Introduction to Python Programming Course Notes
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Scoping Changes with Method Namespaces
Scoping Changes with Method Namespaces Alexandre Bergel ADAM Project, INRIA Futurs Lille, France [email protected] Abstract. Size and complexity of software has reached a point where modular constructs provided by traditional object-oriented programming languages are not expressive enough. A typical situation is how to modify a legacy code without breaking its existing clients. We propose method namespaces as a visibility mechanism for behavioral refine- ments of classes (method addition and redefinition). New methods may be added and existing methods may be redefined in a method namespace. This results in a new version of a class accessible only within the defining method namespace. This mechanism, complementary to inheritance in object-orientation and tradi- tional packages, allows unanticipated changes while minimizing the impact on former code. Method Namespaces have been implemented in the Squeak Smalltalk system and has been successfully used to provide a translated version of a library without ad- versely impacting its original clients. We also provide benchmarks that demon- strate its application in a practical setting. 1 Introduction Managing evolution and changes is a critical part of the life cycle of all software sys- tems [BMZ+05, NDGL06]. In software, changes are modeled as a set of incremental code refinements such as class redefinition, method addition, and method redefinition. Class-based object-oriented programming languages (OOP) models code refinements with subclasses that contain behavioral differences. It appears that subclassing is well adapted when evolution is anticipated. For example, most design patterns and frame- works rely on class inheritance to express future anticipated adaptation and evolution. However, subclassing does not as easily help in expressing unanticipated software evo- lution [FF98a, BDN05b]. -
Pexpect Documentation Release 4.8
Pexpect Documentation Release 4.8 Noah Spurrier and contributors Apr 17, 2021 Contents 1 Installation 3 1.1 Requirements...............................................3 2 API Overview 5 2.1 Special EOF and TIMEOUT patterns..................................6 2.2 Find the end of line – CR/LF conventions................................6 2.3 Beware of + and * at the end of patterns.................................7 2.4 Debugging................................................8 2.5 Exceptions................................................8 2.6 Pexpect on Windows...........................................9 3 API documentation 11 3.1 Core pexpect components........................................ 11 3.2 fdpexpect - use pexpect with a file descriptor.............................. 23 3.3 popen_spawn - use pexpect with a piped subprocess.......................... 23 3.4 replwrap - Control read-eval-print-loops................................. 24 3.5 pxssh - control an SSH session...................................... 25 4 Examples 33 5 FAQ 35 6 Common problems 39 6.1 Threads.................................................. 39 6.2 Timing issue with send() and sendline()................................. 39 6.3 Truncated output just before child exits................................. 40 6.4 Controlling SSH on Solaris....................................... 40 6.5 child does not receive full input, emits BEL............................... 40 7 History 41 7.1 Releases................................................. 41 7.2 Moves and forks............................................ -
Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc
• • • • • • Ajuba Solutions Version 1.4 COPYRIGHT Copyright © 1998-2000 Ajuba Solutions Inc. All rights reserved. Information in this document is subject to change without notice. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic or mechanical, including but not limited to photocopying or recording, for any purpose other than the purchaser’s personal use, without the express written permission of Ajuba Solutions Inc. Ajuba Solutions Inc. 2593 Coast Avenue Mountain View, CA 94043 U.S.A http://www.ajubasolutions.com TRADEMARKS TclPro and Ajuba Solutions are trademarks of Ajuba Solutions Inc. Other products and company names not owned by Ajuba Solutions Inc. that appear in this manual may be trademarks of their respective owners. ACKNOWLEDGEMENTS Michael McLennan is the primary developer of [incr Tcl] and [incr Tk]. Jim Ingham and Lee Bernhard handled the Macintosh and Windows