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Submission to Senate Committee Inquiry Into the Future of Video Game Industry in Australia
Submission to Senate Committee Inquiry into the Future of Video Game Industry in Australia Lachlan Kingsford 18 September 2015¤ Abstract Firstly, this submission posits that video games are and could be a powerful artistic medium, and examines the video game industry by ref- erence to government accommodations given to other artistic mediums such as film and television production Secondly, this submission discusses the state of game development more widely in Australia. Thirdly, this submission addresses some of the issues facing game de- velopment in Australia. The issues addressed are taxation issues related to crowdfunding, the effects of geographic remoteness and the effects of the so-called ’Australia Tax’. Fourthly, this submission addresses the investment and employment opportunities within the games industry. 1 Author Lachlan Kingsford is currently employed as a programmer for Cornerstone So- lutions Pty. Ltd. working on non-video games software and hardware. This submission does not necessarily reflect the opinions of Cornerstone Solutions. ¤Minor amendments made 21 September 2015. 1 Independent to his employment, he has completed and released two small, open source games under the banner of ’Nerdy Gentleman Games’ - being At- las Warriors (available as a pay-what-you-want game) and The Chase (available freely). Lachlan’s formal qualifications are a Bachelor of Laws and Finance from La Trobe University (completed 2012) and a Graduate Diploma of Legal Practice from Australian National University (completed 2013). Lachlan was admitted on 10 December 2013 as an Australian Lawyer and Officer of the Supreme Court of Victoria. 2 Video Games as Entertainment and Art 2.1 Demographics Over the past few years, video games have become as significant part of the lives of Australians. -
Elenco-Giochi-Usati.Pdf
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Embracer Group Merges with the Gearbox Entertainment Company and Form a Seventh Operating Group
NOT FOR RELEASE, PUBLICATION OR DISTRIBUTION IN WHOLE OR IN PART, DIRECTLY OR INDIRECTLY, IN THE UNITED STATES, AUSTRALIA, CANADA, NEW ZEALAND, HONG KONG, JAPAN, SOUTH AFRICA OR ANY OTHER JURISDICTION WHERE SUCH RELEASE, PUBLICATION OR DISTRIBUTION WOULD BE UNLAWFUL OR WOULD REQUIRE REGISTRATION OR ANY OTHER MEASURES. INSIDE INFORMATION Press release Karlstad, Sweden, 3 February 2021 Embracer Group merges with The Gearbox Entertainment Company and form a seventh operating group Embracer Group AB ("Embracer"), has today entered into a merger agreement with US based The Gearbox Entertainment Company ("Gearbox"). Gearbox, based in Frisco, TX and founded in 1999, has been self-funded by the employees from inception. Post-closing, Gearbox will become a seventh operating group as a wholly own subsidiary of Embracer. Gearbox Founder and CEO Randy Pitchford will continue to lead Gearbox, and Randy Pitchford and the employees of Gearbox will jointly become a significant shareholder in Embracer. Gearbox brings highly creative AAA development studios, North American publishing capabilities and a robust IP portfolio, including critically acclaimed and iconic franchises like Borderlands, Brothers in Arms and Homeworld. On a preliminary basis, based on Embracer’s accounting principles, Gearbox generated net sales of SEK 1,037 million and Adjusted Operational EBIT1 of SEK 417 million during the nine month period from January 1 until September 30, 2020. In calendar year 2019, Gearbox generated net sales of SEK 1,052 million and Adjusted Operational EBIT of SEK 317 million. The day one purchase price amounts to USD 363 million in total, on a cash and debt free basis, of which USD 175 million is paid in newly issued Embracer B shares (the “Closing Consideration Shares”) and the residual in cash. -
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Outer Worlds Nintendo Switch Release Date
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How Indie Games DOMINATED the Decade
