List of Games Mentioned

Total Page:16

File Type:pdf, Size:1020Kb

List of Games Mentioned List of Games Mentioned Title Developer/Designer Publisher Date of frst Page release Number (s) Assassin’s Ubisoft Montreal, Ubisoft 2007 36 Creed Ubisoft Annecy, Ubisoft Sofa, Ubisoft Milan, Ubisoft Quebec, Ubisoft Toronto, Gameloft, Griptonite Games, Blue Byte Astronautes Henry Smith, David Henry Smith, 2015 263 FSL Waddington, and David Walcir Cardoso Waddington, and Walcir Cardoso Ba’alty Andrew Dempsey PPIC-Work 2004 93, 121, 145 Blades in the John Harper Evil Hat 2017 210 Dark Productions Call of Duty Infnity War Activision 2003 55 Choice of the Choice of Games Choices of Games 2016 245 Pirate (Continued) © Te Editor(s) (if applicable) and Te Author(s) 2019 267 J. Reinhardt, Gameful Second and Foreign Language Teaching and Learning, New Language Learning and Teaching Environments, https://doi.org/10.1007/978-3-030-04729-0 268 List of Games Mentioned Cities: Skylines Colossal Order Paradox 2015 95 Interactive Civilization MPS Labs MicroProse 1991 65 Clue Anthony E. Pratt Hasbro, 1949 212 Waddingtons, Parker Brothers, Winning Moves Colossal Cave William Crowther William Crowther 1977 241–2 Adventure and Don Woods and Don Woods Crystal Island North Carolina National Science ND 200 State University Foundation Center for Educational Informatics Dead of Jon Gilmour and Plaid Hat Games 2014 210 Winter Isaac Vega Deponia Daedalic Daedalic 2012 43 Entertainment Entertainment, Lace International Diablo Blizzard North Blizzard 1996 26 Entertainment Don’t Starve Klei Entertainment 505 Games 2013 126 Together The Elder Bethesda Softworks Bethesda 1994 26, 40, Scrolls Softworks 91 Elder Scrolls ZeniMax Online Besthesda 2017 141 Online: Studios Softworks Morrowind Elvenar InnoGames InnoGames, 2015 157 InnoGames GmbH Energy City National National ND 145 Geographic, Geographic, Ewing Marion Ewing Marion Kauffman Kauffman Foundation, Foundation, Filament Games, Filament Games, The JASON The JASON PROJECT PROJECT Final Fantasy Square Square, Nintendo 1987 91, 130 Final Fantasy Square Product Square Electronic 2001 93, 127, X Development Arts 130 Division 1 (Continued) List of Games Mentioned 269 Food Force Konami United Nations 2005 145, 234 World Food Programme Fortnite: Epic Games Epic Games 2017 95, 133 Battle Royale Grand Theft DMA Design, Rockstar Games 1997 26 Auto Tarantula Studios Grand Theft Rockstar North Rockstar Games 2004 29 Auto: San Andreas Guild Wars 2 AreaNET NCSOFT 2012 93, 117 Halo Bungie Microsoft Game 2001 91 Studios Keep Talking Steel Crate Games Steel Crate Games 2015 and Nobody Explodes League of Riot Games Riot Games 2009 131 Legends Lemonade Bob Jamison, Minnesota 1973 5 Stand Charlie Kellner Educational Computing Consortium Logo Wally Feurzeig, Wally Feurzeig, 1967 5 Seymour Papert Seymour Papert Lost Odyssey Mistwalker, Microsoft Game 2007 37 Feelplus Studios Mass Effect BioWare Microsoft 2007 65 Game Studios, Electronic Arts MIDDWorld Muzzy Lane Middlebury 2011 197 Online Interactive Minecraft Mojang Mojang, Microsoft 2011 26, 40, Studios, Sony 55, Computer 141, Entertainment 157 Munchkin Steve Jackson Steve Jackson 2000 210 Games Never Alone E-Line Media, E-Line Media 2014 265 Upper One Games Oregon Trail MECC Brøderbund, 1971 5 The Learning Company, Gameloft (Continued) 270 List of Games Mentioned Overwatch Blizzard Blizzard 2016 78 Entertainment Entertainment Parappa the NanaOh-Sha, Japan Sony Computer 1996 92, 120 Rapper Studio, epics Entertainment Persona Atlus Atlus USA 1996 28 Pokemon Game Freak Nintendo 1996 26, 40 Pokemon Go Niantic Niantic 2016 89, 133–4, 148 Pong Atari Atari 1972 62 Portal Valve Corporation Valve Corporation 2007 65, 95 Practice Muzzy Lane McGraw-Hill 2015 8, 197, Spanish: Software 234 Study Abroad Quest Atlantis Barab Indiana