List of Games Mentioned

List of Games Mentioned

List of Games Mentioned Title Developer/Designer Publisher Date of frst Page release Number (s) Assassin’s Ubisoft Montreal, Ubisoft 2007 36 Creed Ubisoft Annecy, Ubisoft Sofa, Ubisoft Milan, Ubisoft Quebec, Ubisoft Toronto, Gameloft, Griptonite Games, Blue Byte Astronautes Henry Smith, David Henry Smith, 2015 263 FSL Waddington, and David Walcir Cardoso Waddington, and Walcir Cardoso Ba’alty Andrew Dempsey PPIC-Work 2004 93, 121, 145 Blades in the John Harper Evil Hat 2017 210 Dark Productions Call of Duty Infnity War Activision 2003 55 Choice of the Choice of Games Choices of Games 2016 245 Pirate (Continued) © Te Editor(s) (if applicable) and Te Author(s) 2019 267 J. Reinhardt, Gameful Second and Foreign Language Teaching and Learning, New Language Learning and Teaching Environments, https://doi.org/10.1007/978-3-030-04729-0 268 List of Games Mentioned Cities: Skylines Colossal Order Paradox 2015 95 Interactive Civilization MPS Labs MicroProse 1991 65 Clue Anthony E. Pratt Hasbro, 1949 212 Waddingtons, Parker Brothers, Winning Moves Colossal Cave William Crowther William Crowther 1977 241–2 Adventure and Don Woods and Don Woods Crystal Island North Carolina National Science ND 200 State University Foundation Center for Educational Informatics Dead of Jon Gilmour and Plaid Hat Games 2014 210 Winter Isaac Vega Deponia Daedalic Daedalic 2012 43 Entertainment Entertainment, Lace International Diablo Blizzard North Blizzard 1996 26 Entertainment Don’t Starve Klei Entertainment 505 Games 2013 126 Together The Elder Bethesda Softworks Bethesda 1994 26, 40, Scrolls Softworks 91 Elder Scrolls ZeniMax Online Besthesda 2017 141 Online: Studios Softworks Morrowind Elvenar InnoGames InnoGames, 2015 157 InnoGames GmbH Energy City National National ND 145 Geographic, Geographic, Ewing Marion Ewing Marion Kauffman Kauffman Foundation, Foundation, Filament Games, Filament Games, The JASON The JASON PROJECT PROJECT Final Fantasy Square Square, Nintendo 1987 91, 130 Final Fantasy Square Product Square Electronic 2001 93, 127, X Development Arts 130 Division 1 (Continued) List of Games Mentioned 269 Food Force Konami United Nations 2005 145, 234 World Food Programme Fortnite: Epic Games Epic Games 2017 95, 133 Battle Royale Grand Theft DMA Design, Rockstar Games 1997 26 Auto Tarantula Studios Grand Theft Rockstar North Rockstar Games 2004 29 Auto: San Andreas Guild Wars 2 AreaNET NCSOFT 2012 93, 117 Halo Bungie Microsoft Game 2001 91 Studios Keep Talking Steel Crate Games Steel Crate Games 2015 and Nobody Explodes League of Riot Games Riot Games 2009 131 Legends Lemonade Bob Jamison, Minnesota 1973 5 Stand Charlie Kellner Educational Computing Consortium Logo Wally Feurzeig, Wally Feurzeig, 1967 5 Seymour Papert Seymour Papert Lost Odyssey Mistwalker, Microsoft Game 2007 37 Feelplus Studios Mass Effect BioWare Microsoft 2007 65 Game Studios, Electronic Arts MIDDWorld Muzzy Lane Middlebury 2011 197 Online Interactive Minecraft Mojang Mojang, Microsoft 2011 26, 40, Studios, Sony 55, Computer 141, Entertainment 157 Munchkin Steve Jackson Steve Jackson 2000 210 Games Never Alone E-Line Media, E-Line Media 2014 265 Upper One Games Oregon Trail MECC Brøderbund, 1971 5 The Learning Company, Gameloft (Continued) 270 List of Games Mentioned Overwatch Blizzard Blizzard 2016 78 Entertainment Entertainment Parappa the NanaOh-Sha, Japan Sony Computer 1996 92, 120 Rapper Studio, epics Entertainment Persona Atlus Atlus USA 1996 28 Pokemon Game Freak Nintendo 1996 26, 40 Pokemon Go Niantic Niantic 2016 89, 133–4, 148 Pong Atari Atari 1972 62 Portal Valve Corporation Valve Corporation 2007 65, 95 Practice Muzzy Lane McGraw-Hill 2015 8, 197, Spanish: Software 234 Study Abroad Quest Atlantis Barab Indiana University 2008 8, 127, 131, 145, 234 Ragnarok Gravity Gravity 2002 93, 123 Online Reader Rabbit KnowWare The Learning 1998 5 Company Resident Evil Capcom Capcom 1996 65 Runescape Jagex Games Jagex Games 2001 38 Studio Studio Second Life Linden Lab Linden Lab 2003 5, 55, 157 Settlers of Klaus Teuber Catan Studio 1995 78, 95, Catan 210 SimCity Maxis, Infogrames, Brøderbund, 1989 65, 142 Nintendo EAD, Maxis, Nintendo, Babaroga Electronic Arts, Infogrames, Acornsoft SimCopter Maxis Maxis 1996 6 Skyrim Besthesda Game Besthesda 2011 38, 65, Studios Softworks 91 Spaceteam Henry Smith, David Henry Smith, 2015 263 ESL Waddington, and David Walcir Cardoso Waddington, and Walcir Cardoso (Continued) List of Games Mentioned 271 Star Trek Red Storm Ubisoft 2017 263 Bridge Crew Entertainment The Elder Bethesda Softworks Bethesda 1994 Scrolls Softworks The Last of Us Naughty Dog Sony Computer 2013 28 Entertainment The Don Eskridge Indie Boards and 2012 210 Resistance: Cards Avalon The Sims Maxis Electronic Arts Inc. 2000 9, 37, 93, 116, 118, 144, 