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Contributors
gems_ch001_fm.qxp 2/23/2004 11:13 AM Page xxxiii Contributors Curtis Beeson, NVIDIA Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX ren- derer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis spe- cializes in the art path and object model of the NVIDIA Demo Team’s scene- graph API—while fighting the urge to succumb to the dark offerings of management in marketing. Kevin Bjorke, NVIDIA Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix; performing numerous technical director and layout animation duties on Toy Story and A Bug’s Life; developing games on just about every commercial platform; producing theme park rides; animating too many TV com- mercials; and booking daytime TV talk shows. He attended several colleges, eventually graduat- ing from the California Institute of the Arts film school. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. Rod Bogart, Industrial Light & Magic Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spend- ing three years as a software engineer at Pacific Data Images. -
Summer HP Desktop Datasheet
HP Pavilion t3449.uk PC ● Genuine Windows XP Home Edition ● Intel® Pentium® D Processor 820 Dual core ● 1 GB DDR2-SDRAM ● 160 GB Serial ATA hard drive (7200 rpm) ● ATI Radeon XPRESS 200 Graphics Up to 256 MB shared video memory ● DVD writer Double Layer ±R/ ±RW 16x/8x max supporting LightScribe technology ● 10/100BT network interface ● IEEE 1394 FireWire® Interface ● 9in1 memory card reader HP recommends Microsoft® Windows® XP Professional Create silkscreen-quality disc labels direct from your PC with LightScribe: Just burn, flip, burn. HP Pavilion t3449.uk PC HP recommends Microsoft® Windows® XP Professional Operating system Genuine Windows XP Home Edition Internet & Online Easy Internet Signup with leading Internet Service Providers Processor Intel® Pentium® D Processor 820 Dual core 2 x 2.80 GHz Level 2 cache 2 x 1 MB 800 MHz bus Service & Support HP Pavilion on-line user's guide, HP Help, HP Pavilion speed recovery partition (including possibility to recover system, ATI RADEON® XPRESS 200 Chipset applications and drivers separately) Optional re-allocation of recovery partition Memory 1 GB DDR2-SDRAM Recovery CD/DVD creation tool 2 DIMM sockets Symantec™ Norton Internet Security™ 2006 (60 days live Storage 160 GB Serial ATA hard drive (7200 rpm) update) incl. 6 GB partition for system recovery DVD writer Double Layer ±R/ ±RW 16x/8x max supporting LightScribe technology Create silkscreen-quality disc labels direct from your PC with LightScribe: Just burn, flip, burn. 9in1 memory card reader Communication High speed 56K modem 10/100BT -
SIMD Extensions
SIMD Extensions PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 12 May 2012 17:14:46 UTC Contents Articles SIMD 1 MMX (instruction set) 6 3DNow! 8 Streaming SIMD Extensions 12 SSE2 16 SSE3 18 SSSE3 20 SSE4 22 SSE5 26 Advanced Vector Extensions 28 CVT16 instruction set 31 XOP instruction set 31 References Article Sources and Contributors 33 Image Sources, Licenses and Contributors 34 Article Licenses License 35 SIMD 1 SIMD Single instruction Multiple instruction Single data SISD MISD Multiple data SIMD MIMD Single instruction, multiple data (SIMD), is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data simultaneously. Thus, such machines exploit data level parallelism. History The first use of SIMD instructions was in vector supercomputers of the early 1970s such as the CDC Star-100 and the Texas Instruments ASC, which could operate on a vector of data with a single instruction. Vector processing was especially popularized by Cray in the 1970s and 1980s. Vector-processing architectures are now considered separate from SIMD machines, based on the fact that vector machines processed the vectors one word at a time through pipelined processors (though still based on a single instruction), whereas modern SIMD machines process all elements of the vector simultaneously.[1] The first era of modern SIMD machines was characterized by massively parallel processing-style supercomputers such as the Thinking Machines CM-1 and CM-2. These machines had many limited-functionality processors that would work in parallel. -
DRAFT - DATED MATERIAL the CONTENTS of THIS REVIEWER’S GUIDE IS INTENDED SOLELY for REFERENCE WHEN REVIEWING Rev a VERSIONS of VOODOO5 5500 REFERENCE BOARDS
