Towards a Dynamic Object Model Within Unix Processes
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Multiplatformní Knihovna Pro Interakci S Grafickým Uživatelským Prostředím
Masarykova univerzita Fakulta}w¡¢£¤¥¦§¨ informatiky !"#$%&'()+,-./012345<yA| Multiplatformní knihovna pro interakci s grafickým uživatelským prostředím Bakalářská práce Jaromír Kala Brno, 2014 Prohlášení Prohlašuji, že tato bakalářská práce je mým původním autorským dílem, které jsem vypracoval samostatně. Všechny zdroje, prameny a literaturu, které jsem při vypracování používal nebo z nich čerpal, v práci řádně cituji s uvedením úplného odkazu na příslušný zdroj. Jaromír Kala Vedoucí práce: RNDr. Pavel Troubil ii Poděkování Rád bych poděkoval RNDr. Pavlu Troubilovi za cenné rady, věcné připomínky a ochotu při konzultacích a vypracování bakalářské práce. iii Shrnutí Cílem bakalářské práce bylo vytvořit multiplatformní knihovnu pro manipulaci s grafickým uživatelským rozhraním. Vzniklá knihovna WDDMan podporuje detekci připojených monitorů a jejich rozlišení, zjištění otevřených oken a manipulaci s nimi (zavření, změny velikostí a přesuny) a detekci virtuálních ploch. Knihovna WDDMan funguje na operačních systémech skupiny Windows, Linux a Mac OS. Kni- hovna s podobnou funkcionalitou doposud nebyla k dispozici a bude použita v middleware CoUniverse pro manipulaci s objekty videokon- ferenčních nástrojů. Prostředí CoUniverse se využije pro vzdálené tlu- močení přednášek pro Středisko pro pomoc studentům se specifickými nároky Masarykovy univerzity. Knihovna WDDMan bude zveřejněna pod otevřenou licencí k volnému užití. Součástí knihovny je i anglická dokumentace a ukázkový a testovací příklad. iv Klíčová slova CoUniverse, Windows API, XLib, JNA, AppleScript, GUI v Obsah 1 Úvod ...............................2 2 Popis použitých technologií .................4 2.1 Java Native Access .....................4 2.1.1 Popis knihovny Java Native Access . .4 2.1.2 Použití JNA v knihovně WDDMan . .7 2.2 Windows API ........................8 2.3 X Window System a Xlib .................9 2.4 AppleScript ........................ -
Opencobol Manual for Opencobol 2.0
OpenCOBOL Manual for OpenCOBOL 2.0 Keisuke Nishida / Roger While Edition 2.0 Updated for OpenCOBOL 2.0 26 January 2012 OpenCOBOL is an open-source COBOL compiler, which translates COBOL programs to C code and compiles it using GCC or other C compiler system. This manual corresponds to OpenCOBOL 2.0. Copyright c 2002,2003,2004,2005,2006 Keisuke Nishida Copyright c 2007-2012 Roger While Permission is granted to make and distribute verbatim copies of this manual provided the copy- right notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the condi- tions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice maybe stated in a translation approved by the Free Software Foundation. i Table of Contents 1 Getting Started :::::::::::::::::::::::::::::::::::::::::::::::: 1 1.1 Hello World!::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 2 Compile :::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1 Compiler Options ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1.1 Help Options ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 2 2.1.2 Built Target :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: -
Unravel Data Systems Version 4.5
UNRAVEL DATA SYSTEMS VERSION 4.5 Component name Component version name License names jQuery 1.8.2 MIT License Apache Tomcat 5.5.23 Apache License 2.0 Tachyon Project POM 0.8.2 Apache License 2.0 Apache Directory LDAP API Model 1.0.0-M20 Apache License 2.0 apache/incubator-heron 0.16.5.1 Apache License 2.0 Maven Plugin API 3.0.4 Apache License 2.0 ApacheDS Authentication Interceptor 2.0.0-M15 Apache License 2.0 Apache Directory LDAP API Extras ACI 1.0.0-M20 Apache License 2.0 Apache HttpComponents Core 4.3.3 Apache License 2.0 Spark Project Tags 2.0.0-preview Apache License 2.0 Curator Testing 3.3.0 Apache License 2.0 Apache HttpComponents Core 4.4.5 Apache License 2.0 Apache Commons Daemon 1.0.15 Apache License 2.0 classworlds 2.4 Apache License 2.0 abego TreeLayout Core 1.0.1 BSD 3-clause "New" or "Revised" License jackson-core 2.8.6 Apache License 2.0 Lucene Join 6.6.1 Apache License 2.0 Apache Commons CLI 1.3-cloudera-pre-r1439998 Apache License 2.0 hive-apache 0.5 Apache License 2.0 scala-parser-combinators 1.0.4 BSD 3-clause "New" or "Revised" License com.springsource.javax.xml.bind 2.1.7 Common Development and Distribution License 1.0 SnakeYAML 1.15 Apache License 2.0 JUnit 4.12 Common Public License 1.0 ApacheDS Protocol Kerberos 2.0.0-M12 Apache License 2.0 Apache Groovy 2.4.6 Apache License 2.0 JGraphT - Core 1.2.0 (GNU Lesser General Public License v2.1 or later AND Eclipse Public License 1.0) chill-java 0.5.0 Apache License 2.0 Apache Commons Logging 1.2 Apache License 2.0 OpenCensus 0.12.3 Apache License 2.0 ApacheDS Protocol -
T U M a Digital Wallet Implementation for Anonymous Cash
