Königrufen in Tirol Im Aufwind

Total Page:16

File Type:pdf, Size:1020Kb

Königrufen in Tirol Im Aufwind 34 TIROLER TAGESZEITUNG Nr. 41 L E B E N Samstag/Sonntag, 18./19. Februar 2006 L E B E N „Tarockanien“ lebt: Das beliebte Kartenspiel aus der k.u.k. Monarchie erfährt eine Renaissance M I T L O T T E S C H N O R R Königrufen in Tirol im Aufwind Tarock in Tirol, dem klas- bekannt, kam das Tarock sischen „Watter“-Land? über Frankreich nach Öster- Tarock Eine kleine, feine Szene reich. Das zeigt sich an den oder Tarot? gab es immer schon erheiternden Verballhor- – doch jetzt be- nungen diverser Bezeich- on den Tarockkarten kommt sie neuen nungen. Da wird etwa Vsind die Menschen Auftrieb. die alles stechende seit jeher fasziniert. Es Karte des Narren gibt ja unzählige Editio- INNSBRUCK (c.s.). „der Sküs“ ge- nen. Auf der altösterreichi- Tarock gilt als „erlaub- nannt (von schen Edition „Industrie ter Spiele Königin“, wie franzö- und Glück“ (von lat. indus- es in einem Gedicht von s i s c h tria= Fleiß) sind Szenen 1756 heißt. In Tirol wird e x - aus den damaligen Kron- der Kreis der Tarockierer c u s e ländern zu sehen. immer größer, bemerkt = Ursprünglich gab es Markus Mair (40). Er selbst E n t - aber für die 22 hohen hat vor etwa zehn Jahren s c h u l - Trümpfe noch Bezeichnun- damit angefangen und orga- d i g u n g ) . gen wie „der Tod“, „die nisierte mit Freunden heuer Oder „die Sonne“, „der Gehenkte“, das vierte Tarockturnier in Trull“, die Kom- „der Eremit“ u.a. Kein Innsbruck: „Beim ersten bination der drei Wunder, dass da viel waren 20 Leute dabei, heu- Karten Sküs, Pagat Geheimnisvolles hinein- er waren es schon 49. Das geln und Mond: Das Wort interpretiert wurde – und spricht sich herum.“ u n d kommt eigentlich von seit der Mitte des 18. v i e l - Oder in tous les trois = alle drei. Jahrhunderts bis heute Die Besonderheiten s e i - den Farben die zu- Apropos Mond: Diese blüht das Wahrsagen mit Es sind beileibe nicht nur t i g e n sätzliche Karte des Rei- Karte (XXI) hat mit dem diesen Karten. ältere Hofräte, die dem Taro- Varianten. N e b e n ters, der zwischen Bube und Mond gar nichts zu tun „Tarot“ ist eigentlich ckieren frö- einer gu- Dame steht. – im Französischen heißt nur der französische Na- nen, und ten Porti- „Königrufen“ heißt die sie nämlich „le monde“ = me für das Kartenspiel. auch nicht on Glück bei uns gängigste Variante, die Welt. Österreichische In Österreich wird jedoch nur Män- ist da weil jener der vier Teilneh- Heimatgefühl. Denn eine Kartenhersteller korrigierten zwischen Tarock (Spiel) ner: Der auch min- mer, der das Spiel eröffnet, Tarockierer-Runde war im- dieses Missverständnis, in und Tarot (Kartenlegen) Anteil der d e s t e n s sich einen Partner sucht, der mer schnell gefunden. dem sie auf die Karte einen unterschieden. Damen ist e b e n s o den von ihm „gerufenen“ Ursprünglich aus Italien Mond hinzumalten … beachtlich. viel Tak- König im Blatt haben sollte. Warmes Bier Und eine tik und Wer dieser Partner ist, stellt EIN SEHR ALTES KARTENSPIEL als Hustensaft Tiroler Be- D e n k a r - sich aber erst im Laufe des s o n d e r - beit von- Spiels heraus. Sowohl der Ursprung des Tarocks als auch die Bedeutung heit: Man nöten. des Namens liegen im Dunkeln. Fest steht, dass es sich um verbindet U n d Aus Altösterreich eines der ältesten Kartenspiele handelt. auch Ski- dann die Mit dem Tarockieren Italien: Nach ältesten Quellen wurde es um 1440 an den fahren mit K a r t e n , wird eine altösterreichische Fürstenhöfen in Mailand und Ferrara gespielt, zunächst dem Kar- die viele Tradition fortgesetzt. In den als „trionfi“, dann als „tarocchi“. t e n s p i e l B e s o n - Kronländern der Monarchie Frankreich: Um 1505 begannen die Franzosen mit dem und trifft derheiten war das Tarock so verbreitet, Spiel namens „Tarot“. sich zu ei- aufweisen: dass der Dichter Fritz von Österreich: Das erste Wiener Tarockbuch erschien 