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Beaded Playing Cards – Ace of Hearts
Beaded Playing Cards – Ace of Hearts Katie Dean https://beadflowers.co.uk Design © 2020 Beaded Deck of Playing Cards © Katie Dean 2020, www.beadflowers.co.uk Beaded Deck of Playing Cards – Ace of Hearts This is an even count Peyote beading pattern. You will be working with size 11/0 Delica beads. I have given you the bead colour codes I used, down below. But please check each individual playing card for the quantities you need for that particular card. The finished size of each card is 2.75” (7cm) x 4” (10.5cm). I recommend you look for wholesale packs of these beads if you are planning to make multiple cards. You can also calculate the total number required for an entire pack of cards by adding together the quantity on each playing card. The introduction, on the next page, tells you how to assemble the cards and gives you some helpful advice for using this tutorial. This is suitable for anyone who enjoys working in Peyote stitch. If you need to learn even count Peyote, or want a little refresher, I recommend this free YouTube video https://youtu.be/VlY5CNYhOc4 . As long as you know the technique basics, it is very easy to follow the word charts I have provided. So, all you need is a little patience and some time to enjoy this! Design Note: because I chose the quickest, easiest Peyote variation (even count), I have had to take some liberties with the card designs. So, you will notice they are not perfectly symmetrical. I have calculated enough symmetry to make them look ‘right’, but you will notice the unevenness as you bead. -
SWISS JASS Rules
SWISS JASS Rules Introduction to the basics Many of the popular play card games in Switzerland, especially in the German speaking cantons, belong to the JASS group, and are played with characteristic Swiss cards, which are known as JASS KARTEN (JASS CARDS). JASS has become so popular in Switzerland that even games which got nothing to do with the JASS group, are sometimes described as kinds of JASS, and the verb “jassen” has come to mean “playing any card game with the Swiss play cards”. Swiss JASS games have a number of basic features in common that will be described on this page to define and clarify their application. These features are: - The rank and values of the cards - The trick-taking rules. The rank and values of the cards A standard JASS pack has 36 cards, containing 4 different “suits” (Schellen, Schilten, Eicheln, Rosen) of 9 cards each. In the non-German speaking cantons, a French suited pack - Coeur (Hearts),Carreau (Diamonds),Pique (Clubs) and Trèfle (Spades ) is used instead of the Swiss suited one, being the cards in each suit : As (Ace), Roi (King), Dame (Queen) , Valet (Jack), Dix (Ten), Neuf (Nine), Huit (Eight), Sept (Seven), and Six (Six). Hearts and diamonds are the red-colored suits, whereas the clubs and spades are black. JASS games are point-trick games. In the simplest version of the game, played without “trumpf”, the rank of the cards in each suit, from highest to lowest, and their values in card points, are as follows: Deutsch (German) English Français (French) Points Ass Ace As 11 König King Roi 4 Ober/Dame Queen Dame 3 Under/Bube Jack Valet 2 Banner/ Zehner Ten Dix 10 Neuner Nine Neuf 0 Achter Eight Huit 0 Siebener Seven Sept 0 Sechser Six Six 0 In addition, whoever wins the last “trick”, gets an extra 5 card points. -
BLACKJACK It’S Easy to Ace the Game of Blackjack, One of the Most Popular Table Games at Hollywood Casino and Around the World
BLACKJACK It’s easy to ace the game of Blackjack, one of the most popular table games at Hollywood Casino and around the world. Object of the Game Your goal is to draw cards that total 21, or come closer to 21 than the dealer without going over. How To Play • The dealer and each player start with two cards. The dealer’s first card faces up, the second faces down. Face cards each count as 10, Aces count as 1 or 11, all others count at face value. An Ace with any 10, Jack, Queen, or King is a “Blackjack.” • If you have a Blackjack, the dealer pays you one-and-a-half times your bet — unless the dealer also has a Blackjack, in which case it’s a “push” and neither wins. • If you don’t have Blackjack, you can ask the dealer to “hit” you by using a scratching motion with your fingers on the table. • You may draw as many cards as you like (one at a time), but if you go over 21, you “bust” and lose. If you do not want to “hit,” you may “stand” by making a side-to-side waving motion with you hand. • After all players are satisfied with their hands the dealer will turn his or her down card face up and stand or draw as necessary. The dealer stands on 17 or higher. BLACKJACK Payoff Schedule All winning bets are paid even money (1 to 1), except for Blackjack, which pays you one-and-a-half times your bet or 3 to 2. -