University 2008 8, 127, 131, 145, 234 Ragnarok Gravity Gravity 2002 93, 123 Online Reader Rabbit KnowWare The Learning 1998 5 Company Resident Evil Capcom Capcom 1996 65 Runescape Jagex Games Jagex Games 2001 38 Studio Studio Second Life Linden Lab Linden Lab 2003 5, 55, 157 Settlers of Klaus Teuber Catan Studio 1995 78, 95, Catan 210 SimCity Maxis, Infogrames, Brøderbund, 1989 65, 142 Nintendo EAD, Maxis, Nintendo, Babaroga Electronic Arts, Infogrames, Acornsoft SimCopter Maxis Maxis 1996 6 Skyrim Besthesda Game Besthesda 2011 38, 65, Studios Softworks 91 Spaceteam Henry Smith, David Henry Smith, 2015 263 ESL Waddington, and David Walcir Cardoso Waddington, and Walcir Cardoso (Continued) List of Games Mentioned 271 Star Trek Red Storm Ubisoft 2017 263 Bridge Crew Entertainment The Elder Bethesda Softworks Bethesda 1994 Scrolls Softworks The Last of Us Naughty Dog Sony Computer 2013 28 Entertainment The Don Eskridge Indie Boards and 2012 210 Resistance: Cards Avalon The Sims Maxis Electronic Arts Inc. 2000 9, 37, 93, 116, 118, 144, 157 The Sims 2 Maxis, Amaze Electronic Arts Inc. 2004 208 Entertainment Third World 3rdWorldFarmer ArcadeTown, 2005 150, Farmer Team Newgrounds, 157 Edmodo Tomb Raider Core Design Eidos Interactive 1996 158 Twinity Metaversum NP 2008 5 GmbH, Exit Reality Uncharted Naughty Dog Sony Computer 2007 65 Entertainment Where in Brøderbund Brøderbund 1985 5, 143 the World is Carmen Sandiego? World of Blizzard Blizzard 2004 9, 29, Warcraft Entertainment Entertainment 40–1, 65, 81, 90, 95, 116, 127–8, 131, 161, 229, 232 WoW: Legion Blizzard Blizzard 2015 90 Entertainment Entertainment (Continued) 272 List of Games Mentioned WoW: The Blizzard Blizzard 2007 90 Burning Entertainment Entertainment Crusade Yuurei NHK (Japan NHK (Japan ND 229 Yashiki-no Broadcasting Broadcasting Nazo Corporation) Corporation) Zon Zhao et al. Michigan State 2008 197 University Appendix. Suggested readings Besides the many books, book chapters, journal articles, websites, blogs, and other publications that inform gameful L2TL theory, research, and prac- tice, many of which are referenced in this book, there are a few outstandings books that I recommend for anyone interested in this feld. Tree related felds that are also crucial—CALL, SLA, and L2 pedagogy—are so broad that I hesitate to suggest only a few books from those felds, and instead suggest that anyone truly interested in gameful L2TL consider taking one or more university-level courses in those subjects. A. Classics Any list of ‘classics’ will immediately raise objections, so I keep it short and hope that others agree these three should be foundational for any- one interested in the feld. 1. Homo Ludens, by Johan Huizinga (1950, Beacon Press). A classic humanistic text written in 1938 combining philosophy, history, and philology, Homo Ludens is arguably a foundational book for any scholarly inquiry into the nature and purpose of play and games in © Te Editor(s) (if applicable) and Te Author(s) 2019 273 J. Reinhardt, Gameful Second and Foreign Language Teaching and Learning, New Language Learning and Teaching Environments, https://doi.org/10.1007/978-3-030-04729-0 274 Appendix. Suggested readings human culture. Huizinga makes the argument that play is funda- mental to civilization itself, underlying basic human activities and domains like law, war, poetry, myth-making, philosophy, and art. 2. Man, Play, and Games, by Roger Caillois (2001, U of Illinois Press). In his work, written in 1958, Caillois builds on a critiques Huizinga’s defnition and ofers detailed descriptions and examples of ludus, paidia, alea, agon, mimicry, and ilinx. Caillois relates play forms and combinations thereof to all sorts of human activities like sports, casinos, astrology, theater, ceremonies, and drug addiction. 