Voodoo5™ 5500 for the PC Reviewer’s Guide DRAFT - DATED MATERIAL THE CONTENTS OF THIS REVIEWER’S GUIDE IS INTENDED SOLELY FOR REFERENCE WHEN REVIEWING Rev A VERSIONS OF VOODOO5 5500 REFERENCE BOARDS. THIS INFORMATION WILL BE REGULARLY UPDATED, AND REVIEWERS SHOULD CONTACT THE PERSONS LISTED IN THIS GUIDE FOR UPDATES BEFORE EVALUATING ANY VOODOO5 5500BOARD. 3dfx Interactive, Inc. 4435 Fortran Dr. San Jose, Ca 95134 408-935-4400 Brian Burke 214-570-2113 [email protected] PT Barnum 214-570-2226 [email protected] Bubba Wolford 281-578-7782 [email protected] www.3dfx.com www.3dfxgamers.com Copyright 2000 3dfx Interactive, Inc. All Rights Reserved. All other trademarks are the property of their respective owners. Visit the 3dfx Virtual Press Room at http://www.3dfx.com/comp/pressweb/index.html. Voodoo5 5500 Reviewers Guide xxxx 2000 Table of Contents Benchmarking the Voodoo5 5500 Page 5 • Cures for common benchmarking and image quality mistakes • Tips for benchmarking • Overclocking Guide INTRODUCTION Page 11 • Optimized for DVD Acceleration • Scalable Performance • Trend-setting Image quality Features • Texture Compression • Glide 2.x and 3.x Compatibility: The Most Titles • World-class Window’s GUI/video Acceleration SECTION 1: Voodoo5 5500 Board Overview Page 12 • General Features • 3D Features set • 2D Features set • Voodoo5 Video Subsystem • SLI • Texture compression • Fill Rate vs T&L • T-Buffer introduction • Alternative APIs (Al Reyes on Mac, Linux, BeOS and more) • Pricing & Availability • Warranty • Technical Support • Photos, screenshots, -
Troubleshooting Guide Table of Contents -1- General Information
Troubleshooting Guide This troubleshooting guide will provide you with information about Star Wars®: Episode I Battle for Naboo™. You will find solutions to problems that were encountered while running this program in the Windows 95, 98, 2000 and Millennium Edition (ME) Operating Systems. Table of Contents 1. General Information 2. General Troubleshooting 3. Installation 4. Performance 5. Video Issues 6. Sound Issues 7. CD-ROM Drive Issues 8. Controller Device Issues 9. DirectX Setup 10. How to Contact LucasArts 11. Web Sites -1- General Information DISCLAIMER This troubleshooting guide reflects LucasArts’ best efforts to account for and attempt to solve 6 problems that you may encounter while playing the Battle for Naboo computer video game. LucasArts makes no representation or warranty about the accuracy of the information provided in this troubleshooting guide, what may result or not result from following the suggestions contained in this troubleshooting guide or your success in solving the problems that are causing you to consult this troubleshooting guide. Your decision to follow the suggestions contained in this troubleshooting guide is entirely at your own risk and subject to the specific terms and legal disclaimers stated below and set forth in the Software License and Limited Warranty to which you previously agreed to be bound. This troubleshooting guide also contains reference to third parties and/or third party web sites. The third party web sites are not under the control of LucasArts and LucasArts is not responsible for the contents of any third party web site referenced in this troubleshooting guide or in any other materials provided by LucasArts with the Battle for Naboo computer video game, including without limitation any link contained in a third party web site, or any changes or updates to a third party web site. -
Release 85 Notes
ForceWare Graphics Drivers Release 85 Notes Version 88.61 For Windows Vista x86 and Windows Vista x64 NVIDIA Corporation May 2006 Published by NVIDIA Corporation 2701 San Tomas Expressway Santa Clara, CA 95050 Notice ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE BOARDS, FILES, DRAWINGS, DIAGNOSTICS, LISTS, AND OTHER DOCUMENTS (TOGETHER AND SEPARATELY, “MATERIALS”) ARE BEING PROVIDED “AS IS.” NVIDIA MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no responsibility for the consequences of use of such information or for any infringement of patents or other rights of third parties that may result from its use. No license is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to change without notice. This publication supersedes and replaces all information previously supplied. NVIDIA Corporation products are not authorized for use as critical components in life support devices or systems without express written approval of NVIDIA Corporation. Trademarks NVIDIA, the NVIDIA logo, 3DFX, 3DFX INTERACTIVE, the 3dfx Logo, STB, STB Systems and Design, the STB Logo, the StarBox Logo, NVIDIA nForce, GeForce, NVIDIA Quadro, NVDVD, NVIDIA Personal Cinema, NVIDIA Soundstorm, Vanta, TNT2, TNT, -
