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www.jaipuria.ac.in/sportsmeet

GET YOUR GAME ON

P R E S E N T S EIGHTH NATIONAL MEET 2020 Gear up for the eighth installment of the adrenaline pumping, bone crackling & crowd shrieking tournament. Athletes & supporters from around the country are welcome to be a part. FEBRUARY 06 - 07, 2020

sh prize Ca ERS FOR WINN EIGHTH NATIONAL SPORTS MEET 2020 FEBRUARY 6-7, 2020 GET YOUR GAME ON GENERAL RULES RULES & REGULATIONS • Any participant or observer will not be allowed to enter the • Pool Table, and match only for boys team premises without an ID card of his/her college • Only Two teams can participate in Table Tennis, Carrom, • Registrations to all games can be done in advance or on Chess, High Jump/Long Jump from One Institute/College the spot (Girls and Boys teams will treat Individually) • Decision of coordinators and umpires of each game will be • Only one team can participate in Pool Table, , final and binding on all participants in any matter. No Gully , Kho- Kho, Kabaddi, Futsal, and disputes regarding the results shall be entertained (Girls and Boys teams will be treated individually) • Each game is a knockout series • There are separate games for Boys and Girls. • No Registration fee for games except for Volleyball, Gully Cricket, Kho-Kho, Kabaddi, Futsal and Basketball which is • No travelling allowance will be paid to the participants. No accommodation will be provided to the participants. `1000 per team. Exciting prizes will be given to winners • Last Date of registration: February 4, 2020 • Accommodations & food are provided only for Outside Participants on payment basis.

The server should • Start with the ball resting freely on an open palm • Project the ball vertically upwards, without imparting spin, so that it rises at least 16 cms • Strike the ball so that it touches first his/her court and then, after passing over the net assembly, touches directly the receiver's court • A set is when one of the players or pairs, first score 11 points. In the event that both players/pairs score 10 points, a set is to be won by the first player/pair to gain a 2-point lead. A full match is won when a player or pair wins the best of any odd number of sets (3,5,7) A point is scored when • An opponent fails to make a correct service • An opponent fails to make a return • The ball touches any part of an opponent's body • An opponent strikes the ball twice in succession • If an opponent or anything an opponent wears, touches the playing surface or net during play • If a doubles opponent strikes the ball out of the sequence established by the first server and first receiver TABLE TENNIS • If the ball touches the table surface, it is declared in Coordinators: • If it touches the side of the table, it is declared out Vikas Palani: 63771 99901 • A player is not allowed to strike the ball in volley, unless Anubhav Khandelwal: 89520 33597 the opponent's ball leaves the table and if I strike the Akshay Agarwal: 97828 76830 ball in volley behind the table, in which case the point Komal Baid: 81076 30725 would be given to me Volleyball Rules Violations The following are some basic volleyball rules for violations: • The result of a violation is a point for the opponent VOLLEYBALL • When serving, stepping on or across the service line as Coordinators: you make contact with the serve Rahul Shekawat: 95215 80118 • Failure to serve the ball over the net successfully Abhinav Sogani: 77289 08720 • Contacting the ball illegally (lifting, carrying, throwing, Shashank Singh: 72186 81800 etc.) • Touching the net with any part of the body while the ball • Team of 6 players, 3- front row, 3- back row is in play. Exception: If the ball is driven into the net with • Maximum of three hits per side such force that it causes the net to contact an opposing • A player may not hit the ball twice in succession (A block player, no foul will be called, and the ball shall continue is not considered a hit) to be in play • Ball may be played off the net during a volley and on a • When blocking a ball coming from the opponents court, serve contacting the ball when reaching over the net is a violation • A ball hitting boundary line is in • A ball is out if it hits an antennae, the floor completely outside the court, any of the net or cables outside the If both: antennae, the referee stand or pole, the ceiling above a 1) Your opponents haven’t used 3 contacts and no playable area 2) They have a player there to make a play on the ball • It is legal to contact the ball with any part of a player’s • When attacking a ball coming from the opponents court, body contacting the ball when reaching over the net is a • It is illegal to catch, hold, or throw the ball violation if the ball hasn't yet broken the vertical plane of • If two or more players contact the ball at the same time, the net it is considered one play and either player involved may • Crossing the court centreline with any part of your body. make the next contact (provided the next contact isn't Exception: if it's the hand or foot, the entire hand or entire the team’s 4th hit) foot must cross for it to be a violation • A player cannot block or attack a serve from on or inside • Serving out of order the 10 foot line • Back row player blocking (deflecting a ball coming from • After the serve, front line players may switch positions at their opponent), when at the moment of contact the back the net row player is near the net and has part of his/her body • At higher competition, the officiating crew may be made above the top of the net (an illegal block) up of two referees, line judges, scorer and an assistant • back row player attacking a ball inside the front zone (the scorer area inside the 10 foot line), when at the moment of • Maximum teams permissible - 16 (first come first serve contact the ball is completely above the net (an illegal basis) attack) KHO-KHO Coordinators: Aditya Bhatnagar : 83686 32992 | Chirag Jain: 97829 29769 Sonali Gupta: 97889 29662 | Ranu Priya: 72945 91999