ports of [incr Tcl] and [incr Tk]. Mark Ulferts is the primary developer of [incr Widgets], with other contributions from Sue Yockey, John Sigler, Bill Scott, Alfredo Jahn, Bret Schuhmacher, Tako Schotanus, and Kris Raney. Mark Diekhans and Karl Lehenbauer are the primary developers of Extended Tcl (TclX). Don Libes is the primary developer of Expect. TclPro Wrapper incorporates compression code from the Info-ZIP group. There are no extra charges or costs in TclPro due to the use of this code, and the original compression sources are freely available from http://www.cdrom.com/pub/infozip or ftp://ftp.cdrom.com/pub/infozip. NOTE: TclPro is packaged on this CD using Info-ZIP’s compression utility. -
Chapter 4 Programming in Perl
Chapter 4 Programming in Perl 4.1 More on built-in functions in Perl There are many built-in functions in Perl, and even more are available as modules (see section 4.4) that can be downloaded from various Internet places. Some built-in functions have already been used in chapter 3.1 and some of these and some others will be described in more detail here. 4.1.1 split and join (+ qw, x operator, \here docs", .=) 1 #!/usr/bin/perl 2 3 $sequence = ">|SP:Q62671|RATTUS NORVEGICUS|"; 4 5 @parts = split '\|', $sequence; 6 for ( $i = 0; $i < @parts; $i++ ) { 7 print "Substring $i: $parts[$i]\n"; 8 } • split is used to split a string into an array of substrings. The program above will write out Substring 0: > Substring 1: SP:Q62671 Substring 2: RATTUS NORVEGICUS • The first argument of split specifies a regular expression, while the second is the string to be split. • The string is scanned for occurrences of the regexp which are taken to be the boundaries between the sub-strings. 57 58 CHAPTER 4. PROGRAMMING IN PERL • The parts of the string which are matched with the regexp are not included in the substrings. • Also empty substrings are extracted. Note, however that trailing empty strings are removed by default. • Note that the | character needs to be escaped in the example above, since it is a special character in a regexp. • split returns an array and since an array can be assigned to a list we can write: splitfasta.ply 1 #!/usr/bin/perl 2 3 $sequence=">|SP:Q62671|RATTUS NORVEGICUS|"; 4 5 ($marker, $code, $species) = split '\|', $sequence; 6 ($dummy, $acc) = split ':', $code; 7 print "This FastA sequence comes from the species $species\n"; 8 print "and has accession number $acc.\n"; splitfasta.ply • It is not uncommon that we want to write out long pieces of text using many print statements. -
Functional Languages
Functional Programming Languages (FPL) 1. Definitions................................................................... 2 2. Applications ................................................................ 2 3. Examples..................................................................... 3 4. FPL Characteristics:.................................................... 3 5. Lambda calculus (LC)................................................. 4 6. Functions in FPLs ....................................................... 7 7. Modern functional languages...................................... 9 8. Scheme overview...................................................... 11 8.1. Get your own Scheme from MIT...................... 11 8.2. General overview.............................................. 11 8.3. Data Typing ...................................................... 12 8.4. Comments ......................................................... 12 8.5. Recursion Instead of Iteration........................... 13 8.6. Evaluation ......................................................... 14 8.7. Storing and using Scheme code ........................ 14 8.8. Variables ........................................................... 15 8.9. Data types.......................................................... 16 8.10. Arithmetic functions ......................................... 17 8.11. Selection functions............................................ 18 8.12. Iteration............................................................. 23 8.13. Defining functions ........................................... -
Practical Perl Tools: Scratch the Webapp Itch With