The Pentium Processor
CompTIA® A+ Exam Prep (Exams A+ Essentials, 220-602, 220-603, 220-604) Associate Publisher Copyright © 2008 by Pearson Education, Inc. David Dusthimer All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or trans- mitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without writ- Acquisitions Editor ten permission from the publisher. No patent liability is assumed with respect to the use of the David Dusthimer information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions. Nor is any liabili- Development Editor ty assumed for damages resulting from the use of the information contained herein. Box Twelve ISBN-13: 978-0-7897-3565-2 Communications, Inc. ISBN-10: 0-7897-3565-2 Library of Congress Cataloging-in-Publication Data Managing Editor Patrick Kanouse Brooks, Charles J. CompTIA A+ exam prep (exams A+ essentials, 220-602, 220-603, 220-604) Project Editor / Charles J. Brooks, David L. Prowse. Mandie Frank p. cm. Copy Editor Includes index. Barbara Hacha ISBN 978-0-7897-3565-2 (pbk. w/cd) 1. Electronic data processing personnel--Certification. 2. Computer Indexer technicians--Certification--Study guides. 3. Tim Wright Microcomputers--Maintenance and repair--Examinations--Study guides. I. Prowse, David L. II. Title. Proofreader QA76.3.B7762 2008 Water Crest Publishing 004.165--dc22 Technical Editors 2008009019 David L. Prowse Printed in the United States of America Tami Day-Orsatti First Printing: April 2008 Trademarks Publishing Coordinator All terms mentioned in this book that are known to be trademarks or service marks have been Vanessa Evans appropriately capitalized. -
Bid Bulletin
Bidding No.: GOODS-21-40 Bidding Title: Supply and Delivery of Office and I.T. Equipment and Supplies Location of the Project: VSU Main, Visca, Baybay City Leyte B I D B U L L E T I N 0 1 Date: 18 August 2021 Project Title: Supply and Delivery of Office and I.T. Equipment and Supplies (GOODS-21-40) Location: VSU Main, Visca, Baybay City, Leyte Bidders are hereby informed/reminded of the following addendums/amendments/clarifications: I. LIST OF REQUIREMENTS (1st Envelope) TECHNICAL COMPONENT ENVELOPE Legal Documents 1 PhilGEPS Certificate of Registration (Platinum) or a. Registration Certificate (SEC, DTI or CDA) b. Mayor's/Business Permit c. Tax Clearance Technical Documents 2 Statement of All On-Going Government & Private Contracts Statement of Bidder's Single Largest Completed Contract (at least 3 50% of the ABC or Php 1,509,108.50 Or Statement of at least two (2) similar completed contracts w/ total amount of at least Php 1,509,108.50 and the largest of which should be at least Php 754,554.25. 4 Bid Security 5 Technical Specifications 6 SCHEDULE of Requirements/Production and delivery schedule 7 Manpower Requirements After Sales service/parts from acceptance of delivered goods (at least 8 1 year for equipment and 3 months for supplies) 9 Original Duly Signed Omnibus Sworn Statement Financial Documents 10 The Supplier’s Audited Financial Statements 11 Net Financial Contracting Capacity (at least Php 3,018,217.00) Or Committed Line of Credit (at least Php 301,821.70) (2nd Envelope) FINANCIAL COMPONENT ENVELOPE 12 Original of duly signed and accomplished Financial Bid Form 13 Original of duly signed and accomplished Price Schedule(s) Bidding No.: GOODS-21-40 Bidding Title: Supply and Delivery of Office and I.T. -
This Is Your Presentation Title