The Penguin Book of Card Games
PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia -
H E a R T S H E a R T S
h E a r t s h E a r t s players and cards clockwise rotation, the other players play players and cards clockwise rotation, the other players play HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void HEARTS IS COMMONLY a four-person game, a card of the same suit. If a player is void with no formal partnerships among play- of the suit led, a card of any suit may be with no formal partnerships among play- of the suit led, a card of any suit may be ers. The following rules apply to a four- played. (Two exceptions: Hearts and the ers. The following rules apply to a four- played. (Two exceptions: Hearts and the person game. queen of spades may not be discarded on person game. queen of spades may not be discarded on ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the ThE GAME CALLS FOR a standard 52-card the first trick.) The person who played the deck. The cards in each suit rank from ace highest card in the suit led wins the trick, deck. The cards in each suit rank from ace highest card in the suit led wins the trick, (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of (high) to two (low). There is no trump suit. sweeps the cards facedown to her side of EACH HEART IS WORTH one penalty point the table, and leads the next trick. -
Tactical and Strategic Game Play in Doppelkopf 1
TACTICAL AND STRATEGIC GAME PLAY IN DOPPELKOPF DANIEL TEMPLETON 1. Abstract The German card game of Doppelkopf is a complex game that in- volves both individual and team play and requires use of strategic and tactical reasoning, making it a challenging target for a com- puter solver. Building on previous work done with other related games, this paper is a survey of the viability of building a capable and efficient game solver for the game of Doppelkopf. 2. Introduction Throughout human history, games have served an important role, allowing real life prob- lems to be abstracted into a simplified environment where they can be explored and un- derstood. Today, games continue to serve that role and are useful in a variety of fields of research and study, including machine learning and artificial intelligence. By researching ways to enable computers to solve the abstracted, stylized problems represented by games, researchers are creating solutions that can be applied directly to real world problems. 2.1. Doppelkopf. Doppelkopf is a game in the same family as Schafkopf and Skat played mostly in northern areas of Germany. The rules are officially defined by the Deutscher Doppelkopf Verband [1], but optional rules and local variants abound. The game is played with a pinochle deck, which includes two each of the nines, tens, jacks, queens, kings, and aces of all four suits, for a total of 48 cards. As in many games, like Skat, Schafkopf, Spades, Bridge, etc., the general goal is to win points by taking tricks, with each trick going to the highest card, trump or non-trump, played. -
The New World Witchery Guide to CARTOMANCY
The New World Witchery Guide to CARTOMANCY The Art of Fortune-Telling with Playing Cards By Cory Hutcheson, Proprietor, New World Witchery ©2010 Cory T. Hutcheson 1 Copyright Notice All content herein subject to copyright © 2010 Cory T. Hutcheson. All rights reserved. Cory T. Hutcheson & New World Witchery hereby authorizes you to copy this document in whole or in party for non-commercial use only. In consideration of this authorization, you agree that any copy of these documents which you make shall retain all copyright and other proprietary notices contained herein. Each individual document published herein may contain other proprietary notices and copyright information relating to that individual document. Nothing contained herein shall be construed as conferring, by