Technische Universität München Department of Informatics Bachelor’s Thesis in Information Systems A Digital Wallet Implementation for Anonymous Cash Oliver R. Broome Technische Universität München Department of Informatics Bachelor’s Thesis in Information Systems A Digital Wallet Implementation for Anonymous Cash Implementierung eines digitalen Wallets for anonyme Währungen Author Oliver R. Broome Supervisor Prof. Dr.-Ing. Georg Carle Advisor Sree Harsha Totakura, M. Sc. Date October 15, 2015 Informatik VIII Chair for Network Architectures and Services I conrm that this thesis is my own work and I have documented all sources and material used. Garching b. München, October 15, 2015 Signature Abstract GNU Taler is a novel approach to digital payments with which payments are performed with cryptographically generated representations of actual currencies. The main goal of GNU Taler is to allow taxable anonymous payments to non-anonymous merchants. This thesis documents the implementation of the Android version of the GNU Taler wallet, which allows users to create new Taler-based funds and perform payments with them. Zusammenfassung GNU Taler ist ein neuartiger Ansatz für digitales Bezahlen, bei dem Zahlungen mit kryptographischen Repräsentationen von echten Währungen getätigt werden. Das Hauptziel von GNU Taler ist es, versteuerbare, anonyme Zahlungen an nicht-anonyme Händler zu ermöglichen. Diese Arbeit dokumentiert die Implementation der Android-Version des Taler-Portemonnaies, der es Benutzern erlaubt, neues Taler-Guthaben zu erzeugen und mit ihnen Zahlungen zu tätigen. I Contents 1 Introduction 1 1.1 GNU Taler . .2 1.2 Goals of the thesis . .2 1.3 Outline . .3 2 Implementation prerequisites 5 2.1 Native libraries . .5 2.1.1 Libgcrypt . -
Static Typing Where Possible, Dynamic Typing When Needed: the End of the Cold War Between Programming Languages
Intended for submission to the Revival of Dynamic Languages Static Typing Where Possible, Dynamic Typing When Needed: The End of the Cold War Between Programming Languages Erik Meijer and Peter Drayton Microsoft Corporation Abstract Advocates of dynamically typed languages argue that static typing is too rigid, and that the softness of dynamically lan- This paper argues that we should seek the golden middle way guages makes them ideally suited for prototyping systems with between dynamically and statically typed languages. changing or unknown requirements, or that interact with other systems that change unpredictably (data and application in- tegration). Of course, dynamically typed languages are indis- 1 Introduction pensable for dealing with truly dynamic program behavior such as method interception, dynamic loading, mobile code, runtime <NOTE to="reader"> Please note that this paper is still very reflection, etc. much work in progress and as such the presentation is unpol- In the mother of all papers on scripting [16], John Ousterhout ished and possibly incoherent. Obviously many citations to argues that statically typed systems programming languages related and relevant work are missing. We did however do our make code less reusable, more verbose, not more safe, and less best to make it provocative. </NOTE> expressive than dynamically typed scripting languages. This Advocates of static typing argue that the advantages of static argument is parroted literally by many proponents of dynami- typing include earlier detection of programming mistakes (e.g. cally typed scripting languages. We argue that this is a fallacy preventing adding an integer to a boolean), better documenta- and falls into the same category as arguing that the essence of tion in the form of type signatures (e.g. -
Developers Guide
jjPPrroodduuccttiivviittyy LLLLCC Protection User Guide Developers Guide Licensing Toolkit Protect your investments Protect your with Protection! http://www.jproductivity.com v 5 . 2 ! tm Revision 397 - 1/7/20 Notice of Copyright Published by jProductivity, LLC Copyright ©2003-2019 All rights reserved. Registered Trademarks and Proprietary Names Product names mentioned in this document may be trademarks or registered trademarks of jProductivity, LLC or other hardware, software, or service providers and are used herein for identification purposes only. Applicability This document applies to Protection! v5.2 software. 2 Protection! Developers Guide v5.2 Copyright © 2003-2019 jProductivity L.L.C. http://www. jproductivity.com Contents Contents ....................................................................................................................... 3 1. Protection! Licensing Toolkit Concepts ........................................................................... 6 1.1 Key Concepts ................................................................................................. 6 1.1.1 License File .............................................................................................. 6 1.1.2 Protection! Control Center ......................................................................... 6 1.1.3 Secret Storage ......................................................................................... 6 1.2 Protection! Process ......................................................................................... -
Dynamic C++ Classes a Lightweight Mechanism to Update Code in a Running Program