Introduction to GPU/Parallel Computing Ioannis E. Venetis University of Patras 1 Introduction to GPU/Parallel Computing www.prace-ri.eu Introduction to High Performance Systems 2 Introduction to GPU/Parallel Computing www.prace-ri.eu Wait, what? Aren’t we here to talk about GPUs? And how to program them with CUDA? Yes, but we need to understand their place and their purpose in modern High Performance Systems This will make it clear when it is beneficial to use them 3 Introduction to GPU/Parallel Computing www.prace-ri.eu Top 500 (June 2017) CPU Accel. Rmax Rpeak Power Rank Site System Cores Cores (TFlop/s) (TFlop/s) (kW) National Sunway TaihuLight - Sunway MPP, Supercomputing Center Sunway SW26010 260C 1.45GHz, 1 10.649.600 - 93.014,6 125.435,9 15.371 in Wuxi Sunway China NRCPC National Super Tianhe-2 (MilkyWay-2) - TH-IVB-FEP Computer Center in Cluster, Intel Xeon E5-2692 12C 2 Guangzhou 2.200GHz, TH Express-2, Intel Xeon 3.120.000 2.736.000 33.862,7 54.902,4 17.808 China Phi 31S1P NUDT Swiss National Piz Daint - Cray XC50, Xeon E5- Supercomputing Centre 2690v3 12C 2.6GHz, Aries interconnect 3 361.760 297.920 19.590,0 25.326,3 2.272 (CSCS) , NVIDIA Tesla P100 Cray Inc. DOE/SC/Oak Ridge Titan - Cray XK7 , Opteron 6274 16C National Laboratory 2.200GHz, Cray Gemini interconnect, 4 560.640 261.632 17.590,0 27.112,5 8.209 United States NVIDIA K20x Cray Inc. DOE/NNSA/LLNL Sequoia - BlueGene/Q, Power BQC 5 United States 16C 1.60 GHz, Custom 1.572.864 - 17.173,2 20.132,7 7.890 4 Introduction to GPU/ParallelIBM Computing www.prace-ri.eu How do -
Rasterized Cnlor
US006825851B1 (12) United States Patent (10) Patent N0.: US 6,825,851 B1 Leather (45) Date of Patent: Nov. 30, 2004 (54) METHOD AND APPARATUS FOR (74) Attorney, Agent, or Firm—Nixon & Vanderhye PC ENVIRONMENT-MAPPED BUMP-MAPPING IN A GRAPHICS SYSTEM (57) ABSTRACT (75) Inventor: Mark M. Leather, Saratoga, CA (US) A graphics system including a custom graphics and audio (73) Assignee: Nintendo Co., Ltd., Kyoto (JP) processor produces exciting 2D and 3D graphics and sur round sound. The system includes a graphics and audio ( * ) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 processor including a 3D graphics pipeline and an audio U.S.C. 154(b) by 369 days. digital signal processor. Realistic looking surfaces on ren dered images are generated by EMBM using an indirect (21) Appl. No.: 09/722,381 texture lookup to a “bump map” followed by an environ (22) Filed: Nov. 28, 2000 ment or light mapping. Apparatus and example methods for Related US. Application Data environment-mapped style of bump-mapping (EMBM) are (60) Provisional application No. 60/226,893, ?led on Aug. 23, provided that use a pre-completed bump-map texture 2000. accessed as an indirect texture along With pre-computed (51) Int. Cl.7 ......................... .. G09G 5/00; G06T 15/60 object surface normals (i.e., the Normal, Tangent and Binor (52) US. Cl. ..................... .. 345/584; 345/581; 345/426; 345/848 mal vectors) from each vertex of rendered polygons to (58) Field of Search ....................... .. 345/426, 581—582, effectively generate a neW perturbed Normal vector per 345/584, 501, 506, 427, 522, 848 vertex. -
Technology Features
TECHNOLOGY FEATURES CPU INTERFACE • Anti-Aliasing using multi-sampling algorithm with EXTERNAL DISPLAY SUPPORT • AMD Sempron™, AMD Athlon™ 64 and AMD support for 2,4, and 6 samples (Available in RADEON® XPRESS 200 only) Athlon™ 64 FX processors • Hidden surface removal using 16, 24, • Supports external displays (e.g. flat panel, CRT, or • 800MHz and 1GHz HyperTransport interface speeds or 32-bit Z-Buffering TV) via a DVO port • Dynamic link width and frequency change 2D GRAPHICS • Supports DVI, DFP, and VESA P&D digital interfaces • Supports Advanced Power Management with a (Available in RADEON® XPRESS 200 only) • Support for fixed resolution displays from VGA LDTSTP Interface, CPU Throttling, and Stutter • Highly optimized 128-bit engine capable of (640x480) to wide UXGA (1600x1200) Mode capability processing multiple pixels per clock POWER MANAGEMENT FEATURES MEMORY INTERFACE • Game acceleration including support for • Fully supports ACPI states S1, S3, S4, and S5 Microsoft’s DirectDraw, Double Buffering, Virtual • UMA mode operation requires no external memory • Support for AMD Cool‘n’Quiet™ technology to Sprites, Transparent Blit, and Masked Blit. • HYPERMEMORY™ technology offers optional conserve power • Supports a maximum resolution of dedicated Local Frame Buffer configuration 2048x1536@32bpp for a 32-bit or 64-bit interface and up to OPTIMIZED SOFTWARE SUPPORT ® 128MB of memory • Support for new GDI extensions in Windows 2000 • ATI Catalyst driver update support ® and Windows XP:Alpha BLT, Transparent BLT, ® ® ® • GDDR and DDR -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards.