Calling External Modules from the SAS® System Richard D. Langston, SAS Institute Inc
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Writing Fast Fortran Routines for Python
Writing fast Fortran routines for Python Table of contents Table of contents ............................................................................................................................ 1 Overview ......................................................................................................................................... 2 Installation ...................................................................................................................................... 2 Basic Fortran programming ............................................................................................................ 3 A Fortran case study ....................................................................................................................... 8 Maximizing computational efficiency in Fortran code ................................................................. 12 Multiple functions in each Fortran file ......................................................................................... 14 Compiling and debugging ............................................................................................................ 15 Preparing code for f2py ................................................................................................................ 16 Running f2py ................................................................................................................................. 17 Help with f2py .............................................................................................................................. -
Opencobol Manual for Opencobol 2.0
OpenCOBOL Manual for OpenCOBOL 2.0 Keisuke Nishida / Roger While Edition 2.0 Updated for OpenCOBOL 2.0 26 January 2012 OpenCOBOL is an open-source COBOL compiler, which translates COBOL programs to C code and compiles it using GCC or other C compiler system. This manual corresponds to OpenCOBOL 2.0. Copyright c 2002,2003,2004,2005,2006 Keisuke Nishida Copyright c 2007-2012 Roger While Permission is granted to make and distribute verbatim copies of this manual provided the copy- right notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the condi- tions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice maybe stated in a translation approved by the Free Software Foundation. i Table of Contents 1 Getting Started :::::::::::::::::::::::::::::::::::::::::::::::: 1 1.1 Hello World!::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 2 Compile :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1 Compiler Options ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1.1 Help Options ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1.2 Built Target :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -
Scope in Fortran 90
Scope in Fortran 90 The scope of objects (variables, named constants, subprograms) within a program is the portion of the program in which the object is visible (can be use and, if it is a variable, modified). It is important to understand the scope of objects not only so that we know where to define an object we wish to use, but also what portion of a program unit is effected when, for example, a variable is changed, and, what errors might occur when using identifiers declared in other program sections. Objects declared in a program unit (a main program section, module, or external subprogram) are visible throughout that program unit, including any internal subprograms it hosts. Such objects are said to be global. Objects are not visible between program units. This is illustrated in Figure 1. Figure 1: The figure shows three program units. Main program unit Main is a host to the internal function F1. The module program unit Mod is a host to internal function F2. The external subroutine Sub hosts internal function F3. Objects declared inside a program unit are global; they are visible anywhere in the program unit including in any internal subprograms that it hosts. Objects in one program unit are not visible in another program unit, for example variable X and function F3 are not visible to the module program unit Mod. Objects in the module Mod can be imported to the main program section via the USE statement, see later in this section. Data declared in an internal subprogram is only visible to that subprogram; i.e. -
Subroutines – Get Efficient
Subroutines – get efficient So far: The code we have looked at so far has been sequential: Subroutines – getting efficient with Perl do this; do that; now do something; finish; Problem Bela Tiwari You need something to be done over and over, perhaps slightly [email protected] differently depending on the context Solution Environmental Genomics Thematic Programme Put the code in a subroutine and call the subroutine whenever needed. Data Centre http://envgen.nox.ac.uk Syntax: There are a number of correct ways you can define and use Subroutines – get efficient subroutines. One is: A subroutine is a named block of code that can be executed as many times #!/usr/bin/perl as you wish. some code here; some more here; An artificial example: lalala(); #declare and call the subroutine Instead of: a bit more code here; print “Hello everyone!”; exit(); #explicitly exit the program ############ You could use: sub lalala { #define the subroutine sub hello_sub { print "Hello everyone!\n“; } #subroutine definition code to define what lalala does; #code defining the functionality of lalala more defining lalala; &hello_sub; #call the subroutine return(); #end of subroutine – return to the program } Syntax: Outline review of previous slide: Subroutines – get efficient Syntax: #!/usr/bin/perl Permutations on the theme: lalala(); #call the subroutine Defining the whole subroutine within the script when it is first needed: sub hello_sub {print “Hello everyone\n”;} ########### sub lalala { #define the subroutine The use of an ampersand to call the subroutine: &hello_sub; return(); #end of subroutine – return to the program } Note: There are subtle differences in the syntax allowed and required by Perl depending on how you declare/define/call your subroutines. -
COBOL-Skills, Where Art Thou?