1. Duration: • Each team consists of 9 players • Single innings will consist of chasing and running turns with 7 minutes duration. Each match will consist of two innings • An interval of 5 minutes is allowed after an inning and 2 minutes between two turns 2. The side of the chasers scores one point for putting out each runner. 3. The chaser or runner has the option to end the turn before the expiry of the allotted time. 4. The captain of the toss winning team will have the choice of chasing or running. 5. At the commencement of the game the eight chasers (players sitting in the squares) will sit in the squares facing opposite directions. No adjacent chasers should face in the same direction. The 9th chaser will stand at either of the posts. • If a foul is committed by an active chaser he will be 6. The runners will fix their entry serially with the scorer. directed to go in the opposite direction of his chaser as indicated by the umpire and if a runner is put out by this 7. With the commencement of the game three runners are act he will not be given out to get inside the court. As soon as a runner is put out the next three runners must enter the field before "kho" is • When an active chaser lets go his hold of the post or goes given. If a runner fails to enter the field, he is given out. beyond the rectangles he is known as leaving the post 8. A runner goes out by the following means: Scoring in Kho-Kho • If touched by a chaser The side of the chasers scores 1 point for putting out each runner. If one team scores 9 points more than the other team, • Fails to enter the field when a runner is given out the winning team may ask the losers to chase without losing • If he touches the seated chasers twice or after receiving a their option to chase afterwards. A substitute shall be allowed warning for similar infringement to replace an injured player at the discretion of the referee. 9. Rules for the chasers: • "Kho" is to be given from behind a sitting chaser and Officials in Kho-Kho loudly • The seated chaser shall not get up without getting "kho” Two Umpires: • An active chaser shall not recede to give "kho” They supervise the game in their respective halves, divided • An active chaser shall sit down immediately after giving by the centreline. A foul is indicated by continuous short "kho” whistles till the foul is corrected. An "out" is declared by a • After getting "kho" the sitting chaser becomes active and short whistle. follows the direction he is facing • An active chaser is not to cross the centreline Referee: • He is to take the direction that he has initially taken to the The referee helps the umpires and gives the final decision in M or N posts case of any difference between them. • When an active chaser leaves a post, he shall go in the direction of other post remaining on the side of the Time-keeper: centreline which he was facing before leaving the post He keeps the record of time and hands it over to the scorer at • Chasers are not to obstruct runners while being seated the end of an innings. He starts the turn by blowing a whistle: • The face (shoulder line) of an active chaser must be in a one long and one short. The end of the turn is indicated by a direction he has taken. He shall not turn his face. He is long whistle. Scorer: Keeps a record of runners who are out only allowed to turn his face parallel to the centreline and makes them sit. Assistant Scorer: He helps the scorer. TUG-OF-WAR Coordinators: Abaan Siddiqui: 82334 04088 Yashodhara Sharma: 70421 45633 Reshma Baghnani: 78228 68858

The object of Tug-of-War is to pull the other player or team across the centreline. To do this, you must use a rope and pull against one another until they come across the line in any way, or if they choose to forfeit. Each side must have 7 players. As mentioned earlier, the centre of the rope should align with the centre marked on the ground. As soon as the referee blows the whistle, each team can start pulling the rope into their territory. The objective of the game for each team is to pull the rope along with the members of opposition team to their side. As soon as the second mark on the rope from the centre red mark crosses over to centreline, the team to pull the rope to their area wins the game. disqualified. Each one will get 3 chances. The tug-of-war competition requires a judge. There are 3 Fouls: There is a particular technique that needs to be different commands that the judge gives to the players. The applied while playing this game, if not then there will be a foul judge first announces "Pick up the rope", he then says "Take which can call in for disqualifications. For eg. lowering your the string", and finally he tells the players to "Pull". Once the elbow below the knee level while pulling the rope is pull command is said out the teams start pulling the rope. If a considered to be a foul and is called 'locking'. Touching the member of the team falls down that member is given a ground for a longer period of time is also considered as a caution. Each team is allowed two cautions before getting foul.