1756. nem „Hüt- zum Bei- Herzmanovky Orlando Ös- Gespielt wird nicht mit den ursprünglichen 78 Karten, son- tentarock“. spiel die terreich scherzhaft als „Ta- dern mit 54 (die Farben Herz, Karo, Pik und Treff wurden W a s 22 „Taro- rockanien“ bezeichnete. um je sechs niedere Karten dezimiert). das Spiel cke“, die Das hatte auch seinen Tirol: Tarockfreunde treffen sich jeden 2., 12. und 22. ei- so faszi- zusätzlich Vorteil: Wurden Militärs nes Monats um 19 Uhr (sonntags 17 Uhr) in Innsbruck, n i e r e n d zu den oder Beamte, was häufig Café Weli (Viaduktbogen 26) oder in der Burgtaverne. Gerstensaft hilft bei Er- m a c h t , vier Far- vorkam, anderswohin ver- Nächstes Treffen: Mittwoch, 22. Februar, 19 Uhr, Café kältungen. Foto: dpa sind seine ben aus- setzt, etwa ins ferne Galli- Weli. Kibitze und Interessierte sind herzlich willkommen! anspruchs- Die Karte mit dem Reichsadler wird g e s p i e l t zien, vermittelte ihnen das Tiroler Website: members.chello.at/tarock/ FRANKFURT a. M. Der vollen Re- „der Uhu“ genannt. Karten: Piatnik w e r d e n . Kartenspiel gleich eine Art Albtraum eines passi- onierten Biertrinkers ist, wenn ihm der Gers- tensaft warm serviert M U L T I M E D I A wird. Im Winter kann das aber auch Vorteile bringen. Warmes Bier hilft nämlich bei Erkäl- Zerschlagen auf hohem Niveau tungen – die Bitterstoffe „Tekken“ gilt als einer der Staßengangs mit etwa 60 ist das Spiel kurzweilig und wirken antibakteriell und besten Titel im Genre der Fightern sind in den Stra- voller Action,“ schildert Ha- bekämpfen Krankheits- „Prügelspiele“, und auch ßen der fiktiven Stadt Green rald Evers seine Eindrücke. erreger. Außerdem soll „Soulcalibur“ ist ein Harbour unterwegs, die Aus- Der Fantasy-Autor („Höh- warmes Bier einen stark wahl von etwa 30 Waffen lenwelt“-Saga) ist für die Game, das mit guten Kriti- beruhigenden und Schlaf ist auch nicht ohne – dann Übersetzung der Texte ins fördernden Effekt haben. ken aufgenommen worden kann es schon losgehen: Deutsche zuständig. Insge- Über 40 Grad erhitzt, wer- ist. Mit gekonnten Schlag- und samt 150 Charaktere haben den jedoch die wertvollen (cjw) Die Macher der Trittcombos gilt es, das ei- in diesem aufwändigen Inhaltsstoffe zerstört. beiden Games haben sich gene Team über Wasser zu Spiel etwas zu sagen – mit Dann hat man nur noch nun zusammengetan, um halten. Einen guten Einblick entsprechendem Einsatz für ein fades Getränk. ein neues Action Game zu verschafft die offizielle Web- die Lokalisierung des Spiels entwickeln – da kann ei- site www.urban-reign.com in deutscher Sprache. Aus dem Bauch gentlich nicht viel schief Von Funcom und Micro gehen. Herausgekommen Kampfeinsätze Application wurde ein Trai- entscheiden aus der Zusammenarbeit in Der schwedische Publis- ler für das Game vorberei- DEN HAAG. Schwierige der Namco-Softwareschmie- her Pradox hat das Release- tet, der auf www.dreamfall- Entscheidungen trifft man de ist „Urban Reign“ (Play- datum für „Hearts of Iron game.de zum Download auf am besten ohne langes station 2, rund 65 Euro): 2 – Doomsday“ ein wenig den PC (auch für das Handy Kopfzerbrechen. Ein verschoben: Erst am 7. und den iPod) bereitsteht. niederländischer Wissen- April werden Strategen den schafter hat nämlich her- Kampf wieder aufnehmen Bestseller Sakrileg ausgefunden, dass man können – und zwar nach Beim Hersteller wird be- mit Bauchentscheidun- dem 2. Weltkrieg am Beginn reits eifrig am Game zum gen am ehesten glücklich des Kalten Krieges zwischen Bestseller „Sakrileg“ von wird. Der Niederländer Ost und West. Dan Brown gearbeitet. hat die Zufriedenheit mit Kurz vor der Fertigstel- Die spannende Atmosphäre von „Sakrileg“ wird im PC-Game Das Spiel wird unter dem Kaufentscheidungen lung ist auch die jüngste eingefangen. Foto: Take 2 gleichen Namen wie der untersucht. Wer etwa zu Ausgabe von „Ghost Recon“ Originaltitel des Buches zeit- lange über die Anschaf- aus der