LIMITED WARRANTY TABLE OF CONTENTS

Strategic Simulations, Inc. ('SSI') warrants that the diskette(s) on which the enclosed program is recorded will INTRODUCTION ...... 1 be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to Strategic GETTING STARTED ...... 2 Simulations, Inc., 675 Almanor Avenue, Sunnyvale, CA 94086-2901 and SSI will replace the diskette(s) free of Avoiding Disaster ...... 2 charge. In addition, if the diskette(s) prove defective at any time after the first 30 days, return the diskette(s) to SSI and SSI will replace the diskette(s) for a charge of $10.00 (each disk) plus $3.00 for shipping and han­ Cornrnodore 64 & 128 ...... 2 dling. California residents, add applicable sales tax. Apple II Series ...... 2 SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFTWARE PRO­ Documentation check...... 2 GRAM RECORDED ON THE DISKETTE OR THE UTILITIES DESCRIBED IN THIS MANUAL, THEIR QUALITY, USING THE PROGRAM ...... 3 PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM IS SOLD 'AS IS.' THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH THE BUYER. IN NO Making Menu Choices ...... 3 EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULT­ Recovering From Mistakes ...... 3 ING FROM ANY DEFECT IN THE PROGRAM EVEN IF SSI HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR Saving Your Data ...... 3 LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION Editing Data Files ...... 3 MAY NOT APPLY TO YOU .) The Editor ...... 3 ADVANCED DUNGEONS & DRAGONS, AD&D and the TSR logo are trademarks owned by and used under license Deleting Data Files ...... 4 from TSR, Inc., Lake Geneva, WI. USA. THE MAIN MENU ...... ; ...... 4 ©1989 by , Inc. All Rights Reserved. ©1989 TSR, Inc. All Rights Reserved. CHARACTER GENERATION ...... •...... 5 This user manual, any accompanying printed material, and the computer programs, on Hoppy disks or cassettes, described herein, are copyrighted and include proprietary information belonging to Strategic Simulations, Inc. and Single-Classed Character...... 5 TSR, Inc. No one is permitted to give or sell copies of this handbook, any accompanying printed material, and the Multi-Classed Character ...... •...... 6 computer programs, on Hoppy disks or cassettes, or listings of the programs on floppy disks or cassettes to any person or institution except as provided for by written agreement with Strategic Simulations, Inc. and TSR, Inc. No TREASURE GENERATION...... 7 one may copy, photocopy, reproduce, translate, or reduce to machine readable form this handbo.ok or any other Treasure Generator...... 7 accompanying printed material, in whole or in part, without the prior written consent of Strategic Simulations, Inc. and TSR, Inc. Magic Items ...... ; ...... ? Any person/persons reproducing any portion of this program for any reason, in any media, shall be guilty of copy­ Gemstones ...... ; ...... 8 right violation and subject to the appropriate civil or criminal legal action at the discretion of the copyright holder(s). Jeweliy...... 8 WHAT TO DO IF YOU HAVE A DEFECTIVE DISK KOLLING DICE ...... 9 MAKING A DATA DISK ...... 9 Each of our products undergoes extensive testing prior to its release. Through this process we hope to uncov­ OTHER OPTIONS...... 1O er and correct any errors in programming. However, due to the complex nature of our simulations, some pro­ gram errors may go undetected until after publication . In addition to errors in the program, there are occa­ Use ...... 1o sionally problems with the disk itself. We experience the industry standard of approximately a 3 to 5% failure Printer Slot ...... 1 rate of duplicated disks. Before assuming that a disk is defective, make sure to check your disk drive. Up to o 95% of the disks returned to us as defective will run fine on our computer systems. Often the problem is with Extra Line Feeds ...... 1o a disk drive that needs servicing for alignment, speed, or cleaning. Number of Drives ...... 10 Should you have a defective disk, please return the disk only (keep all other parts of the game) to our Back.up Disk...... 1O Customer Support Department, along with a note describing the problem you have encountered. A replace­ ment disk will be provided upon our receipt of the defective disk.