• For each strike, the player must position the striker CARROM within the baseline or on one of the two circles at either end of the baseline Coordinators: Nikhil Totla: 98291 72172 | Ashi Garg: 9929057757 • In striking, the player's hand or arm must not cross the Purva Rawat: 9929517048 | Shubham Rathi: 8005807285 diagonal foul lines at either end of the baseline Shubham Kumar: 72779 72702 • A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player's colour • Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn Fouls • When a player commits a foul, the turn comes to an end immediately and a penalty is incurred. The penalty is that one pocketed piece is returned to the board by the opponent anywhere within the main circle A foul is recorded in the following situations: • The striker is pocketed • The striker or any other piece leaves the board • A player contravenes the rules for striking • A player touches any piece in play, other than the striker • Might not the oblique arrow line KABADDI Coordinators: Prashant Lowe: 99292 73279 Himanshu Parashar: 87408 37190 Bhaskar Roy: 91012 42146 Vishal Amarsariya : 83029 50686

2. The raider must start his chant before he touches the opponent’s side of the half court. If he starts the chant late, he shall be declared out by the Umpire or Referee and the opponent will be awarded one point and the chance to raid. 3. Each team shall score one point for every opponent out or put out. The side, which scores an ALL-OUT, shall score two extra points. The out and revival rule will be applicable. Kabaddi Rules: 4. No bonus point and golden raid. Players in a team: 7 5. If the match is a tie then extra 5 minutes will be awarded Substitute players in a team: 2 to decide the result of the match. Substitution limit: 3 6. Regular rules of play shall be followed. Duration: Two equal periods of 10 minutes each Note :- Half-time: Maximum of 5 minutes 1. If a player is found 2 times with offenses then he will be debarred from the remaining game and the game will Rules of play continue with remaining players. 1. A raider shall continue to chant “Kabaddi” as the 2. Final decision will be taken by the match referee. approved chant. If he is not keeping the proper approved chant in the opponent’s court, he shall be declared out 3. Maximum 16 teams will be considered by Jaipuria and the opponent will be awarded one point and the Institute of Management for the tournament (on first chance to raid. Under such circumstances, he shall not come, first serve basis). be pursued.

GULLY CRICKET Coordinators: • Total no. of players in each team: 7 Abhay Singh Rathore: 70737 13278 Akash Tyagi: 90585 33846 | Prajnan Sharma: 87248 32959 • Over per inning: 6 Pooja Tanwar: 81074 60306 | Parul Mathur: 70140 55810 Meghna Sharma: 87399 89584 | Suvidhi Jain : 96366 87999 • shall be under-arm and a single bowler can bowl a maximum of 2 overs • Last man batting is allowed • One tip, one hand out is applicable • Wide ball and overthrow as per normal cricket rules • No LBW and no free hit on NO BALL • In case of a tie, super over is applicable • If the ball hits outside the gully ground, it will be given out • Grounded shot outside the gully ground will be treated as 4 runs • Maximum teams permissible: 16 (0n first come, first serve basis) FUTSAL (MINI ) Coordinators: Dron Kumawat: 85039 69624 Nishant Juneja: 96940 11004