The following paper was originally published in the Proceedings of the USENIX Annual Technical Conference (NO 98) New Orleans, Louisiana, June 1998 Dynamic C++ Classes A lightweight mechanism to update code in a running program Gísli Hjálmtÿsson AT&T Labs - Research Robert Gray Dartmouth College For more information about USENIX Association contact: 1. Phone: 510 528-8649 2. FAX: 510 548-5738 3. Email: [email protected] 4. WWW URL:http://www.usenix.org/ Dynamic C++ Classes A lightweight mechanism to update code in a running program Gísli Hjálmtýsson Robert Gray AT&T Labs – Research Thayer School of Engineering1 180 Park Avenue Dartmouth College Florham Park, NJ 07932 Hanover, NH 03755 [email protected] [email protected] has transformed many industries, continuous change has Abstract become just as important as continuous operation. Techniques for dynamically adding new code to a run- Rapid introduction of new functionality and dynamic ning program already exist in various operating sys- adaptation to volatile needs is essential. Systems, par- tems, programming languages and runtime environ- ticularly telecommunications systems, must be custom- ments. Most of these systems have not found their way ized on a very fine time scale, either due to user demand 1 into common use, however, since they require pro- or to load and usage fluctuations. grammer retraining and invalidate previous software An effective way to allow both continuous operation investments. In addition, many of the systems are too and continuous change is through dynamic code up- high-level for performance-critical applications. This dates. New code is added to a running program without paper presents an implementation of dynamic classes halting the program, thus introducing new functionality for the C++ language. -
Reprogramming Embedded Systems at Run-Time
Proceedings of the 8th International Conference on Sensing Technology, Sep. 2-4, 2014, Liverpool, UK Reprogramming Embedded Systems at Run-Time Richard Oliver, Adriana Wilde IEEE(S) and Ed Zaluska SMIEEE Electronics and Computer Science University of Southampton, United Kingdom {rjo2g10,agw106,ejz}@ecs.soton.ac.uk Abstract—The dynamic re-programming of embedded systems is load mechanisms. This paper aims to address the problem of a long-standing problem in the field. With the advent of wireless dynamic reprogramming of such systems, and will offer sensor networks and the ‘Internet of Things’ it has now become comparison and a critical appraisal of the methods currently necessary to be able to reprogram at run-time due to the being used in the field. difficulty of gaining access to such systems once deployed. The issues of power consumption, flexibility, and operating system The remainder of this paper is structured as follows. protections are examined for a range of approaches, and a Section II explains code execution on embedded devices, critical comparison is given. A combination of approaches is section III discusses various existing methods, focusing on the recommended for the implementation of real-world systems and issues of power consumption, flexibility of approach, and OS areas where further work is required are highlighted. protection. Section IV follows with conclusions and suggests future work in the area. Keywords-Wireless sensor networks; Programming; Runtime, Energy consumption II. BACKGROUND I. INTRODUCTION This section will cover the execution of code on microcontrollers. This is typically of no concern when flashing Embedded systems are pervasive in the modern world, a static image to a microcontroller but a greater understanding being found in systems as widely ranging as fridges, cars, is required to implement dynamic code loading. -
Advanced Development of Certified OS Kernels Prof
Advanced Development of Certified OS Kernels Zhong Shao (PI) and Bryan Ford (Co-PI) Department of Computer Science Yale University P.O.Box 208285 New Haven, CT 06520-8285, USA {zhong.shao,bryan.ford}yale.edu July 15, 2010 1 Innovative Claims Operating System (OS) kernels form the bedrock of all system software—they can have the greatest impact on the resilience, extensibility, and security of today’s computing hosts. A single kernel bug can easily wreck the entire system’s integrity and protection. We propose to apply new advances in certified software [86] to the development of a novel OS kernel. Our certified kernel will offer safe and application-specific extensibility [8], provable security properties with information flow control, and accountability and recovery from hardware or application failures. Our certified kernel builds on proof-carrying code concepts [74], where a binary executable includes a rigorous machine-checkable proof that the software is free of bugs with respect to spe- cific requirements. Unlike traditional verification systems, our certified software approach uses an expressive general-purpose meta-logic and machine-checkable proofs to support modular reason- ing about sophisticated invariants. The rich meta-logic enables us to verify all kinds of low-level assembly and C code [10,28,31,44,68,77,98] and to establish dependability claims ranging from simple safety properties to advanced security, correctness, and liveness properties. We advocate a modular certification framework for kernel components, which mirrors and enhances the modularity of the kernel itself. Using this framework, we aim to create not just a “one-off” lump of verified kernel code, but a statically and dynamically extensible kernel that can be incrementally built and extended with individual certified modules, each of which will provably preserve the kernel’s overall safety and security properties. -