157 The Sims 2 Maxis, Amaze Electronic Arts Inc. 2004 208 Entertainment Third World 3rdWorldFarmer ArcadeTown, 2005 150, Farmer Team Newgrounds, 157 Edmodo Tomb Raider Core Design Eidos Interactive 1996 158 Twinity Metaversum NP 2008 5 GmbH, Exit Reality Uncharted Naughty Dog Sony Computer 2007 65 Entertainment Where in Brøderbund Brøderbund 1985 5, 143 the World is Carmen Sandiego? World of Blizzard Blizzard 2004 9, 29, Warcraft Entertainment Entertainment 40–1, 65, 81, 90, 95, 116, 127–8, 131, 161, 229, 232 WoW: Legion Blizzard Blizzard 2015 90 Entertainment Entertainment (Continued) 272 List of Games Mentioned WoW: The Blizzard Blizzard 2007 90 Burning Entertainment Entertainment Crusade Yuurei NHK (Japan NHK (Japan ND 229 Yashiki-no Broadcasting Broadcasting Nazo Corporation) Corporation) Zon Zhao et al. Michigan State 2008 197 University Appendix. Suggested readings Besides the many books, book chapters, journal articles, websites, blogs, and other publications that inform gameful L2TL theory, research, and prac- tice, many of which are referenced in this book, there are a few outstandings books that I recommend for anyone interested in this feld. Tree related felds that are also crucial—CALL, SLA, and L2 pedagogy—are so broad that I hesitate to suggest only a few books from those felds, and instead suggest that anyone truly interested in gameful L2TL consider taking one or more university-level courses in those subjects. A. Classics Any list of ‘classics’ will immediately raise objections, so I keep it short and hope that others agree these three should be foundational for any- one interested in the feld. 1. Homo Ludens, by Johan Huizinga (1950, Beacon Press). A classic humanistic text written in 1938 combining philosophy, history, and philology, Homo Ludens is arguably a foundational book for any scholarly inquiry into the nature and purpose of play and games in © Te Editor(s) (if applicable) and Te Author(s) 2019 273 J. Reinhardt, Gameful Second and Foreign Language Teaching and Learning, New Language Learning and Teaching Environments, https://doi.org/10.1007/978-3-030-04729-0 274 Appendix. Suggested readings human culture. Huizinga makes the argument that play is funda- mental to civilization itself, underlying basic human activities and domains like law, war, poetry, myth-making, philosophy, and art. 2. Man, Play, and Games, by Roger Caillois (2001, U of Illinois Press). In his work, written in 1958, Caillois builds on a critiques Huizinga’s defnition and ofers detailed descriptions and examples of ludus, paidia, alea, agon, mimicry, and ilinx. Caillois relates play forms and combinations thereof to all sorts of human activities like sports, casinos, astrology, theater, ceremonies, and drug addiction. 3. Language Play, Language Learning, by Guy Cook (2000, Oxford U Press). Cook’s classic work thoroughly and perspicaciously dis- cusses the relationships between language play and learning. His primary argument is that current language teaching methods and learning theories often ignore the role of play in learning. B. Gameful L2TL Tere haven’t been too many book-length treatments of gameful L2TL, also known as digital game-based language learning, but there are sev- eral I recommend that together can provide a solid introduction to the feld. 4. What Video Games Have to Teach Us about Learning and Literacy, by James Paul Gee (2003, 2007, Palgrave Macmillan). In this highly readable work, Gee interprets the activity of digital gameplay with new socially-informed understandings of literacy as social practice as well as connectionism and embodied cognition. His well-known 36 principles of learning refected in good digital game design include active critical learning, design thinking, identity appeals, achievement structures, cul- tural models, and afnity groups. 5. Digital Games in Language Learning and Teaching, edited by Hayo Reinders (2012, Palgrave Macmillan). Tis edited volume is the frst collection of conceptual and research-based work on digi- tal game-based language learning by CALL researchers and applied linguists. Under this umbrella, the ten chapters range theoretically Appendix. Suggested readings 275 and methodologically from conceptual overviews, to qualita- tive and discourse analysis, to design-based and more quantitative approaches. 6. Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, by Julie Sykes and Jonathon Reinhardt (2012, Pearson). Directed primarily at practitioners, this book is organized according to fve key parallels between L2TL and game design concepts: goal, interaction, feedback, context, and motivation. A variety of scenarios, activities, questions, and projects serve to ground gameful L2TL in situated and experiential learning. 7. Computer Games and

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