3. Language Play, Language Learning, by Guy Cook (2000, Oxford U Press). Cook’s classic work thoroughly and perspicaciously dis- cusses the relationships between language play and learning. His primary argument is that current language teaching methods and learning theories often ignore the role of play in learning. B. Gameful L2TL Tere haven’t been too many book-length treatments of gameful L2TL, also known as digital game-based language learning, but there are sev- eral I recommend that together can provide a solid introduction to the feld. 4. What Video Games Have to Teach Us about Learning and Literacy, by James Paul Gee (2003, 2007, Palgrave Macmillan). In this highly readable work, Gee interprets the activity of digital gameplay with new socially-informed understandings of literacy as social practice as well as connectionism and embodied cognition. His well-known 36 principles of learning refected in good digital game design include active critical learning, design thinking, identity appeals, achievement structures, cul- tural models, and afnity groups. 5. Digital Games in Language Learning and Teaching, edited by Hayo Reinders (2012, Palgrave Macmillan). Tis edited volume is the frst collection of conceptual and research-based work on digi- tal game-based language learning by CALL researchers and applied linguists. Under this umbrella, the ten chapters range theoretically Appendix. Suggested readings 275 and methodologically from conceptual overviews, to qualita- tive and discourse analysis, to design-based and more quantitative approaches. 6. Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, by Julie Sykes and Jonathon Reinhardt (2012, Pearson). Directed primarily at practitioners, this book is organized according to fve key parallels between L2TL and game design concepts: goal, interaction, feedback, context, and motivation. A variety of scenarios, activities, questions, and projects serve to ground gameful L2TL in situated and experiential learning. 7. Computer Games and
Recommended publications
  • Cultural Imaginations of Piracy in Video Games
    FORUM FOR INTER-AMERICAN RESEARCH (FIAR) VOL. 11.2 (SEP. 2018) 30-43 ISSN: 1867-1519 © forum for inter-american research “In a world without gold, we might have been heroes!” Cultural Imaginations of Piracy in Video Games EUGEN PFISTER (HOCHSCHULE DER KÜNSTE BERN) Abstract From its beginning, colonialism had to be legitimized in Western Europe through cultural and political narratives and imagery, for example in early modern travel reports and engravings. Images and tales of the exotic Caribbean, of beautiful but dangerous „natives“, of unbelievable fortunes and adventures inspired numerous generations of young men to leave for the „new worlds“ and those left behind to support the project. An interesting figure in this set of imaginations in North- Western Europe was the “pirate”: poems, plays, novels and illustrations of dashing young rogues, helping their nation to claim their rightful share of the „Seven Seas“ achieved major successes in France, Britain the Netherlands and beyond. These images – regardless of how far they might have been from their historical inspiration – were immensely successful and are still an integral and popular part of our narrative repertoire: from novels to movies to video games. It is important to note that the “story” was – from the 18th century onwards –almost always the same: a young (often aristocratic) man, unfairly convicted for a crime he didn’t commit became an hors-la-loi against his will but still adhered to his own strict code of conduct and honour. By rescuing a city/ colony/princess he redeemed himself and could be reintegrated into society. Here lies the morale of the story: these imaginations functioned also as acts of political communication, teaching “social discipline”.