Specialising Dynamic Techniques for Implementing the Ruby Programming Language
SPECIALISING DYNAMIC TECHNIQUES FOR IMPLEMENTING THE RUBY PROGRAMMING LANGUAGE A thesis submitted to the University of Manchester for the degree of Doctor of Philosophy in the Faculty of Engineering and Physical Sciences 2015 By Chris Seaton School of Computer Science This published copy of the thesis contains a couple of minor typographical corrections from the version deposited in the University of Manchester Library. [email protected] chrisseaton.com/phd 2 Contents List of Listings7 List of Tables9 List of Figures 11 Abstract 15 Declaration 17 Copyright 19 Acknowledgements 21 1 Introduction 23 1.1 Dynamic Programming Languages.................. 23 1.2 Idiomatic Ruby............................ 25 1.3 Research Questions.......................... 27 1.4 Implementation Work......................... 27 1.5 Contributions............................. 28 1.6 Publications.............................. 29 1.7 Thesis Structure............................ 31 2 Characteristics of Dynamic Languages 35 2.1 Ruby.................................. 35 2.2 Ruby on Rails............................. 36 2.3 Case Study: Idiomatic Ruby..................... 37 2.4 Summary............................... 49 3 3 Implementation of Dynamic Languages 51 3.1 Foundational Techniques....................... 51 3.2 Applied Techniques.......................... 59 3.3 Implementations of Ruby....................... 65 3.4 Parallelism and Concurrency..................... 72 3.5 Summary............................... 73 4 Evaluation Methodology 75 4.1 Evaluation Philosophy -
Third Party Version
Third Party Name Third Party Version Manufacturer License Type Comments Merge Product Merge Product Versions License details Software source autofac 3.5.2 Autofac Contributors MIT Merge Cardio 10.2 SOUP repository https://www.nuget.org/packages/Autofac/3.5 .2 Gibraltar Loupe Agent 2.5.2.815 eSymmetrix Gibraltor EULA Gibraltar Merge Cardio 10.2 SOUP repository https://my.gibraltarsoftware.com/Support/Gi Loupe Agent braltar_2_5_2_815_Download will be used within the Cardio Application to view events and metrics so you can resolve support issues quickly and easily. Modernizr 2.8.3 Modernizr MIT Merge Cadio 6.0 http://modernizr.com/license/ http://modernizr.com/download/ drools 2.1 Red Hat Apache License 2.0 it is a very old Merge PACS 7.0 http://www.apache.org/licenses/LICENSE- http://mvnrepository.com/artifact/drools/dro version of 2.0 ols-spring/2.1 drools. Current version is 6.2 and license type is changed too drools 6.3 Red Hat Apache License 2.0 Merge PACS 7.1 http://www.apache.org/licenses/LICENSE- https://github.com/droolsjbpm/drools/releases/ta 2.0 g/6.3.0.Final HornetQ 2.2.13 v2.2..13 JBOSS Apache License 2.0 part of JBOSS Merge PACS 7.0 http://www.apache.org/licenses/LICENSE- http://mvnrepository.com/artifact/org.hornet 2.0 q/hornetq-core/2.2.13.Final jcalendar 1.0 toedter.com LGPL v2.1 MergePacs Merge PACS 7.0 GNU LESSER GENERAL PUBLIC http://toedter.com/jcalendar/ server uses LICENSE Version 2. v1, and viewer uses v1.3. -
Linkers and Loaders Do?
Linkers & Loaders by John R. Levine Table of Contents 1 Table of Contents Chapter 0: Front Matter ........................................................ 1 Dedication .............................................................................................. 1 Introduction ............................................................................................ 1 Who is this book for? ......................................................................... 2 Chapter summaries ............................................................................. 3 The project ......................................................................................... 4 Acknowledgements ............................................................................ 5 Contact us ........................................................................................... 6 Chapter 1: Linking and Loading ........................................... 7 What do linkers and loaders do? ............................................................ 7 Address binding: a historical perspective .............................................. 7 Linking vs. loading .............................................................................. 10 Tw o-pass linking .............................................................................. 12 Object code libraries ........................................................................ 15 Relocation and code modification .................................................... 17 Compiler Drivers .................................................................................