implication or otherwise any license or right under any patent or trademark of Cory T. Hutcheson, New World Witchery, or any third party. Except as expressly provided above nothing contained herein shall be construed as conferring any license or right under any copyright of the author. This publication is provided "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. Some jurisdictions do not allow the exclusion of implied warranties, so the above exclusion may not apply to you. The information provided herein is for ENTERTAINMENT and INFORMATIONAL purposes only. Any issues of health, finance, or other concern should be addressed to a professional within the appropriate field. The author takes no responsibility for the actions of readers of this material. This publication may include technical inaccuracies or typographical errors. -
Minor Suit Openings
Minor Suit Openings Opening the Bidding Suppose you have a good enough hand to open the bidding. Opening bids of 1NT and 1 of a major are very descriptive and give us a good start in the auction, so if you can open 1NT or 1 of a major, you should certainly do that. If you do not have a balanced hand with 15-17 HCP, and you do not have a 5-card major, then you will have to open 1 of a minor. (Sometimes it is correct to open above the 1 level, but these bids have not been covered in class yet, so I will ignore them for now. Also, there is one situation in which you can open 1 of a minor despite having a 5 card major; if you have a longer minor { i.e. 5 spades and 6 diamonds { then you should start with the minor.) But in short, with an opening hand, you should open 1 of a minor if and only if 1NT and 1 of a major are not options. How do you know whether to open 1| or 1}? When we were discussing major suit openings, this was an easy decision: opening 1 of a major promises 5 cards in that major, and you probably don't have two 5 card majors. (If you do have two 5 card majors, you should open 1♠ . As a general rule, whenever you have two 5 card suits, you bid the higher ranking one first. This will allow you to safely bid the lower-ranking suit twice. -
Mount Vernon Democratic Banner February 11, 1870
Digital Kenyon: Research, Scholarship, and Creative Exchange Mount Vernon Banner Historic Newspaper 1870 2-11-1870 Mount Vernon Democratic Banner February 11, 1870 Follow this and additional works at: https://digital.kenyon.edu/banner1870 Recommended Citation "Mount Vernon Democratic Banner February 11, 1870" (1870). Mount Vernon Banner Historic Newspaper 1870. 38. https://digital.kenyon.edu/banner1870/38 This Book is brought to you for free and open access by Digital Kenyon: Research, Scholarship, and Creative Exchange. It has been accepted for inclusion in Mount Vernon Banner Historic Newspaper 1870 by an authorized administrator of Digital Kenyon: Research, Scholarship, and Creative Exchange. For more information, please contact [email protected]. L. HARPER, Editor and Proprietor.] A FAMILY NEWSPAPER-DEVOTED TO POLITICS, NEWS, AGRICULTURE, LITERATURE, THE ARTS AND SCIENCES, EDUCATION, THE l\IARK.ETS, AMUSEMENT; &c. [$2,50 Per Annum, in Advance. VOLUME XXXIII. MOUNT VERNON. OHIO: FRIDAY. FEBRUARY 11. 1870. NUMBER 42. PRINTED AND PUBLISHED WEEK.LY TO CJONSU!UPTIVES. Wonldu't Yon Like to Know? the price of each article. They then went Another Cooke Scandal••·A Minister KOKOSINC home to dinner. Elopes with a Young Girl--.She Dies BY L. HARPER. The Advertiser, having J>ecn restored to 0, SAXE, health in a fow weeks by a vory simple remedy', BY JOHN Aunt Sarah bad promised to m~ke out n list of what kitchen furniture she would on His Hands---Unparalleled Vil• iliJ"' A two·legged colt is the sensation OIHce I u Rogers' Hall, Vine St. aft.er having suffered several yea.rs with a severe in Chicago. -
Reviewing with Playing Cards and Playing with Reviewing Cards the Cards Can Be Arranged in Sequences to Create Models to Guide Learning from Experience