Should you uncover an error in the program, return both your disk and any 'save' disks to our Customer Support Department. Please enclose a description of what was taking place when the error occurred. Upon APPLE I AND IBM COMPATIBLE COMPUTER INFORMATJON: correction of the program error, we will return an updated disk to you. Many of our games wtll worl< on Apple II and IBM compallble compulers. Most of our games will worl< on an Apple II GS In the Apple II emulation mode. Always make sure to include your name, address, and daytime telephone number with any correspondence. If you own an Apple II GS, Apple compallble or IBM compallble computer we suggest that you call ourTechnlcal Hottlne at We will do our best to see that any problems are corrected as soon as possible. (408) 737-6810 and speak with a game counselor any worl

DUNGEON MASIBRS AsSISTANT, VOL. II: DM Ass1sT II generates characters Avoiding Disaster by DM ASSIST II. Use the "format a CHARAcmRS AND TRMsURES, is a set with character classes from the Before you use this program for data disk* option on the main of utilities designed for use by AD&:D® l'I.AYBR.S lfAJYDBOOK, including anything, you should make a menu to prepare a save disk players and Dungeon Masters of multi-class characters. The pro­ backup copy of your original disk before you begin to seriously use TSR'S ADVANCBD DUNGEONS&'. gram also generates cavalier and and put the original away in a safe the program. DRAGONS® role playing game. This Barbarian class characters from place. This way, should anything program isn't a game in itself. You the AD&D® UNEAR.TlfED ARGVfA book. happen to your copy of the pro­ Documentation Check must have the TSR AD&D® game gram, you will be able to make The disk is not copy protected. material to take advantage of this DM ASSIST II also generates another one. You may make backup copies of program. This program is a utility detailed treasure lists and magic the disk for your own personal designed to enhance the enjoy­ items. The program generates Apple II and Commodore 64 users use. However, the program does gems and jewelry (including size should use a commercial copy ment of the TSR paper products require documentation checks program to back up their disks. and not to replace them. and type), magic items of all to use. kinds, and treasure lists created DUNGEON MAsmRS Ass1sTANT, VoL. II from the standard treasure types Commodore 64 & 128 When the documentation check (DM Ass1sT II) is designed to speed found with an encounter. The pro­ Insert the program disk into the appears on screen. locate the indi­ character creation by both the gram can also generate magic disk drive and type WAD"*#,8 cated word in the manual. Type in player and the items from UNEAR.11fED ARCANA. and press RETURN. When READY the the indicated word and press (DM). The program creates both appears, type RUN and press RETURN/EN1ER. The program will Player Characters (PCs) and Non­ Once DM Ass1sT II has created a RETURN. C-128 users must run not run if you fail the documenta­ Player Characters (NPCs). DM character or treasure list, you can this program in C-64 mode. tion check more than once. Ass1sT II is also designed to speed customize and record the results. treasure generation by the DM. Both characters and treasure lists Note: You can. save your work to any formatted-disk. Use the "for­ By automating the creation of can be edited, printed out. or both characters and treasure, DM saved to disk for later use. mat a data disk* option on the main menu to prepare a save disk Ass1sT II is an invaluable aid for before you begin to seriously use making spur of the moment encounters, for populating areas, the program. and for making detailed NPCs. Apple II Series Insert the program disk into the disk_drive and turn the computer on. Note: You can only save your work to disks that have been formatted