Rules: Number of players in a team: 5, one of whom shall be a goalkeeper Number of substitutes: 2 Substitution limit: 3 Duration: Two equal periods of 10 minutes each; clock will be stopped whenever the ball is out of play. Time can be prolonged only to take a penalty kick. Half-time: Maximum of 5 minutes Fouls goalkeeper charge) Direct free kick awarded or punishment given by referee • A substituting player enters the pitch from an incorrect when a player intentionally commits any of the following position or before the player he is substituting has offenses:- entirely left the pitch • Kicking or attempting to kick an opponent • Player persistently infringes the Laws of the Game • Tripping an opponent • Player shows dissent with any decision of the referee • Jumping at an opponent • Players found guilty of ungentlemanly conduct • Charging an opponent in a violent or dangerous manner Note :- • Charging an opponent from behind 1. If a player is found 2 times with offenses then he will be • Striking, attempting to strike or spitting at an opponent debarred from the remaining game and the game will • Holding an opponent continue with remaining players. • Pushing an opponent • Charging an opponent with shoulder (i.e., shoulder 2. Passing the full time of game and both teams are on charge) equal score then penalty kick shoot-out will be • Sliding at an opponent (i.e., sliding tackle) introduced in the game (3-3 chances will be given to both • Handling the ball (except the goalkeeper) teams). • Dangerous play (eg. attempting to kick the ball held by 3. Final decision will be taken by the match referee. the goalkeeper) 4. A maximum 16 teams will be considered by Jaipuria • Obstruction Institute of Management for the tournament (On first • Charging the goalkeeper in the penalty area (i.e., come, first serve basis) CHESS Coordinators: Mukesh Bairwa: 85608 29554 Shubhangi Malviya: 78609 15800 Megha Toshniwal: 73002 22890 Anusha Sood: 91166 88140 • The white player makes the first move • Touch-move • If a player touches one of their own pieces they must move that piece as long as it is a legal move. (of course you can't "touch" a piece online, so this is a tournament rule which does not matter on our website). If a player touches an opponent's piece, they must capture that piece. A player who wishes to touch a piece only to adjust it on the board must first announce what they are doing, usually by saying "adjust” • Special moves like castling & en-passant are in the game • The replacement piece in the special pawn rule is to be placed on the same square in the last row where the pawn was. LONG JUMP Coordinators: Priyansh Jain: 77918 98764 Anand Agarwal: 83029 99137 Manisha Daga: 76158 67438

The athletic jump would be measured as mentioned below

• The official selects the first break (imprint) made in the sand by the athlete's foot, hand or whichever is closest to the imprint made in the take-off area by the take-off foot • If the athlete takes-off before the take-off mat or board, then the jump shall be measured from the break in the sand, in a perpendicular line, to the back edge of the take-off area • The tape is straightened and laid over and in contact with imprint made by take-off foot in the take-off area or back of take-off area as applicable Note- One participant per college.

HIGH JUMP Coordinator: Shiva Agrawal: 81716 07095 Prateek Singh Dhami: 89486 09107 Manisha Daga: 76158 67438

• Two participant per college • Each participant can attempt 3 times & the maximum height will be taken into consideration • High jumper's shoes can have a maximum thickness of 13 mm in the sole and 19 mm in the heel • Competitors jump unaided and take off from one foot over a 4m-long horizontal bar • They seek to clear the greatest height without knocking the bar to the ground BASKETBALL Coordinators: Rahul Sharma: 79034 49761 Yashodhara Sharma: 70421 45633 Harsh Jain: 94612 54589

