The Game Maker's Companion

Total Page:16

File Type:pdf, Size:1020Kb

Load more

The Game Maker’s Companion Game Development: The Journey Continues ■ ■ ■ Jacob Habgood Nana Nielsen Martin Rijks Kevin Crossley i The Game Maker’s Companion: Game Development: The Journey Continues Copyright © 2010 by Jacob Hagbood, Nana Nielsen, Martin Rijks, Kevin Crossley All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-2826-4 ISBN-13 (electronic): 978-1-4302-2827-1 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. President and Publisher: Paul Manning Lead Editor: Steve Anglin Development Editor: Matthew Moodie Technical Reviewer: Sean Davies Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick, Jonathan Hassell, Michelle Lowman, Matthew Moodie, Duncan Parkes, Jeffrey Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow- Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Coordinating Editor: Kelly Moritz Copy Editor: Ralph Moore Compositor: MacPS, LLC Indexer: Toma Mulligan Artist: April Milne Cover Designer: Anna Ishchenko Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail [email protected], or visit www.springeronline.com. For information on translations, please e-mail [email protected], or visit www.apress.com. Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk Sales–eBook Licensing web page at www.apress.com/info/bulksales. The information in this book is distributed on an “as is” basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. ii To the offspring of childish minds. iii Please note: when the text of this book refers to a “CD” or “CD Rom”, please refer to the supplementary material on apress.com to access that content. This supplementary material can be found at http://www.apress.com/downloadable/download/sample/sample_id/1197/. Contents at a Glance ■Contents ...................................................................................................... v ■Foreword .................................................................................................. xiii ■About the Authors.......................................................................................xv ■About the Artists ......................................................................................xvii ■About the Technical Reviewer...................................................................xix ■Acknowledgments......................................................................................xx ■Introduction...............................................................................................xxi ■Part 1: Fishpod ............................................................................................ 1 ■Chapter 1: Greetings, Game Maker.............................................................. 3 ■Chapter 2: Platform Beginnings: An Idea with Legs................................. 13 ■Part 2: Zool ................................................................................................ 45 ■Chapter 3: Zool: Taking It to the Nth Dimension ......................................... 47 ■Chapter 4: Empowerment: Sliding Ninjas.................................................. 71 ■Chapter 5: Krool’s Forces: Sweetening the Challenge............................ 103 ■Chapter 6: Fighting Talk: The Empower Strikes Back ............................. 133 ■Part 3: Shadows on Deck......................................................................... 163 ■Chapter 7: Game Design: “Shadows on Deck” ........................................ 165 ■Chapter 8: Storytelling in Theory............................................................. 181 ■Chapter 9: Storytelling Applied................................................................ 199 ■Chapter 10: Of Mice and Pen: Pirate Art.................................................. 219 ■Chapter 11: GML: From Ninja to Pirate .................................................... 249 ■Chapter 12: Rogues’ Rendezvous: Vertically Sliced ................................ 273 ■Chapter 13: The Story Begins .................................................................. 307 ■Part 4: Reference..................................................................................... 339 ■Chapter 14: Feature Reference................................................................ 341 ■Appendix: Rogues’ Rendezvous: Dialogue............................................... 385 ■Index........................................................................................................ 395 iv Contents ■Contents at a Glance................................................................................... iv ■Foreword .................................................................................................. xiii ■About the Authors.......................................................................................xv ■About the Artists.......................................................................................xvii ■About the Technical Reviewer...................................................................xix ■Acknowledgments......................................................................................xx ■Introduction...............................................................................................xxi ■Part 1: Fishpod ............................................................................................ 1 ■Chapter 1: Greetings, Game Maker.............................................................. 3 Resources ............................................................................................................. 3 Instances and Objects........................................................................................... 5 Variables ............................................................................................................... 5 Local Instance Variables ............................................................................................................6 Variables in Other Instances ......................................................................................................7 Global Variables .........................................................................................................................8 Coordinates and Angles ........................................................................................ 8 Transparency ...................................................................................................... 10 Congratulations................................................................................................... 11 ■Chapter 2: Platform Beginnings: An Idea with Legs................................. 13 A Fish Called Pod ................................................................................................ 13 Sprites................................................................................................................. 15 Collision Masks................................................................................................... 16 v ■ CONTENTS Platform Objects ................................................................................................. 20 Platform Waiting Room ....................................................................................... 22 State Machines ................................................................................................... 23 State Objects....................................................................................................... 26 Collision .............................................................................................................. 31 Problem 1: Just Passing Through ............................................................................................31 Problem 2: Get Your Inside Out ................................................................................................32 Walk On............................................................................................................... 32 Jump Up.............................................................................................................. 34 Fall Down ...........................................................................................................
Recommended publications
  • Full Arcade List OVER 2700 ARCADE CLASSICS 1