♦ ♥♠ ♣ H Reviewing with Playing Cards and Playing with Reviewing Cards The cards can be arranged in sequences to create models to guide learning from experience. Let me first introduce what each of the five cards represent. The Joker is the blank or wild card that can mean anything you want it to. The Joker is = here for a serious reason. The Joker reminds us not to mistake the model for reality. Models are not reality. Models simplify reality. Every way of seeing is also a way of not seeing. The Joker allows exceptions and the freedom to experiment. The Diamond represents the experience as it first appears: a mixture of facts and impressions. It's sparkle catches our attention. What do we first notice, perceive or ♦ assume about it? It has many sides. What does it look like from other perspectives? How do others see it? The diamond is a valuable resource. How can we use it well? The Heart also represents the experience - how it felt and how it seemed. What emotions and intuitions are found within the experience? What was it like? Did it ♥ remind you of another experience? How was it similar/different? How intense, new, special, surprising, interesting, frustrating, disturbing, inspiring, comforting was it? The red cards (diamonds and hearts) together represent the story of the experience. ♦ This story describes the version of events from which learning and development will be derived through further reflection and analysis. The red cards flesh out the story. ♥ This is already a useful process, but you can take it further.. -
Das Kaiserspiel : Nidwaldner Spielkarten Aus Dem 16
Das Kaiserspiel : Nidwaldner Spielkarten aus dem 16. Jahrhundert Autor(en): Baumgartner, Christoph Objekttyp: Article Zeitschrift: Traverse : Zeitschrift für Geschichte = Revue d'histoire Band (Jahr): 22 (2015) Heft 3: Scandale! = Skandal! PDF erstellt am: 06.10.2021 Persistenter Link: http://doi.org/10.5169/seals-650805 Nutzungsbedingungen Die ETH-Bibliothek ist Anbieterin der digitalisierten Zeitschriften. Sie besitzt keine Urheberrechte an den Inhalten der Zeitschriften. Die Rechte liegen in der Regel bei den Herausgebern. Die auf der Plattform e-periodica veröffentlichten Dokumente stehen für nicht-kommerzielle Zwecke in Lehre und Forschung sowie für die private Nutzung frei zur Verfügung. Einzelne Dateien oder Ausdrucke aus diesem Angebot können zusammen mit diesen Nutzungsbedingungen und den korrekten Herkunftsbezeichnungen weitergegeben werden. Das Veröffentlichen von Bildern in Print- und Online-Publikationen ist nur mit vorheriger Genehmigung der Rechteinhaber erlaubt. Die systematische Speicherung von Teilen des elektronischen Angebots auf anderen Servern bedarf ebenfalls des schriftlichen Einverständnisses der Rechteinhaber. Haftungsausschluss Alle Angaben erfolgen ohne Gewähr für Vollständigkeit oder Richtigkeit. Es wird keine Haftung übernommen für Schäden durch die Verwendung von Informationen aus diesem Online-Angebot oder durch das Fehlen von Informationen. Dies gilt auch für Inhalte Dritter, die über dieses Angebot zugänglich sind. Ein Dienst der ETH-Bibliothek ETH Zürich, Rämistrasse 101, 8092 Zürich, Schweiz, www.library.ethz.ch -
The Devil's Picturebook 15 16 17
Public Auction #025 The Devil' s Picturebook Featuring Rare Playing Cards, Games, and Artwork; Antiquarian Books; Ephemera and Advertising; Tiles, China, Royal Bayreuth Porcelain; Cheating Devices, Dice, and Chips; Gambling Memorabilia & More AUCTION SESSION ONE: Royal Bayreuth, Books & Ephemera Saturday, May 31st 2014 - 10:00 Am g SESSION TWO: Playing Cards, Gambling Devices & Memorabilia Sunday, June 1st 2014 - 10:00 Am g EXHIBITION May 28th-30th, 10:00 am - 5:00 pm g INQUIRIES [email protected] Phone: 773-472-1442 Potter & Potter Auctions, Inc. 3759 N. Ravenswood Ave. -Suite 121- Chicago, IL 60613 1 4 2 Rare. 6 5 3 ROYAL BAYREUTH Royal Bayreuth manufactured many different figural patterns of which the “Devil & Card” is one of the most popular and collectible. Many of the pieces that follow are from the collection of J.P. Jackson of San Diego, an inveterate collector and amateur magician. DEVIL & CARD 4. Humidor, Devil & Card, Royal Bayreuth. Bayreuth, Bavaria, 1. Stamp Box, Devil & Card, Royal Bayreuth. Bayreuth, Bavaria, ca. 1930. Includes a compartment on the bottom of the lid for a ca. 1930. Small box used for stamps with devil rising out of the damp sponge, to keep tobacco or cigars moist. Blue mark, 8”. lid. Blue mark, 4 ¾ x 1 ½”. Tiny chip on rim of base. Chips on inside rim. 100/200 200/400 2. Playing Card Box, Devil & Card, Royal Bayreuth. Bayreuth, 5. Candy Dish, Devil & Card, Royal Bayreuth. Bayreuth, Bavaria, ca. 1930. Devil reclining on top of lid. Blue mark, 4 x 3 Bavaria, ca. 1930. Blue mark. 6 ½”, small nick below devil’s foot ½”, Exc.