For the qualifying game Each game is divided into sections of two halves, 10 min. each. For the final game The game will have two halves, twenty min each. Every half is further divided into two parts of 10 min. each. A team should have 5 on court players with two extras at the sideline. The swap with extras can be made twice, once in each half. `1000 entry fee for each team and only one team/ institute, maximum number of teams for the tournament:16. Fouls and Violations FOULS Personal fouls: They can be any type of illegal physical contact. • Hitting • Pushing • Slapping • Holding •Illegal pick/ screen - when the opposition player is moving. When an opposition player physically obstructs a defender to block his path. gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the Personal foul penalties: If a player is being obstructed, while scorebook improperly or dunking during warm-ups. shooting, then he is awarded two free throws if his shot doesn't go in, but will be only one if his shot does go in. VIOLATIONS • Three free throws are awarded if the player is fouled while Walking/Traveling: Taking more than 'a step and a half' shooting for a three-point goal and they miss. If a player is without dribbling the ball is traveling. Moving your pivot foot fouled while shooting a three-point shot and makes it once you've stopped dribbling is traveling. anyway, he is awarded one free throw, making him score four Carrying/palming: When a player dribbles the ball with his points on the play. hand too far to the side of, or sometimes, even under the • Inbounds: If fouled while not shooting, the ball is given to the ball. team the foul was committed upon. They get the ball at the Double Dribble: Dribbling the ball with both hands at the same nearest side or baseline, out of bounds, and have 5 seconds time or picking up the dribble and then dribbling again is a to pass the ball onto the court. double dribble. • One & one: If a team commits seven or more fouls, then the Held ball: Occasionally, two or more opposing players will gain fouled player is awarded one free throw. If he makes his first possession of the ball at the same time. In order to avoid a shot, then another is awarded. prolonged and/or violent tussle, the referee stops the action • Ten or more fouls: If a team commits ten or more fouls, then and awards the ball to one team or the other on a rotating the fouled player is awarded two free throws. basis. Charging: An offensive foul that is committed when a player Goal tending: If a defensive player interferes with a shot while it's pushes or runs over a defensive player. The ball is handed to on the way down towards the basket, after having touched the opposite team. the backboard, or while it's in the cylinder above the rim, it's Blocking: Blocking is an illegal personal contact, resulting from goaltending and the shot counts. If committed by an a defender not establishing position in time to prevent an offensive player, it's a violation and the ball is handed to the opponent's drive to the basket. opposing team for a throw-in. Flagrant foul: Violent contact with an opponent. This includes Backcourt violation: Once the offense has brought the ball hitting, kicking, and punching, resulting in free throws plus across the mid-court line, they cannot go back across the the offense retaining possession of the ball after the free line during possession. If they do, the ball is awarded to the throws. other team. Intentional foul: When a player makes physical contact with Time restrictions: A player passing the ball inbounds has five another player with no reasonable effort to steal the ball. It is seconds to pass the ball. If he does not, then the ball is a judgment call for the officials. handed to the other team. Other time restrictions include - a player cannot have the ball for more than five seconds, when Technical foul: A player or a coach can commit it which does being closely guarded and in some states and levels, shot- not involve player contact or the ball but is instead about the clock restrictions requiring a team to attempt a shot within a 'manners' of the game. Foul language, obscenity, obscene given time frame. POOL TABLE (SINGLE GAME) Student Coordinator: Shubham Kumar: 72779 72702

11. Choice of Group. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. 12. Legal Shot. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail. Please Note: It is permissible for the shooter to bank the cue ball off a rail before contacting his object ball; however, after 1. Object of The Game. contact with his object ball, an object ball must be pocketed, Eight Ball is a call shot game played with a cue ball and fifteen OR the cue ball or any numbered ball must contact a rail. object balls, numbered 1 through 15. One player must pocket Failure to meet these requirements is a foul. balls of the group numbered 1 through 7 (solids), while the 13. "safety" Shot. other player has 9 through 15 (stripes). THE PLAYER For tactical reasons a player may choose to pocket an obvious POCKETING HIS GROUP FIRST AND THEN LEGALLY object ball and also discontinue his turn at the table by POCKETING THE 8-BALL WINS THE GAME. declaring "safety" in advance. 2. Call Shot. 14. Scoring. The opening break is not a "called shot." Any A player is entitled to continue shooting until he fails to legally player performing a break shot in 8-Ball may continue to shoot pocket a ball of his group. After a player has legally pocketed his next shot so long as he has legally pocketed any object ball all of his group of balls, he shoots to pocket the 8-ball. on the break. 15. Foul Penalty. 3. Racking The Balls. Opposing player gets cue ball in hand. This means that the The balls are racked in a triangle at the foot of the table with player can place the cue ball anywhere on the table (does not the 8-ball in the centre of the triangle, the first ball of the rack have to be behind the headstring except on opening break on the foot spot, a stripe ball in one corner of the rack and a solid ball in the other corner. 16. Combination Shots. 4. Alternating Break. Combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination except when the table is Winner of the lag has the option to break. During individual open. competition, players will alternate breaking on each subsequent game. 17. Object Balls Jumped off The Table. 5. Jump and Masse Shot Foul. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped While "cue ball fouls only" is the rule of play when a match is object balls are spotted in numerical order according to not presided over by a referee General Rules for spotting balls. 6. Legal Break Shot. 18. Playing The 8-ball. (Defined) To execute a legal break, the breaker (with the cue When shooting at the 8-ball, a scratch or foul is not loss of ball behind the headstring) must either (1) pocket a ball, or (2) game if the 8-ball is not pocketed or jumped from the table. drive at least four numbered balls to the rail. etc. Incoming player has cue ball in hand. Note: A combination 8. Object Balls Jumped off The Table on The Break. shot can never be used to legally pocket the 8-ball. If a player jumps an object ball off the table on the break shot, 19. Loss Of Game. it is a foul and the incoming player has the option of (1) A player loses the game if he commits any of the following accepting the table in position and shooting, or (2) taking cue infractions: ball in hand behind the head string and shooting. a. Fouls when pocketing the 8-ball (exception: see 8-Ball 9. 8-Ball Pocketed on The Break. Pocketed On the Break). If the 8-ball is pocketed on the break, it will be declared as the b. Pockets the 8-ball on the same stroke as the last of his group of win of breaker balls. 10. Open Table. c. Jumps the 8-ball off the table at any time. (Defined) The table is "open" when the choice of groups d. Pockets the 8-ball in a pocket other than the one designated. (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or e. Pockets the 8-ball when it is not the legal object ball. vice-versa. GAME SCHEDULE DAY 1 (February 6, 2019)