    Full Arcade List OVER 2700 ARCADE CLASSICS 1

    Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/SlaP Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The LooP Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 OPen Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 SuPer Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire SuPlex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuPerStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. AlPha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76.
  • 2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe Acid Drop Actionauts Activision Decathlon, the Adventure A

    2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe Acid Drop Actionauts Activision Decathlon, the Adventure A

    2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe Acid Drop Actionauts Activision Decathlon, The Adventure Adventures of TRON Air Raid Air Raiders Airlock Air-Sea Battle Alfred Challenge (France) (Unl) Alien Alien Greed Alien Greed 2 Alien Greed 3 Allia Quest (France) (Unl) Alligator People, The Alpha Beam with Ernie Amidar Aquaventure Armor Ambush Artillery Duel AStar Asterix Asteroid Fire Asteroids Astroblast Astrowar Atari Video Cube A-Team, The Atlantis Atlantis II Atom Smasher A-VCS-tec Challenge AVGN K.O. Boxing Bachelor Party Bachelorette Party Backfire Backgammon Bank Heist Barnstorming Base Attack Basic Math BASIC Programming Basketball Battlezone Beamrider Beany Bopper Beat 'Em & Eat 'Em Bee-Ball Berenstain Bears Bermuda Triangle Berzerk Big Bird's Egg Catch Bionic Breakthrough Blackjack BLiP Football Bloody Human Freeway Blueprint BMX Air Master Bobby Is Going Home Boggle Boing! Boulder Dash Bowling Boxing Brain Games Breakout Bridge Buck Rogers - Planet of Zoom Bugs Bugs Bunny Bump 'n' Jump Bumper Bash BurgerTime Burning Desire (Australia) Cabbage Patch Kids - Adventures in the Park Cakewalk California Games Canyon Bomber Carnival Casino Cat Trax Cathouse Blues Cave In Centipede Challenge Challenge of.... Nexar, The Championship Soccer Chase the Chuckwagon Checkers Cheese China Syndrome Chopper Command Chuck Norris Superkicks Circus Atari Climber 5 Coco Nuts Codebreaker Colony 7 Combat Combat Two Commando Commando Raid Communist Mutants from Space CompuMate Computer Chess Condor Attack Confrontation Congo Bongo
  • 2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe

    2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe

    2005 Minigame Multicart 32 in 1 Game Cartridge 3-D Tic-Tac-Toe Acid Drop Actionauts Activision Decathlon, The Adventure Adventures of TRON Air Raid Air Raiders Airlock Air-Sea Battle Alfred Challenge Alien Alien Greed Alien Greed 2 Alien Greed 3 Allia Quest Alligator People, The Alpha Beam with Ernie Amidar Aquaventure Armor Ambush Artillery Duel AStar Asterix Asteroid Fire Asteroids Astroblast Astrowar Atari Video Cube A-Team, The Atlantis Atlantis II Atom Smasher A-VCS-tec Challenge AVGN K.O. Boxing Bachelor Party Bachelorette Party Backfire Backgammon Bank Heist Barnstorming Base Attack Basic Math BASIC Programming Basketball Battlezone Beamrider Beany Bopper Beat 'Em & Eat 'Em Bee-Ball Berenstain Bears Bermuda Triangle Berzerk Big Bird's Egg Catch Bionic Breakthrough Blackjack BLiP Football Bloody Human Freeway Blueprint BMX Air Master Bobby Is Going Home Boggle Boing! Boulder Dash Bowling Boxing Brain Games Breakout Bridge Buck Rogers - Planet of Zoom Bugs Bugs Bunny Bump 'n' Jump Bumper Bash BurgerTime Burning Desire Cabbage Patch Kids - Adventures in the Park Cakewalk California Games Canyon Bomber Carnival Casino Cat Trax Cathouse Blues Cave In Centipede Challenge Challenge of.... Nexar, The Championship Soccer Chase the Chuckwagon Checkers Cheese China Syndrome Chopper Command Chuck Norris Superkicks Circus Atari Climber 5 Coco Nuts Codebreaker Colony 7 Combat Combat Two Commando Commando Raid Communist Mutants from Space CompuMate Computer Chess Condor Attack Confrontation Congo Bongo Conquest of Mars Cookie Monster Munch Cosmic
  • The Concept of Timelessness Applied to Advergames