ALL FORMATS LIFTING THE LID ON VIDEO GAMES CONQUERED How indie games DOMINATED the decade Issue 30 £3 | wfmag.cc Conker Latency OMNO The making of What it is, and how A solo developer’s Rare’s Bad Fur Day to minimise it big action adventure 01_WF#30_Cover V6_RL_DH_VI_RL.indd 1 09/01/2020 12:02 JOIN THE PRO SQUAD! Free GB2560HSU¹ | GB2760HSU¹ | GB2760QSU² 24.5’’ 27’’ Sync Panel TN LED / 1920x1080¹, TN LED / 2560x1440² Response time 1 ms, 144Hz, FreeSync™ Features OverDrive, Black Tuner, Blue Light Reducer, Predefined and Custom Gaming Modes Inputs DVI-D², HDMI, DisplayPort, USB Audio speakers and headphone connector Height adjustment 13 cm Design edge-to-edge, height adjustable stand with PIVOT gmaster.iiyama.com Death Stranding is a mess of weird ideas, and that’s a good thing n the lead up to Death Stranding, there were This isn’t how big-budget games are supposed to a lot of fingers crossed for a Kojima downfall. be made. They say something clearly; they follow There were hot takes and a fair amount of trends; they can be labelled and filed. Reject the models I shade aimed at the nonsensical, star-studded and you deserve no success. It’s the way the world is. trailers. Some say Kojima’s games amount to little more It’s what people want. And yet Kojima Productions didn’t than “sixth form creative writing.” These people are WILL LUTON follow the rules. right. Kojima’s work is defined by the lack of creative As I look back over my decade as a game-maker, I see Will Luton is a veteran inhibitions and pop influence of a media studies student myself become increasingly rational and smart, yet my game designer and from a middle England university – albeit made with product manager games are less interesting. -
Weekly News Digest #5
Feb 1 — Feb 7, 2021 Weekly News Digest #5 Hi everyone, We have so much to tell you about the last week deals in the gaming industry, that we don’t want to waste your time on the introductions. Let’s dive into the recently announced transactions. Nexters goes public via Kismet SPAC at $1.9B valuation Russian mobile and social game developer Nexters aims to go public through a merger with Kismet Acquisition One Corp. (Nasdaq: KSMTU), targeting a valuation of $1.9B. Transaction details > Nexters merges with Kismet at a pro forma enterprise value of $1.9B > the transaction multiples are 13.8x EV/mgt EBITDA’21 and 11.6x EV/mgt EBITDA’22 > uses of funds: $150m cash injection in Nexters and $150m cash proceeds to shareholders > sources of funds: $250m by Kismet SPAC and $50m by Kismet Capital Group > pro forma ownership: 42% founders/team, 40% Everix (Playrix), 18% SPAC shareholders/sponsors > expected closing period is Q2’21 Company Overview Founded in 2010, Nexters is a Cyprusbased mobile and PC game developer. The company’s product portfolio includes i) flagship midcore action RPG Hero Wars; ii) casual adventure game Island Experiment, and; iii) MMORPG Throne Rush. Almost all Nexters’ revenue (~99%) is generated by one title, Hero Wars, released in 2016 and started scaling only in 2018 after the Bukhman brothers acquired 43% in Nexters. The company plans to diversify its midcorefocused portfolio by launching 3 new casual adventure mobile games in 2021: match3 Riddle Island and two farming games Chibi Island and Puzzle Island. -
Fights in Tight Spaces 70
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21/22 Interim Report 1 Reg No
APRIL –JUNE 2021 EMBRACER GROUP AB (PUBL) 21/22 INTERIM REPORT 1 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 79% TO SEK 1,271 MILLION FIRST QUARTER, APRIL–JUNE 2021 (COMPARED TO APRIL–JUNE 2020) > Net sales increased by 66% to SEK 3,426.6 million (2,068.7). > Net sales of the Games business area increased by 83% to SEK 2,960.9 million (1,622.1). THQ Nordic SEK 668.7 million (487.8), Koch Media Publishing SEK 637.6 million (612.7), Coffee Stain SEK 190.7 million (172.5), Saber Interactive SEK 304.9 million (349.2), DECA Games SEK 145.6 million (-), Gearbox Entertainment SEK 437.0 million (-) and Easybrain SEK 576.4 million (-). > Net sales of Partner Publishing/Film business area increased by 4% to SEK 465.7 million (446.5). > EBITDA increased by 59% to SEK 1,532.2 million (965.2), corresponding to an EBITDA margin of 45% (47%). > Operational EBIT increased by 79% to SEK 1,271.3 million (711.8) corresponding to an Oper- ational EBIT margin of 37% (34%). > Cash flow from operating activities amounted to SEK 617.3 million (732.3). Investments in intangible assets amounted to SEK 828.7 million (494.5). Free Cash Flow amounted to SEK –259.7 million (204.1). > Adjusted earnings per share was SEK 2.30 (1.51). > Organic growth in constant currency for the Games Business Area amounted to 10% in the quarter. > Total game development projects increased 44% to 180 (125). > Total headcount increased 98% to 7,886 (3,975) where total game developers increased 101% to 6,387 (3,185).