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Legends of Steel Zefrs Edition

Legends of Steel Zefrs Edition

of Steel ZeFRS Edition

By Jeff Mejia & Mark Krawec

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2 Dedication Jeff’s Dedication: Legends of Steel is dedicated to my beautiful wife Scarlette and my sons Anthony, Joshua, and Nicholas. Thank you for encouraging, inspiring, and allowing me to see this dream through.

Mark’s Dedication: Many thanks to my wife Deborah for putting up with this foolishness, and my parents for encouraging it; without you, I never would have wandered so far down this long, weird, thrilling path Acknowledgement While we take credit for writing this edition of Legends of Steel and creating the World of Erisa, we must acknowledge the help of some good friends who have helped us along the way in the form of advice, testing, and inspiration. Special thanks go out to:

First and foremost: Dave “Zeb” Cook - innovator, inspiration, and 100,000-watt transmitter of the “wahoo!” spirit.

Darrell “LTC” Angleton, Anthony Asahara, Tommy Dye, Jeff Hebert, “Doc Holaday”, Mike McDermott, Phil “The Chatty DM” Menard, Nathan Meyer, Rob Rogers, Ryan L. Shelton, James Stubbs, and the Guys at the Midnight’s Lair and ZeFRS message boards (especially Artikid and The Good Assyrian, who provided most of the ZeFRS bestiary, the traps rules and a large part of the Rogues’ Gallery)

Editing and Proofreading: Jeff Mejia and Mark Krawec Cover Artist: Jeremy Mohler Layout: Jason Chalker, Chalker Illustration + Design Cartography: Keith Curtis

The ZeFRS rules are a based on the original by Dave Cook. These rules are desig- nated as “copyleft,” meaning they can be freely used, modified, and reproduced at no cost, though we would ask that if used, proper and due credit be given to the original writer and to those of us involvedSample in the ZeFRS project. file

All rights to Legends of Steel and the World of Erisa remain with Jeff Mejia.

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4 Table of Contents

Introduction ZeFRS and Legends of Steel 8 Players Section: Building a Grim and Gritty or Sunswords and Somersaults? 9 Concept 10 Build a Hero 12 Initial Character Talents 14 Talents 15 Weaknesses 28 Advantages 32 Finishing Touches 36 The Rules of Play The Resolution Chart 37 Combat 38 Armor and Weapon Glossary 53 Magic 54 Hazards 56 Movement 59 Improvement and Ultimate Goals 63 The Style of play Behavior 67 Taverns Low-End Tavern 71 Average Tavern 71 High-End Tavern 72 Drinking Too Much 72 The Morning After 73 Campaign Section Bestiary 75 SampleList of Special Abilities file75 Ordinary Animals 77 MONSTERS 82 Rogues’ Gallery 90 5 The World of Erisa Akkar 97 Personalities in Akkar 98 Al-Khalid 99 Personalities in Al-Khalid 100 Albena 101 Personalities in Albena 102 Aragos 103 Personalities in Aragos 104 Belsa 105 Personalities in Belsa 105 Boskar 106 Personalities in Boskar 107 Broaq-Nohar 108 Personalities in Broaq-Nohar 109 Crascia 110 Personalities in Crascia 111 Emesa 112 Personalities in Emesa 113 Hogar 113 Personalities in Hogar 114 Jandahar 114 Personalities in Jandahar 115 Kobar 115 Personalities in Kobar 116 Kumar 117 Personalities in Kumar 118 Padjistan 118 Personalities in Padjistan 119 Pyrani 120 Personalities in Pyrani 120 Radu 121 Personalities in Radu 122 Taurus 123 Personalities in Taurus 124 SamplePersonalities in Teve file125 Tyros 126 Personalities in Tyros 127 Umbria 127 Personalities in Umbria 129 6 Yar 130 Personalities in Yar 131 Zandara 132 Personalities in Zandara 132 Amra Isles 133 Broken Lands 134 Corsair Coast 134 Erendor Forest 134 Dalan’s Forest 134 Darklands 134 Deathlands Swamp 134 Desert of Skulls 135 Drujistan Mountains 135 Great Forest 135 High Mountains 135 The Ice Spires 135 Moors of the Witch-Queen 135 Red Hills 136 Sea of Teeth 136 Sikkar Plains (Sea of Grass) 136 Silver Coast – Jungle of Green Death 136 Voltan Range 136 Waylander’s Pass 136 Gods of Erisa 137 Map of Erisa River Pirates of the Belsa Dramatis Personae 145 Iconic Characters 149 Sample file

7 Introduction

ZeFRS and Legends of Steel

ZeFRS was designed with two goals in mind: first, to be fast-playing and wide open, allowing lots of room for imaginative description and interpretation; and second, to make back-story integral to charac- ter creation, encouraging players to think about how the characters came to be the people they are.

Legends of Steel is a Campaign set in a world of Swords & Sorcery. The type of Sword & Sorcery adventuring that Legends of Steel attempts to capture is the truly heroic, amazing, over the top action found in the Sword & Sorcery comic of the 70s, the low budget Sword & Sorcery movies of the 80s and the adventure filled Sword & Sorcery television shows of the 90’s .

