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Feedback Control for Exergames
Edith Cowan University Research Online Theses: Doctorates and Masters Theses 2011 Feedback control for exergames Jeff Sinclair Edith Cowan University Follow this and additional works at: https://ro.ecu.edu.au/theses Part of the Public Health Commons, and the Sports Sciences Commons Recommended Citation Sinclair, J. (2011). Feedback control for exergames. https://ro.ecu.edu.au/theses/380 This Thesis is posted at Research Online. https://ro.ecu.edu.au/theses/380 Edith Cowan University Copyright Warning You may print or download ONE copy of this document for the purpose of your own research or study. The University does not authorize you to copy, communicate or otherwise make available electronically to any other person any copyright material contained on this site. You are reminded of the following: Copyright owners are entitled to take legal action against persons who infringe their copyright. A reproduction of material that is protected by copyright may be a copyright infringement. Where the reproduction of such material is done without attribution of authorship, with false attribution of authorship or the authorship is treated in a derogatory manner, this may be a breach of the author’s moral rights contained in Part IX of the Copyright Act 1968 (Cth). Courts have the power to impose a wide range of civil and criminal sanctions for infringement of copyright, infringement of moral rights and other offences under the Copyright Act 1968 (Cth). Higher penalties may apply, and higher damages may be awarded, for offences and infringements -
The Localisation of Video Games
The Localisation of Video Games Miguel Ángel Bernal-Merino A thesis submitted in partial fulfilment of the requirements for the degree of PhD Translation Studies Unit Imperial College, London 2013 Copyright Declaration The copyright of this thesis rests with the author, Miguel Ángel Bernal-Merino, and is made available under a Creative Commons Attribution - Non Commercial - No Derivatives licence. Researchers are free to copy, distribute or transmit the thesis on the condition that they attribute it, that they do not use it for commercial purposes and that they do not alter, transform or build upon it. For any reuse or distribution, researchers must make clear to others the licence terms of this work. ii THE LOCALISATION OF VIDEO GAMES TABLE OF CONTENTS ACKNOWLEDGEMENTS vii ABSTRACT viii DECLARATION OF ORIGINALITY Ix LIST OF FIGURES x LIST OF TABLES xii LIST OF GRAPHS xii LIST OF ACRONYMS xiii CHAPTER 1- INTRODUCTION 1 1.1- About video games 4 1.2- About the goals of this research 6 1.3- About the structure of this PhD 7 CHAPTER 2- GAMES, MARKETS AND TRANSLATION 11 2.1- Towards a classification of terms relating to video game products 14 2.1.1- Comprehensive terms 14 2.1.1.1- Game 15 2.1.1.2- Electronic game 18 2.1.1.3- Digital game 19 2.1.1.4- Multimedia interactive entertainment software 19 2.1.1.5- Video game 21 2.1.2- Narrow terms 24 2.1.2.1- Location of play 25 2.1.2.2- Gaming platform 28 2.1.2.3- Mode of distribution 33 2.1.2.4- Type of market 35 2.2- The penetration of video games in today’s world 36 2.2.1- Mainstream games 37 -
SECTOR Magazin 01/2010 Úvodník
SECTOR magazin 01/2010 www.sector.sk Úvodník S hrami, ktoré sa zľakli nezastaviteľného monštra Modern Warfare 2 sa roztrhlo vrece. Rok 2010 začal zhurta, hráčom nenecháva vydýchnuť v inak kľudnom období využívanom väčšinou menej očakávanými titulmi. Nejde o anomáliu ani odchýlku, tento rok bude bez debaty najväčším za posledné obdobie. Úvodný polrok pod dohľadom takých blockbusterov ako Bioshock 2, Final Fantasy XIII, God of War III odovzdá štafetu motion systémom a tie zhodia ma herný priemysel atómovku. Sledovať všetko, vedieť všetko a zostať informovaní bude dôležité pri výbere tých správnych titulov. A od toho sme tu my. Medzi čitateľmi existujú aj takí, ktorí nerefreshujú stránku každé dve minúty, aby utíšili deficit z noviniek a potom zasypávajú diskusie príspevkami. A nielen pre nich prichádzame s novým formátom, vlastným mesačníkom, ktorého prvé číslo práve čítate. Nehovoríme o ňom ako o časopise ani o magazíne, ale skôr o infozine, kde nájdete to najlepšie a to najdôležitejšie čo sa urodilo predchádzajúci mesiac na jednom mieste. S novým priestorom máme odvážne plány, ale rovnako sme zvedaví aj na vaše názory. Titulku januárového čísla obsadil kapitán Shepard ako predstaviteľ prvej desiatkovej hry tento rok. Mass Effect 2 je unikátna hra s tak magneticky napísaným scenárom, ktorý spôsobil, že som prepásol otvárací ceremoniál zimných olympijských hier vo Vancouveri tradičným „Ešte jedna misie a končím.