DEGREE PROJECT IN COMPUTER ENGINEERING 180 CREDITS, BASIC LEVEL STOCKHOLM, SWEDEN 2016 COBOL-skills, Where art Thou? An assessment of future COBOL needs at Handelsbanken Samy Khatib KTH ROYAL INSTITUTE OF TECHNOLOGY i INFORMATION AND COMMUNICATION TECHNOLOGY Abstract The impending mass retirement of baby-boomer COBOL developers, has companies that wish to maintain their COBOL systems fearing a skill shortage. Due to the dominance of COBOL within the financial sector, COBOL will be continually developed over at least the coming decade. This thesis consists of two parts. The first part consists of a literature study of COBOL; both as a programming language and the skills required as a COBOL developer. Interviews were conducted with key Handelsbanken staff, regarding the current state of COBOL and the future of COBOL in Handelsbanken. The second part consists of a quantitative forecast of future COBOL workforce state in Handelsbanken. The forecast uses data that was gathered by sending out a questionnaire to all COBOL staff. The continued lack of COBOL developers entering the labor market may create a skill-shortage. It is crucial to gather the knowledge of the skilled developers before they retire, as changes in old COBOL systems may have gone undocumented, making it very hard for new developers to understand how the systems work without guidance. To mitigate the skill shortage and enable modernization, an extraction of the business knowledge from the systems should be done. Doing this before the current COBOL workforce retires will ease the understanding of the extracted data. The forecasts of Handelsbanken’s COBOL workforce are based on developer experience and hiring, averaged over the last five years. -
Static Typing Where Possible, Dynamic Typing When Needed: the End of the Cold War Between Programming Languages
Intended for submission to the Revival of Dynamic Languages Static Typing Where Possible, Dynamic Typing When Needed: The End of the Cold War Between Programming Languages Erik Meijer and Peter Drayton Microsoft Corporation Abstract Advocates of dynamically typed languages argue that static typing is too rigid, and that the softness of dynamically lan- This paper argues that we should seek the golden middle way guages makes them ideally suited for prototyping systems with between dynamically and statically typed languages. changing or unknown requirements, or that interact with other systems that change unpredictably (data and application in- tegration). Of course, dynamically typed languages are indis- 1 Introduction pensable for dealing with truly dynamic program behavior such as method interception, dynamic loading, mobile code, runtime <NOTE to="reader"> Please note that this paper is still very reflection, etc. much work in progress and as such the presentation is unpol- In the mother of all papers on scripting [16], John Ousterhout ished and possibly incoherent. Obviously many citations to argues that statically typed systems programming languages related and relevant work are missing. We did however do our make code less reusable, more verbose, not more safe, and less best to make it provocative. </NOTE> expressive than dynamically typed scripting languages. This Advocates of static typing argue that the advantages of static argument is parroted literally by many proponents of dynami- typing include earlier detection of programming mistakes (e.g. cally typed scripting languages. We argue that this is a fallacy preventing adding an integer to a boolean), better documenta- and falls into the same category as arguing that the essence of tion in the form of type signatures (e.g. -
Subroutines and Control Abstraction
Subroutines and Control Abstraction CSE 307 – Principles of Programming Languages Stony Brook University http://www.cs.stonybrook.edu/~cse307 1 Subroutines Why use subroutines? Give a name to a task. We no longer care how the task is done. The subroutine call is an expression Subroutines take arguments (in the formal parameters) Values are placed into variables (actual parameters/arguments), and A value is (usually) returned 2 (c) Paul Fodor (CS Stony Brook) and Elsevier Review Of Memory Layout Allocation strategies: Static Code Globals Explicit constants (including strings, sets, other aggregates) Small scalars may be stored in the instructions themselves Stack parameters local variables temporaries bookkeeping information Heap 3 dynamic allocation(c) Paul Fodor (CS Stony Brook) and Elsevier Review Of Stack Layout 4 (c) Paul Fodor (CS Stony Brook) and Elsevier Review Of Stack Layout Contents of a stack frame: bookkeeping return Program Counter saved registers line number static link arguments and returns local variables temporaries 5 (c) Paul Fodor (CS Stony Brook) and Elsevier Calling Sequences Maintenance of stack is responsibility of calling sequence and subroutines prolog and epilog Tasks that must be accomplished on the way into a subroutine include passing parameters, saving the return address, changing the program counter, changing the stack pointer to allocate space, saving registers (including the frame pointer) that contain important values and that may be overwritten by the callee, changing the frame pointer to refer to the new frame, and executing initialization code for any objects in the new frame that require it. Tasks that must be accomplished on the way out include passing return parameters or function values, executing finalization code for any local objects that require it, deallocating the stack frame (restoring the stack pointer), restoring other saved registers (including the frame pointer), and restoring the program counter. -
