an induced subtree with i vertices and ` leaves in a simple graph G of size n is NP-complete in general.