1 2 USING THE PROGRAM THE MAIN MENU

Making Menu Choices Editing Data Files (<,>,<-,->)CURSOR UP. DOWN, The main purpose of DM Ass1sT II DM Ass1sT II is menu-driven. To Both the character generation sec­ LEIT, RIGHT, is to generate characters and trea­ choose a menu item, press the tion and the treasure generation sures. These functions are con­ (CTRL-D) DELETE, (CTRL-P) NEW trolled from the main menu. letter in the parentheses ( ) at the section have the option to PARAGRAPH, beginning of the item. "delete" and to "edit". The func­ After you boot the program and tions in both areas operate the (CTRL-Q) QUIT. pass the documentation check, Recovering From Mistakes same. The left and right cursor keys the main menu is displayed. DM AsSIST II is equipped with a move the cursor left and right. Some menu choices may not powerful undo command. Each Choose the "EDIT CHARACTER" or The up and down cursor keys appear on all versions of DM time you press ESC (RUN/STOP on "EDIT TREASURE" option to load a move the cursor up and down. If Ass1sT II. Choose a function from the C64) you "back up" to your previously saved file from your your computer does not have up the main menu by pressing the last option. You may use ESC data disk and use the editor. and down cursor keys, the shifted letter in parentheses ( ). multiple times to back up all the Then, enter the name of the file or ","or"<" key moves the cursor way to the character menu or press "C" and RETURN/ENTER to MAIN MENU up, while the shifted "." or ">" key treasure menu. display a catalog of the data files on the disk. moves the cursor down. (C)HARACTER GENERATION For example, you chose to make a To use the editor, cursor to the (T)REASURE GENERATION character a cleric, but later decide The Editor data to be changed. Delete any (R)OLL DICE that you would rather make the DM Ass1sT II generates characters unwanted text by pressing character a ranger; you need only and treasures as data files and DELETE/BACKSPACE (or CON­ (U)SE UNEARTHED ARCANA: N press ESC until you get back to then displays the data file in the TROL-D) to eliminate the character the character class menu where (F)ORMAT DATA DISK editor. Use the editor to customize under the cursor. Type any new you can choose to make the char­ these data files. When you have information. The editor will auto­ (S) PRINTER SWT: I acter a ranger. finished customizing your file, quit matically insert room for newly (X) EXTRA LINE FEED: N the editor. Then, save the data file typed text. Saving Your Data to disk, output the data file to (D) NUMBER OF DRIVES: I 2 To save your data you must use your printer, or just return to the Press RETURN/ENTER to start a the "format a data disk" option on character or treasure generation new line. Press RETURN/ENTER (B)ACKUP DISK the main menu to format a blank menu. twice or CONTROL-P to double floppy disk. As you save your space and create a new paragraph. data, keep an eye on how much The editor is controlled with the Press CONTROL-Q to quit the room you have left on your data cursor keys, the RETURN/ENTER editor. disk. Format a new disk when key, the DELETE/BACKSPACE key, and three control keys ("D" to room gets low so that you will not Deleting Data Files find yourself suddenly without delete, "P" for new paragraph, and To delete a data file, choose the disk space just when you want to "Q" to quit the editor). A list of these keys is displayed at the bot­ "DELETE CHARACTER" or "DELETE save something important! tom of the editor screen. The dis­ TREASURE" option, type the name play may change from computer of the data file to delete, and to computer, but resembles the press RETURN/ENTER. Press "C# following: and RETURN/ENTER to get a cata­ log of data files on the data disk.

3 4 CHARACIEK GENERATION

Choosing "character generation· Single-Classed Character if there is a slight delay in generat­ ability scores. Non-human charac­ creates a detailed AD&:o® Player This option creates single-classed ing the rolls. Some classes are ters with less than maximum Character (PC), or Non-Player characters based on the character difficult to qualify for and the pro­ ability scores can not reach the Character (NPC). The character classes listed in the AD&:o® PLAYERS gram will keep rolling until it gets highest levels in many classes. comes equipped with standard ability scores that meet the mini­ llA!'fDBOOK. If the UNBAR11fED ARCANA Next choose the character's equipment appropriate to his mum requirements. switch on the main menu is set to alignment from the character class, including weapons and uy·, cavalier and Barbarian class · ~ detailed spell books. There are three (3) different ways alignment menu. Finally, enter the characters can also be created. to enter the character's ability character's name. The name can Character generation is controlled Not all options are available to all J scores: be up to 24 characters long. from the character generation characters. As a character is menu. The menu includes the fol­ I. Press "A. and the values gener­ After you enter the character's created, the AD&:o® rules place lowing options: ated by the computer are entered name, a character data file is restrictions on the character's from right to left as shown on created and loaded into the edi­ CHARACTER GENERATION MENU choice of race, sub-class and/or screen. tor. From the editor you can alignment. For example, a charac­ customize and revise the charac­ (S)INGLE-CLASSED CHARACTER 2. Enter the values that were gen­ ter who is a Monk can only be ter data file, save it to disk, print erated in any order you wish. (M)ULTI-CLASSED CHARACTER human, so no character race it out, or abandon it. See the sec­ menu is displayed. Likewise, a (D)ELETE A CHARACTER 3. Press "M. and manually enter tion on Editing Data Files for Monk character can only be of any values you wish into the six details on how to use the editor. (E)DIT A CHARACTER lawful alignment, so only lawful abilities scores. alignments will be displayed on M:ulti-Classed Character (Q)UIT All character classes require mini­ the character alignment menu. This option creates multi-classed, mum prerequisite ability scores. non-human characters with the To create a character, choose the The first method always generates same mechanics used in creating character's class from the charac­ a valid character. The second and single-class characters. The char­ ter class menu. Next pick the third methods may generate an acter class menu only includes character's race from the charac­ invalid character. You will be terrace menu. If necessary, multi-class combinations, and.you prompted to re-enter the values must enter a separate level for choose the character's sub-race. until a valid character is created. Then, choose the character's sex. each of the character's different There may be a difference classes. After choosing the character's between the rolls you enter and class, race, and sex, place his the character's final ability scores. ability scores. DM Ass1sT II gener­ These differences reflect racial ates 6 ability score rolls and acljustments. displays them at the top of the screen. You may re-roll by Enter the character's level. Level pressing ESC and choosing the can be between one and the character's sex again. Don't wony highest value for that character's '} combination of race, class, and J