Dynamic C++ Classes a Lightweight Mechanism to Update Code in a Running Program
The following paper was originally published in the Proceedings of the USENIX Annual Technical Conference (NO 98) New Orleans, Louisiana, June 1998 Dynamic C++ Classes A lightweight mechanism to update code in a running program Gísli Hjálmtÿsson AT&T Labs - Research Robert Gray Dartmouth College For more information about USENIX Association contact: 1. Phone: 510 528-8649 2. FAX: 510 548-5738 3. Email: [email protected] 4. WWW URL:http://www.usenix.org/ Dynamic C++ Classes A lightweight mechanism to update code in a running program Gísli Hjálmtýsson Robert Gray AT&T Labs – Research Thayer School of Engineering1 180 Park Avenue Dartmouth College Florham Park, NJ 07932 Hanover, NH 03755 [email protected] [email protected] has transformed many industries, continuous change has Abstract become just as important as continuous operation. Techniques for dynamically adding new code to a run- Rapid introduction of new functionality and dynamic ning program already exist in various operating sys- adaptation to volatile needs is essential. Systems, par- tems, programming languages and runtime environ- ticularly telecommunications systems, must be custom- ments. Most of these systems have not found their way ized on a very fine time scale, either due to user demand 1 into common use, however, since they require pro- or to load and usage fluctuations. grammer retraining and invalidate previous software An effective way to allow both continuous operation investments. In addition, many of the systems are too and continuous change is through dynamic code up- high-level for performance-critical applications. This dates. New code is added to a running program without paper presents an implementation of dynamic classes halting the program, thus introducing new functionality for the C++ language. -
Reprogramming Embedded Systems at Run-Time
Proceedings of the 8th International Conference on Sensing Technology, Sep. 2-4, 2014, Liverpool, UK Reprogramming Embedded Systems at Run-Time Richard Oliver, Adriana Wilde IEEE(S) and Ed Zaluska SMIEEE Electronics and Computer Science University of Southampton, United Kingdom {rjo2g10,agw106,ejz}@ecs.soton.ac.uk Abstract—The dynamic re-programming of embedded systems is load mechanisms. This paper aims to address the problem of a long-standing problem in the field. With the advent of wireless dynamic reprogramming of such systems, and will offer sensor networks and the ‘Internet of Things’ it has now become comparison and a critical appraisal of the methods currently necessary to be able to reprogram at run-time due to the being used in the field. difficulty of gaining access to such systems once deployed. The issues of power consumption, flexibility, and operating system The remainder of this paper is structured as follows. protections are examined for a range of approaches, and a Section II explains code execution on embedded devices, critical comparison is given. A combination of approaches is section III discusses various existing methods, focusing on the recommended for the implementation of real-world systems and issues of power consumption, flexibility of approach, and OS areas where further work is required are highlighted. protection. Section IV follows with conclusions and suggests future work in the area. Keywords-Wireless sensor networks; Programming; Runtime, Energy consumption II. BACKGROUND I. INTRODUCTION This section will cover the execution of code on microcontrollers. This is typically of no concern when flashing Embedded systems are pervasive in the modern world, a static image to a microcontroller but a greater understanding being found in systems as widely ranging as fridges, cars, is required to implement dynamic code loading. -
A Subroutine's Stack Frames Differently • May Require That the Steps Involved in Calling a Subroutine Be Performed in Different Orders