    The Concept of Timelessness Applied to Advergames

    Acta Ludologica 2018, Vol. 1, No. 2 ABSTRACT: Advergames have been appearing alongside digital games since the very beginning. Although they had been originally created as marketing tools, their gaming nature has made from them an important part of digital-gaming industry heritage. At the same time, advergames, which persisted over time, may represent signifcant advantages for the brands they promote. The aim of the study is an examination of advergames’ The Concept of timelessness based on a theoretical framework and a qualitative-quantitative content analysis of advergames released across their history up to 2000, taking into account aspects of both digital games’ and advertising timelessness. Besides general popularity, archetypal character, current playability and preservation, the analysis also focuses on Timelessness Applied the advergame design and brand implementation forms. KEY WORDS: to Advergames advergames, digital games, iconicity, history, participation, preservation, timelessness. Zdenko Mago Mgr. Zdenko Mago, PhD. University of Ss. Cyril and Methodius in Trnava Introduction Faculty of Mass Media Communication Within the history of digital games,1 there exists a group of titles, which have had a Námestie J. Herdu 2 great impact on the whole development of the digital-gaming industry, and the remarka- 917 01 Trnava ble popularity of which is not dependent of time. Based on these characteristics, we might SLOVAK REPUBLIC consider them as timeless, an attribute associated for example with important artworks. [email protected] Advertising games, advergames or adgames are “specifcally designed digital games funded by a client (an advertiser), primarily serving to reach the advertiser’s marketing goal either as a standalone communication tool or as a part of an advertising campaign.
  • The Wonderful World of Arcade Simulators

    The Wonderful World of Arcade Simulators

    WWW.OLDSCHOOLGAMERMAGAZINE.COM ISSUE #9 • MARCH 2019 FULL PAGE AD MARCH 2019 • ISSUE #9 SIMULATIONS PEOPLE AND PLACES The Sims Game Swappers of SoCal! 06 BY TODD FRIEDMAN 41 BY AARON BURGER SIMULATIONS PEOPLE AND PLACES Turn and Burn Frank Schwartraubner 08 BY PATRICK HICKEY JR. 42 BY MARC BURGER SIMULATIONS NEWS Fox’s Game: Lucasfilm, Mirage... Video Games Debut at Heritage Auctions 10 BY SHAUN JEX 43 BY BRETT WEISS SIMULATIONS REVIEWS Driver and Driver 2 New Books on Old School Gaming Topics 12 BY CONOR MCBRIEN 44 BY RYAN BURGER AND RIC PRYOR MICHAEL THOMASSON’S JUST 4 QIX COLLECTOR INFO Behind Enemy Lines Super Nintendo Pricer 14 BY MICHAEL THOMASSON 45 PRESENTED BY PRICECHARTING.COM BRETT’S OLD SCHOOL BARGAIN BIN NEWS Asteroids and Beamrider Great Retro Shops 16 BY BRETT WEISS 50 BY OLD SCHOOL GAMER REVIEWS Flip Grip: Bullet Heaven 20 BY ROB FARALDI REVIEWS Old Atari on Switch... 22 BY RYAN BURGER AND RIC PRYOR FEATURE Entering the Digitized Era - Part 1 24 BY WARREN DAVIS FEATURE Intruder Alert...Intruder Alert! 26 BY KEVIN BUTLER PRATT AT THE ARCADE Publisher Design Assistant Con Staff Leader Ryan Burger Marc Burger Paige Burger The Wonderful World of Arcade Simulators Editorial Board BY ADAM PRATT Editor Art Director 32 Brian Szarek Thor Thorvaldson Dan Loosen Doc Mack PEOPLE AND PLACES Business Manager Editorial Consultant Billy Mitchell Aaron Burger Dan Walsh Dan Kitchen: 2600 to Modern and Back Walter Day 35 BY OLD SCHOOL GAMER PEOPLE AND PLACES HOW TO REACH Postmaster – Send address changes to: OSG • 222 SE Main St • Grimes IA 50111 OLD SCHOOL GAMER: Dr.
  • Advertising in Computer Games