    [Show full text]
  • PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio
    PRESS RELEASE Media Contact Michael Prefontaine | Silicon Studio | [email protected] |+81 (0)3 5488 7070 From Silicon Studio and MISTWALKER New game "Terra Battle 2" under joint development Teaser site, trailer, and social media released Tokyo, Japan, (June 22, 2017) –Middleware and game development company, Silicon Studio Corporation are excited to announce their joint development with renowned game developer MISTWALKER COPRPORATION, to develop the next game in the hit “Terra Battle” series, “Terra Battle 2” for smartphones and PC. The official trailer and social media sites are set to open June 22, 2017. About Terra Battle 2 The battle gameplay that wowed so many players in the original "Terra Battle" remains, but now it is complimented by a full role-playing game in which every system has evolved to deliver a more deeply enriched story and experience. The adoption of the dynamic field map allows you direct and travel with your characters throughout the world. Intense emotion abounds from fated encounters, bitter farewells, the joy of glory won, pain and heartbreak, and more heated battles that will have your hands sweating. 1 | Can the people of "Terra" ever uncover the illusive truth of their world? A spectacular journey is waiting for you. ●Gameplay screenshot(Depicted is still under development) Screenshots from left to right: Title Screen, Field Map, Battle Scene, Event Scene ●Character/ Guardian Left:Roland(Guardian)/Right:Sarah(Character) 2 | Trailer, Teaser site, Social Media Ahead of the release the teaser site, trailer, and official Twitter and Facebook accounts will open. For now, these are only available in Japanese, but users are welcome to check in for more information.
    [Show full text]
  • View the Manual
    White Pearl Game Mechanics Manual & Full Credits Game Manual & Credits © Harry Gill White Pearl Game Mechanics Manual & Full Credits Use This manual will explain all the main mechanics of the game. For the complete official guide, which contains a story and boss walkthrough (including much more, such as the inclusion of the game’s entire database); please install the Chronicle Edition DLC. Important Terminology Action Button – Refers to the button used to interact with objects and NPCs, as well as confirm selections. Used by pressing Enter/X/Square. Cancel Button – Refers to the button used to cancel selections and sometimes access menus. Used by pressing ESC/B/Circle © Harry Gill White Pearl Game Mechanics Manual & Full Credits Developer Comments It’s been a long time since White Pearl’s launch, after which I have been working tirelessly to update the game, bug fix it, add additional content, while developing my second game Fabrication – which is set to release at the end of 2020. White Pearl is my first ever game project, and admittedly over-ambitious, wouldn’t you agree? While I think the reviews do a good enough job of explains the positives and negatives of the game, sometimes I look back on the game and think “I wish I did this!”. But game development is very difficult. You must work in a certain amount of time and restrictions to get anything done, which is why this game exists in the first place. If I kept asking myself questions and trying to change things here and there, this game would have never been released.
    [Show full text]
  • Theescapist 042.Pdf
    putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness.
    [Show full text]
  • Game Design What Women Want Investig Aming
    game design classroom what men want InvestiGaming.com • tag 1 workforce social context IT Careers gender stereotypes tweens casual games brain research preschool console gamesspatial ability competition learning educational games computers storytelling .com WII teens age estiGamin nv Research Findings g i on Gender and Games avatars gender identity elementary school violence boys masculine feminine high school modding MMO grade school hypersexualized gender equity middle school aggression investiGaming gaming culture sexuality player demographics children motivations narrative ethnicity girl games arcade www. psychology game industry cooperation self-esteem pink games feminism research what women wantplayer types gender theories 2 Preface and Contents • InvestiGaming.com Preface This book was created to live in game design conference rooms, game design classrooms, game industry professionals’ and gaming researchers’ bookshelves. Selected highlights from the investiGaming.com gateway to About investiGaming research on gender and gaming can be perused for inspiration. They point to the more complete online citations and abstracts Credits and contact information in our ever expanding online resource. Tag Cloud Highlights This print publication and the online investiGaming.com Avatars .............................................................................. 7 gateway were partially supported by grant 0631771 from the National Science Foundation to Professor Carrie Heeter and Children .........................................................................
    [Show full text]
  • Scb Fall 2008
    SCB FALL 2008 SCB: TRULY INDEPENDENT SCB DISTRIBUTORS IS Dokument PROUD TO INTRODUCE Drago Inner Health Books Park It! Guides Tavin Press SCB: TRULY INDEPENDENT Cover photo of John Lee Hooker, Legendary American Bluesman Courtesy of Jay Blakesberg From his Traveling on a High Frequency, Rock Out Books, 2008 Further details on Page 8 of this SCB Catalogue Cover & Catalog Design by Rama Crouch-Wong Layout by Dan Nolte The Tarot of Perfection A Book of Tarot Tales By Rachel Pollack A collection of wildly imaginative tales of tarot, divination and desire from an award- winning author of fantasy and science fiction. Profound, touching and funny, these stories open fresh ways of seeing and meditating on tarot cards, providing provocative new insights and spiritual truths about the familiar archetypes of the tarot deck. These vivid, dreamlike fantasies invite readers to rearrange expectations while imagining the impossible. Rachel Pollack, considered one of the world's foremost authorities on modern tarot, was born in New York in 1945. She holds a BA, cum laude, in English from NYU, where she has taught, and an MA from Claremont Graduate School. She is also a poet, an award-winning novelist, and a tarot card and comic book artist. She has published 12 books on the tarot, including 78 Degrees of Wisdom (Thorsons, 1998). LIFETIME AUTHOR SALES: 200,000 COPIES She is a member of the ATA, the ITS, and the TGA. She has taught at the Institute for 15 years and has been conferred Tarot Grand Master by the Tarot Certification Board. She has also won the Arthur C.
    [Show full text]
  • Trigger Happy: Videogames and the Entertainment Revolution
    Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85
    [Show full text]
  • Microsoft Taps Top Designer to Win Over Japan's Gamers Page 1 of 2
    WSJ.com - Microsoft Taps Top Designer To Win Over Japan's Gamers Page 1 of 2 February 25, 2005 Microsoft Taps Top Designer DOW JONES REPRINTS This copy is for your personal, To Win Over Japan's Gamers non-commercial use only. To order presentation-ready copies for distribution to your colleagues, By PHRED DVORAK and ROBERT A. GUTH clients or customers, use the Order Staff Reporters of THE WALL STREET JOURNAL Reprints tool at the bottom of any February 25, 2005; Page B3 article or visit: www.djreprints.com. Microsoft Corp. said it has signed on the creator of Japan's most popular fantasy game • See a sample reprint in PDF to produce titles for its next-generation Xbox, in the company's latest bid to win fans for format. its game consoles in Japan, the world's second-largest videogame market. • Order a reprint of this article now. Microsoft said Hironobu Sakaguchi, the originator of the Final Fantasy game series, has agreed to make two role- playing games exclusively for the next version of its Xbox, which is expected out later this year. Xbox Japan chief Yoshihiro Maruyama declined to say when the games would come out but said it likely would be "slightly after" the console launch. He said the games also would be aimed at the global market. INSIDE TECH The deal with Mr. Sakaguchi is a crucial step for Microsoft as it prepares to launch its next videogame console. Its first console, the Xbox, has been popular 1 See more coverage2 of Asia's in the U.S.
    [Show full text]
  • Theescapist 066.Pdf
    The “Hero’s Journey,” as Campbell terms Whatever the reason is, this persevering In particular, MtGO is actually superior to it, is the timeless tale of the reluctant Myth is fascinating. It is one tie that truly its paper counterparts in two key respects: hero, plucked from his or her everyday binds, not just current day cultures to each existence to save a people/relic/lover other, but to those of the distant past. And 1) It actually enforces the game rules. Think of your favorite book. And now, from the clutches of a shadowy evil. Our this is why we turn our eyes to the myth in (Except in high level tournaments, most recall your favorite movie. Last, what is hero is helped along his way by some games in this week’s issue of The Escapist. games of Magic involve rules errors your favorite game? Compare each of ancient talisman, or perhaps an older Join us on our journey, and enjoy! unnoticed by all players.) them: Are they similar genres or different? figure, often male; he is also often How about setting, same or different? spurred along his way by the thought of Cheers, Now, think of the basic story structure – his ever-changing beloved. He sets out, the pattern of events, not the actual battles foes, solves puzzles, and finally events themselves. Are those similar or ends up in a battle with the Evil, and different? I’d be willing to bet that while comes out the other side a changed the answers to the first two questions will man, seeming older, wiser and reunited be rather varied among a given group of with saved people/relic/lover.