last tIme, we had the pleasure oF exploring the basics of a Web applica- DaviD n. BLank-EdeLman tion framework called CGI::Application (CGI::App). I appreciate this particular pack- age because it hits a certain sweet spot in practical Perl tools: terms of its complexity/learning curve and scratch the webapp itch with power. In this column we’ll finish up our exploration by looking at a few of the more CGI::Application, part 2 powerful extensions to the framework that David N. Blank-Edelman is the director of can really give it some oomph. technology at the Northeastern University College of Computer and Information Sci- ence and the author of the O’Reilly book Quick review Automating System Administration with Perl (the second edition of the Otter book), Let’s do a really quick review of how CGI::App available at purveyors of fine dead trees works, so that we can build on what we’ve learned everywhere. He has spent the past 24+ years as a system/network administrator in large so far. CGI::App is predicated on the notion of “run multi-platform environments, including modes.” When you are first starting out, it is easi- Brandeis University, Cambridge Technology est to map “run mode” to “Web page” in your head. Group, and the MIT Media Laboratory. He was the program chair of the LISA ’05 confer- You write a piece of code (i.e., a subroutine) that ence and one of the LISA ’06 Invited Talks will be responsible for producing the HTML for co-chairs. -
Higher-Order Functions 15-150: Principles of Functional Programming – Lecture 13
Higher-order Functions 15-150: Principles of Functional Programming { Lecture 13 Giselle Reis By now you might feel like you have a pretty good idea of what is going on in functional program- ming, but in reality we have used only a fragment of the language. In this lecture we see what more we can do and what gives the name functional to this paradigm. Let's take a step back and look at ML's typing system: we have basic types (such as int, string, etc.), tuples of types (t*t' ) and functions of a type to a type (t ->t' ). In a grammar style (where α is a basic type): τ ::= α j τ ∗ τ j τ ! τ What types allowed by this grammar have we not used so far? Well, we could, for instance, have a function below a tuple. Or even a function within a function, couldn't we? The following are completely valid types: int*(int -> int) int ->(int -> int) (int -> int) -> int The first one is a pair in which the first element is an integer and the second one is a function from integers to integers. The second one is a function from integers to functions (which have type int -> int). The third type is a function from functions to integers. The two last types are examples of higher-order functions1, i.e., a function which: • receives a function as a parameter; or • returns a function. Functions can be used like any other value. They are first-class citizens. Maybe this seems strange at first, but I am sure you have used higher-order functions before without noticing it. -
Investigating Powershell Attacks
Investigating PowerShell Attacks Black Hat USA 2014 August 7, 2014 PRESENTED BY: Ryan Kazanciyan, Matt Hastings © Mandiant, A FireEye Company. All rights reserved. Background Case Study WinRM, Victim VPN SMB, NetBIOS Attacker Victim workstations, Client servers § Fortune 100 organization § Command-and-control via § Compromised for > 3 years § Scheduled tasks § Active Directory § Local execution of § Authenticated access to PowerShell scripts corporate VPN § PowerShell Remoting © Mandiant, A FireEye Company. All rights reserved. 2 Why PowerShell? It can do almost anything… Execute commands Download files from the internet Reflectively load / inject code Interface with Win32 API Enumerate files Interact with the registry Interact with services Examine processes Retrieve event logs Access .NET framework © Mandiant, A FireEye Company. All rights reserved. 3 PowerShell Attack Tools § PowerSploit § Posh-SecMod § Reconnaissance § Veil-PowerView § Code execution § Metasploit § DLL injection § More to come… § Credential harvesting § Reverse engineering § Nishang © Mandiant, A FireEye Company. All rights reserved. 4 PowerShell Malware in the Wild © Mandiant, A FireEye Company. All rights reserved. 5 Investigation Methodology WinRM PowerShell Remoting evil.ps1 backdoor.ps1 Local PowerShell script Persistent PowerShell Network Registry File System Event Logs Memory Traffic Sources of Evidence © Mandiant, A FireEye Company. All rights reserved. 6 Attacker Assumptions § Has admin (local or domain) on target system § Has network access to needed ports on target system § Can use other remote command execution methods to: § Enable execution of unsigned PS scripts § Enable PS remoting © Mandiant, A FireEye Company. All rights reserved. 7 Version Reference 2.0 3.0 4.0 Requires WMF Requires WMF Default (SP1) 3.0 Update 4.0 Update Requires WMF Requires WMF Default (R2 SP1) 3.0 Update 4.0 Update Requires WMF Default 4.0 Update Default Default Default (R2) © Mandiant, A FireEye Company. -