5 6 TREASURE GENERATION

Choosing "TREASURE GENERA­ Choose "TREASURE GENERATOR.* (C) RINGS ates a brief description of up to TION* creates a detailed list of Then, type the letters of the trea­ I OOO gems, but it only lists the (D) RODS/STAVES/WANDS treasure from the AD&o® DUT'fOEOl'f sure types you want and press total value for all the gems. MASTERS OUIDE and/or Ul'fEAK111BD RETURN/ENTER. Separate multiple (E) MISC. MAGIC After you choose a detailed ARCA/YA. Treasure from a specific treasure types by a comma. For (F) ARMOR/SHIELDS description. a treasure data file is treasure type can be created, or example, the treasure types for a created and loaded into the items from any of the standard Shambling Mound are B, T, and X : (G) SWORDS editor. From the editor you can treasure lists can be called up. type "B,T,x· and press customize and revise the treasure RETURN/ENTER to generate the (H) MISC. WEAPONS Treasure generation is controlled data file, save it to disk, print it treasure in a Shambling Mound's from the treasure generation Choose the item to be generated, out, or abandon it. See the sec­ lair. menu. The menu includes the fol­ and then type the number to be tion on Editing Data Files for lowing options: After you enter the treasure generated. DM Ass1sT II will gener­ details on how to use the editor. ate up to I 00 of most items at a TREASURE GENERATION MENU type(s), a treasure data file is cre­ ated and loaded into the editor. time. The program will only gener­ Jewelry (T)REASURE GENERATOR From the editor you can cus­ ate up to 25 Scrolls, Swords, or This option generates jewelry Misc. Weapons; the descriptions (M)AGIC ITEMS tomize and revise the treasure using the same mechanics used data file, save it to disk, print it for these items tend to be longer to create gemstones. DM Ass1sT II (G)EMSTONES out, or abandon it. See the sec­ than one line, and there is a limit generates a detailed description of to how large a file the editor can (J)EWELRY tion on Editing Data Files for up to I 00 pieces of jewe.lry: details on how to use the editor. handle. including material, descnption, (D)ELETE TREASURE and value of each and lists a total Some treasure types have a low After you enter the number of value at the bottom. The program (E)DIT TREASURE chance to generate treasure. If no magic items to be generated, a also generates a brief description treasure comes up, DM Ass1sT II treasure data file is created and (Q)UIT of up to I OOO pieces of jewelry, displays "NO TREASURE GENERAT­ loaded into the editor. From the but it only lists the total value for ED*. Press RETURN/ENTER to to editor you can customize and Treasure Generator all the jewelry. return to the Treasure Generation revise the treasure data file, save Each monster in the AD&o® HOl'fSTER Menu. it to disk, print it out, or abandon After you choose a detailed 1'1ANUAL I and 1'10l'fSTER l'fAl'fUAL II has it. See the section on Editing Data description, a treasure data file is one or more listings under trea­ Magic Items Files for details on how to use the created and loaded into the sure type. Each treasure type is This option generates specific editor. editor. From the editor you can identified by a letter from A-Z, and magic items from the standard customize and revise the treasure each is explained in detail in a Gemstones Dungeon Masters Ouide or data file, save it to disk, print it chart in the back of the Hol'fsTER Unearthed Arcana magic item This option generates Gemstones out, or abandon it. See the sec­ MANUAL. The treasure generator tables. according to the table in the tion on Editing Data Files for creates treasures according to this DUT'fQEOl'f MASTERS QUIDE, including details on how to use the editor. table. Magic item generation is con­ any increase or decrease in value. trolled from the Magic item menu. The menu includes the following Choose to generate gemstones options: and then indicate a "detailed" or "brief• description. DM AsSIST II MAGIC ITEM MENU generates a detailed description of (A) POTIONS up to I 00 individual gemstones, including size, type. and value of (B) SCROLLS each and lists a total value at the bottom. The program also gener-

7 8 KOLLING DICE MAKING A DATA DISK OTHER OPTIONS

This option is an updated version This option creates a data disk for Use UNEARnIED ARCANA Number of Drives of the dice roller provided with use with DM AssisT II. You need a This option tells OM ASSIST II to (!Yot available on some versians) OM AssISTANT VOLUME I. It generates data disk in order to save any of use data from l1NEAKTl1ED ARCA/YA This option toggles Apple II com­ random die rolls according to your the character or treasure data files when you generate characters or puters between using 1 disk drive specifications. the program creates. treasure. Choose this option to and 2 disk drives. If you set the To roll dice, type the number of To make a data disk. put a blank, change the letter at the end of the program to use 2 disk drives it will dice, a "O·, the number of sides non-write-protected disk into the option from a "Y" to an "N. or look for the data disk in drive 2. If on the die, and press drive displayed on screen and back. This stands for "(Y)es you you are using I drive then the pro­ RETURN/ENTER. For example, in press RETURN/ENTER. All data on want to used UNEAR.TltED ARC\/YA gram will prompt you when to order to roll and total three six­ the disk will be erased forever. rutes• or "(N)o you don'e. If "use swap disks. sided dice, you would type "306' Make sure that there is nothing unearthed arcana· is set to "N"', and press RETURN/ENTER. important on the disk before you only material from the l'IAYERS Backup Disk format it. . lfANDBOOK and DUNGEON MASTERS (!Yot available on some versions) To roll dice and add a modifier. aUIDE is used in character and trea­ type the number of dice, a "o·, This option creates a backup of sure generation. the number of sides on the die, a the OM ASSIST II program disk. "+•,the modifier, and press Using UNEARTHBD ARCANA in charac­ Before you use this program for RETURN/ENTER. For example, in ter generation allows the use of anything. you should make a order to roll and total three six­ the cavaller and Barbarian charac­ backup copy of your original disk sided dice plus four, you would ter classes, changes starting hit and put the original away in a safe type "306+4' and press points, and includes UNMHTltED place. This way, should anything RETURN/ENTER. ARCANA spells in characters' spell lists. Using UNEAR.TltED ARCA/YA in happen to your copy of the pro­ To roll dice multiple times and treasure generation uses the gram, you will be able to make record the individual result and expanded magic item and spell another one. the total, type the number of charts from UNEAR11100 ARCANA. times to roll, a"*· , the number of To make a backup copy requires a dice, a "o·. the number of sides Printer Slot blank, non-write-protected disk. Follow the on screen prompts. on the die, and press (!Yot available on some versions) RETURN/ENTER. For example, in When the backup is completed, order to roll and total three six­ This option changes which slot on put the original disk away and use sided dice ten times, you would an Apple II the program looks for the backup copy. type "10*306. and press the printer interface. To change RETURN/ENTER. the slot, choose the option and The dice roller will only handle type the slot (1-7) that holds your numbers up to 255 for any of the computer's printer interface. values. In other words, 255*2550255+255 is as big as Extra Line Feeds it gets. This option toggles extra line feeds on and off at the end of each printed line. If your text is all printing on the same line, then set extra line feed to "Y•. If your text is all double spaced, then set Extra Line Feed to "N•.

9 10 CREDITS

Design: Al Escudero and James Ward Original Programming: David Wong

Development: Graeme Bayless and Robert V. Daly Documentation: Al Escudero and George MacDonald

Customized Disk Operating System: Roland Gustafsson

Playtesters: Cyrus Harris, Cliff Mann, Don McClure, and Rick White. Art and Graphic Design: Louis Saekow Design Desktop Publishing: Louis Saekow Design

Printing: A~a Printers and Lithographers STRA'IEGIC SIMUIATIONS, INC~ 675 Almanor Avenue Sunnyvale, CA 94086-2901

Questions or Problems? our main business telephone number is (408) 737-6800. Recorded hints and other recorded product information are available 24 hours a day, seven days a week on our Hotline: (408) 737-6810. To speak with a member of our Technical Staff plea<>e call the Hotline number between 11 am. and 5 p.m. Pacific Time. Monday through friday.