Ideenwerkstatt von auf der Playstation 2 und von anspruchsvollen Fan- gleich mit dem Film „Der fung der neuen Küche Bestsellerautor Tom Clancy: am PC ihren Kampfein- tasy-Adventures „Dreamfall DaVinci Code“ herauskom- nachgedacht habe, sei Anfang März wird „Ghost satz erleben dürfen. Auf – The Longest Journey“, men. meist im Nachhinein eher Recon Advanced Warfigh- www.ghostrecon.com gibt es das demnächst im Frühjahr Von Take 2 wurden nun unzufrieden. ter“ für die Xbox und die einen Vorgeschmack. erscheinen wird. „Die Story Screenshots veröffentlicht Xbox 360 erscheinen, die Einen Leckerbissen ver- von Dreamfall ist sehr an- – und die machen wahrlich E - M A I L - A D R E S S E R E D A K T I O N Straßengangs sind nicht zart Soldaten der Zukunft wer- spricht der deutsche Pub- spruchsvoll und besitzt phi- Appetit auf ein reizvolles [email protected] besaitet. Foto: Sony den dann Ende März auch lisher dtp für die Freunde losophische Tiefe; trotzdem neues Adventure..
Recommended publications
  • Beaded Playing Cards – Ace of Hearts
    Beaded Playing Cards – Ace of Hearts Katie Dean https://beadflowers.co.uk Design © 2020 Beaded Deck of Playing Cards © Katie Dean 2020, www.beadflowers.co.uk Beaded Deck of Playing Cards – Ace of Hearts This is an even count Peyote beading pattern. You will be working with size 11/0 Delica beads. I have given you the bead colour codes I used, down below. But please check each individual playing card for the quantities you need for that particular card. The finished size of each card is 2.75” (7cm) x 4” (10.5cm). I recommend you look for wholesale packs of these beads if you are planning to make multiple cards. You can also calculate the total number required for an entire pack of cards by adding together the quantity on each playing card. The introduction, on the next page, tells you how to assemble the cards and gives you some helpful advice for using this tutorial. This is suitable for anyone who enjoys working in Peyote stitch. If you need to learn even count Peyote, or want a little refresher, I recommend this free YouTube video https://youtu.be/VlY5CNYhOc4 . As long as you know the technique basics, it is very easy to follow the word charts I have provided. So, all you need is a little patience and some time to enjoy this! Design Note: because I chose the quickest, easiest Peyote variation (even count), I have had to take some liberties with the card designs. So, you will notice they are not perfectly symmetrical. I have calculated enough symmetry to make them look ‘right’, but you will notice the unevenness as you bead.
    [Show full text]
  • BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
    BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2.
    [Show full text]
  • The Penguin Book of Card Games
    PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia
    [Show full text]
  • H E a R T S H E a R T S
    h E a r t s h E a r t s players and cards clockwise rotation, the other players play players and cards clockwise rotation, the other players play HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void with no formal partnerships among play- of the suit led, a card of any suit may be with no formal partnerships among play- of the suit led, a card of any suit may be ers. The following rules apply to a four- played. (Two exceptions: Hearts and the ers. The following rules apply to a four- played. (Two exceptions: Hearts and the person game. queen of spades may not be discarded on person game. queen of spades may not be discarded on ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the deck. The cards in each suit rank from ace highest card in the suit led wins the trick, deck. The cards in each suit rank from ace highest card in the suit led wins the trick, (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of EACH HEART IS WORTH one penalty point the table, and leads the next trick.