    [Show full text]
  • 2006 DICE Program
    Welcome to the Academy of Interactive Arts and Sciences’® fifth annual D.I.C.E. Summit™. The Academy is excited to provide the forum for the interactive enter- tainment industry’s best and brightest to discuss the trends, opportunities and chal- lenges that drive this dynamic business. For 2006, we have assembled an outstanding line-up of speakers who, over the next few days, will be addressing some of the most provocative topics that will impact the creation of tomorrow’s video games. The D.I.C.E. Summit is the event where many of the industry’s leaders are able to discuss, debate and exchange ideas that will impact the video game business in the coming years. It is also a time to reflect on the industry’s most recent accomplish- ments, and we encourage every Summit attendee to join us on Thursday evening Joseph Olin, President for the ninth annual Interactive Achievement Awards®, held at The Joint at the Academy of Interactive Hard Rock Hotel. The creators of the top video games of the year will be honored Arts & Sciences for setting new standards in interactive entertainment. Thank you for attending this year’s D.I.C.E. Summit. We hope that this year’s confer- ence will provide you with ideas that spark your creative efforts throughout the year. The Academy’s Board of Directors Since its inception in 1996, the Academy of Interactive Arts and Sciences has relied on the leadership and direction of its board of directors. These men and women, all leaders of the interactive software industry, have volunteered their time and resources to help the Academy advance its mission of promoting awareness of the art and science of interactive games and entertainment.
    [Show full text]
  • “Forza Horizon” Fact Sheet May 2012
    “Forza Horizon” Fact Sheet May 2012 Title: “Forza Horizon” Availability: Oct. 23, 2012, in North America, South America and Asia Oct. 26, 2012, in Europe Publisher: Turn 10 Studios-Microsoft Studios Developer: Playground Games Format: DVD for the Xbox 360 video game and entertainment system; Xbox LIVE- enabled*; better with Kinect PEGI Rating: Pending Pricing: Standard Edition: 69.99 euros estimated retail price** Product Overview: “Forza Horizon” combines legendary “Forza Motorsport” authenticity with a festival atmosphere and the freedom of the open road. Launching this October on Xbox 360, “Forza Horizon” offers an immersive pick-up-and-play open-road racing experience and features the unrivaled realism, diversity and innovation that are hallmarks of the “Forza Motorsport” franchise. Features: Top features include the following: Expansive open road. Take your dream car off the track and onto the open road to race and explore the epic driving landscape of Colorado. Experience a 24-hour dynamic lighting cycle that includes night racing, a first for the “Forza Motorsport” franchise on Xbox 360. “Forza Horizon” brings another first to “Forza Motorsport” with the debut of mixed surface and dirt racing. From stunning mountain highways to dusty back roads, the world of “Forza Motorsport” is bigger and more diverse than ever. This is action racing. “Forza Horizon” combines the legendary “Forza Motorsport” authenticity you know and love with new action-based driving gameplay, rewarding you for your speed, skill and style behind the wheel. Drive the world’s most iconic cars as you compete in festival events, race for pink slips in white-knuckle street races, or just show off your skills to increase your popularity rank.
    [Show full text]
  • 16Th Annual DICE Awards
    Academy of Interactive Arts & Sciences 16th Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Game of the Year Borderlands 2 2k Games Gearbox Software Far Cry 3 Ubisoft Ubisoft Journey Sony Computer Entertainment America, LLC thatgamecompany The Walking Dead Telltale Games Telltale Games XCOM: Enemy Unknown 2k Games Firaxis Games Outstanding Achievement in Game Direction Journey Sony Computer Entertainment America, LLC thatgamecompany Dishonored Bethesda Softworks Arkane Studios Far Cry 3 Ubisoft Ubisoft The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Outstanding Innovation in Gaming Journey Sony Computer Entertainment America, LLC thatgamecompany Nintendo Land Nintendo of America Inc. Nintendo Sound Shapes Sony Computer Entertainment America, LLC Queasy Games The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Downloadable Game of the Year Fez Microsoft Studios Polytron Corporation Journey Sony Computer Entertainment America, LLC thatgamecompany Mark of the Ninja Microsoft Studios Klei Entertainment The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Handheld Game of the Year Gravity Rush Sony Computer Entertainment America, LLC Japan Studio Paper Mario Sticker Star Nintendo of America Inc. Intelligent Systems Resident Evil Revelations Capcom USA Capcom Co., Ltd. Sound Shapes Sony Computer Entertainment America, LLC Queasy Games Uncharted: Golden Abyss Sony Computer Entertainment America, LLC Sony Bend Studio Mobile Game of the Year Fairway Solitaire Big Fish Big Fish Hero Academy Robot Entertainment Robot Entertainment Horn Zynga Inc. Phosphor Games Studio Rayman Jungle Run Ubisoft Pastagames, Ubisoft Montpellier Web Based Game of the Year Bingo Bash BitRhymes Inc.
    [Show full text]