Be a Hero...Be a Champion…Be a LEGEND! Sample file

8 Players Section: Building a Legend

Grim and Gritty or Sunswords and Somersaults? Within the genre of Swords & Sorcery there are varying types. Among them are the grim and gritty tales of ’s Death Dealer, the action packed and sometimes campy tales of television’s Xena: Warrior Princess, or the -sorcery post apocalyptic world of Thundarr the Barbarian. All of these variations of the genre are equally enjoyable in their own rights, but there is the possibility that when the GM says “I’m going to run a Sword & Sorcery adventure,” he may be thinking of the classic Robert E. Howard tales of King Kull while the players are thinking Bruce Campbell’s Army of Darkness. So, before getting started on the character sheets, make sure that everyone playing is on the same page regarding the and setting of the game.

Pulp and Paperback Sword & Sorcery These are the Sword & Sorcery tales from the pulps of the 1930s and the paperback boom of the 1960s and 1970s. They feature characters such as Conan, Elric, Kull, Thongor, Kothar, and Kane. The tales are set in grim worlds where magic is almost exclusively in the realm of the antagonist. The heroes are mainly warrior types, barbarians or warrior-kings with only their guts and cold steel to carry them through the adventure. In fact, it would not be at all out of line in this style of game for the GM to pro- hibit the use of magic amongst player characters.

While there is a case for magic wielding player characters (The Grey Mouser, Elric, or Kane), the difficulty in obtaining the components and the time and rituals needed to perform even minor magical effects may greatly outweigh any of its advantages in game play. Comic and Cartoon Sword & Sorcery In the 1970s Sword & Sorcery comic books enjoyed a wide popularity. Every major comic book company published at least one Sword & Sorcery title with varying degrees of success. They published original characters such as DC’s Arak Son of Thunder, adapted existing properties such as Marvel’s Savage Sword of Conan, or created thinly disguised copies of such characters like Atlas Comics’ Wulf the Barbarian.

This category also includes the slew of Sword & Sorcery movies from the 1980s (Hawk the Slayer, Death- stalker, Beastmaster,Sample The Sword & the Sorcerer, etc.) and to a smaller extent thefile TV shows of the 1990s (Hercules: The Legendary Journeys, Xena: Warrior Princess and The Adventures of Sinbad). Let’s not forget the Saturday morning cartoon shows such as Thundarr the Barbarian and Conan the Adventurer. These stories, while still retaining some elements found in the classic tales, often strayed a bit more into the fantastic, with mythical creatures and powerful sorcerers being more prevalent. The medium, being

9 primarily a visual one, had to entertain the reader’s eyes with blasts of magical energy and demons rising from smoky cauldrons to do battle with the hero. Player characters who have a limited amount of magical ability fit in better in a campaign of this type than they do in a classic Sword & Sorcery setting. Still, the magic should be very limited and nowhere near the level found in a standard fan- tasy role playing game. If the character is a spell caster of some type the spells available should be very low key in effect. Spells that cause massive amounts of damage, have flashy effects, or allow the characters to fly, control armies or resurrect the dead should be left out entirely.

The setting for the Legends of Steel campaign, The World of Erisa, is tailored after the comic book and cartoon Sword & Sorcery example.

Sword & Sorcery Doesn’t Always Have to Mean “Barbarian” When people mention Sword & Sorcery the first image that usually pops into their head is the brawny, bare-chested barbarian carrying a great big axe or sword. While the barbarian warrior is the most popular character type in the Sword & Sorcery genre, it’s not the only one. Heroes in Sword & Sorcery tales include kings, thieves, sailors, soldiers, farmers, and sorcerers. For example in Ray Har- ryhausen’s Sinbad movie trilogy, the hero is a merchant sailor who travels the known world on quests. In the Lankhmar stories of Fritz Leiber, The Grey Mouser is a city-bred thief with a thirst for adventure and a love of the good life. Jirel of Joiry, by C.L. Moore, is a warrior queen who faces off against supernatural foes that threaten her kingdom.

When creating characters for Legends of Steel, look beyond the stereotypes that most people see in terms of Sword & Sorcery characters; don’t limit yourself to the barbarian warrior. The Talents and Advantages in both the ZeFRS Core Rules and this supplement allow for an endless combination of character types. By exploring all the options and combinations found in the genre, your gaming ex- perience with Legends of Steel will be truly memorable. Character Concept What kind of character do you want to play? What Sword & Sorcery excite you? A mighty barbarian warrior? A sly city-bred thief? An adventurous sailor?

Once you decide on a particular character, it’s time to put some thought into where they come from and why they do what they do.

Give Them A Background Was your character born in a barn or on a battlefield? Does he have any living parents or siblings? What was his father’s trade? Is he city-bred, a farm boy or did he grow up in the great desert? Did he have a privileged childhood?

Give Them A Motivation

“My name is Inigo Montoya. SampleYou killed my father. file Prepare to die.”

The Princess Bride- William Goldman

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