    [Show full text]
  • Tactical and Strategic Game Play in Doppelkopf 1
    TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played.
    [Show full text]
  • Tarot 1 Tarot
    Tarot 1 Tarot The tarot (/ˈtæroʊ/; first known as trionfi and later as tarocchi, tarock, and others) is a pack of playing cards (most commonly numbering 78), used from the mid-15th century in various parts of Europe to play a group of card games such as Italian tarocchini and French tarot. From the late 18th century until the present time the tarot has also found use by mystics and occultists in efforts at divination or as a map of mental and spiritual pathways. The tarot has four suits (which vary by region, being the French suits in Northern Europe, the Latin suits in Southern Europe, and the German suits in Central Europe). Each of these suits has pip cards numbering from ace to ten and four face cards for a total of 14 cards. In addition, the tarot is distinguished by a separate 21-card trump suit and a single card known as the Fool. Depending on the game, the Fool may act as the top trump or may be played to avoid following suit. François Rabelais gives tarau as the name of one of the games played by Gargantua in his Gargantua and Pantagruel;[1] this is likely the earliest attestation of the French form of the name.[citation needed] Tarot cards are used throughout much of Europe to play card games. In English-speaking countries, where these games are largely unplayed, tarot cards are now used primarily for divinatory purposes. Occultists call the trump cards and the Fool "the major arcana" while the ten pip Visconti-Sforza tarot deck.
    [Show full text]
  • A Cultural History of Tarot
    A Cultural History of Tarot ii A CULTURAL HISTORY OF TAROT Helen Farley is Lecturer in Studies in Religion and Esotericism at the University of Queensland. She is editor of the international journal Khthónios: A Journal for the Study of Religion and has written widely on a variety of topics and subjects, including ritual, divination, esotericism and magic. CONTENTS iii A Cultural History of Tarot From Entertainment to Esotericism HELEN FARLEY Published in 2009 by I.B.Tauris & Co Ltd 6 Salem Road, London W2 4BU 175 Fifth Avenue, New York NY 10010 www.ibtauris.com Distributed in the United States and Canada Exclusively by Palgrave Macmillan 175 Fifth Avenue, New York NY 10010 Copyright © Helen Farley, 2009 The right of Helen Farley to be identified as the author of this work has been asserted by the author in accordance with the Copyright, Designs and Patents Act 1988. All rights reserved. Except for brief quotations in a review, this book, or any part thereof, may not be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher. ISBN 978 1 84885 053 8 A full CIP record for this book is available from the British Library A full CIP record for this book is available from the Library of Congress Library of Congress catalog card: available Printed and bound in Great Britain by CPI Antony Rowe, Chippenham from camera-ready copy edited and supplied by the author CONTENTS v Contents
    [Show full text]
  • The New World Witchery Guide to CARTOMANCY
    The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors.
    [Show full text]
  • Minor Suit Openings
    Minor Suit Openings Opening the Bidding Suppose you have a good enough hand to open the bidding. Opening bids of 1NT and 1 of a major are very descriptive and give us a good start in the auction, so if you can open 1NT or 1 of a major, you should certainly do that. If you do not have a balanced hand with 15-17 HCP, and you do not have a 5-card major, then you will have to open 1 of a minor. (Sometimes it is correct to open above the 1 level, but these bids have not been covered in class yet, so I will ignore them for now. Also, there is one situation in which you can open 1 of a minor despite having a 5 card major; if you have a longer minor { i.e. 5 spades and 6 diamonds { then you should start with the minor.) But in short, with an opening hand, you should open 1 of a minor if and only if 1NT and 1 of a major are not options. How do you know whether to open 1| or 1}? When we were discussing major suit openings, this was an easy decision: opening 1 of a major promises 5 cards in that major, and you probably don't have two 5 card majors. (If you do have two 5 card majors, you should open 1♠ . As a general rule, whenever you have two 5 card suits, you bid the higher ranking one first. This will allow you to safely bid the lower-ranking suit twice.