1. Introduction to Structured Programming 2. Functions
UNIT -3Syllabus: Introduction to structured programming, Functions – basics, user defined functions, inter functions communication, Standard functions, Storage classes- auto, register, static, extern,scope rules, arrays to functions, recursive functions, example C programs. String – Basic concepts, String Input / Output functions, arrays of strings, string handling functions, strings to functions, C programming examples. 1. Introduction to structured programming Software engineering is a discipline that is concerned with the construction of robust and reliable computer programs. Just as civil engineers use tried and tested methods for the construction of buildings, software engineers use accepted methods for analyzing a problem to be solved, a blueprint or plan for the design of the solution and a construction method that minimizes the risk of error. The structured programming approach to program design was based on the following method. i. To solve a large problem, break the problem into several pieces and work on each piece separately. ii. To solve each piece, treat it as a new problem that can itself be broken down into smaller problems; iii. Repeat the process with each new piece until each can be solved directly, without further decomposition. 2. Functions - Basics In programming, a function is a segment that groups code to perform a specific task. A C program has at least one function main().Without main() function, there is technically no C program. Types of C functions There are two types of functions in C programming: 1. Library functions 2. User defined functions 1 Library functions Library functions are the in-built function in C programming system. For example: main() - The execution of every C program starts form this main() function. -
GNU Grep: Print Lines That Match Patterns Version 3.7, 8 August 2021
GNU Grep: Print lines that match patterns version 3.7, 8 August 2021 Alain Magloire et al. This manual is for grep, a pattern matching engine. Copyright c 1999{2002, 2005, 2008{2021 Free Software Foundation, Inc. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is included in the section entitled \GNU Free Documentation License". i Table of Contents 1 Introduction ::::::::::::::::::::::::::::::::::::: 1 2 Invoking grep :::::::::::::::::::::::::::::::::::: 2 2.1 Command-line Options ::::::::::::::::::::::::::::::::::::::::: 2 2.1.1 Generic Program Information :::::::::::::::::::::::::::::: 2 2.1.2 Matching Control :::::::::::::::::::::::::::::::::::::::::: 2 2.1.3 General Output Control ::::::::::::::::::::::::::::::::::: 3 2.1.4 Output Line Prefix Control :::::::::::::::::::::::::::::::: 5 2.1.5 Context Line Control :::::::::::::::::::::::::::::::::::::: 6 2.1.6 File and Directory Selection:::::::::::::::::::::::::::::::: 7 2.1.7 Other Options ::::::::::::::::::::::::::::::::::::::::::::: 9 2.2 Environment Variables:::::::::::::::::::::::::::::::::::::::::: 9 2.3 Exit Status :::::::::::::::::::::::::::::::::::::::::::::::::::: 12 2.4 grep Programs :::::::::::::::::::::::::::::::::::::::::::::::: 13 3 Regular Expressions ::::::::::::::::::::::::::: 14 3.1 Fundamental Structure :::::::::::::::::::::::::::::::::::::::: -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
Cygwin User's Guide
Cygwin User’s Guide Cygwin User’s Guide ii Copyright © Cygwin authors Permission is granted to make and distribute verbatim copies of this documentation provided the copyright notice and this per- mission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this documentation under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this documentation into another language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the Free Software Foundation. Cygwin User’s Guide iii Contents 1 Cygwin Overview 1 1.1 What is it? . .1 1.2 Quick Start Guide for those more experienced with Windows . .1 1.3 Quick Start Guide for those more experienced with UNIX . .1 1.4 Are the Cygwin tools free software? . .2 1.5 A brief history of the Cygwin project . .2 1.6 Highlights of Cygwin Functionality . .3 1.6.1 Introduction . .3 1.6.2 Permissions and Security . .3 1.6.3 File Access . .3 1.6.4 Text Mode vs. Binary Mode . .4 1.6.5 ANSI C Library . .4 1.6.6 Process Creation . .5 1.6.6.1 Problems with process creation . .5 1.6.7 Signals . .6 1.6.8 Sockets . .6 1.6.9 Select . .7 1.7 What’s new and what changed in Cygwin . .7 1.7.1 What’s new and what changed in 3.2 .