    Advertising in Computer Games

    ADVERTISING IN COMPUTER GAMES by Ilya Vedrashko B.A. Business Administration, American University in Bulgaria, 2000 Submitted to the Department of Comparative Media Studies in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology September 2006 Signature of author …………………………………………………………………………. Dept. of Comparative Media Studies, August 11, 2006 Certified by…………………………………………………………………………………. Prof. William Uricchio Accepted by……………………………………………………………………………….... Prof. William Uricchio © 2006 Ilya Vedrashko. All rights reserved. The author hereby grants to MIT permission to reproduce and distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. 1 ADVERTISING IN COMPUTER GAMES by Ilya Vedrashko Submitted to the Department of Comparative Media Studies in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies at the Massachusetts Institute of Technology Abstract This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium’s characteristics are compared to other channels’ in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game advertising. The paper also contains a brief historical review of in-game advertising, and descriptions of currently available and emerging advertising formats. Keywords Advertising, marketing, branding, product placement, branded entertainment, networks, computer games, video games, virtual worlds.
  • Apov Issue 2

    Apov Issue 2

    issue 2 - july 2004 - an abime.net publication dedicated to the amiga APoV amIga poInt of vIew HOW THE FROG CONQUERED THE AMIGA WORLD parlez plus -vous? news interpreters And open reviews source games solutions + tips games charts apov issue 2 regulars 6 editorial 8 news 12 caps 14 who are we? 66 charts And no Justin Timberlake in sight. 71 letters Your thoughts. And, yes, deeds. 73 the back page More than meets the eye? Well, no. reviews 16 Micro Machines 18 ishar 20 Aladdin 21 lion king 22 Robocop 24 liberation cd32 v 2 o 26 yogis great escape ap 28 pd games 4 30 round up features 32 its easy being green One of the most influential Amiga game developers of all time. Creators of the classics Syndicate, Powermonger and Populous. And the not-so-classic Fusion. We profile Bullfrog. “If you don’t own a territory, you can arm four androids and send them in to wipe out the opposition.” 39 demonic little imp From Sam & Max to Doom, IF and Duke Nukem 3D, we explain how interpreters and open source projects make it possible to play many non-native games on the Amiga. “Being popular and prolific, Infocom is well served with interpreters.” 44 hard drivin In the first part of a new series, we talk to the people behind that most indispensible of Amiga tools, WHDLoad. “If I had 6 apples and I did an ‘addi.l #2, apples’, how many apples would I have now?” wham legend of kyrandia 50 Some clown hassling ya? Not any more.
  • Prices for the Nin- Tendo NES, Sega Master System, Atari 7800, Nintendo Game Boy Classic, Atari Lynx & Sega Game Gear Video Game Trader Magazine

    Prices for the Nin- Tendo NES, Sega Master System, Atari 7800, Nintendo Game Boy Classic, Atari Lynx & Sega Game Gear Video Game Trader Magazine

    Special Issue! Adventure Vision photo checklist and price guide $4.99 US / $6.99 Canada Volume 1, Issue 2 Classic 8-bit Edition Published by www.VideoGameTrader.com Cover courtesy www.AdventureVision.com Includes the Video Game Trader Price Guide w/ prices for the Nin- tendo NES, Sega Master System, Atari 7800, Nintendo Game Boy Classic, Atari Lynx & Sega Game Gear Video Game Trader Magazine From the Editor What’s inside issue #2? Well, we got past the first issue and we are still around. Cool! ADVENTURE VISION SPECIAL ISSUE For this issue I wanted to focus on a little system that almost no one has heard about. 2 Adventure Vision – A History of Entex and the rarest tabletop The Adventure Vision. When this system was released, I was only 10 years old. We had system an Atari 2600 & a few games. The first tabletop I had was Frogger. I wish I still h ad it 3 VIDEO GAME OF THE MONTH today. I never had an Adventure Vision and never heard about it either. But in order to 4 TIPS & TRICKS FOR YOUR FAVORITE GAMES properly introduce you to this system, I needed a real historian. So I went looking, and 4 NEWS BRIEFS & THIS MONTH IN 1983 found one. We welcome Jim Combs to our happy little family. Jim is a wel come addition, but we still need lots more help. So, do you love video games? 5 VIDEO GAME TRADER PRICE GUIDE – Full checklist and prices for Nintendo NES, Sega Master System, Atari 7800, Can you write in third grade English? Do you not care about getting paid? If you Nintendo Game Boy Classic, Atari Lynx & Sega Game Gear answered yes to all three of those questions, then we are looking for you! We need reviewers and data gatherers.
  • Lifting the Lid on Video Games