“ Kým som na to prišiel, že oheň už dávno horí, bolo tesne pred svitaním. Takže z live prenosu nič nebolo, ale zachránil som galaxiu. -
Sbk 2011 Pc Game Cheats
Sbk 2011 pc game cheats click here to download First Released May 13, released. X; PS3; PC SBK Cheats For Xbox This is how you play this game. Join a Superbike class team in. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, achievements, and secrets for SBK for Xbox PS4 · Xbox One · PC · Switch · Xbox · PS3 · Wii U · 3DS · Vita · Wii · DS · PS2; Other . This is how you play this game (10 points): Win a Race Weekend at Full Simulation. Nov 24, The title was published by Black Bean Games, for PC, PS3 and Xbox , and is the fifth video game in the SBK franchise. SBK allows. Haunted house (10): Download an SBK? Online ghost. I need a This is how you play this game (10): Win a Race Weekend at Full Simulation. Top class . May 25, Achievements: Leap forward. Reward: 15 Points Objective: Join a Supersport class team in Career Mode. Top class racing. Reward: 20 Points. Apr 26, SBK Superbike World Championship +5 trainer for PC and supports cheats are designed to enhance your experience with the game. We have 1 questions and 2 answers for this game. Check them out to find answers or ask your own to get the exact game help you need. Game crashes when I. PC: Cheats für SBK - Superbike World Championship Black Bean Games Sie funktionieren meist nur mit einer bestimmten Version; eine andere. May 26, Few forms of motorsport deliver on-track action that's as manic, frightening and spine-tingling as SBK, but does the game bring these thrills. -
Carbone Il Videogioco St (2).Pdf
MIMESIS / CINERGIE n. 10 Collana diretta da Roy Menarini Comitato Scientifico: Simone Arcagni (Università degli Studi di Palermo) Mariagrazia Fanchi (Università Cattolica del Sacro Cuore – Milano) Luisella Farinotti (IULM – Milano) Leonardo Gandini (Università degli Studi di Modena e Reggio Emilia) Vinzenz Hediger (Goethe Universität – Frankfurt am Main) Guglielmo Pescatore (Università di Bologna) Leonardo Quaresima (Università degli Studi di Udine) Dario Tomasi (Università degli Studi di Torino) www.cinergie.it IL VIDEOGIOCO IN ITALIA Storie, rappresentazioni, contesti a cura di Marco Benoît Carbone e Riccardo Fassone MIMESIS Questo volume è stato realizzato grazie al contributo di: Le diciture [Fig.] all’interno dei singoli contributi rimandano all’inserto iconogra- fico al termine del volume. Tutti i diritti appartengono ai legittimi proprietari. MIMESIS EDIZIONI (Milano – Udine) www.mimesisedizioni.it [email protected] Collana: Cinergie, n. 10 Isbn: 9788857552224 © 2020 – MIM EDIZIONI SRL Via Monfalcone, 17/19 – 20099 Sesto San Giovanni (MI) Phone: +39 02 24861657 / 24416383 INDICE Prefazione di Peppino Ortoleva 11 Introduzione. Il videogioco e l’Italia: direzioni e prospettive di studio, ricerca e produzione di Marco B. Carbone, Riccardo Fassone 21 STORIE Una preistoria del videogioco italiano di Riccardo Fassone 41 L’Italia del Simulmondo. Caratteri nazionali e transnazionali dell’industria italiana del videogioco di Marco B. Carbone 53 “I Nomi Sui Giochi”: Il Ruolo del Cracking nell’Industria Videoludica Italiana (1980-1990) di Simone Tosoni, Matteo Tarantino, Andrea Pachetti 83 Da Zzap! alle app: Riflessioni sul giornalismo videoludico in Italia di Felice Addeo, Mattia Barra, Felice Di Giuseppe 103 RAPPRESENTAZIONI Siete in un paese meraviglioso. La guida simulata nell’Italia di Forza Horizon 2 di Matteo Bittanti 129 I limiti Immaginari del Videogioco Nazionale.