Chapter 04: Instruction Sets and the Processor organizations Lesson 14 Use of the Stack Frames Schaum’s Outline of Theory and Problems of Computer Architecture 1 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Objective • To understand call and return, nested calls and use of stack frames Schaum’s Outline of Theory and Problems of Computer Architecture 2 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Calling a subroutine Schaum’s Outline of Theory and Problems of Computer Architecture 3 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Calls to the subroutines • Allow commonly used functions to be written once and used whenever they are needed, and provide abstraction, making it easier for multiple programmers to collaborate on a program • Important part of virtually all computer languages • Function calls in a C language program • Also included additional functions from library by including the header files Schaum’s Outline of Theory and Problems of Computer Architecture 4 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Difficulties when Calling a subroutine Schaum’s Outline of Theory and Problems of Computer Architecture 5 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Difficulties involved in implementing subroutine calls 1. Programs need a way to pass inputs to subroutines that they call and to receive outputs back from them Schaum’s Outline of Theory and Problems of Computer Architecture 6 Copyright © The McGraw-Hill Companies Inc. Indian Special Edition 2009 Difficulties involved in implementing subroutine calls 2. Subroutines need to be able to allocate space in memory for local variables without overwriting any data used by the subroutine-calling program Schaum’s Outline of Theory and Problems of Computer Architecture 7 Copyright © The McGraw-Hill Companies Inc. -
Chapter 9: Functions and Subroutines – Reusing Code. Page 125 Chapter 9: Functions and Subroutines – Reusing Code
Chapter 9: Functions and Subroutines – Reusing Code. Page 125 Chapter 9: Functions and Subroutines – Reusing Code. This chapter introduces the use of Functions and Subroutines. Programmers create subroutines and functions to test small parts of a program, reuse these parts where they are needed, extend the programming language, and simplify programs. Functions: A function is a small program within your larger program that does something for you. You may send zero or more values to a function and the function will return one value. You are already familiar with several built in functions like: rand and rgb. Now we will create our own. Illustration 22: Block Diagram of a Function © 2014 James M. Reneau (CC BY-NC-SA 3.0 US) Chapter 9: Functions and Subroutines – Reusing Code. Page 126 Function functionname( argument(s) ) statements End Function Function functionname$( argument(s) ) statements End Function The Function statement creates a new named block of programming statements and assigns a unique name to that block of code. It is recommended that you do not name your function the same name as a variable in your program, as it may cause confusion later. In the required parenthesis you may also define a list of variables that will receive values from the “calling” part of the program. These variables belong to the function and are not available to the part of the program that calls the function. A function definition must be closed or finished with an End Function. This tells the computer that we are done defining the function. The value being returned by the function may be set in one of two ways: 1) by using the return statement with a value following it or 2) by setting the function name to a value within the function. -
Advanced Development of Certified OS Kernels Prof
Advanced Development of Certified OS Kernels Zhong Shao (PI) and Bryan Ford (Co-PI) Department of Computer Science Yale University P.O.Box 208285 New Haven, CT 06520-8285, USA {zhong.shao,bryan.ford}yale.edu July 15, 2010 1 Innovative Claims Operating System (OS) kernels form the bedrock of all system software—they can have the greatest impact on the resilience, extensibility, and security of today’s computing hosts. A single kernel bug can easily wreck the entire system’s integrity and protection. We propose to apply new advances in certified software [86] to the development of a novel OS kernel. Our certified kernel will offer safe and application-specific extensibility [8], provable security properties with information flow control, and accountability and recovery from hardware or application failures. Our certified kernel builds on proof-carrying code concepts [74], where a binary executable includes a rigorous machine-checkable proof that the software is free of bugs with respect to spe- cific requirements. Unlike traditional verification systems, our certified software approach uses an expressive general-purpose meta-logic and machine-checkable proofs to support modular reason- ing about sophisticated invariants. The rich meta-logic enables us to verify all kinds of low-level assembly and C code [10,28,31,44,68,77,98] and to establish dependability claims ranging from simple safety properties to advanced security, correctness, and liveness properties. We advocate a modular certification framework for kernel components, which mirrors and enhances the modularity of the kernel itself. Using this framework, we aim to create not just a “one-off” lump of verified kernel code, but a statically and dynamically extensible kernel that can be incrementally built and extended with individual certified modules, each of which will provably preserve the kernel’s overall safety and security properties.