    Lifting the Lid on Video Games

    ALL FORMATS LIFTING THE LID ON VIDEO GAMES Mystery Shopper Issue 8 £3 wfmag.cc Mystery and making in Mineko’s Night Market 08 GAME-CRAFTING TIPS/ADVICE/GUIDES 72000 Make a score Horror city Amazing 16 attack game planning sound design 7263 Cram an action Simple ways to make Create worlds with 97 08 game into 1kB of code scarier locations sound and music Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory oer The ugliness of photorealism an we stop calling triple-A games ‘beautiful’ massive commercial ventures and characterise them as as a reflexive move? This is probably an beautiful’ extremely distasteful. We should know better. unreasonable ask, and there’s likely some ost, if not entirely all, game developers who work C beauty to be found in some of these big, big at triple-A studios don’t enoy many protections from games. ut every year we get the same maor studios abusive crunch practices: massive layoffs (as we’ve ust racing towards a chasm of hyper-fidelity. Throwing more DIA LACINA seen at Activision liard) to make earnings calls sound money, time, and bodies into the problem, as though better, or the ability to petition for the kinds of bonuses Dia Lacina is a they’re trying to build a bridge ust stable enough to or residuals they deserve from shipping a title that sells. queer indigenous cross into the next hardware cycle. trans woman writer, We know that labour conditions in this industry suck And every year, we get critics, and gamers, and photographer, and because we know how uickly people burn out and marketing departments all enraptured with the founding editor of leave.
  • Pandora Boxcx 2800In1 Game List

    Pandora Boxcx 2800In1 Game List

    Pandora Box CX 2800in1 Game List Stamp★Game Support 3Players/4Players Stamp▲Are 3D Game No. Game Name 861 1942 1 Street Fighter EX Plus ▲3D 2 Street Fighter EX2 Plus ▲3D 3 Capcom Vs.SNK 2000 Pro ▲3D 4 Mortal Kombat (coin version) ▲3D 5 Mortal Kombat 2(set1) ▲3D 6 Mortal Kombat 3 Trilogy ▲3D 7 Mortal Kombat 4 ▲3D 8 Tekken ▲3D 9 Tekken 2 ▲3D 10 Tekken 3 ▲3D 11 Street Fighter Zero 12 Street Fighter Zero2 13 Street Fighter Zero3 14 Street Fighter Alpha : W'Dreams 15 Street Fighter Alpha 2 16 Street Fighter Alpha 3 17 Street Fighter III 3rd Strike 18 Street Fighter III 2nd Impact 19 Street Fighter III : New Generation 20 Marvel Super Heroes 21 Marvel Super Heroes Vs. St Fighter 22 Marvel Vs. Capcom : Super Heroes 23 X-Men : Children of the Atom 24 X-Men Vs. Street Fighter 25 Hyper Street Fighter II : AE 26 Super Street Fighter II : New C 27 Super Street Fighter II Turbo 28 Super Street Fighter II X : GMC 29 Street Fighter II : The World Warrior 30 Street Fighter II : Champion Edition 31 Street Fighter II : Hyper Fighting 32 Street Fighter II : HY Fighting Turbo 33 Street Fighter II' : Champion set 1 34 Street Fighter II' : Champion set 2 35 Street Fighter II' : Champion Red W 36 Street Fighter II' : Champion Tu Long 37 Street Fighter II' : Champion M2 38 Street Fighter II' : Champion M3 39 Street Fighter II' : Champion M4 40 Street Fighter II' : Champion M5 41 Street Fighter II' : Champion M6 42 Street Fighter II' : Champion M7 43 Street Fighter 44 The King of Fighters 97 45 The King of Fighters 98 46 The King of Fighters 99 47 The King of Fighters 2000 48 The King of Fighters 2001 49 The King of Fighters 2002 50 The King of Fighters 2003 51 The King of Fighters 10Th Unique II 52 CTHD 2003 Super Plus 53 SNK Vs.
  • 2448 GAME LIST 1942 Action Hollywood