OUTDOOR GAMES S. No. Events/Sports Venue Timings

1 Inauguration Saraswati Temple 9.30 am- 10.00 am

2 Volleyball Lawns 10.15am onwards

3 Gully Cricket Lawns 10.15 am onwards

4 Kho-Kho Lawns 10.15 am onwards

5 Kabaddi Lawns 10.15 am onwards

6 Futsal (Mini Football) Lawns 10.15 am onwards

7 Basketball Court 10.15 am onwards

8 Long Jump Behind Cafeteria 02.00 pm onwards

9 Tug-of-War Lawns 03.00 pm onwards

10 Fun Games Lawns 03.00 pm onwards

11 High Jump Behind Cafeteria 03.00 pm onwards

INDOOR GAMES S. No. Events/Sports Venue Timing

1 Chess Room No. 203 10.15 am onwards

2 Carrom Room No. 203 10.15 am onwards

3 Table Tennis Room No. 205 10.15 am onwards

4 Cyber Games Computer Lab 2 10.30 am onwards

5 Pool Table Room No. 205 10.30 am onwards GAME SCHEDULE DAY 2 (February 7, 2019) SEMI-FINAL & FINAL ROUNDS OUTDOOR GAMES S. No. Events/Sports Venue Timings

1 Gully Cricket Lawns 09.00 am onwards

2 Kho-Kho Lawns 09.00 am onwards

3 Volleyball Lawns 09.30 am onwards

4 Kabaddi Lawns 09.30 am onwards

5 Futsal (Mini Football) Lawns 09.30 am onwards

6 Basket Ball Court 09.00 am onwards

INDOOR GAMES S. No. Events/Sports Venue Timings

1 Table Tennis Room No. 205 09.00 am onwards

2 Chess Room No. 203 09.30 am onwards

3 Carrom Room No. 203 09.30 am onwards

4 Pool Table Room No. 205 09.30 am onwards

5 Valedictory Auditorium 04.00 pm onwards FOR REGISTRATIONS, CONTACT -

Coordinator Mr. Devesh Vashishta: 9001097544 Marketing & Sponsorship Rakesh Soni: 8963804455, Himanshu Parashar: 8955645496, Pooja Shah: 8426054918, Kartik Maheshwari: 8107545970, Vaibhav Chadha 9887788255, Arpit Parwal: 8875666655 Registration Desk & Siddharth Jain: 9783841712, Ravisha Shringi: 7891139411, Back Office Reshma Bhagnani:7822868858, Aditya Bhatnagar: 8368632992, Samprit Saikia: 8486276258, Bhaskar Roy: 9101242146 Accommodation Akhil Aggrawal: 9878066250, Komal Baid: 8107630725

FACULTY COORDINATORS:- Dr. Lokesh Vijayvargy : 9460986769 Dr. Saumyaranjan Sahoo, 9879587797 STUDENT AFFAIRS COORDINATOR:– Ms. Karishma Sikwar 8619932760

LAST DATE OF REGISTRATION:- FEBRUARY 4 , 2020.

JAIPURIA INSTITUTE OF MANAGEMENT, JAIPUR 1, Bambala Institutional Area, Pratap Nagar, Sanganer, Jaipur - 302 033. P: +91 141 4771300 | E:[email protected]