    [Show full text]
  • Reviewing with Playing Cards and Playing with Reviewing Cards the Cards Can Be Arranged in Sequences to Create Models to Guide Learning from Experience
    ♦ ♥♠ ♣ H Reviewing with Playing Cards and Playing with Reviewing Cards The cards can be arranged in sequences to create models to guide learning from experience. Let me first introduce what each of the five cards represent. The Joker is the blank or wild card that can mean anything you want it to. The Joker is = here for a serious reason. The Joker reminds us not to mistake the model for reality. Models are not reality. Models simplify reality. Every way of seeing is also a way of not seeing. The Joker allows exceptions and the freedom to experiment. The Diamond represents the experience as it first appears: a mixture of facts and impressions. It's sparkle catches our attention. What do we first notice, perceive or ♦ assume about it? It has many sides. What does it look like from other perspectives? How do others see it? The diamond is a valuable resource. How can we use it well? The Heart also represents the experience - how it felt and how it seemed. What emotions and intuitions are found within the experience? What was it like? Did it ♥ remind you of another experience? How was it similar/different? How intense, new, special, surprising, interesting, frustrating, disturbing, inspiring, comforting was it? The red cards (diamonds and hearts) together represent the story of the experience. ♦ This story describes the version of events from which learning and development will be derived through further reflection and analysis. The red cards flesh out the story. ♥ This is already a useful process, but you can take it further..
    [Show full text]
  • Mechanics of the Game
    - 1 - BRIDGE - BEGINNER'S LESSONS I - 01 Introductory Concepts – Vocabulary – Mechanics of the Game Bridge is a Partnership game in which each Player is designated by his/her compass direction. NORTH and SOUTH are PARTNERS playing against their OPPONENTS, EAST and WEST. The bridge deck consists of 52 cards with a total of four SUITS: CLUBS, DIAMONDS, HEARTS, and SPADES. Clubs and Diamonds are termed MINOR SUITS, Hearts and Spades are termed MAJOR SUITS. The cards in each suit are RANKED with the Ace being the highest, followed by the King, Queen, Jack, Ten ... then on down the line to the 2, the lowest ranking card. The suits are also ranked in alphabetical order: “C”lubs, "D”iamonds, "H”earts, and "S”pades. Clubs is the suit of lowest rank, and Spades the suit of highest rank. The cards are SHUFFLED and the deck is then dealt by the DEALER, one card at a time, face down, in a clock-wise direction, until each Player has 13 cards; comprising his/her HAND. The game of Bridge has two stages, the BIDDING PHASE followed by the PLAYING PHASE. During the second phase of any bridge hand, the playing phase, each Player contributes one card to each of thirteen turns, with the highest card winning, for his/her team, each series of four cards played. Each series of four cards played is called a TRICK. Since each Player contributes one card to each trick, there are, therefore, a total of thirteen available tricks to each hand that is played. In the first phase of bridge, the bidding phase, there is a continuous ROUND OF BIDDING, which, in an auction fashion, determines which Partnership will undertake a final CONTRACT.
    [Show full text]
  • Ace of Hearts Game Rules
    PULL-TAB GAME RULES AND GUIDELINES PULL-TAB GAME #1 ACE OF HEARTS 1 Section 1 - PURPOSE OF RULES These game specific rules are issued pursuant to Iowa Code section 99G.9(4) (2021) and are intended to specify only details and restrictions applicable to a particular pull-tab game as opposed to pull-tab games in general. These game specific rules expressly incorporate the Iowa Lottery’s administrative rules, which appear in Chapter 531 of the Iowa Administrative Code. Except for administrative rules relating to the Lottery’s responsibility for invalid or defective tickets, in the event of inconsistency, these game specific rules control any contrary administrative code provisions. Section 2- EFFECTIVE DATE These rules become effective on July 12, 2021 and will remain effective until modified or rescinded by the Iowa Lottery Authority CEO. Section 3 - DEFINITIONS OF WORDS AND PHRASES USED IN THESE RULES 3.1 "Ticket" means an Iowa Pull-tab Game #1 Ticket. 3.2 "Play Symbols" consist of pictures of Ace of Hearts, Heart Card, King Heart, Rack of Chips, Queen Heart, Heart Chip, Ace Card, 2 of Clubs Card, 3 of Diamonds Card, and 4 of Spades Card. Specific combinations of these symbols appear under each tab on the back of the ticket. Prizes are won with 3 winning symbol combinations printed vertically or diagonally and connected with an arrow for each winning combination. The total amount won will also appear in black on the far left but on the lower most winning arrowhead tab showing the total dollar amount the ticket pays.
    [Show full text]