    2448 GAME LIST 1942 Action Hollywood

    1 2448 GAME LIST 1942 Action Hollywood 1000 Miglia Advanced Warfare II Black Hole Rise 1080 Snowboarding Aero Fighters 1941 - Counter Attack Aero Fighters 2 1942 Aero Fighters 3 1943 Aero Gauge 1943 The Battle of Midway Agress 1943: The Battle of Midway (US) Agress 1943Kai Air Attack 1944 Air Boarder 64 1944 USA Phoenix Edition Air Buster 1945 Part 2 Air Duel 1945KIII Air Duel 19XX Airgallet 2020 Super Baseball Airwolf 3 Count Bout Ajax 3 Count Bout 2 Ajax 4 Fun in 1 Akuma-Jou Dracula 4-D Warriors Akumajou Dracula Mokushiroku - Real Action Adventure 64Th Street Akuu Gallet 7 wonders Alcon 720 Degrees Alex Kidd 88games Ali Baba and 40 Thieves 96 Flag Rally Alien Challenge 99: The Last War Alien Sector A Bug's Life Alien Storm 1 Acrobat Mission Alien Storm 2 Act-Fancer Alien Syndrome Action Fighter Alien VS Predator 2 2448 GAME LIST Alien Vs. Predator Arkanoid Alien3: The Gun Armed Formation Aliens Armed Police Batride Aliens Armed Police Batrider All Star Tennis '99 Armored Car Alligator Hunt Armored Warriors Alpha Mission Army Men - Sarge's Heroes Alpine Ski Art Of Fighting Altair Art Of Fighting 2 Altered Beast Art of Fighting 3 Altered Beast 1 Ashura Blaster Amazing New Record of Hot Blood Ashura Blaster Ambush Assassin's Creed - Bloodlines Amigo Asterix Andro Dunos Asterix Annoying Astrians Antarctic Adventure (Chinese version) Astro Blaster Anteater Asuka & Asuka Apocaljpse Now Asura Blade - Sword of Dynasty Aquajack Asura Buster - Eternal Warriors Aquarium Asylum Arabian Athena no Hatena Arbalester Athena No Hatena Arcadia Atomic Point Area 88 Atomic Punk Argus Atomic Robo-kid Argus Audition Portable Argus no Senshi Aurail 2 Ark Area Automobili Lamborghini 3 2448 GAME LIST Avengers Batman 2 Avenging Spirit Batman Beyond - Return of the Joker Aztarac Batsugun Azurian Attack Batsugun B.C.
  • Game List of the Magic Cube

    Game List of the Magic Cube

    GAME LIST OF THE MAGIC CUBE Didn’t find the game you looking for? Send us a PM at @8bitstick or mail us at [email protected] Click a gaming system to see what games are included in the magic cube! 6 Act Raiser 1 Bust-a-Move Double Dragon, Return of (J) Inspector Gadget (U) Act Raiser 2 Captain America and the Avengers EarthBound International Superstar Soccer Deluxe Addams Family Captain Commando Earthworm Jim 1 Iron Commando - Kotetsu no Senshi (J) Adventures of Batman & Robin, The Captain Tsubasa 4 Earthworm Jim 2 Joe & Mac 1 Aero Fighters (U) Castlevania 4 Fatal Fury 2 Joe & Mac 2 Aladdin Castlevania-Dracula X Fatal Fury Special Jungle Book Alien 3 Choplifter 3 FIFA Soccer ‘98 Jurassic Park Alien vs Predator Chrono Trigger Final Fantasy 3 Jurassic Park 2 Animaniacs Classic Kong complete Final Fight 2 Justice League Task Force Asterix & Obelix Classic Road Final Fight Tough (J) Karura Ou Axelay Clock Tower Fire Emblem - Monshou no Nazo Kiki KaiKai - Nazo no Kuro Mantle (J) Axelay (U) Congo’s Caper Fire Emblem Genealogy of the Holy War Kiki KaiKai - Tsukiyo Soushi (J) Bahamut Lagoon Contra III-The Alien Wars Fire Emblem Thracia 776 King Arthur’s World Barbie Vacation Adventure Cosmo Gang Video (J) Firemen, The King of Dragons Batman & Robin, The Adventures of Cybernator Flashback Kirby’s Dream Course Batman Forever Daffy Duck-The Marvin Missions Frogger Kirby’s Dream Land 3 Batman Returns Dai-3-Ji Super Robot Taisen Front Mission Kirby’s Superstar Battle Blaze Dai-4-Ji Super Robot Taisen Front Mission 2-Gun Hazard Knights of the Round